SteamVR System Report created Thu Jan 26 01:03:39 2017 SteamVR Version: 1481926580 SteamVR Date: 2016-12-16 Steam: Public Steam Branch: Steam AppID: 250820 Tracking: No Driver OS: Windows 10 OS Version: 10.0.0.14393 Direct Mode Vendor: NVIDIA Direct Mode Version: 378.49 Admin: No DeviceName: \\.\DISPLAY1 DeviceDirectMode: No DevicePrimary: Yes DeviceRect: 1920x1080 @ (0, 0) DeviceString: NVIDIA GeForce GTX 980 DeviceID: PCI\VEN_10DE&DEV_13C0&SUBSYS_31701462&REV_A1 DeviceKey: \Registry\Machine\System\CurrentControlSet\Control\Video\{58D1A899-43A3-43A3-B6B9-E8C56A1BF19F}\0000 DeviceMonitorCount: 1 Monitor 0 DeviceName: \\.\DISPLAY1\Monitor0 Monitor 0 DeviceString: Generic PnP Monitor Monitor 0 DeviceID: MONITOR\GSM0001\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003 Monitor 0 DeviceKey: \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003 [HostController] Intel(R) 8 Series/C220 Series USB EHCI #2 - 8C2D Manufacturer: Intel, Provider: Microsoft, 21/06/2006, 10.0.14393.0 Root Hub [Port1]: Generic USB Hub [Port1] [Port2] [Port3] [Port4] [Port5] [Port6] [Port2] [HostController] USB xHCI-compatibele hostcontroller Manufacturer: Generieke USB xHCI-hostcontroller, Provider: Microsoft, 15/07/2016, 10.0.14393.0 Root Hub [Port1]: Xbox Wireless Adapter for Windows (VID:045E PID:02E6), Microsoft Inc., XBOX ACC, 514940 [Port2]: Generieke USB-hub [Port1]: Samengesteld USB-apparaat (VID:2833 PID:0031), Oculus VR, Inc., Rift, WMHD302P60073N [Port2]: Samengesteld USB-apparaat (VID:2833 PID:0330), Oculus, Rift Audio, WMHD302P60073 [Port3] [Port4] [Port3] [Port4] [Port5] [Port6]: Samengesteld USB-apparaat (VID:046D PID:C52B), Logitech, USB Receiver [Port7]: Intel(R) Wireless Bluetooth(R) (VID:8087 PID:07DC) [Port8] [Port9] [Port10] [Port11]: Samengesteld USB-apparaat (VID:046D PID:C525), Logitech, USB Receiver [Port12] [Port13]: (General Failure) [Port14]: (General Failure) [Port15]: (General Failure) [Port16] [Port17]: Generieke SuperSpeed USB-hub [Port1] [Port2] [Port3] [Port4] [Port18] [Port19] [Port20]: Samengesteld USB-apparaat (VID:2833 PID:0211), Oculus VR, Rift Sensor, WMTD302P300KQJ [Port21]: Samengesteld USB-apparaat (VID:2833 PID:0211), Oculus VR, Rift Sensor, WMTD303M301RGG [HostController] Intel(R) 8 Series/C220 Series USB EHCI #1 - 8C26 Manufacturer: Intel, Provider: Microsoft, 21/06/2006, 10.0.14393.0 Root Hub [Port1]: Generic USB Hub [Port1] [Port2] [Port3] [Port4] [Port5] [Port6] [Port2] === vrserver.txt - D:/Program Files (x86)/Steam/logs Fri Dec 16 2016 11:11:34.980 - ================================================================================================ Fri Dec 16 2016 11:11:34.980 - ================================================================================================ Fri Dec 16 2016 11:11:34.982 - VR server (v0) starting up with config=D:\Program Files (x86)\Steam\config Fri Dec 16 2016 11:11:34.983 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings Fri Dec 16 2016 11:11:34.983 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\resources\settings\default.vrsettings Fri Dec 16 2016 11:11:34.984 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\null\resources\settings\default.vrsettings Fri Dec 16 2016 11:11:34.984 - [Settings] Load Json Settings from D:\Program Files (x86)\Steam\config\steamvr.vrsettings Fri Dec 16 2016 11:11:34.986 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.236390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:34.986 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.429180 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:34.986 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.450390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:34.986 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.453170 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:34.986 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.465240 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:34.986 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.468700 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:34.986 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.469960 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:34.986 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.526770 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:34.986 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.534690 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:34.986 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.535660 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:34.996 - Load Json firmware manifest from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\firmware\manifest.vrfirmware Fri Dec 16 2016 11:11:35.084 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrmonitor.exe (VRApplication_VRMonitor) (Args: -launchurl steam://launch/465240/VR/0) 2112 Fri Dec 16 2016 11:11:35.084 - App system.generated.vrmonitor.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Fri Dec 16 2016 11:11:35.108 - lighthouse: Attached HID Devices: Fri Dec 16 2016 11:11:35.108 - lighthouse: No devices Fri Dec 16 2016 11:11:35.108 - driver lighthouse implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Fri Dec 16 2016 11:11:35.108 - Loaded server driver lighthouse (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win64\driver_lighthouse.dll Fri Dec 16 2016 11:11:35.108 - Driver lighthouse has no devices. Skipping Fri Dec 16 2016 11:11:35.349 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll Fri Dec 16 2016 11:11:35.448 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Fri Dec 16 2016 11:11:35.449 - oculus: [HMDState] Using default profile default Fri Dec 16 2016 11:11:35.449 - oculus: IAD changed to 64.0mm Fri Dec 16 2016 11:11:35.449 - oculus: [SharedMemory] Creating factory Fri Dec 16 2016 11:11:35.944 - oculus: Initialized Oculus device WMHD302P60073N Fri Dec 16 2016 11:11:35.944 - driver oculus implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Fri Dec 16 2016 11:11:35.944 - Loaded server driver oculus (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\oculus\bin\win64\driver_oculus.dll Fri Dec 16 2016 11:11:35.944 - Active HMD set to oculus.WMHD302P60073N Fri Dec 16 2016 11:11:35.944 - Processing message VRMsg_Connect from vrmonitor (2112) took 0.868 seconds Fri Dec 16 2016 11:11:35.991 - Processing message VRMsg_Settings_GetInt32 from vrmonitor (2112) took 0.0265 seconds Fri Dec 16 2016 11:11:36.582 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:39.584 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:40.584 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe (VRApplication_Background) (Args: ) 6216 Fri Dec 16 2016 11:11:40.584 - App system.generated.vrcompositor.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Fri Dec 16 2016 11:11:40.584 - Using existing HMD oculus.WMHD302P60073N Fri Dec 16 2016 11:11:40.810 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:40.810 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:40.880 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:41.933 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:41.937 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:41.937 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:44.217 - oculus: Unable to create texture set for pid 6216: Fri Dec 16 2016 11:11:44.218 - Processing message VRMsg_CreateSwapTextureSet from vrcompositor (6216) took 0.109 seconds Fri Dec 16 2016 11:11:44.263 - IPCPipe(vrcompositor (6216)): Process disconnected. Fri Dec 16 2016 11:11:44.263 - Process vrcompositor (6216) disconnected Fri Dec 16 2016 11:11:44.275 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:44.276 - IPCPipe(vrmonitor (2112)): Process disconnected. Fri Dec 16 2016 11:11:44.276 - Process vrmonitor (2112) disconnected Fri Dec 16 2016 11:11:44.278 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:44.286 - VR server shutting down Fri Dec 16 2016 11:11:44.289 - Listener thread ending Fri Dec 16 2016 11:11:46.331 - ================================================================================================ Fri Dec 16 2016 11:11:46.331 - ================================================================================================ Fri Dec 16 2016 11:11:46.332 - VR server (v0) starting up with config=D:\Program Files (x86)\Steam\config Fri Dec 16 2016 11:11:46.334 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings Fri Dec 16 2016 11:11:46.334 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\resources\settings\default.vrsettings Fri Dec 16 2016 11:11:46.334 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\null\resources\settings\default.vrsettings Fri Dec 16 2016 11:11:46.335 - [Settings] Load Json Settings from D:\Program Files (x86)\Steam\config\steamvr.vrsettings Fri Dec 16 2016 11:11:46.335 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.236390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:46.335 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.429180 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:46.335 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.450390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:46.336 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.453170 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:46.336 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.465240 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:46.336 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.468700 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:46.336 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.469960 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:46.336 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.526770 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:46.336 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.534690 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:46.336 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.535660 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Fri Dec 16 2016 11:11:46.340 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrdashboard.exe (VRApplication_Overlay) (Args: ) 12412 Fri Dec 16 2016 11:11:46.340 - App system.generated.vrdashboard.