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GoodGameGomez
Community Manager
11 months ago

Meta Horizon v205 Release Notes

 
This week, we continued addressing feedback on the desktop editor. In v205, we have bug fixes (including the heavily reported duplicated rotation bug that slowed creators down), quality of life improvements, a new auto-jump feature and a peek into some upcoming features.
 
As part of the $50M Meta Horizon Creator Fund announcements, we launched a new $1M mobile competition to reward innovative mobile world development. Starting on March 11, 2025, this competition, themed "Mobile Genre Showdown” will reward 30 talented creators with prizes. To learn more, check out this blog post!
 
To help us keep improving the desktop editor, use the "Report an issue" option in the menu to report any problems found.
 
Read on for more details on Meta Horizon v205:

 

New Feature
  • [Added] auto-jump functionality in worlds
    • Auto-jump will be enabled through the Player Settings panel for a world and apply to all players in that particular world if enabled. When enabled, a player will jump automatically when approaching walls and objects with low enough heights to jump onto/over.
Quality of Life Improvements
  • Gizmos are always OFF when in preview mode. Toggle is also now removed when in preview mode.
  • Right click cut/copy/paste functionality has been added to the hierarchy in the editor.
  • Added a dynamic lighting visibility toggle to allow creators to more easily test a light's contribution to a scene.
  • Asset library subcategories now load with single asset search queries.
  • Custom player movement in new worlds is fixed to be enabled ON by default.
Bug Fixes
  • Asset library/marketplace render time speed improved.
  • Fixed an issue where duplicated transformations did not keep their original rotation.
  • Newly imported assets now do not have continuous blinking icons.
  • Additional memory leak fixes on scene change.
  • Inputting numerical transform data no longer has a delay on the intended asset.
  • Dragging an asset from the asset UI into a scene back and forth no longer leaves a loading graphic overlay.
  • Gizmo toggle no longer overlaps Gen AI toolbars.
  • Fixed laggy responsiveness of property tab scrolling.
Known Issues
We are investigating the following issue:
  • VR-only portals may be visible when visiting mobile only worlds. This portal is interactable but will not function when playing on a mobile device.
Upcoming Release Roadmap
We've heard your feedback and we're working on shipping the following improvements in the next few releases:
  • Asset Pipeline Improvements
    • Reducing overly strict parameters and processes slowing down creator pipelines.
  • Improved Graphics and Performance
    • Improving load time and performance of worlds.
  • Better First User (Creator) Experiences
    • Fixing bugs and friction points creators run into during their first hour and into their first week of creating.