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Motanum
3 years agoStart Member
VRC.Quest.Functional.9 - How to map Oculus Home Button
Hi! I am in the process of App Review, and it just failed due to VRC.Quest.Functional.9. The user's forward orientation is not reset when the Oculus Home button is long-pressed. But the Do...
Motanum
3 years agoStart Member
Seems like Set Track Origin is not working. It is always as staged.
Code
pro_zac
3 years agoMeta Employee
That would explain why it won't recenter.
What XR API do you have set in Oculus XR Plugin? Have you tried changing it?
I'd recommend "OVR Plugin OpenXR", but if that isn't working try Legacy.
If you build the engine, you could try setting a breakpoint in Engine\Source\Runtime\HeadMountedDisplay\Private\HeadMountedDisplayFunctionLibrary.cpp on around line 268 to see what is happening. You'll need to attach with AGDE in Visual Studio or Oculus Debugger in VSCode.
- Motanum3 years agoStart Member
So weird, when I use OculusLink and Steam VR, I do get back set as Floor Level. But when I package for Oculus Quest Stand alone, the issue comes up.
[2022.08.12-15.31.40:907][575]LogBlueprintUserMessages: [BP_MRRPawn_C_0] GET TRACKING ORIGIN: Floor LevelI am using OpenXR and Oculus OpenXR. Log Sample:
LogPluginManager: Mounting plugin OpenXR LogPluginManager: Mounting plugin OculusOpenXR [2022.08.12-17.18.30:738][ 0]LogOculusOpenXRPlugin: Loaded Oculus OpenXR Loader [2022.08.12-17.18.30:913][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'OpenXR' - attempting disk search for its chunks [2022.08.12-17.18.30:913][ 0]LogShaderLibrary: Display: .... not found [2022.08.12-17.18.30:913][ 0]LogShaderLibrary: Display: Running without a pakfile and did not find a monolithic library 'OpenXR' - attempting disk search for its chunks [2022.08.12-17.18.30:914][ 0]LogShaderLibrary: Display: .... not found [2022.08.12-17.18.35:599][ 0]LogBlueprintUserMessages: [BP_MRRPawn_C_2147482526] GET TRACKING ORIGIN: Stage
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