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Fri Dec 16 2016 11:11:46.340 - VRDashboard watchdog enabled for pid:12412 Fri Dec 16 2016 11:11:46.341 - Load Json firmware manifest from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\firmware\manifest.vrfirmware Fri Dec 16 2016 11:11:46.347 - lighthouse: Attached HID Devices: Fri Dec 16 2016 11:11:46.347 - lighthouse: No devices Fri Dec 16 2016 11:11:46.347 - driver lighthouse implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Fri Dec 16 2016 11:11:46.347 - Loaded server driver lighthouse (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win64\driver_lighthouse.dll Fri Dec 16 2016 11:11:46.347 - Driver lighthouse has no devices. Skipping Fri Dec 16 2016 11:11:46.591 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll Fri Dec 16 2016 11:11:46.592 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Fri Dec 16 2016 11:11:46.593 - oculus: [HMDState] Using default profile default Fri Dec 16 2016 11:11:46.593 - oculus: IAD changed to 64.0mm Fri Dec 16 2016 11:11:46.593 - oculus: [SharedMemory] Creating factory Fri Dec 16 2016 11:11:46.895 - oculus: [HMDState] Requested to SetForegroundWindow(40796ll) Fri Dec 16 2016 11:11:47.109 - oculus: Initialized Oculus device WMHD302P60073N Fri Dec 16 2016 11:11:47.109 - driver oculus implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Fri Dec 16 2016 11:11:47.109 - Loaded server driver oculus (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\oculus\bin\win64\driver_oculus.dll Fri Dec 16 2016 11:11:47.109 - Active HMD set to oculus.WMHD302P60073N Fri Dec 16 2016 11:11:47.109 - Processing message VRMsg_Connect from vrdashboard (12412) took 0.769 seconds Fri Dec 16 2016 11:11:47.482 - oculus: [HMDState] Requested to SetForegroundWindow(40796ll) Fri Dec 16 2016 11:11:47.560 - oculus: [HMDState] Requested to SetForegroundWindow(40796ll) Fri Dec 16 2016 11:11:47.561 - oculus: [HMDState] Requested to SetForegroundWindow(40796ll) Fri Dec 16 2016 11:11:47.601 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe (VRApplication_Background) (Args: ) 10068 Fri Dec 16 2016 11:11:47.601 - App system.generated.vrcompositor.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Fri Dec 16 2016 11:11:47.601 - Using existing HMD oculus.WMHD302P60073N Fri Dec 16 2016 11:11:47.901 - oculus: [HMDState] Requested to SetForegroundWindow(40796ll) Fri Dec 16 2016 11:11:48.577 - oculus: Unable to create texture set for pid 10068: Fri Dec 16 2016 11:11:48.578 - Processing message VRMsg_CreateSwapTextureSet from vrcompositor (10068) took 0.0805 seconds Fri Dec 16 2016 11:11:48.582 - IPCPipe(vrdashboard (12412)): Process disconnected. Fri Dec 16 2016 11:11:48.582 - Process vrdashboard (12412) disconnected Fri Dec 16 2016 11:11:48.583 - oculus: [HMDState] Requested to SetForegroundWindow(40796ll) Fri Dec 16 2016 11:11:48.603 - Sending Quit event to process vrcompositor (10068) Fri Dec 16 2016 11:11:48.606 - IPCPipe(vrcompositor (10068)): Process disconnected. Fri Dec 16 2016 11:11:48.607 - Process vrcompositor (10068) disconnected Fri Dec 16 2016 11:11:48.612 - oculus: [HMDState] Requested to SetForegroundWindow(40796ll) Fri Dec 16 2016 11:11:48.614 - VR server shutting down Fri Dec 16 2016 11:11:48.702 - Listener thread ending Sat Dec 17 2016 13:35:57.538 - ================================================================================================ Sat Dec 17 2016 13:35:57.538 - ================================================================================================ Sat Dec 17 2016 13:35:57.540 - VR server (v0) starting up with config=D:\Program Files (x86)\Steam\config Sat Dec 17 2016 13:35:57.541 - [Settings] Load Default Json Settings from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings Sat Dec 17 2016 13:35:57.541 - [Settings] Load Default Json Settings from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\resources\settings\default.vrsettings Sat Dec 17 2016 13:35:57.541 - [Settings] Load Default Json Settings from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\null\resources\settings\default.vrsettings Sat Dec 17 2016 13:35:57.542 - [Settings] Load Json Settings from D:\Program Files (x86)\Steam\config\steamvr.vrsettings Sat Dec 17 2016 13:35:57.543 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.236390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:35:57.558 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.429180 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:35:57.558 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.450390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:35:57.558 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.453170 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:35:57.558 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.465240 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:35:57.558 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.468700 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:35:57.558 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.469960 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:35:57.558 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.526770 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:35:57.558 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.534690 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:35:57.558 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.535660 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:35:57.561 - Load Json firmware manifest from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\firmware\manifest.vrfirmware Sat Dec 17 2016 13:35:57.615 - New Connect message from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrmonitor.exe (VRApplication_VRMonitor) (Args: -startedbyvrbutton) 12748 Sat Dec 17 2016 13:35:57.615 - App system.generated.vrmonitor.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Sat Dec 17 2016 13:35:57.652 - lighthouse: Attached HID Devices: Sat Dec 17 2016 13:35:57.652 - lighthouse: No devices Sat Dec 17 2016 13:35:57.653 - driver lighthouse implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Sat Dec 17 2016 13:35:57.653 - Loaded server driver lighthouse (IServerTrackedDeviceProvider_003) from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win64\driver_lighthouse.dll Sat Dec 17 2016 13:35:57.653 - Driver lighthouse has no devices. Skipping Sat Dec 17 2016 13:35:57.899 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll Sat Dec 17 2016 13:35:57.902 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Sat Dec 17 2016 13:35:57.902 - oculus: [HMDState] Using default profile default Sat Dec 17 2016 13:35:57.902 - oculus: IAD changed to 64.0mm Sat Dec 17 2016 13:35:57.902 - oculus: [SharedMemory] Creating factory Sat Dec 17 2016 13:35:58.366 - oculus: Initialized Oculus device WMHD302P60073N Sat Dec 17 2016 13:35:58.366 - driver oculus implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Sat Dec 17 2016 13:35:58.366 - Loaded server driver oculus (IServerTrackedDeviceProvider_003) from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\oculus\bin\win64\driver_oculus.dll Sat Dec 17 2016 13:35:58.366 - Active HMD set to oculus.WMHD302P60073N Sat Dec 17 2016 13:35:58.367 - Processing message VRMsg_Connect from vrmonitor (12748) took 0.752 seconds Sat Dec 17 2016 13:35:58.367 - DXGI thread failed to get SDL display index Sat Dec 17 2016 13:35:59.529 - New Connect message from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe (VRApplication_Background) (Args: ) 10380 Sat Dec 17 2016 13:35:59.529 - App system.generated.vrcompositor.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Sat Dec 17 2016 13:35:59.529 - Using existing HMD oculus.WMHD302P60073N Sat Dec 17 2016 13:36:02.215 - Processing message VRMsg_CreateSwapTextureSet from vrcompositor (10380) took 0.0116 seconds Sat Dec 17 2016 13:36:02.343 - oculus: Oculus remote WMHD302P60073N connected. Sat Dec 17 2016 13:36:02.343 - oculus: Detected new Oculus tracker: 0 Sat Dec 17 2016 13:36:02.343 - oculus: Detected new Oculus tracker: 1 Sat Dec 17 2016 13:36:02.343 - oculus: Detected new Oculus Touch controller: 0/1 Sat Dec 17 2016 13:36:02.343 - oculus: Detected new Oculus Touch controller: 1/2 Sat Dec 17 2016 13:36:02.365 - oculus: Oculus tracker WMHD302P60073N_Camera0 connected. Sat Dec 17 2016 13:36:02.366 - oculus: Oculus tracker WMHD302P60073N_Camera1 connected. Sat Dec 17 2016 13:36:02.366 - oculus: Oculus touch WMHD302P60073N_Controller_Left controller state connected. Sat Dec 17 2016 13:36:02.366 - oculus: Oculus touch WMHD302P60073N_Controller_Right controller state connected. Sat Dec 17 2016 13:36:03.643 - New Connect message from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrdashboard.exe (VRApplication_Overlay) (Args: ) 12240 Sat Dec 17 2016 13:36:03.643 - App system.generated.vrdashboard.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Sat Dec 17 2016 13:36:03.643 - VRDashboard watchdog enabled for pid:12240 Sat Dec 17 2016 13:36:03.643 - Using existing HMD oculus.WMHD302P60073N Sat Dec 17 2016 13:36:04.036 - Processing message VRMsg_AddApplicationManifest from vrmonitor (12748) took 0.0588 seconds Sat Dec 17 2016 13:36:04.401 - [System] Not launching home app, since home app option isn't enabled. Sat Dec 17 2016 13:36:05.725 - New Connect message from D:\Program Files (x86)\Steam\Steam.exe (VRApplication_Overlay) (Args: ) 8808 Sat Dec 17 2016 13:36:05.725 - App system.generated.steam.