Forum Discussion
CasualCapybara
2 years agoExplorer
Hi there,
I'm not really sure if this helps you, but I had the an issue where when I launched VR Preview the passthrough would work in headset, but I couldn't see any objects placed into the scene through my Quest 3 headset. I was able to fix this, though.
In Project Settings > Rendering > Postprocessing change Enable Alpha Channel support to "Allow Through Tonemapper."
No idea why this worked, and after you restart you have to compile shaders, but it worked for me using VR Preview and was able to see objects in my Quest 3 and it wasn't laggy.
Jeebius
2 years agoHonored Guest
This made mine work!