Good VR performance starts with knowing where the bottlenecks are, and profiling is more approachable than you'd think.
In this session, Meta Horizon Start Mentor Sidney walks through general profiling techniques with a focus on Unity's profiler and memory profiler, Unreal Insights, and automated performance testing frameworks. This session gives you the foundational tools to find performance issues and build profiling into your regular workflow.
What you'll walk away with:
- A practical intro to profiling and how to think about performance in your projects
- Unity-specific tools including the profiler and memory profiler
- Unreal Insights and how to use it to identify bottlenecks
- Automated performance testing so you can catch regressions before they ship
h.taylor
Published 13 days ago