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Sat Dec 17 2016 13:36:05.725 - Using existing HMD oculus.WMHD302P60073N Sat Dec 17 2016 13:36:06.167 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.236390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:36:06.167 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.429180 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:36:06.167 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.450390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:36:06.167 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.453170 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:36:06.167 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.465240 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:36:06.167 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.468700 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:36:06.167 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.469960 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:36:06.167 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.526770 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:36:06.167 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.534690 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:36:06.167 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.535660 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:36:14.804 - Setting app openvr.tool.steamvr_room_setup PID to 7244 Sat Dec 17 2016 13:36:14.804 - Processing message VRMsg_LaunchApplication from vrmonitor (12748) took 3.86 seconds Sat Dec 17 2016 13:36:17.124 - New Connect message from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\steamvr_room_setup\win64\steamvr_room_setup.exe (VRApplication_Scene) (Args: -popupwindow) 7244 Sat Dec 17 2016 13:36:17.124 - Setting app openvr.tool.steamvr_room_setup PID to 7244 Sat Dec 17 2016 13:36:17.124 - Using existing HMD oculus.WMHD302P60073N Sat Dec 17 2016 13:36:56.377 - 0 - entering standby Sat Dec 17 2016 13:37:07.678 - 0 - leaving standby Sat Dec 17 2016 13:37:44.239 - oculus: Prediction interval too high: 0.108566 s, clamping at 0.100000 s Sat Dec 17 2016 13:38:11.006 - Setting pidSceneFocus to 0 because process 7244 isn't running anymore Sat Dec 17 2016 13:38:11.029 - IPCPipe(steamvr_room_setup (7244)): Process disconnected. Sat Dec 17 2016 13:38:11.029 - Process steamvr_room_setup (7244) disconnected Sat Dec 17 2016 13:38:32.497 - Setting to LaunchingApp_ExternalLaunch because of prelaunch check for steam.app.468700 Sat Dec 17 2016 13:38:32.638 - Setting app steam.app.468700 PID to 9072 Sat Dec 17 2016 13:38:43.967 - New Connect message from d:\Program Files (x86)\Steam\steamapps\common\NVIDIA VR Funhouse\Engine\Binaries\Win64\UE4Game-Win64-Shipping.exe (VRApplication_Scene) (Args: ..\..\..\VRFunhouse\VRFunhouse.uproject) 8700 Sat Dec 17 2016 13:38:43.970 - Setting app steam.app.468700 PID to 8700 Sat Dec 17 2016 13:38:43.970 - Using existing HMD oculus.WMHD302P60073N Sat Dec 17 2016 13:38:44.001 - IPCPipe(UE4Game-Win64-Shipping (8700)): Process disconnected. Sat Dec 17 2016 13:38:44.001 - Process UE4Game-Win64-Shipping (8700) disconnected Sat Dec 17 2016 13:38:44.106 - New Connect message from d:\Program Files (x86)\Steam\steamapps\common\NVIDIA VR Funhouse\Engine\Binaries\Win64\UE4Game-Win64-Shipping.exe (VRApplication_Scene) (Args: ..\..\..\VRFunhouse\VRFunhouse.uproject) 8700 Sat Dec 17 2016 13:38:44.107 - Unsetting steam.app.468700 PID because SetApplicationPid came in with a different key Sat Dec 17 2016 13:38:44.107 - Setting app steam.app.468700 PID to 8700 Sat Dec 17 2016 13:38:44.107 - Using existing HMD oculus.WMHD302P60073N Sat Dec 17 2016 13:38:44.132 - IPCPipe(UE4Game-Win64-Shipping (8700)): Process disconnected. Sat Dec 17 2016 13:38:44.132 - Process UE4Game-Win64-Shipping (8700) disconnected Sat Dec 17 2016 13:38:47.445 - oculus: [HMDState] Requested to SetForegroundWindow(50792ll) Sat Dec 17 2016 13:40:45.030 - oculus: WaitableTimer slept too long/short (i.e. 2.064762 ms) Sat Dec 17 2016 13:41:02.398 - Processing message VRMsg_GetProperty from vrcompositor (10380) took 0.0343 seconds Sat Dec 17 2016 13:52:03.880 - 0 - entering standby Sat Dec 17 2016 13:52:26.679 - oculus: Oculus tracker WMHD302P60073N_Camera0 disconnected. Sat Dec 17 2016 13:52:26.679 - oculus: Oculus tracker WMHD302P60073N_Camera1 disconnected. Sat Dec 17 2016 13:52:27.679 - 0 - leaving standby Sat Dec 17 2016 13:52:27.679 - oculus: Oculus tracker WMHD302P60073N_Camera0 connected. Sat Dec 17 2016 13:52:27.679 - oculus: Oculus tracker WMHD302P60073N_Camera1 connected. Sat Dec 17 2016 13:52:37.689 - 0 - entering standby Sat Dec 17 2016 13:52:52.489 - oculus: Prediction interval too high: 0.110044 s, clamping at 0.100000 s Sat Dec 17 2016 13:56:08.314 - 0 - leaving standby Sat Dec 17 2016 13:56:43.628 - Processing message VRMsg_GetApplicationInfo from Steam (8808) took 0.0349 seconds Sat Dec 17 2016 13:56:43.643 - Setting to LaunchingApp_ExternalLaunch because of prelaunch check for steam.app.465240 Sat Dec 17 2016 13:56:43.663 - Processing message VRMsg_PerformApplicationPrelaunchCheck from Steam (8808) took 0.0194 seconds Sat Dec 17 2016 13:56:45.468 - Setting app steam.app.465240 PID to 4980 Sat Dec 17 2016 13:56:52.141 - New Connect message from d:\Program Files (x86)\Steam\steamapps\common\Serious Sam VR The Last Hope\Bin\SamTLH.exe (VRApplication_Scene) (Args: ) 4980 Sat Dec 17 2016 13:56:52.142 - Setting app steam.app.465240 PID to 4980 Sat Dec 17 2016 13:56:52.142 - Using existing HMD oculus.WMHD302P60073N Sat Dec 17 2016 13:56:52.142 - Processing message VRMsg_Connect from SamTLH (4980) took 0.0279 seconds Sat Dec 17 2016 13:57:33.068 - IPCPipe(SamTLH (4980)): Process disconnected. Sat Dec 17 2016 13:57:33.068 - Process SamTLH (4980) disconnected Sat Dec 17 2016 13:57:33.069 - New Connect message from d:\Program Files (x86)\Steam\steamapps\common\Serious Sam VR The Last Hope\Bin\SamTLH.exe (VRApplication_Scene) (Args: ) 4980 - RECONNECT Sat Dec 17 2016 13:57:33.089 - Unsetting steam.app.465240 PID because SetApplicationPid came in with a different key Sat Dec 17 2016 13:57:33.089 - Setting app steam.app.465240 PID to 4980 Sat Dec 17 2016 13:57:33.089 - Using existing HMD oculus.WMHD302P60073N Sat Dec 17 2016 13:57:33.089 - Processing message VRMsg_Connect from SamTLH (4980) took 0.0207 seconds Sat Dec 17 2016 13:57:33.091 - IPCPipe(SamTLH (4980)): Process disconnected. Sat Dec 17 2016 13:57:33.091 - Process SamTLH (4980) disconnected Sat Dec 17 2016 13:57:57.187 - Process vrmonitor (12748) has initiated a quit all Sat Dec 17 2016 13:57:57.188 - Sending Quit event to process vrdashboard (12240) Sat Dec 17 2016 13:57:57.188 - Sending Quit event to process Steam (8808) Sat Dec 17 2016 13:57:59.358 - IPCPipe(vrdashboard (12240)): Process disconnected. Sat Dec 17 2016 13:57:59.358 - Process vrdashboard (12240) disconnected Sat Dec 17 2016 13:57:59.615 - IPCPipe(Steam (8808)): Process disconnected. Sat Dec 17 2016 13:57:59.615 - Process Steam (8808) disconnected Sat Dec 17 2016 13:57:59.622 - Sending Quit event to process vrcompositor (10380) Sat Dec 17 2016 13:57:59.622 - Sending Quit event to process vrmonitor (12748) Sat Dec 17 2016 13:58:00.518 - IPCPipe(vrmonitor (12748)): Process disconnected. Sat Dec 17 2016 13:58:00.518 - Process vrmonitor (12748) disconnected Sat Dec 17 2016 13:58:00.552 - IPCPipe(vrcompositor (10380)): Process disconnected. Sat Dec 17 2016 13:58:00.552 - Process vrcompositor (10380) disconnected Sat Dec 17 2016 13:58:00.558 - VR server shutting down Sat Dec 17 2016 13:58:00.600 - Listener thread ending Sat Dec 17 2016 13:58:09.161 - ================================================================================================ Sat Dec 17 2016 13:58:09.161 - ================================================================================================ Sat Dec 17 2016 13:58:09.163 - VR server (v0) starting up with config=D:\Program Files (x86)\Steam\config Sat Dec 17 2016 13:58:09.164 - [Settings] Load Default Json Settings from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings Sat Dec 17 2016 13:58:09.164 - [Settings] Load Default Json Settings from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\resources\settings\default.vrsettings Sat Dec 17 2016 13:58:09.164 - [Settings] Load Default Json Settings from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\null\resources\settings\default.vrsettings Sat Dec 17 2016 13:58:09.165 - [Settings] Load Json Settings from D:\Program Files (x86)\Steam\config\steamvr.vrsettings Sat Dec 17 2016 13:58:09.166 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.236390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:09.166 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.429180 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:09.166 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.450390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:09.166 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.453170 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:09.166 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.465240 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:09.166 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.468700 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:09.166 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.469960 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:09.166 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.526770 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:09.166 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.534690 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:09.166 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.535660 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:09.169 - Load Json firmware manifest from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\firmware\manifest.vrfirmware Sat Dec 17 2016 13:58:09.236 - New Connect message from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrmonitor.exe (VRApplication_VRMonitor) (Args: -launchurl steam://launch/465240/VR/0) 3212 Sat Dec 17 2016 13:58:09.236 - App system.generated.vrmonitor.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Sat Dec 17 2016 13:58:09.276 - lighthouse: Attached HID Devices: Sat Dec 17 2016 13:58:09.276 - lighthouse: No devices Sat Dec 17 2016 13:58:09.276 - driver lighthouse implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Sat Dec 17 2016 13:58:09.276 - Loaded server driver lighthouse (IServerTrackedDeviceProvider_003) from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win64\driver_lighthouse.dll Sat Dec 17 2016 13:58:09.276 - Driver lighthouse has no devices. Skipping Sat Dec 17 2016 13:58:09.542 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll Sat Dec 17 2016 13:58:09.547 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Sat Dec 17 2016 13:58:09.547 - oculus: [HMDState] Using default profile default Sat Dec 17 2016 13:58:09.547 - oculus: IAD changed to 64.0mm Sat Dec 17 2016 13:58:09.547 - oculus: [SharedMemory] Creating factory Sat Dec 17 2016 13:58:10.039 - oculus: Initialized Oculus device WMHD302P60073N Sat Dec 17 2016 13:58:10.039 - driver oculus implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Sat Dec 17 2016 13:58:10.039 - Loaded server driver oculus (IServerTrackedDeviceProvider_003) from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\oculus\bin\win64\driver_oculus.dll Sat Dec 17 2016 13:58:10.039 - Active HMD set to oculus.WMHD302P60073N Sat Dec 17 2016 13:58:10.039 - Processing message VRMsg_Connect from vrmonitor (3212) took 0.802 seconds Sat Dec 17 2016 13:58:10.039 - DXGI thread failed to get SDL display index Sat Dec 17 2016 13:58:11.182 - New Connect message from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe (VRApplication_Background) (Args: ) 12420 Sat Dec 17 2016 13:58:11.182 - App system.generated.vrcompositor.