Forum Discussion
Aymito2
3 years agoStart Member
Why Unreal is left behind in Oculus dev ,Destinations API
I see that Unity always get the latest plugins and API for Quest development, one example would be new Destinations API for invite friends in VR, available for unity but not Unreal, and new avatar...
dario.maciel
3 years agoStart Member
I can only think that the dev team uses more unity in a daily basis, or maybe (I dont know much programming) is easier to port tools to unity (c#) than unreal (C++). The unreal branch for the version 4 of the engine is a separate install. the unreal 5 has a plugin version but I never tested it. It seems the unity allows to have a plugin integration and Unreal needs to have compilation fixes, so they build an entire engine of it. It seems the Unreal 5 kind of broke the integration of Oculus inside Unreal. I think they build the plugin and send to Epic to put in the main engine, but in the middle of the process Epic change their engine.
Again, my opinion. I would like to know why Unreal tools take long too
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