Forum Discussion
FabioWeltenbauer
2 years agoExplorer
Unreal Spacial Anchor Sample not working as expected
Hello, I am trying to get the unreal spacial anchor sample to work (https://github.com/oculus-samples/Unreal-SpatialAnchorsSample). But there happens to be a strange bug, which always sets my crea...
dario.maciel
2 years agoStart Member
it seems the reference of model spawn positioner is setting the transform value to 0,0,0. see if it references the proper actor. I think it should reference the right controller of the VR Pawn.
FabioWeltenbauer
2 years agoExplorer
Thank you for your response,
Thats what my first idea was too, but weirdly the transform of the spawn positioner seems to be correct. I already tried printing out the transform value, which shows me correct values and when I only execute the SpawnActor method, without the next node with the "Oculus XR Async Create Spatial Anchor" method It spawns the Actor on the correct location. But then I can't really use them as Spacial Anchors, because it wont save or load them.
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