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Sat Dec 17 2016 13:58:11.182 - Using existing HMD oculus.WMHD302P60073N Sat Dec 17 2016 13:58:12.036 - Processing message VRMsg_CreateSwapTextureSet from vrcompositor (12420) took 0.0125 seconds Sat Dec 17 2016 13:58:12.054 - oculus: Oculus remote WMHD302P60073N connected. Sat Dec 17 2016 13:58:12.054 - oculus: Prediction interval too high: 10.240570 s, clamping at 0.100000 s Sat Dec 17 2016 13:58:12.054 - oculus: Detected new Oculus tracker: 0 Sat Dec 17 2016 13:58:12.054 - oculus: Detected new Oculus tracker: 1 Sat Dec 17 2016 13:58:12.054 - oculus: Detected new Oculus Touch controller: 0/1 Sat Dec 17 2016 13:58:12.054 - oculus: Detected new Oculus Touch controller: 1/2 Sat Dec 17 2016 13:58:12.065 - oculus: Oculus tracker WMHD302P60073N_Camera0 connected. Sat Dec 17 2016 13:58:12.065 - oculus: Oculus tracker WMHD302P60073N_Camera1 connected. Sat Dec 17 2016 13:58:12.065 - oculus: Oculus touch WMHD302P60073N_Controller_Left controller state connected. Sat Dec 17 2016 13:58:12.065 - oculus: Oculus touch WMHD302P60073N_Controller_Right controller state connected. Sat Dec 17 2016 13:58:12.772 - New Connect message from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrdashboard.exe (VRApplication_Overlay) (Args: ) 12996 Sat Dec 17 2016 13:58:12.772 - App system.generated.vrdashboard.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Sat Dec 17 2016 13:58:12.772 - VRDashboard watchdog enabled for pid:12996 Sat Dec 17 2016 13:58:12.772 - Using existing HMD oculus.WMHD302P60073N Sat Dec 17 2016 13:58:13.226 - Processing message VRMsg_AddApplicationManifest from vrmonitor (3212) took 0.0727 seconds Sat Dec 17 2016 13:58:13.694 - New Connect message from D:\Program Files (x86)\Steam\Steam.exe (VRApplication_Overlay) (Args: ) 8808 Sat Dec 17 2016 13:58:13.694 - App system.generated.steam.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Sat Dec 17 2016 13:58:13.694 - Using existing HMD oculus.WMHD302P60073N Sat Dec 17 2016 13:58:13.888 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.236390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:13.888 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.429180 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:13.888 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.450390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:13.888 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.453170 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:13.888 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.465240 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:13.888 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.468700 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:13.888 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.469960 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:13.888 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.526770 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:13.888 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.534690 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:13.888 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.535660 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 17 2016 13:58:16.808 - Capturing input focus for vrcompositor (12420). Old focus was 0. Focus stack size 0 Sat Dec 17 2016 13:58:16.808 - Sending InputFocusCaptured old=0 new=12420 Sat Dec 17 2016 13:58:17.411 - Setting to LaunchingApp_ExternalLaunch because of prelaunch check for steam.app.465240 Sat Dec 17 2016 13:58:18.133 - Setting app steam.app.465240 PID to 220 Sat Dec 17 2016 13:58:19.433 - Releasing input focus for vrcompositor (12420) because of message. new focus is 0. Sat Dec 17 2016 13:58:19.434 - Sending VREvent_InputFocusReleased old=12420 new=0 Sat Dec 17 2016 13:58:19.786 - New Connect message from d:\Program Files (x86)\Steam\steamapps\common\Serious Sam VR The Last Hope\Bin\SamTLH.exe (VRApplication_Scene) (Args: ) 220 Sat Dec 17 2016 13:58:19.786 - Setting app steam.app.465240 PID to 220 Sat Dec 17 2016 13:58:19.786 - Using existing HMD oculus.WMHD302P60073N Sat Dec 17 2016 13:58:41.692 - Capturing input focus for vrcompositor (12420). Old focus was 0. Focus stack size 0 Sat Dec 17 2016 13:58:41.692 - Sending InputFocusCaptured old=0 new=12420 Sat Dec 17 2016 13:58:52.128 - Releasing input focus for vrcompositor (12420) because of message. new focus is 0. Sat Dec 17 2016 13:58:52.128 - Sending VREvent_InputFocusReleased old=12420 new=0 Sat Dec 17 2016 13:58:53.859 - Capturing input focus for vrcompositor (12420). Old focus was 0. Focus stack size 0 Sat Dec 17 2016 13:58:53.859 - Sending InputFocusCaptured old=0 new=12420 Sat Dec 17 2016 13:58:55.033 - Releasing input focus for vrcompositor (12420) because of message. new focus is 0. Sat Dec 17 2016 13:58:55.033 - Sending VREvent_InputFocusReleased old=12420 new=0 Sat Dec 17 2016 13:58:58.131 - Capturing input focus for vrcompositor (12420). Old focus was 0. Focus stack size 0 Sat Dec 17 2016 13:58:58.131 - Sending InputFocusCaptured old=0 new=12420 Sat Dec 17 2016 13:58:59.529 - Releasing input focus for vrcompositor (12420) because of message. new focus is 0. Sat Dec 17 2016 13:58:59.529 - Sending VREvent_InputFocusReleased old=12420 new=0 Sat Dec 17 2016 13:59:02.656 - Capturing input focus for vrcompositor (12420). Old focus was 0. Focus stack size 0 Sat Dec 17 2016 13:59:02.656 - Sending InputFocusCaptured old=0 new=12420 Sat Dec 17 2016 13:59:03.851 - Releasing input focus for vrcompositor (12420) because of message. new focus is 0. Sat Dec 17 2016 13:59:03.851 - Sending VREvent_InputFocusReleased old=12420 new=0 Sat Dec 17 2016 13:59:40.361 - Capturing input focus for vrcompositor (12420). Old focus was 0. Focus stack size 0 Sat Dec 17 2016 13:59:40.361 - Sending InputFocusCaptured old=0 new=12420 Sat Dec 17 2016 13:59:43.816 - Releasing input focus for vrcompositor (12420) because of message. new focus is 0. Sat Dec 17 2016 13:59:43.816 - Sending VREvent_InputFocusReleased old=12420 new=0 Sat Dec 17 2016 13:59:52.630 - Capturing input focus for vrcompositor (12420). Old focus was 0. Focus stack size 0 Sat Dec 17 2016 13:59:52.630 - Sending InputFocusCaptured old=0 new=12420 Sat Dec 17 2016 13:59:56.230 - Releasing input focus for vrcompositor (12420) because of message. new focus is 0. Sat Dec 17 2016 13:59:56.230 - Sending VREvent_InputFocusReleased old=12420 new=0 Sat Dec 17 2016 14:00:05.464 - Capturing input focus for vrcompositor (12420). Old focus was 0. Focus stack size 0 Sat Dec 17 2016 14:00:05.464 - Sending InputFocusCaptured old=0 new=12420 Sat Dec 17 2016 14:00:07.460 - Sending Quit event to process SamTLH (220) Sat Dec 17 2016 14:00:07.460 - Apps - Initiated simple quit transition for 220 Sat Dec 17 2016 14:00:07.460 - Processing message VRMsg_QuitProcessRequest from vrdashboard (12996) took 0.00985 seconds Sat Dec 17 2016 14:00:07.986 - Apps - Initiated simple quit transition for 220 Sat Dec 17 2016 14:00:07.986 - Processing message VRMsg_QuitProcessRequest from vrdashboard (12996) took 0.0105 seconds Sat Dec 17 2016 14:00:08.510 - Apps - Initiated simple quit transition for 220 Sat Dec 17 2016 14:00:08.510 - Processing message VRMsg_QuitProcessRequest from vrdashboard (12996) took 0.0102 seconds Sat Dec 17 2016 14:00:08.821 - Apps - Initiated simple quit transition for 220 Sat Dec 17 2016 14:00:08.822 - Processing message VRMsg_QuitProcessRequest from vrdashboard (12996) took 0.00992 seconds Sat Dec 17 2016 14:00:11.558 - Apps - Initiated simple quit transition for 220 Sat Dec 17 2016 14:00:11.558 - Processing message VRMsg_QuitProcessRequest from vrdashboard (12996) took 0.0106 seconds Sat Dec 17 2016 14:00:11.837 - Apps - Initiated simple quit transition for 220 Sat Dec 17 2016 14:00:11.837 - Processing message VRMsg_QuitProcessRequest from vrdashboard (12996) took 0.0103 seconds Sat Dec 17 2016 14:00:12.017 - Apps - Initiated simple quit transition for 220 Sat Dec 17 2016 14:00:12.017 - Processing message VRMsg_QuitProcessRequest from vrdashboard (12996) took 0.00978 seconds Sat Dec 17 2016 14:00:12.470 - Kill process SamTLH (220) because it didn't quit in time Sat Dec 17 2016 14:00:12.480 - Setting pidSceneFocus to 0 because process 220 isn't running anymore Sat Dec 17 2016 14:00:12.523 - IPCPipe(SamTLH (220)): Process disconnected. Sat Dec 17 2016 14:00:12.523 - Process SamTLH (220) disconnected Sat Dec 17 2016 14:00:12.524 - Apps - Completed simple quit transition with exit of 220 Sat Dec 17 2016 14:00:12.524 - Attempting to start home app Sat Dec 17 2016 14:00:24.506 - Process vrmonitor (3212) has initiated a quit all Sat Dec 17 2016 14:00:24.511 - Sending Quit event to process vrdashboard (12996) Sat Dec 17 2016 14:00:24.511 - Sending Quit event to process Steam (8808) Sat Dec 17 2016 14:00:25.459 - IPCPipe(Steam (8808)): Process disconnected. Sat Dec 17 2016 14:00:25.459 - Process Steam (8808) disconnected Sat Dec 17 2016 14:00:26.932 - IPCPipe(vrdashboard (12996)): Process disconnected. Sat Dec 17 2016 14:00:26.932 - Process vrdashboard (12996) disconnected Sat Dec 17 2016 14:00:26.940 - Sending Quit event to process vrcompositor (12420) Sat Dec 17 2016 14:00:26.940 - Sending Quit event to process vrmonitor (3212) Sat Dec 17 2016 14:00:27.091 - IPCPipe(vrmonitor (3212)): Process disconnected. Sat Dec 17 2016 14:00:27.091 - Process vrmonitor (3212) disconnected Sat Dec 17 2016 14:00:27.110 - IPCPipe(vrcompositor (12420)): Process disconnected. Sat Dec 17 2016 14:00:27.110 - Process vrcompositor (12420) disconnected Sat Dec 17 2016 14:00:27.110 - Releasing input focus for vrcompositor (12420) because of disconnection. new focus is 0. Sat Dec 17 2016 14:00:27.110 - Sending VREvent_InputFocusReleased old=12420 new=0 Sat Dec 17 2016 14:00:27.119 - VR server shutting down Sat Dec 17 2016 14:00:27.120 - Listener thread ending Wed Dec 21 2016 17:33:41.228 - ================================================================================================ Wed Dec 21 