GoodGameGomez
9 months agoCommunity Manager
Meta Horizon v209 Release Notes
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This week, we introduced the ability to create experiences with dynamically aligned geometry by allowing access to Bounds via Typescript, expanded mobile joystick options with the new dynamic joystick option, increased the ease of importing 3D models, and fixed commonly reported bugs.
Read on for more details on Meta Horizon v209:
New Features
- Improved the ability to create experiences with dynamically aligned geometry by allowing access to Bounds via Typescript.
- Creators can now create an item for in-world purchase (IWP) without the restriction of needing a thumbnail image taken from a VR screenshot. Custom images can now be uploaded directly from the desktop editor. (MHCP Only)
- Implemented new Dynamic Virtual Joystick option for mobile experiences. Dynamic joystick will re-orient itself and follow the users' input when the joystick nub has been moved too far from the base joystick container. To enable Dynamic Joystick on mobile you need to go into PUI, navigate to Settings > Controls, then you can change the option of Virtual Joystick to "Dynamic".
Quality of Life Improvements
- PNG textures are no longer required for any FBX 3D Model import. If no PNG is specified, it will be imported with the same basic material as the default shapes.
- Increased responsiveness of the top bar within the editor to make it more versatile among varying monitor sizes.
- Improved editor performance to prevent very long stalls while spawning assets.
- Objects spawned from the Shapes tab now spawn with a scale of 1 with uniform dimensions.
- Moving the NPC gizmo in editor will no longer trigger the loading particles.
Bug Fixes
- Fixed a bug where textures would not update when selecting the “Update” button within the available updates tab.
- Fixed an asset library memory leak.
- Fixed queries that could lead to creators being rate limited.
- Fixed a bug where the publish panel would be opened by the ellipse button while in unfocused preview mode.
- Fixed a bug where the publish panel could be accessed while in unfocused preview mode
- Fixed a bug where the Script holder would show up within the Shapes Gizmo
Upcoming Release Roadmap
We've heard your feedback and we're working on shipping the following improvements in the next few releases:
- Release notes viewable within the editor. (v210)
- Allow players to have prefabs that are generated per player.
- Allow generation of thumbnails for 3d models.