Unlocking Ouro Know-How for Desktop Editor Creators — Now on GitHub!
Get ready to supercharge your Horizon Worlds creations! We’re thrilled to announce that a significant part of the powerful Ouro code base is now available to everyone on our public GitHub repository. This is your chance to tap into the same advanced resources that powered Super Strike and elevate your own projects to the next level.
🚀 What’s Inside the GitHub Code Drop?
- Comprehensive Math Library: Everything you need to build complex game mechanics, just like Super Strike. [code]
- Robust Asset Pool: Enjoy seamless asset management with automatic load retries. [code]
- Frame Distribution System: Optimize performance by spreading recurring operations across multiple frames. [code]
- Safe Constant Declaration Patterns: Declare and use constants with confidence.
- Versatile Base Objects: Essential building blocks for most game components.
- Advanced Behavior Tree: Take NPC management to new heights.
- FX Bank & Playback Patterns: Gain precise control over sound and particle effects.
- Utility Bonanza: A treasure trove of tools and helpers … over 35,000 lines of TypeScript in total!
🌍 Who Can Access It?
Everyone! The codebase excerpt is now live on our public Horizon Worlds script repository. Dive in, experiment, and create something amazing!
⚠️ Support & Usage
This toolkit is provided as-is for the community to explore and use at their own leisure. We do not offer official support, troubleshooting, or maintenance for these resources. Dive in, experiment, and make it your own!
📄 License
All code is released under the MIT License—giving you maximum freedom to use, modify, and share as you wish.
🚦 Getting Started
The codebase is extensive (~35,000 lines of TypeScript), so we recommend spending time exploring the structure and components. There’s no formal onboarding guide. Learning by reading and experimenting is the best way to get familiar.