Forum Discussion
DanielJones
10 years agoExplorer
Would really appreciate some help with Entitlement checks for Unreal Engine.
Hello! I'm having some issues with including the now required entitlement checks in my UE4 project. I am following the steps outlined here: https://developer3.oculus.com/docume...m-walkthrough/ ...
- 10 years agoAre you able to update to UE 4.13? The Online Subsystem Oculus is included with that now, which includes a blueprint node for entitlement checking (no C++ required). There is no need to manually install the Oculus Platform plugin however until the docs get updated you will need to download the Oculus Platform SDK and follow the instructions in the readme.txt about how to set up the DefaultEngine.ini and <project>.Build.cs in order to configure it.
fengkan
10 years agoExplorer
UE crashes when verify entitlement node is called.
Log as below,
UE4Editor_OnlineSubsystemOculus!_delayLoadHelper2()
UE4Editor_OnlineSubsystemOculus!_tailMerge_LibOVRPlatform64_1_dll()
UE4Editor_OnlineSubsystemOculus!FOnlineSubsystemOculus::Shutdown()
UE4Editor_OnlineSubsystemOculus!FOnlineSubsystemOculus::Init()
UE4Editor_OnlineSubsystemOculus!FOnlineFactoryOculus::CreateSubsystem()
UE4Editor_OnlineSubsystem!FOnlineSubsystemModule::GetOnlineSubsystem()
UE4Editor_OnlineSubsystem!IOnlineSubsystem::Get()
UE4Editor_OnlineSubsystemOculus!Online::GetIdentityInterface()
UE4Editor_OnlineSubsystemOculus!UOculusEntitlementCallbackProxy::Activate()
UE4Editor_OnlineSubsystemOculus!UOculusEntitlementCallbackProxy::VerifyEntitlement()
UE4Editor_OnlineSubsystemOculus!UOculusEntitlementCallbackProxy::execVerifyEntitlement()
UE4Editor_CoreUObject!UFunction::Invoke()
UE4Editor_CoreUObject!UObject::CallFunction()
UE4Editor_CoreUObject!UObject::ProcessContextOpcode()
UE4Editor_CoreUObject!UObject::execLetObj()
UE4Editor_CoreUObject!UObject::ProcessInternal()
UE4Editor_CoreUObject!UObject::CallFunction()
How did you manage to do entitlement check using blueprint, DanielJones?
Log as below,
UE4Editor_OnlineSubsystemOculus!_delayLoadHelper2()
UE4Editor_OnlineSubsystemOculus!_tailMerge_LibOVRPlatform64_1_dll()
UE4Editor_OnlineSubsystemOculus!FOnlineSubsystemOculus::Shutdown()
UE4Editor_OnlineSubsystemOculus!FOnlineSubsystemOculus::Init()
UE4Editor_OnlineSubsystemOculus!FOnlineFactoryOculus::CreateSubsystem()
UE4Editor_OnlineSubsystem!FOnlineSubsystemModule::GetOnlineSubsystem()
UE4Editor_OnlineSubsystem!IOnlineSubsystem::Get()
UE4Editor_OnlineSubsystemOculus!Online::GetIdentityInterface()
UE4Editor_OnlineSubsystemOculus!UOculusEntitlementCallbackProxy::Activate()
UE4Editor_OnlineSubsystemOculus!UOculusEntitlementCallbackProxy::VerifyEntitlement()
UE4Editor_OnlineSubsystemOculus!UOculusEntitlementCallbackProxy::execVerifyEntitlement()
UE4Editor_CoreUObject!UFunction::Invoke()
UE4Editor_CoreUObject!UObject::CallFunction()
UE4Editor_CoreUObject!UObject::ProcessContextOpcode()
UE4Editor_CoreUObject!UObject::execLetObj()
UE4Editor_CoreUObject!UObject::ProcessInternal()
UE4Editor_CoreUObject!UObject::CallFunction()
How did you manage to do entitlement check using blueprint, DanielJones?
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