Forum Discussion
am-Rory
4 years agoHonored Guest
Using Oculus Lipsync in live mode (OVRLipSync Actor Component)
Hey there! I recently started looking at Oculus Lipsync for Unreal engine. I have downloaded the demo project with the plugin and got it working with 4.27. I have had a look around the demo proj...
RickDamas
2 years agoHonored Guest
Did u guys ever managed to get it work in realtime?
vr_marco
2 years agoExpert Protege
Beside the change suggested by am-Rory, you need to edit DefaultEngine.ini and change the bHasVoiceEnabled property to True:
[OnlineSubsystem]
bHasVoiceEnabled=True
That enables the real-time voice capture and face animation.
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