Forum Discussion
radomiro
13 years agoHonored Guest
what screen resolution should be used?
should FOV must be set to an specific value?
When I play with different values of resolution fov neve got it right... when stereo seems to be ok (when my poor eyes does not hurt when focusing on distant objects) then aspect ratio is too.. how to say it? .... characters appears too thin as stretched
So is there some certainty about this 2 questions?
When I play with different values of resolution fov neve got it right... when stereo seems to be ok (when my poor eyes does not hurt when focusing on distant objects) then aspect ratio is too.. how to say it? .... characters appears too thin as stretched
So is there some certainty about this 2 questions?
3 Replies
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- cyberealityGrand ChampionThe default settings should work OK.
The native resolution is 1280x800. If you want to increase the quality you want to edit the ScreenPercentage property. You can set this to something like 150 or 200 (if you have a good computer). This will increase the size of the back-buffer and thus increase the quality of the image.
Look in UDK\UDK-2013-03\Engine\Config\BaseSystemSettings.ini and search for ScreenPercentage and set it to "150.0" or "200.0". - radomiroHonored Guestthanks,
Im going to keep trying settings, including ScreenPercentage
btw Im having a little latency issue too :oops: - radomiroHonored Guestmy uscript was changing resolution at start (I forgot because is an old project... :oops: )
function setRes()
{
ConsoleCommand("SETRES 1920x1080 32b f");
}
setting it to 1280 x 800 makes things appear in good aspec ratio, but now as I said before farther objects became hard to focus on (they become double visioned...)
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