2016 17:33:41.228 - ================================================================================================ Wed Dec 21 2016 17:33:41.229 - VR server (v0) starting up with config=D:\Program Files (x86)\Steam\config Wed Dec 21 2016 17:33:41.240 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings Wed Dec 21 2016 17:33:41.240 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\resources\settings\default.vrsettings Wed Dec 21 2016 17:33:41.240 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\null\resources\settings\default.vrsettings Wed Dec 21 2016 17:33:41.241 - [Settings] Load Json Settings from D:\Program Files (x86)\Steam\config\steamvr.vrsettings Wed Dec 21 2016 17:33:41.242 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.236390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:41.242 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.429180 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:41.242 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.450390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:41.242 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.453170 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:41.242 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.465240 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:41.242 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.468700 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:41.242 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.469960 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:41.242 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.526770 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:41.242 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.534690 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:41.242 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.535660 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:41.247 - Load Json firmware manifest from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\firmware\manifest.vrfirmware Wed Dec 21 2016 17:33:41.255 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrmonitor.exe (VRApplication_VRMonitor) (Args: -launchurl steam://launch/465240/VR/0) 6652 Wed Dec 21 2016 17:33:41.255 - App system.generated.vrmonitor.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Wed Dec 21 2016 17:33:41.261 - lighthouse: Attached HID Devices: Wed Dec 21 2016 17:33:41.261 - lighthouse: No devices Wed Dec 21 2016 17:33:41.261 - driver lighthouse implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Wed Dec 21 2016 17:33:41.261 - Loaded server driver lighthouse (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win64\driver_lighthouse.dll Wed Dec 21 2016 17:33:41.261 - Driver lighthouse has no devices. Skipping Wed Dec 21 2016 17:33:41.480 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll Wed Dec 21 2016 17:33:41.489 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Wed Dec 21 2016 17:33:41.489 - oculus: [HMDState] Using default profile default Wed Dec 21 2016 17:33:41.489 - oculus: IAD changed to 64.0mm Wed Dec 21 2016 17:33:41.489 - oculus: [SharedMemory] Creating factory Wed Dec 21 2016 17:33:41.947 - oculus: Initialized Oculus device WMHD302P60073N Wed Dec 21 2016 17:33:41.947 - driver oculus implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Wed Dec 21 2016 17:33:41.947 - Loaded server driver oculus (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\oculus\bin\win64\driver_oculus.dll Wed Dec 21 2016 17:33:41.947 - Active HMD set to oculus.WMHD302P60073N Wed Dec 21 2016 17:33:41.947 - Processing message VRMsg_Connect from vrmonitor (6652) took 0.693 seconds Wed Dec 21 2016 17:33:42.014 - Processing message VRMsg_Settings_GetInt32 from vrmonitor (6652) took 0.0188 seconds Wed Dec 21 2016 17:33:42.506 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:42.718 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:42.718 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:42.736 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:42.754 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:43.231 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe (VRApplication_Background) (Args: ) 12860 Wed Dec 21 2016 17:33:43.231 - App system.generated.vrcompositor.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Wed Dec 21 2016 17:33:43.231 - Using existing HMD oculus.WMHD302P60073N Wed Dec 21 2016 17:33:43.312 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:43.330 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:43.562 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:43.665 - Processing message VRMsg_GetProperty from vrcompositor (12860) took 0.101 seconds Wed Dec 21 2016 17:33:44.866 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:45.247 - oculus: Unable to create texture set for pid 12860: Wed Dec 21 2016 17:33:45.247 - Processing message VRMsg_CreateSwapTextureSet from vrcompositor (12860) took 0.163 seconds Wed Dec 21 2016 17:33:45.293 - IPCPipe(vrcompositor (12860)): Process disconnected. Wed Dec 21 2016 17:33:45.293 - Process vrcompositor (12860) disconnected Wed Dec 21 2016 17:33:45.311 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:45.312 - IPCPipe(vrmonitor (6652)): Process disconnected. Wed Dec 21 2016 17:33:45.312 - Process vrmonitor (6652) disconnected Wed Dec 21 2016 17:33:45.316 - VR server shutting down Wed Dec 21 2016 17:33:45.329 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:45.334 - Listener thread ending Wed Dec 21 2016 17:33:46.025 - ================================================================================================ Wed Dec 21 2016 17:33:46.025 - ================================================================================================ Wed Dec 21 2016 17:33:46.027 - VR server (v0) starting up with config=D:\Program Files (x86)\Steam\config Wed Dec 21 2016 17:33:46.028 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings Wed Dec 21 2016 17:33:46.028 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\resources\settings\default.vrsettings Wed Dec 21 2016 17:33:46.028 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\null\resources\settings\default.vrsettings Wed Dec 21 2016 17:33:46.029 - [Settings] Load Json Settings from D:\Program Files (x86)\Steam\config\steamvr.vrsettings Wed Dec 21 2016 17:33:46.030 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.236390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:46.030 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.429180 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:46.030 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.450390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:46.030 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.453170 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:46.030 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.465240 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:46.030 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.468700 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:46.030 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.469960 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:46.030 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.526770 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:46.030 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.534690 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:46.030 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.535660 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:33:46.038 - Load Json firmware manifest from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\firmware\manifest.vrfirmware Wed Dec 21 2016 17:33:46.112 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrdashboard.exe (VRApplication_Overlay) (Args: ) 2636 Wed Dec 21 2016 17:33:46.112 - App system.generated.vrdashboard.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Wed Dec 21 2016 17:33:46.112 - VRDashboard watchdog enabled for pid:2636 Wed Dec 21 2016 17:33:46.121 - lighthouse: Attached HID Devices: Wed Dec 21 2016 17:33:46.121 - lighthouse: No devices Wed Dec 21 2016 17:33:46.121 - driver lighthouse implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Wed Dec 21 2016 17:33:46.121 - Loaded server driver lighthouse (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win64\driver_lighthouse.dll Wed Dec 21 2016 17:33:46.121 - Driver lighthouse has no devices. Skipping Wed Dec 21 2016 17:33:46.418 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll Wed Dec 21 2016 17:33:46.424 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Wed Dec 21 2016 17:33:46.424 - oculus: [HMDState] Using default profile default Wed Dec 21 2016 17:33:46.424 - oculus: IAD changed to 64.0mm Wed Dec 21 2016 17:33:46.425 - oculus: [SharedMemory] Creating factory Wed Dec 21 2016 17:33:46.903 - oculus: Initialized Oculus device WMHD302P60073N Wed Dec 21 2016 17:33:46.903 - driver oculus implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Wed Dec 21 2016 17:33:46.903 - Loaded server driver oculus (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\oculus\bin\win64\driver_oculus.dll Wed Dec 21 2016 17:33:46.903 - Active HMD set to oculus.WMHD302P60073N Wed Dec 21 2016 17:33:46.904 - Processing message VRMsg_Connect from vrdashboard (2636) took 0.791 seconds Wed Dec 21 2016 17:33:47.343 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe (VRApplication_Background) (Args: ) 12680 Wed Dec 21 2016 17:33:47.343 - App system.generated.vrcompositor.