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JoeWilcoxWisE
5 years agoHonored Guest
v35 causes one eye not to render
In our UE4 game (running on a custom 4.24 Oculus version of the engine), upgrading to v35 of the system software causes one of the eyes to not render. Nothing changed before going to v35. Has anyone else seen this?
Yeah, it should work with Vulkan enabled. In Rendering > VR, do you have Instanced Stereo disabled and Mobile Multi-view enabled?
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- pro_zacMeta Employee
- JoeWilcoxWisEHonored Guest
Nothing jumps out at me. Both views look like they are being queued. But when I select anything under CopyTexture I see nothing but a black screen. In game oddly enough the stereo layers of the UI render correctly.
- JoeWilcoxWisEHonored Guest
FWIW: Disabling the vulkan renderer fixes the issue but of course there is a small frame hit doing so.
- pro_zacMeta Employee
Yeah, it should work with Vulkan enabled. In Rendering > VR, do you have Instanced Stereo disabled and Mobile Multi-view enabled?
- Anonymous
We had a similar issue on Unity(the first rendered view was frozen) and this worked for our team as well, thank you.
- AlexotronicStart Partner
Enabling Mobile Multi-View in project settings will fix this.
- JoeWilcoxWisEHonored Guest
that did indeed fix it.
- AbouzarpourranjbarExplorer
same issue and the solutions doesn't work for me, I need mobile HDR true and all solutions is encountering the one eye rendering only, UE 5.4.4 and Meta XR 71
- AbouzarpourranjbarExplorer
need to disable Mobile Multi view, it worked for me
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