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eshakm.2024
Community Manager
7 months ago

Meta Horizon v218 Release Notes

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This week in v218, we are introducing three new asset templates to make it easier for our creators to build their in-game economies. Additionally, creators are now allowed to upload multiple thumbnail images at once, in a variety of sizes, increasing store visibility options. Lastly, we have quality of life improvements and bug fixes within the editor.
 
Read on for more details on Meta Horizon v218:

New Features
  • New Asset Templates: To make it easy for our creators to build their in-game economies we're releasing three new asset templates for improving a world's monetization and retention. With asset templates, you have the option to use them with their default configuration or fully customize their scripts and entities. Find these templates in the public asset library.
  • Shop Asset Template: List and sell your items for Meta Credits or for any in-world currency.
  • Inventory Asset Template: Display your items, show the player how many of them they own and allow them to use them.
  • Daily Rewards Asset Template: Grant rewards to players for every day they log in to your world.
  • Custom Thumbnails - Upload Multiple Images: Creators are now allowed to upload multiple thumbnail images at once, three in total. Creators can now have a landscape image in 16:9 aspect ratio, square image 1:1 aspect ratio and portrait image in 9:16 aspect ratio for their world, all in editor. Known issue: Door gizmo images have current known bugs and will be fixed in v219.
  • New Unity Asset Bundles: NPCs: We are releasing 8 more Unity Asset Bundles to the public asset library. This enables creators to script movement that allows characters to move through your world and trigger built-in animations to interact with players. First time with NPCs? Check out the Getting Started with NPCs guide to help you along the way. The new public NPC additions:
  • Ice Cream Character
  • Zombie Female
  • Skeleton Mage
  • Henchman
  • Samurai
  • Pineapple
  • Mascot
  • Toaster

Quality of Life Improvements
  • The last used file path is now stored and re-opened when uploading thumbnails.
  • Update: Starting June 9th, public typescript modules are now enabled by default in new worlds for all creators. This simplifies the new creator onboarding experience by not requiring them to enable modules just to use core behaviors like camera management and Custom UI. The following 6 modules will be enabled by default: horizon/analytics, horizon/camera, horizon/navmesh, horizon/performance, horizon/ui, and horizon/unity_asset_bundles.

Bug Fixes
  • Fixed a bug where scripts incorrectly named with special characters would not flag an issue with an error notification. The error notification will now always show if a script is named with special characters or other characters not allowed.
  • Fixed a bug globally affecting avatar posture positions on mobile.

Documentation Improvements
  • Added the quest gizmo topic to highlight key concepts, access and usage info, and additional resources.

Upcoming Release Roadmap
We've heard your feedback and we're working on shipping the following improvements in the next few releases:
  • Add the ability to combine multiple meshes into a single mesh asset.
  • Ability to hide all ghost objects when toggling Gizmos off.
  • Automatic texture rescaling.
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