GoodGameGomez
11 months agoCommunity Manager
Meta Horizon v207 Release Notes
[Direct link to release notes page]
This week in v207, we are launching the Meta Horizon Feedback tool, addressing numerous reported bugs and adding many quality of life improvements.
This week in v207, we are launching the Meta Horizon Feedback tool, addressing numerous reported bugs and adding many quality of life improvements.
Read on for more details on Meta Horizon v207:
New Feature: Feedback tool
With the new Feedback tool you can now track the status of bugs and feedback you have reported through the desktop editor. This new feature offers transparency into how Meta handles your feedback, offering updates as we review, prioritize, and implement your recommendations.
Submit feedback via “Report a problem” in the dropdown menu when you encounter bugs or issues or have suggestions for new features and improvements. To check the status of your feedback, visit “Track your reports” in the dropdown menu.
In addition, you can now add images and videos to your reports to help us solve your issues quicker.
Currently Feedback Hub is only available for bugs and feedback submitted through the desktop editor, but we’re looking at how to roll it out to other surfaces. Stay tuned!
Quality of Life Improvements
- Changed the “Scale” manipulator prefab's colliders to make the lines themselves clickable, similar to industry conventions.
- Changed the “Translate” manipulator prefab's colliders to make the lines themselves clickable, similar to industry conventions.
- Reduced the amount of steps required to add a UIComponent script to a Custom UI Gizmo.
- Add cursor hover state to Horizon2DLinkText components.
- Renaming entities in the hierarchy will only happen now on a double click, not single click.
Bug Fixes
- Fixed a bug where mouse camera focus became locked if the user exits preview mode with pop up still present.
- Fixed a bug during collaborative editing where a desktop user's movement doesn't display properly for other editors while a user presses the 'F' button in an unfocused preview state.
- Fixed a bug where taking a picture of the world using the UI gizmo causes a black screen and an inescapable state.
- Fixed a bug where when in unfocused preview mode and editing a template definition, the UI would persist into the preview mode view.
- Fixed a bug where the environment gizmo becomes inactive when entering preview mode.
- Fixed a bug where an unnecessary camera appears while users press the 'E' button.
- Fixed a bug where selecting objects in scene view would immediately trigger a renaming state.
- Fixed a bug where certain NavMesh APIs would fail due to a "failed cast" error when called from TypeScript.
Known Issues
To help us keep improving the desktop editor, use “Report a problem” in the dropdown menu to send us your bugs and feedback.
- Custom model import asset links have instances of breaking and are being investigated.
Upcoming Release Roadmap
We've heard your feedback and we're working on shipping the following improvements in the next few releases:
- 3D Model Thumbnail Support Within The Assets Panel
- Additional Premade Particle FX In The Public Asset Library
- Player Pooling Gizmo