Forum Discussion
artberry
10 years agoExplorer
Unreal project isn't stoped.
Recently I converted my project from 4.11 to 4.13
I heard that 4.13 version is built in oculus platform SDK.
I packaged my project and then play project.
When I take rift cv1 off , My game is paused at the monitor screen, but my game is playing in the background.
I put on rift again. My game character is moved far away.
When I pressed Oculus remote home button, Situation is same.
I think that pause system doesn't work.
Is there any solution that pause my game when I take rift off on my head or detect taking off rift ?
and I have a hard time to apply Entitlement check in C++ code
Is there anyone who teach me kindly?
Thank you for reading.
I heard that 4.13 version is built in oculus platform SDK.
I packaged my project and then play project.
When I take rift cv1 off , My game is paused at the monitor screen, but my game is playing in the background.
I put on rift again. My game character is moved far away.
When I pressed Oculus remote home button, Situation is same.
I think that pause system doesn't work.
Is there any solution that pause my game when I take rift off on my head or detect taking off rift ?
and I have a hard time to apply Entitlement check in C++ code
Is there anyone who teach me kindly?
Thank you for reading.
- My BP solution was to create an Actor placed in the level. The Actor needs to be tickable when paused (or it wont tick while pause, therefore wont unpause the game). The pause the game based on Get VR Focus.
For Entitlements - enable Online Subsystem Oculus in Plugins (default is disabled), then in your Config/DefaultEngine.ini add
[OnlineSubsystem]
DefaultPlatformService=Oculus
[OnlineSubsystemOculus]
bEnabled=true
OculusAppId="<< Your App ID from Dashboard >>"
Then you have blueprint node "Verify Entitlement" to do job for you. - Thank you ENiKS
3 Replies
Replies have been turned off for this discussion
- ENiKSAdventurerMy BP solution was to create an Actor placed in the level. The Actor needs to be tickable when paused (or it wont tick while pause, therefore wont unpause the game). The pause the game based on Get VR Focus.
For Entitlements - enable Online Subsystem Oculus in Plugins (default is disabled), then in your Config/DefaultEngine.ini add
[OnlineSubsystem]
DefaultPlatformService=Oculus
[OnlineSubsystemOculus]
bEnabled=true
OculusAppId="<< Your App ID from Dashboard >>"
Then you have blueprint node "Verify Entitlement" to do job for you. - artberryExplorerThank you ENiKS
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 13 days ago
- 14 days ago