Forum Discussion
marccookie
2 years agoHonored Guest
Unreal widgets and Virtual Keyboard
I'm currently having an issue in Unreal 5.2 with the virtual keyboard for the Meta Quest 3. Using an editable text box and selecting it will bring up the virtual keyboard. However upon closing the vi...
mexConor
2 years agoHonored Guest
Thanks! Yes, the InputAction that triggered the click event had multiple mappings. It was mapped to the “Oculus Touch (R) A Press” and “Oculus Touch (R) Trigger” events, but it was also mapped to the keyboard “Enter” for development purposes. It turned out that confirming the input text on the software keyboard generated the “Enter” keyDown event, which was registered by the Unreal input system, but the keyUp event was not. As a result, the input system continuously triggered the input action when closing the software keyboard.
Removing the "Enter" input mapping solved the problem.
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