Forum Discussion
mike.dimascio.1
1 year agoExplorer
What's going on? Can ANYONE build an Unreal Engine 5.4.x project successfully to the Quest 3?
Can ANYONE build an Unreal Engine 5.4.x project successfully to the Quest 3? By successfully, I mean actually being able to play the completed project in stand-alone mode on the Quest 3.
17 Replies
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- bobcoberProtege
I cannot with Epic 5.4.4. Currently building the 5.4.3 Oculus source branch off github https://github.com/Oculus-VR/UnrealEngine.
I am assuming this must work to package an APK. Will keep you posted with results.
- nwjulianHonored Guest
This GitHub repo has been deleted. I'm not sure if this is because parity of features have been achieved with the MetaXR plugin. But this is extremely bad form to basically not document any of this where it can easily be found, while simply deleting repos and leaving out of date documentation up.
Absolutely horrid developer experience.
- bobcoberProtege
Github repo is still up - you may need to authorize it via epic https://www.unrealengine.com/en-US/ue-on-github
- bobcoberProtege
[UPDATE] It works with the 5.4.3 Oculus Source Branch. Can build, deploy, and run APK to device. So it is just the Epic Launcher 5.4.4 that cannot build properly
- mike.dimascio.1Explorer
When should we expect Meta and/or Epic to correct this 5.4.4 packaging problem? I am pretty sure that Meta would like VR to thrive, and for developers to be able to develop and produce great apps.
- bobcoberProtege
I am not sure.
I would recommend using the Oculus fork until it is fixed.
Using the fork isn't too difficult and you do get several benefits eg SpaceWarp, FFR, etc.
https://developer.oculus.com/documentation/unreal/unreal-compatibility-matrix
You probably already know how, but here is a cribsheet to build:
(It does take a bit of drive space and time to compile. )
- Download oculus-5.4 branch from https://github.com/oculus-vr/UnrealEngine.
- Run Setup.bat
- Run GenerateProjectfiles.bat
- Open UE5.sln in Visual Studio
- right-click and set UE5 as startup
- Click green build button
- shimmeringtrashpileHonored Guest
I fiiiiiiiinally got a Quest 2 APKs built running with Unreal 5.4.4
Not sure my video will help but in case it does: https://www.youtube.com/watch?v=znvDJ9E-SFk - innitAdventurer
All you need to do is update the SDK versions under Project Settings/Platforms/Android/Target SDK version to 34 and change Project Settings/Platform/Android/SDK API Level to android-34. This is a requirement from Meta and the Store. Once you change this, everything will be fine. I have also updated the guide to reflect this change. Additionally, please check if you have the latest SDK 34 in Android Studio as there was a small update pushed by Android.
https://dev.epicgames.com/community/learning/tutorials/y4vB/unreal-engine-5-4-x-for-meta-quest-vr
- SpudHeadHonored Guest
This works and I’ve packaged for my quest 3 in standalone. But can anyone PLEASE explain how to setup smooth motion and turning. PLEASE!.
- VisualdesignExplorer
The apk i installed on quest 3s with "Mobile VR station" app. It works but everything is green except the sky!
How to solve this?- innitAdventurer
Some individuals have experienced this issue. It is important to verify that all the necessary steps are set up correctly. This issue has not been encountered with fresh installs. One solution is to delete the Intermediate, Saved, and DerivedDataCache folders from your project, as they will be rebuilt. This problem could potentially be caused by outdated materials. It is worth noting that I have successfully built for 5.4.4 from Epic's Source and Distribution versions.
- VisualdesignExplorer
Now it works. I repeated the whole process. Thanks!
- innitAdventurer
I will create a new VR template project tomorrow to ensure that I have not accidentally modified the default one.
- 2SsockSHonored Guest
I was able to produce an apk and it runs on Quest 3 using Epic's launcher UE 5.4.4 with MetaXR and MetaXR Platform plugins in the project plugin folder. On a fresh install, Epic's doc for installing SDK/NDK using the new Turnkey do work . You may have to fiddle w/ the Project Settings afterwards. If in doubt, spin up a blank VRTemplate and it should show the correct settings.
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