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mike.dimascio.1's avatar
1 year ago

What's going on? Can ANYONE build an Unreal Engine 5.4.x project successfully to the Quest 3?

Can ANYONE build an Unreal Engine 5.4.x project successfully to the Quest 3? By successfully, I mean actually being able to play the completed project in stand-alone mode on the Quest 3.

17 Replies

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    • nwjulian's avatar
      nwjulian
      Honored Guest

      This GitHub repo has been deleted.  I'm not sure if this is because parity of features have been achieved with the MetaXR plugin.  But this is extremely bad form to basically not document any of this where it can easily be found, while simply deleting repos and leaving out of date documentation up.

      Absolutely horrid developer experience.

       

  • [UPDATE]  It works with the 5.4.3 Oculus Source Branch.  Can build, deploy, and run  APK to device.  So it is just the Epic Launcher 5.4.4 that cannot build properly

  • innit's avatar
    innit
    Adventurer

    All you need to do is update the SDK versions under Project Settings/Platforms/Android/Target SDK version to 34 and change Project Settings/Platform/Android/SDK API Level to android-34. This is a requirement from Meta and the Store. Once you change this, everything will be fine. I have also updated the guide to reflect this change. Additionally, please check if you have the latest SDK 34 in Android Studio as there was a small update pushed by Android.

    https://dev.epicgames.com/community/learning/tutorials/y4vB/unreal-engine-5-4-x-for-meta-quest-vr

  • The apk i installed on quest 3s with "Mobile VR station" app. It works but everything is green except the sky!
    How to solve this?

     

    • innit's avatar
      innit
      Adventurer

      Some individuals have experienced this issue. It is important to verify that all the necessary steps are set up correctly. This issue has not been encountered with fresh installs. One solution is to delete the Intermediate, Saved, and DerivedDataCache folders from your project, as they will be rebuilt. This problem could potentially be caused by outdated materials. It is worth noting that I have successfully built for 5.4.4 from Epic's Source and Distribution versions.

  • innit's avatar
    innit
    Adventurer

    I will create a new VR template project tomorrow to ensure that I have not accidentally modified the default one.

  • 2SsockS's avatar
    2SsockS
    Honored Guest

    I was able to produce an apk and it runs on Quest 3 using Epic's launcher UE 5.4.4 with MetaXR and MetaXR Platform plugins in the project plugin folder. On a fresh install, Epic's doc for installing SDK/NDK using the new Turnkey do work . You may have to fiddle w/ the Project Settings afterwards. If in doubt, spin up a blank VRTemplate and it should show the correct settings.