Meta Horizon v236 Release Notes
Read on for more details on Meta Horizon v236.
✨New Features
Social Following API/Asset Template: Creators can now showcase a curated list of Instagram and Horizon profiles in their world using the Social Following Asset Template, or the new showProfilesToFollow API. When users click the Social Following Asset or the showProfilesToFollow API is called, a dedicated page opens where users can browse and choose which Instagram or Horizon profiles to follow—making it easier for users to connect and stay up to date with their favourite creators. Learn more here.
Remixable Worlds: Remixable Worlds is a feature, now available to all, that allows creators to make their world(s) cloneable by other creators to build on top of. Available worlds for creators to remix can be found on the Creation Home page of the Horizon editor in the Worlds to Remix section. Creators can make their worlds remixable in the Publish window within the editor. Learn more about this feature here.
📈Quality Of Life Improvements
- "Disable physics while grabbed" option is enabled by default for new grabbable objects.
- Added filtering to the creation of NPCs to avoid any terms of service violations during NPC character creation rather than after.
- Creators can now iterate on their local files and refresh their assets by using the right-click menu without needing to go through all the import modal and file selection processes.
- Creators will now have one choice for Mesh Generation. This new update enhances the current Mesh Generation model. Learn more here.
🐛Bug Fixes
- Fixed a bug where the "Combine Selection" option when combining assets in the hierarchy would not show or work as intended.
- Fixed a bug where NPC nametags could be shuffled and assigned to the incorrect NPCs.
- Fixed a bug where NPCs would all follow the same locomotion path, regardless of creator intent.
This is the full rundown of v236, but please find other release notes HERE.