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I have same wobbles/artefacts. Don't bother looking for help. Meta has broken the fixed encoding rate. You can even enter 2000 or 10 and nothing will happen (for H264) - the quality will remain the same. For H264 will imact perfomance, but still no visual difference 5 or 500 MBps.
- V2 update introduce this.
V2.1 introduces new bug with the floor. When boundary detection is disabled, the floor is detected at a distance of 2.3 meters.
- TomCgcmfc2 months agoMVP
007x007 I don't know about floor height with boundaries disable (think you still need developer mode for this?), but most everything else seems to be working fine, except for the Fixed bitrate limit. See my previous post for details and my ODT settings. Maybe try these and see how you go. Cheers.
- 007x0072 months agoAdventurer
I disable this feature using Quest Games Optimizer because I sometimes saw borderlines when playing Beat Saber, even when the game was much larger than my room.
Thanks. Will try dynamic bitrates.
BTW. PTW option in headset have no impact to Oculus Debug Tool "Async-SpaceWarp Mode". It always show "Enabled" (in headset menu). Can you check if this works for you? (enabled/disabled)?
EDIT: Dynamic rate do not help. I still have wobbling. I tried recording it, but it's not visible on the video. Only in the headset.
- TomCgcmfc2 months agoMVP
007x007 No, the experimental headset asw doesn't show up as enabled. I disable it and it doesn't change after restarts.
ASW modes with ODT do normally startup in Auto mode. I don't like any ASW (or SSW with Virtual Desktop) so I always turn ASW = off, except with msfs2020/2024 when I turn it to Forced 45fps with ASW = off.
I still use the Oculus Tray Tool to do these, but you can also easily edit your ODT. You can also easily change ASW modes, on the fly, with keyboard commands.
Ctrl+num1 (numeric keyboard 1, not top row 1) = ASW Off.
Ctrl+num2 = forced 45fps (actually 1/2 your refresh rate) with ASW Off
Ctrl+num3 = forced 45fps, ASW On
Ctrl+num4 = ASW Auto (default).
Hope this helps. Cheers.
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