Forum Discussion
OoKushoO
5 years agoHonored Guest
Unreal Oculus quest 4.24 to 4.25
Hey guys, we have project on 4.24 and i have recently being upgrading this to 4.25 and It builds successfully, but crashes immediately, when i open the App.
I have done most of the settings that people have suggested.
- Disabled splash screen
- Min Api = 11 and Max API = 28
- OpenGl ES3.1 No Vulkan, as it is not working for me not sure why.
- Mobile HDR disabled.
-Instanced Strereo Disabled,
- Mobile Multi View Disabled.
A/libc(6691): Fatal signal 11 (SIGSEGV), code 1, fault addr 0xc in tid 6710 (Thread-2)
This is the starting of the crash.
I have also attached the log file here, please help!!
I have done most of the settings that people have suggested.
- Disabled splash screen
- Min Api = 11 and Max API = 28
- OpenGl ES3.1 No Vulkan, as it is not working for me not sure why.
- Mobile HDR disabled.
-Instanced Strereo Disabled,
- Mobile Multi View Disabled.
A/libc(6691): Fatal signal 11 (SIGSEGV), code 1, fault addr 0xc in tid 6710 (Thread-2)
This is the starting of the crash.
I have also attached the log file here, please help!!
3 Replies
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- twistedpixel_bobExpert Protegewhat is your android NDK API level and SDK API level? I think the NDK needs to be 'android-21' and the SDK 'android-25'
- en-austinProtegeI noticed from your crash log the ABI is set to `arm`. Perhaps try rebuilding with arm64 and see if there's any difference in the result?
- OoKushoOHonored GuestHi austin, yes arm64 does work.
I am never able to run it with armv7.
Although , i have to delete saved intermediate binaries and also , in some cases the whole default Engine.ini
Not sure, what causes the crash sometime, is there a best way to get the system log easily, I use adb logcat.
Is there any template map which is create by oculus, which will work for sure in all cases.
i would love to have that, so i can always build my project over that.
Thanks
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