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JoeWilcoxWisE's avatar
JoeWilcoxWisE
Honored Guest
5 years ago
Solved

v35 causes one eye not to render

In our UE4 game (running on a custom 4.24 Oculus version of the engine), upgrading to v35 of the system software causes one of the eyes to not render.  Nothing changed before going to v35.  Has anyone else seen this?

 

 

  • Yeah, it should work with Vulkan enabled. In Rendering > VR, do you have Instanced Stereo disabled and Mobile Multi-view enabled? 

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  • Nothing jumps out at me.  Both views look like they are being queued.  But when I select anything under CopyTexture I see nothing but a black screen.  In game oddly enough the stereo layers of the UI render correctly.

  • FWIW: Disabling the vulkan renderer fixes the issue but of course there is a small frame hit doing so.

  • pro_zac's avatar
    pro_zac
    Meta Employee

    Yeah, it should work with Vulkan enabled. In Rendering > VR, do you have Instanced Stereo disabled and Mobile Multi-view enabled? 

    • Anonymous's avatar
      Anonymous

      We had a similar issue on Unity(the first rendered view was frozen) and this worked for our team as well, thank you.

  • same issue and the solutions doesn't work for me, I need mobile HDR true and all solutions is encountering the one eye rendering only, UE 5.4.4 and Meta XR 71