Forum Discussion
saviornt
11 years agoProtege
Using the Rift as part of UE4 IK?
Afaik, the default camera nor the unofficial vr template incorporate this. As a thought experiment, how would I go about linking the vr camera controller with the character ik chain?
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- opampProtege
"saviornt" wrote:
Afaik, the default camera nor the unofficial vr template incorporate this. As a thought experiment, how would I go about linking the vr camera controller with the character ik chain?
I played around with this a while back. I cant remember of the top of my head but I can send you the test projects if you like? - saviorntProtegeSure, if you could I would appreciate it!
- opampProtege
"saviornt" wrote:
Sure, if you could I would appreciate it!
I just PM'd you. - FredrumExpert ProtegeI just asked the same question in a new thread today. Should have skimmed the forum a bit more carefully.
Would you mind sending me a copy too of your Ik setup? :? It would be great to see how to do that. I am new to UE4 and doing rigging in the engine seems pretty tricky.
Cheers
Fred - andrewtekMemberConsider looking at the Couch Knights project. I think it does what you want.
- FredrumExpert ProtegeAh yes thats a really good idea ill check that out!
Cheers
Fred - getnamoHonored GuestUsually you store the position of the rift in a variable that you pass to your animation blueprint and then use IK/FABRIK/or bone orientation (transform) to adjust your head/torso to look right.
This is how I implemented head IK in the unofficial leap plugin
(note open image in a new tab, oculus forums doesn't resize images correctly)
It also has a fully rigged character for you to explore, change and use in the plugin's content. Feel free to use any of it as you see fit. - opampProtegeGetnamo's plugin is probably the best example.
But just incase anybody else wants to play with looking at yourself in a mirror i'll post a link to my old experiment.
It's a bit of a mess as it was just an experiment about 8 months ago(updated project to 4.7 IIRC).
the relevant stuff will be in the anim blueprint and the pawn blueprint IIRC.
Theres a couple of different maps but the default one should do.
https://drive.google.com/open?id=0BzgVPR4xFGgjUHJZeXE1UWp0dE0&authuser=0
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