Forum Discussion
Flex50
2 years agoExplorer
VR Preview crash with Meta XR v60
Hello,
My project is always crashing when i try to go in VR preview with meta quest 3 on Unreal Engine 5.3.2.
I'm not finding any solution.
I've the Meta Xr plugin v60. and everything is working on standalone mode.
I have the following crash error :
LoginId:7aff4d3b4ef36ecf64572da899087c86
EpicAccountId:a47bb68446ad4d48accb8cb922b13925
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x00007ffa463b4d80
D3D12Core
ViveOpenXRHandTracking
OVRPlugin
OVRPlugin
OVRPlugin
OVRPlugin
OVRPlugin
UnrealEditor_OculusXRInput
UnrealEditor_ApplicationCore
UnrealEditor_Slate
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
Is anyone experiencing same bug ?
5 Replies
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- RagatuneHonored Guest
Hi.
I experience the same thing:
New blank project - activate MetaXR (v60 and v59 - tried both) plugin - restart, and preview in VR.
This gives the same error and crash as you describe.
When trying the same thing in Unreal 5.2.1 with MetaXR v57, it works.
So don't have a sollution for now other than reverting to UE 5.2.1. - CarpetFaceExpert Protege
IIRC, I am also hitting this, but I can work around it by not putting the headset on until after I start the VR Preview. Though, this work around results in me waiting 30 - 60 seconds for the VR Preview to understand that it has controllers.
- pawciutExplorer
Do you have OpenXR, OpenXREyeTracker, OpenXRHandTracking plugins disabled?
VRPreview only works for me if I have those disabled (it shows dialog window when opening project but you can ignore it)Make sure you have Quest link connected and Oculus app sees the device
- CarpetFaceExpert Protege
I only have OpenXR enabled. (Not sure question was directed at me. Actually, pretty sure it wasn't. But just in case I'll add my data point).
- kevin.m.chenierHonored Guest
Did you guys find a solution to this? Still occurs on Unreal Engine 5.5 with MetaXR v.74, with Meta Quest Pro.
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- Horizon Developer Support
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