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chamodexp's avatar
chamodexp
Honored Guest
1 year ago

VR Water Reflection Bug in Unreal Engine

Hi everyone,

I've encountered a strange issue while creating a game environment in Unreal Engine with a sea/water simulation. When I view the environment using a VR headset, the reflections appear to be bugged. Specifically:

  1. The reflection from both eyes seems to be shown in one eye, creating a very jarring and distorted view.
  2. There's a weird, ghostly/glassy reflection effect visible in the water. This reflection also appears slightly above the water's surface, almost like an invisible render of the environment.

Interestingly, this glitch completely disappears when I remove the water/sea simulation from the environment.

Has anyone else experienced this issue or found a workaround? I’d appreciate any insights or suggestions.

Thanks in advance!

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  • chamodexp's avatar
    chamodexp
    Honored Guest

     Left Eye

     Right Eye

    Hi everyone,

    I've encountered a strange issue while creating a game environment in Unreal Engine with a sea/water simulation. When I view the environment using a VR headset, the reflections appear to be bugged. Specifically:

    1. The reflection from both eyes seems to be shown in one eye, creating a very jarring and distorted view.
    2. There's a weird, ghostly/glassy reflection effect visible in the water. This reflection also appears slightly above the water's surface, almost like an invisible render of the environment.

    Interestingly, this glitch completely disappears when I remove the water/sea simulation from the environment.

    Has anyone else experienced this issue or found a workaround? I’d appreciate any insights or suggestions.

    Thanks in advance!

    • Are you using an asset pack?
    • Are you SingleLayerWater material domain?
    • Are you using mobile HDR or LDR? 
    • what platform are you targeting?
    • what kind of reflection settings do you have across the project and material?

     

    Here is an example of my ocean in both LDR and HDR spaces.
    HDR:

    LDR