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Wed Dec 21 2016 17:33:47.343 - Using existing HMD oculus.WMHD302P60073N Wed Dec 21 2016 17:33:48.544 - oculus: Unable to create texture set for pid 12680: Wed Dec 21 2016 17:33:48.545 - Processing message VRMsg_CreateSwapTextureSet from vrcompositor (12680) took 0.0954 seconds Wed Dec 21 2016 17:33:48.549 - IPCPipe(vrdashboard (2636)): Process disconnected. Wed Dec 21 2016 17:33:48.549 - Process vrdashboard (2636) disconnected Wed Dec 21 2016 17:33:48.567 - Sending Quit event to process vrcompositor (12680) Wed Dec 21 2016 17:33:48.574 - IPCPipe(vrcompositor (12680)): Process disconnected. Wed Dec 21 2016 17:33:48.574 - Process vrcompositor (12680) disconnected Wed Dec 21 2016 17:33:48.578 - VR server shutting down Wed Dec 21 2016 17:33:48.644 - Listener thread ending Wed Dec 21 2016 17:37:03.762 - ================================================================================================ Wed Dec 21 2016 17:37:03.794 - ================================================================================================ Wed Dec 21 2016 17:37:03.795 - VR server (v0) starting up with config=D:\Program Files (x86)\Steam\config Wed Dec 21 2016 17:37:03.796 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings Wed Dec 21 2016 17:37:03.796 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\resources\settings\default.vrsettings Wed Dec 21 2016 17:37:03.796 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\null\resources\settings\default.vrsettings Wed Dec 21 2016 17:37:03.797 - [Settings] Load Json Settings from D:\Program Files (x86)\Steam\config\steamvr.vrsettings Wed Dec 21 2016 17:37:03.798 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.236390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:37:03.798 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.429180 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:37:03.798 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.450390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:37:03.798 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.453170 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:37:03.798 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.465240 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:37:03.798 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.468700 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:37:03.798 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.469960 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:37:03.798 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.526770 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:37:03.798 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.534690 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:37:03.798 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.535660 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 21 2016 17:37:03.800 - Load Json firmware manifest from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\firmware\manifest.vrfirmware Wed Dec 21 2016 17:37:03.850 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrmonitor.exe (VRApplication_VRMonitor) (Args: -launchurl steam://launch/465240/VR/0) 5796 Wed Dec 21 2016 17:37:03.850 - App system.generated.vrmonitor.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Wed Dec 21 2016 17:37:03.856 - lighthouse: Attached HID Devices: Wed Dec 21 2016 17:37:03.856 - lighthouse: No devices Wed Dec 21 2016 17:37:03.856 - driver lighthouse implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Wed Dec 21 2016 17:37:03.856 - Loaded server driver lighthouse (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win64\driver_lighthouse.dll Wed Dec 21 2016 17:37:03.856 - Driver lighthouse has no devices. Skipping Wed Dec 21 2016 17:37:04.098 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll Wed Dec 21 2016 17:37:04.100 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Wed Dec 21 2016 17:37:04.100 - oculus: [HMDState] Using default profile default Wed Dec 21 2016 17:37:04.100 - oculus: IAD changed to 63.7mm Wed Dec 21 2016 17:37:04.100 - oculus: [SharedMemory] Creating factory Wed Dec 21 2016 17:37:04.602 - oculus: Initialized Oculus device WMHD302P60073N Wed Dec 21 2016 17:37:04.602 - driver oculus implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Wed Dec 21 2016 17:37:04.602 - Loaded server driver oculus (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\oculus\bin\win64\driver_oculus.dll Wed Dec 21 2016 17:37:04.602 - Active HMD set to oculus.WMHD302P60073N Wed Dec 21 2016 17:37:04.602 - Processing message VRMsg_Connect from vrmonitor (5796) took 0.752 seconds Wed Dec 21 2016 17:37:04.602 - DXGI thread failed to get SDL display index Wed Dec 21 2016 17:37:05.596 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe (VRApplication_Background) (Args: ) 11376 Wed Dec 21 2016 17:37:05.596 - App system.generated.vrcompositor.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Wed Dec 21 2016 17:37:05.596 - Using existing HMD oculus.WMHD302P60073N Wed Dec 21 2016 17:37:05.877 - Processing message VRMsg_GetProperty from vrcompositor (11376) took 0.0156 seconds Wed Dec 21 2016 17:37:06.409 - Processing message VRMsg_CreateSwapTextureSet from vrcompositor (11376) took 0.0206 seconds Wed Dec 21 2016 17:37:06.491 - oculus: Oculus remote WMHD302P60073N connected. Wed Dec 21 2016 17:37:06.491 - oculus: Detected new Oculus tracker: 0 Wed Dec 21 2016 17:37:06.491 - oculus: Detected new Oculus tracker: 1 Wed Dec 21 2016 17:37:06.491 - oculus: Detected new Oculus Touch controller: 0/1 Wed Dec 21 2016 17:37:06.491 - oculus: Detected new Oculus Touch controller: 1/2 Wed Dec 21 2016 17:37:06.501 - oculus: Oculus tracker WMHD302P60073N_Camera0 connected. Wed Dec 21 2016 17:37:06.501 - oculus: Oculus tracker WMHD302P60073N_Camera1 connected. Wed Dec 21 2016 17:37:06.501 - oculus: Oculus touch WMHD302P60073N_Controller_Left controller state connected. Wed Dec 21 2016 17:37:06.501 - oculus: Oculus touch WMHD302P60073N_Controller_Right controller state connected. Wed Dec 21 2016 17:37:06.885 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrdashboard.exe (VRApplication_Overlay) (Args: ) 952 Wed Dec 21 2016 17:37:06.885 - App system.generated.vrdashboard.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Wed Dec 21 2016 17:37:06.885 - VRDashboard watchdog enabled for pid:952 Wed Dec 21 2016 17:37:06.885 - Using existing HMD oculus.WMHD302P60073N Wed Dec 21 2016 17:37:07.819 - Processing message VRMsg_AddApplicationManifest from vrmonitor (5796) took 0.15 seconds Wed Dec 21 2016 17:37:08.897 - New Connect message from D:\Program Files (x86)\Steam\Steam.exe (VRApplication_Overlay) (Args: -silent) 11056 Wed Dec 21 2016 17:37:08.898 - App system.generated.steam.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Wed Dec 21 2016 17:37:08.898 - Using existing HMD oculus.WMHD302P60073N Wed Dec 21 2016 17:37:09.206 - Processing message VRMsg_AddApplicationManifest from Steam (11056) took 0.0421 seconds Wed Dec 21 2016 17:37:10.421 - Setting to LaunchingApp_ExternalLaunch because of prelaunch check for steam.app.465240 Wed Dec 21 2016 17:37:10.463 - Setting app steam.app.465240 PID to 1120 Wed Dec 21 2016 17:37:18.128 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\Serious Sam VR The Last Hope\Bin\SamTLH.exe (VRApplication_Scene) (Args: ) 1120 Wed Dec 21 2016 17:37:18.128 - Setting app steam.app.465240 PID to 1120 Wed Dec 21 2016 17:37:18.128 - Using existing HMD oculus.WMHD302P60073N Wed Dec 21 2016 17:37:36.113 - Capturing input focus for vrcompositor (11376). Old focus was 0. Focus stack size 0 Wed Dec 21 2016 17:37:36.113 - Sending InputFocusCaptured old=0 new=11376 Wed Dec 21 2016 17:37:39.697 - Releasing input focus for vrcompositor (11376) because of message. new focus is 0. Wed Dec 21 2016 17:37:39.697 - Sending VREvent_InputFocusReleased old=11376 new=0 Wed Dec 21 2016 17:37:47.504 - Capturing input focus for vrcompositor (11376). Old focus was 0. Focus stack size 0 Wed Dec 21 2016 17:37:47.504 - Sending InputFocusCaptured old=0 new=11376 Wed Dec 21 2016 17:37:49.698 - Releasing input focus for vrcompositor (11376) because of message. new focus is 0. Wed Dec 21 2016 17:37:49.698 - Sending VREvent_InputFocusReleased old=11376 new=0 Wed Dec 21 2016 17:37:51.582 - Capturing input focus for vrcompositor (11376). Old focus was 0. Focus stack size 0 Wed Dec 21 2016 17:37:51.582 - Sending InputFocusCaptured old=0 new=11376 Wed Dec 21 2016 17:37:57.732 - oculus: WaitableTimer slept too long/short (i.e. 1.706637 ms) Wed Dec 21 2016 17:38:34.776 - Releasing input focus for vrcompositor (11376) because of message. new focus is 0. Wed Dec 21 2016 17:38:34.776 - Sending VREvent_InputFocusReleased old=11376 new=0 Wed Dec 21 2016 17:39:41.614 - 0 - entering standby Wed Dec 21 2016 17:40:15.595 - 0 - leaving standby Wed Dec 21 2016 17:40:19.140 - Sending Quit event to process SamTLH (1120) Wed Dec 21 2016 17:40:19.140 - Processing message VRMsg_LaunchApplication from vrmonitor (5796) took 0.00937 seconds Wed Dec 21 2016 17:40:21.695 - oculus: Prediction interval too high: 0.110736 s, clamping at 0.100000 s Wed Dec 21 2016 17:40:24.147 - Kill process SamTLH (1120) because it didn't quit in time Wed Dec 21 2016 17:40:24.158 - Setting pidSceneFocus to 0 because process 1120 isn't running anymore Wed Dec 21 2016 17:40:24.197 - IPCPipe(SamTLH (1120)): Process disconnected. Wed Dec 21 2016 17:40:24.197 - Process SamTLH (1120) disconnected Wed Dec 21 2016 17:40:24.315 - Setting app openvr.tool.steamvr_room_setup PID to 1260 Wed Dec 21 2016 17:40:26.052 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\steamvr_room_setup\win64\steamvr_room_setup.exe (VRApplication_Scene) (Args: -popupwindow) 1260 Wed Dec 21 2016 17:40:26.052 - Setting app openvr.tool.steamvr_room_setup PID to 1260 Wed Dec 21 2016 17:40:26.052 - Using existing HMD oculus.WMHD302P60073N Wed Dec 21 2016 17:41:51.717 - 0 - entering standby Wed Dec 21 2016 17:42:39.565 - oculus: Prediction interval too high: 0.106320 s, clamping at 0.100000 s Wed Dec 21 2016 17:42:42.544 - Setting pidSceneFocus to 0 because process 1260 isn't running anymore Wed Dec 21 2016 17:42:42.560 - IPCPipe(steamvr_room_setup (1260)): Process disconnected. Wed Dec 21 2016 17:42:42.560 - Process steamvr_room_setup (1260) disconnected Wed Dec 21 2016 17:42:42.560 - 0 - leaving standby Wed Dec 21 2016 17:42:52.565 - 0 - entering standby Wed Dec 21 2016 17:42:52.754 - 0 - leaving standby Wed Dec 21 2016 17:43:12.040 - Capturing input focus for vrcompositor (11376). Old focus was 0. Focus stack size 0 Wed Dec 21 2016 17:43:12.040 - Sending InputFocusCaptured old=0 new=11376 Wed Dec 21 2016 17:43:12.515 - Setting to LaunchingApp_ExternalLaunch because of prelaunch check for steam.app.465240 Wed Dec 21 2016 17:43:12.534 - Setting app steam.app.465240 PID to 14516 Wed Dec 21 2016 17:43:13.510 - Releasing input focus for vrcompositor (11376) because of message. new focus is 0. Wed Dec 21 2016 17:43:13.510 - Sending VREvent_InputFocusReleased old=11376 new=0 Wed Dec 21 2016 17:43:14.024 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\Serious Sam VR The Last Hope\Bin\SamTLH.exe (VRApplication_Scene) (Args: ) 14516 Wed Dec 21 2016 17:43:14.024 - Setting app