VirtuallyARealDinosaur
2 months agoCommunity Manager
Meta Horizon v235 Release Notes
New Features
- New Template World: We are launching a new template world to help creators speed up their development. Find this when opening the editor in the creation home under the Template header.
- AI Conversation Template: This template provides step-by-step instructions for setting up NPCs, customizing their personalities, and configuring how they respond to player actions and game events. Learn more about this template here.
Quality Of Life Improvements
- After selecting an object in the hierarchy and combining that selection with another entity, Ctrl+Z will now undo that combination if desired.
- 3D model implementation is now aligned with asset template implementations to fix lighting inconsistencies between models when spawning.
- Added NPC avatar turn animations for smaller turn radius' to reduce NPC "feet sliding".
- The player variable three-dot menu button is now hidden if there are no actions to show.
Bug Fixes
- Fixed a bug where saved asset templates in the asset library would show gizmos in thumbnails incorrectly.
- Fixed a bug where applying a texture to an imported animated model caused a duplicate model to load.
- Fixed a bug when manually uncombining a combined asset, its position would become offset and change.
- Fixed a bug when combining texturized shapes or assets that would cause those assets to lose their original assigned texture.
- Fixed a bug where the mouse cursor would disappear after exiting preview mode in the editor.
- Fixed an issue where selecting local mode CustomUI in preview mode resulted in the UI disappearing.
- Fixed a bug where grab anchors on objects would not be visible in the editor.
- Fixed a bug with avatar bounding box height that was causing incorrect and unintended collisions.
- Fixed a bug where the World Shop and Daily Reward gizmos would not display properly.
This is the full rundown of v235, but please find other release notes HERE.