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hamishtodd1's avatar
hamishtodd1
Honored Guest
10 years ago

"Video camera" in VR, Oculus-Toybox-style

Hey guys. So, this trailer:




It's coming from a viewport in the virtual environment that was *not* an HMD attached to either player. I'm developing a piece of software that requires people to have a kind of camera with them, so this is what I'd like to have. Anyone know how they did it or if this functionality might come our way?

I understand from the presentation on Toybox that it was made in Unreal, hope I'm not wrong?

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  • Fredrum's avatar
    Fredrum
    Expert Protege
    How do you need to render your secondary camera output? True 3D (as in replicated actual geometry), stereo 3D or just plain flat 2d?

    If it is just 2d output you need you can use a SceneCapture2D with a RenderTarget onto your material.

    Cheers, Fred
  • In order to record something like this, you would network the game and record from a second (or third) computer sort of like the spectator mode in online games.
  • "fredrum" wrote:
    How do you need to render your secondary camera output? True 3D (as in replicated actual geometry), stereo 3D or just plain flat 2d?

    If it is just 2d output you need you can use a SceneCapture2D with a RenderTarget onto your material.

    Cheers, Fred

    Thanks a lot! I only need 2D. Thing is, I also need it to output .avi files, so this is only a start.

    I hope cybereality is wrong. I was starting to look into cannibalizing the Matinee code into a system of my own.