steam.app.465240 PID to 14516 Wed Dec 21 2016 17:43:14.024 - Using existing HMD oculus.WMHD302P60073N Wed Dec 21 2016 17:46:58.509 - Capturing input focus for vrcompositor (11376). Old focus was 0. Focus stack size 0 Wed Dec 21 2016 17:46:58.509 - Sending InputFocusCaptured old=0 new=11376 Wed Dec 21 2016 17:46:59.724 - Releasing input focus for vrcompositor (11376) because of message. new focus is 0. Wed Dec 21 2016 17:46:59.724 - Sending VREvent_InputFocusReleased old=11376 new=0 Wed Dec 21 2016 17:52:58.864 - oculus: WaitableTimer slept too long/short (i.e. 7.461519 ms) Wed Dec 21 2016 17:56:57.567 - Capturing input focus for vrcompositor (11376). Old focus was 0. Focus stack size 0 Wed Dec 21 2016 17:56:57.567 - Sending InputFocusCaptured old=0 new=11376 Wed Dec 21 2016 17:57:30.709 - 0 - entering standby Wed Dec 21 2016 17:58:00.195 - oculus: Prediction interval too high: 0.106055 s, clamping at 0.100000 s Wed Dec 21 2016 18:00:04.650 - 0 - leaving standby Wed Dec 21 2016 18:00:17.562 - Releasing input focus for vrcompositor (11376) because of message. new focus is 0. Wed Dec 21 2016 18:00:17.562 - Sending VREvent_InputFocusReleased old=11376 new=0 Wed Dec 21 2016 18:04:56.757 - Capturing input focus for vrcompositor (11376). Old focus was 0. Focus stack size 0 Wed Dec 21 2016 18:04:56.757 - Sending InputFocusCaptured old=0 new=11376 Wed Dec 21 2016 18:04:58.472 - Sending Quit event to process SamTLH (14516) Wed Dec 21 2016 18:04:58.472 - Apps - Initiated simple quit transition for 14516 Wed Dec 21 2016 18:04:58.472 - Processing message VRMsg_QuitProcessRequest from vrdashboard (952) took 0.0105 seconds Wed Dec 21 2016 18:04:59.674 - Apps - Initiated simple quit transition for 14516 Wed Dec 21 2016 18:04:59.674 - Processing message VRMsg_QuitProcessRequest from vrdashboard (952) took 0.00827 seconds Wed Dec 21 2016 18:05:00.859 - Apps - Initiated simple quit transition for 14516 Wed Dec 21 2016 18:05:00.860 - Processing message VRMsg_QuitProcessRequest from vrdashboard (952) took 0.00989 seconds Wed Dec 21 2016 18:05:03.480 - Kill process SamTLH (14516) because it didn't quit in time Wed Dec 21 2016 18:05:03.491 - Setting pidSceneFocus to 0 because process 14516 isn't running anymore Wed Dec 21 2016 18:05:03.564 - IPCPipe(SamTLH (14516)): Process disconnected. Wed Dec 21 2016 18:05:03.565 - Process SamTLH (14516) disconnected Wed Dec 21 2016 18:05:03.565 - Apps - Completed simple quit transition with exit of 14516 Wed Dec 21 2016 18:05:03.565 - Attempting to start home app Wed Dec 21 2016 18:05:30.129 - 0 - entering standby Wed Dec 21 2016 18:05:37.469 - Process vrmonitor (5796) has initiated a quit all Wed Dec 21 2016 18:05:37.473 - Sending Quit event to process vrdashboard (952) Wed Dec 21 2016 18:05:37.473 - Sending Quit event to process Steam (11056) Wed Dec 21 2016 18:05:38.084 - IPCPipe(vrdashboard (952)): Process disconnected. Wed Dec 21 2016 18:05:38.084 - Process vrdashboard (952) disconnected Wed Dec 21 2016 18:05:38.084 - 0 - leaving standby Wed Dec 21 2016 18:05:39.117 - IPCPipe(Steam (11056)): Process disconnected. Wed Dec 21 2016 18:05:39.117 - Process Steam (11056) disconnected Wed Dec 21 2016 18:05:39.123 - Sending Quit event to process vrcompositor (11376) Wed Dec 21 2016 18:05:39.123 - Sending Quit event to process vrmonitor (5796) Wed Dec 21 2016 18:05:39.446 - IPCPipe(vrmonitor (5796)): Process disconnected. Wed Dec 21 2016 18:05:39.446 - Process vrmonitor (5796) disconnected Wed Dec 21 2016 18:05:39.490 - IPCPipe(vrcompositor (11376)): Process disconnected. Wed Dec 21 2016 18:05:39.490 - Process vrcompositor (11376) disconnected Wed Dec 21 2016 18:05:39.491 - Releasing input focus for vrcompositor (11376) because of disconnection. new focus is 0. Wed Dec 21 2016 18:05:39.491 - Sending VREvent_InputFocusReleased old=11376 new=0 Wed Dec 21 2016 18:05:39.502 - VR server shutting down Wed Dec 21 2016 18:05:39.544 - Listener thread ending Thu Jan 26 2017 01:03:18.749 - ================================================================================================ Thu Jan 26 2017 01:03:18.768 - ================================================================================================ Thu Jan 26 2017 01:03:18.769 - VR server (v0) starting up with config=D:\Program Files (x86)\Steam\config Thu Jan 26 2017 01:03:18.771 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings Thu Jan 26 2017 01:03:18.771 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\resources\settings\default.vrsettings Thu Jan 26 2017 01:03:18.771 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\null\resources\settings\default.vrsettings Thu Jan 26 2017 01:03:18.771 - [Settings] Load Json Settings from D:\Program Files (x86)\Steam\config\steamvr.vrsettings Thu Jan 26 2017 01:03:18.772 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.236390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:18.773 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.429180 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:18.773 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.450390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:18.773 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.453170 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:18.773 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.465240 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:18.773 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.468700 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:18.773 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.469960 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:18.773 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.519880 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:18.773 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.534690 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:18.773 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.535660 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:18.773 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.579050 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:18.777 - Load Json firmware manifest from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\firmware\manifest.vrfirmware Thu Jan 26 2017 01:03:18.847 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrmonitor.exe (VRApplication_VRMonitor) (Args: -startedbyvrbutton) 11640 Thu Jan 26 2017 01:03:18.847 - Setting app system.generated.vrmonitor.exe PID to 11640 Thu Jan 26 2017 01:03:18.854 - lighthouse: Attached HID Devices: Thu Jan 26 2017 01:03:18.854 - lighthouse: No devices Thu Jan 26 2017 01:03:18.854 - driver lighthouse implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Thu Jan 26 2017 01:03:18.854 - Loaded server driver lighthouse (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win64\driver_lighthouse.dll Thu Jan 26 2017 01:03:18.854 - Driver lighthouse has no devices. Skipping Thu Jan 26 2017 01:03:19.090 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll Thu Jan 26 2017 01:03:19.094 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Thu Jan 26 2017 01:03:19.094 - oculus: [HMDState] Using default profile default Thu Jan 26 2017 01:03:19.094 - oculus: IAD changed to 63.2mm Thu Jan 26 2017 01:03:19.094 - oculus: [SharedMemory] Creating factory Thu Jan 26 2017 01:03:19.619 - oculus: Initialized Oculus device WMHD302P60073N Thu Jan 26 2017 01:03:19.619 - driver oculus implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Thu Jan 26 2017 01:03:19.619 - Loaded server driver oculus (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\oculus\bin\win64\driver_oculus.dll Thu Jan 26 2017 01:03:19.619 - Active HMD set to oculus.WMHD302P60073N Thu Jan 26 2017 01:03:19.619 - Processing message VRMsg_Connect from vrmonitor (11640) took 0.772 seconds Thu Jan 26 2017 01:03:20.088 - Processing message VRMsg_Settings_GetBool from vrmonitor (11640) took 0.0086 seconds Thu Jan 26 2017 01:03:20.358 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe (VRApplication_Background) (Args: ) 11972 Thu Jan 26 2017 01:03:20.358 - Setting app system.generated.vrcompositor.exe PID to 11972 Thu Jan 26 2017 01:03:20.358 - Using existing HMD oculus.WMHD302P60073N Thu Jan 26 2017 01:03:20.672 - Processing message VRMsg_GetProperty from vrcompositor (11972) took 0.0197 seconds Thu Jan 26 2017 01:03:22.191 - oculus: Unable to create texture set for pid 11972: Thu Jan 26 2017 01:03:22.191 - Processing message VRMsg_CreateSwapTextureSet from vrcompositor (11972) took 0.114 seconds Thu Jan 26 2017 01:03:22.220 - IPCPipe(vrcompositor (11972)): Process disconnected. Thu Jan 26 2017 01:03:22.220 - Process vrcompositor (11972) disconnected Thu Jan 26 2017 01:03:22.230 - IPCPipe(vrmonitor (11640)): Process disconnected. Thu Jan 26 2017 01:03:22.230 - Process vrmonitor (11640) disconnected Thu Jan 26 2017 01:03:22.238 - VR server shutting down Thu Jan 26 2017 01:03:22.260 - Listener thread ending Thu Jan 26 2017 01:03:23.138 - ================================================================================================ Thu Jan 26 2017 01:03:23.138 - ================================================================================================ Thu Jan 26 2017 01:03:23.139 - VR server (v0) starting up with config=D:\Program Files (x86)\Steam\config Thu Jan 26 2017 01:03:23.141 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings Thu Jan 26 2017 01:03:23.141 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\resources\settings\default.vrsettings Thu Jan 26 2017 01:03:23.142 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\null\resources\settings\default.vrsettings Thu Jan 26 2017 01:03:23.142 - [Settings] Load Json Settings from D:\Program Files (x86)\Steam\config\steamvr.vrsettings Thu Jan 26 2017 01:03:23.143 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.236390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:23.143 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.429180 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:23.143 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.450390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:23.143 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.453170 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:23.143 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.465240 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:23.143 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.468700 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:23.143 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.469960 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:23.143 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.519880 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:23.143 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.534690 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:23.143 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.535660 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:23.143 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.579050 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Thu Jan 26 2017 01:03:23.149 - Load Json firmware manifest from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\firmware\manifest.vrfirmware Thu Jan 26 2017 01:03:23.172 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrdashboard.exe (VRApplication_Overlay) (Args: ) 4952 Thu Jan 26 2017 01:03:23.172 - Setting app system.generated.vrdashboard.exe PID to 4952 Thu Jan 26 2017 01:03:23.172 - VRDashboard watchdog enabled for pid:4952 Thu Jan 26 2017 01:03:23.178 - lighthouse: Attached HID Devices: Thu Jan 26 2017 01:03:23.178 - lighthouse: No devices Thu Jan 26 2017 01:03:23.178 - driver lighthouse implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Thu Jan 26 2017 01:03:23.178 - Loaded server driver lighthouse (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win64\driver_lighthouse.dll Thu Jan 26 2017 01:03:23.178 - Driver lighthouse has no devices. Skipping Thu Jan 26 2017 01:03:23.533 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll Thu Jan 26 2017 01:03:23.550 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Thu Jan 26 2017 01:03:23.551 - oculus: [HMDState] Using default profile default Thu Jan 26 2017 01:03:23.551 - oculus: IAD changed to 63.2mm Thu Jan 26 2017 01:03:23.551 - oculus: [SharedMemory] Creating factory Thu Jan 26 2017 01:03:24.176 - oculus: Initialized Oculus device WMHD302P60073N Thu Jan 26 2017 01:03:24.176 - driver oculus implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Thu Jan 26 2017 01:03:24.176 - Loaded server driver oculus (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\oculus\bin\win64\driver_oculus.dll Thu Jan 26 2017 01:03:24.176 - Active HMD set to oculus.WMHD302P60073N Thu Jan 26 2017 01:03:24.177 - Processing message VRMsg_Connect from vrdashboard (4952) took 1 seconds Thu Jan 26 2017 01:03:24.572 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe (VRApplication_Background) (Args: ) 6356 Thu Jan 26 2017 01:03:24.572 - Setting app system.generated.vrcompositor.exe PID to 6356 Thu Jan 26 2017 01:03:24.572 - Using existing HMD oculus.WMHD302P60073N Thu Jan 26 2017 01:03:25.558 - oculus: Unable to create texture set for pid 6356: Thu Jan 26 2017 01:03:25.558 - Processing message VRMsg_CreateSwapTextureSet from vrcompositor (6356) took 0.0985 seconds Thu Jan 26 2017 01:03:25.562 - IPCPipe(vrdashboard (4952)): Process disconnected. Thu Jan 26 2017 01:03:25.562 - Process vrdashboard (4952) disconnected Thu Jan 26 2017 01:03:25.576 - Sending Quit event to process vrcompositor (6356) Thu Jan 26 2017 01:03:25.584 - IPCPipe(vrcompositor (6356)): Process disconnected. Thu Jan 26 2017 01:03:25.585 - Process vrcompositor (6356) disconnected Thu Jan 26 2017 01:03:25.587 - VR server shutting down Thu Jan 26 2017 01:03:25.674 - Listener thread ending --- vrserver.txt - D:/Program Files (x86)/Steam/logs === vrmonitor.txt - D:/Program Files (x86)/Steam/logs Wed Dec 21 2016 17:37:01.959 - ================================================================================================ Wed Dec 21 2016 17:37:01.959 - ================================================================================================ Wed Dec 21 2016 17:37:01.959 - vrmonitor starting up with config=D:\Program Files (x86)\Steam\config Wed Dec 21 2016 17:37:01.959 - Runtime: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\ Wed Dec 21 2016 17:37:01.959 - Tools Path: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools exists. Wed Dec 21 2016 17:37:01.959 - Demo Path: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\demo exists. Wed Dec 21 2016 17:37:02.392 - AUDIO: Refreshing audio devices Wed Dec 21 2016 17:37:02.411 - AUDIO: Detected 15 playback and 34 record devices Wed Dec 21 2016 17:37:02.413 - Default Playback Audio Device: {0.0.0.00000000}.{8c3c77b9-0f7b-42b8-be3a-be2034635a74} Wed Dec 21 2016 17:37:02.413 - -->LG TV-0 (NVIDIA High Definition Audio),0,LG TV-0,NVIDIA High Definition Audio,{0.0.0.00000000}.{8c3c77b9-0f7b-42b8-be3a-be2034635a74} Wed Dec 21 2016 17:37:02.413 - Hoofdtelefoon (Rift Audio),0,Hoofdtelefoon,Rift Audio,{0.0.0.00000000}.{92705569-fe2b-41e5-964a-1b73a07d59dc} Wed Dec 21 2016 17:37:02.413 - Realtek Digital Output (Realtek High Definition Audio),0,Realtek Digital Output,Realtek High Definition Audio,{0.0.0.00000000}.{aa4ad505-432f-4bd8-a7cc-f9291109741b} Wed Dec 21 2016 17:37:02.413 - Default Record Audio Device: {0.0.1.00000000}.{3ebe7584-1551-4f40-be77-ae9164e534ef} Wed Dec 21 2016 17:37:02.413 - -->Microfoon (Rift Audio),0,Microfoon,Rift Audio,{0.0.1.00000000}.{3ebe7584-1551-4f40-be77-ae9164e534ef} Wed Dec 21 2016 17:37:02.413 - TerminateZombieProcesses() Wed Dec 21 2016 17:37:02.514 - [System] Prepare operating system environment Wed Dec 21 2016 17:37:02.514 - [System] Setting power settings to minimum power savings. Wed Dec 21 2016 17:37:02.554 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings Wed Dec 21 2016 17:37:02.554 - [Settings] Load Json Settings from D:\Program Files (x86)\Steam\config\steamvr.vrsettings Wed Dec 21 2016 17:37:02.555 - Disabling direct mode for NVIDIA [Vid=0xD23E Pid=0xAA01]... Wed Dec 21 2016 17:37:02.555 - Failure! Wed Dec 21 2016 17:37:02.574 - [System] Transition from 'Off' to 'Starting'. Wed Dec 21 2016 17:37:02.828 - [System] Runtime: 1481163074 0 SteamVR Wed Dec 21 2016 17:37:06.494 - VR_Init successful Wed Dec 21 2016 17:37:07.669 - [System] Set VRMonitor PID to 5796 Wed Dec 21 2016 17:37:07.820 - [Steam] Attempt to connect to Steam Wed Dec 21 2016 17:37:07.821 - Load Json firmware manifest from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\firmware\manifest.vrfirmware Wed Dec 21 2016 17:37:07.821 - [Bluetooth] Bluetooth init postponed Wed Dec 21 2016 17:37:07.821 - [Audio] Audio init Wed Dec 21 2016 17:37:07.821 - [System] Check for dismissable warnings at init. Wed Dec 21 2016 17:37:07.934 - [System] Chaperone Universe changes for the first time Wed Dec 21 2016 17:37:07.934 - [System] Chaperone does not indicate room setup (79885584) Wed Dec 21 2016 17:37:07.934 - Launching url because of -launchurl steam://launch/465240/VR/0 Wed Dec 21 2016 17:37:07.977 - [Bluetooth] Added Base Station WMHD302P60073N_Camera0 (1) Wed Dec 21 2016 17:37:07.977 - [Bluetooth] Added Base Station WMHD302P60073N_Camera1 (2) Wed Dec 21 2016 17:37:07.977 - [Status] Graphics driver version is 376.33. Wed Dec 21 2016 17:37:08.607 - [System] Transition from 'Starting' to 'Connecting'. Wed Dec 21 2016 17:37:08.608 - [Steam] Connected to Steam in 0.04 seconds. Wed Dec 21 2016 17:37:08.609 - [System] Runtime: 1481163074 250820 SteamVR Wed Dec 21 2016 17:37:08.609 - [Steam] Connect to Steam finished: check for dismissable warnings Wed Dec 21 2016 17:37:08.617 - [System] Transition from 'Connecting' to 'Ready'. Wed Dec 21 2016 17:37:12.510 - [System] System is running for 10 seconds. Wed Dec 21 2016 17:37:12.510 - [System] Check for dismissable warnings at startup. Wed Dec 21 2016 17:37:21.995 - [Status Warning Added WMHD302P60073N_Camera0 Base(1)] Tracking Device has no pose (0x0008) Wed Dec 21 2016 17:37:23.996 - [Status Warning Removed WMHD302P60073N_Camera0 Base(1)] Tracking Device has no pose (0x0008) Wed Dec 21 2016 17:37:23.996 - [Status Warning Added WMHD302P60073N_Camera1 Base(2)] Tracking Device has no pose (0x0008) Wed Dec 21 2016 17:37:27.995 - [Status Warning Added WMHD302P60073N_Camera0 Base(1)] Tracking Device has no pose (0x0008) Wed Dec 21 2016 17:37:27.995 - [Status Warning Removed WMHD302P60073N_Camera1 Base(2)] Tracking Device has no pose (0x0008) Wed Dec 21 2016 17:37:28.995 - [Status Warning Removed WMHD302P60073N_Camera0 Base(1)] Tracking Device has no pose (0x0008) Wed Dec 21 2016 17:37:28.995 - [Status Warning Added WMHD302P60073N_Camera1 Base(2)] Tracking Device has no pose (0x0008) Wed Dec 21 2016 17:37:43.994 - [Status Warning Removed WMHD302P60073N_Camera1 Base(2)] Tracking Device has no pose (0x0008) Wed Dec 21 2016 17:38:19.609 - [System] The chaperone file has changed on disk. Wed Dec 21 2016 17:38:20.578 - [System] The chaperone file has changed on disk. Wed Dec 21 2016 17:38:21.256 - [System] The chaperone file has changed on disk. Wed Dec 21 2016 17:38:23.588 - [System] The chaperone file has changed on disk. Wed Dec 21 2016 17:38:23.588 - [System] The chaperone file has changed on disk. Wed Dec 21 2016 17:38:28.224 - [System] The chaperone file has changed on disk. Wed Dec 21 2016 17:38:28.476 - [System] The chaperone file has changed on disk. Wed Dec 21 2016 17:38:28.735 - [System] The chaperone file has changed on disk. Wed Dec 21 2016 17:38:28.902 - [System] The chaperone file has changed on disk. Wed Dec 21 2016 17:38:29.121 - [System] The chaperone file has changed on disk. Wed Dec 21 2016 17:38:30.269 - [System] The chaperone file has changed on disk. Wed Dec 21 2016 17:38:30.269 - [System] The chaperone file has changed on disk. Wed Dec 21 2016 17:39:31.996 - [Status Warning Added WMHD302P60073N Headset(0)] Tracking Device has no pose (0x0008) Wed Dec 21 2016 17:39:31.996 - [System] Transition from 'Ready' to 'Not Ready'. Wed Dec 21 2016 17:39:32.024 - [Status Alert] Headset not tracking Wed Dec 21 2016 17:39:41.996 - [Status Alert] Headset not tracking Wed Dec 21 2016 17:40:15.995 - [Status Warning Removed WMHD302P60073N Headset(0)] Tracking Device has no pose (0x0008) Wed Dec 21 2016 17:40:15.995 - [System] Transition from 'Not Ready' to 'Ready'. Wed Dec 21 2016 17:40:19.131 - [System] Launching openvr.tool.steamvr_room_setup Wed Dec 21 2016 17:41:56.997 - [Status Warning Added WMHD302P60073N Headset(0)] Tracking Device has no pose (0x0008) Wed Dec 21 2016 17:41:56.997 - [System] Transition from 'Ready' to 'Not Ready'. Wed Dec 21 2016 17:41:56.999 - [Status Alert] Headset not tracking Wed Dec 21 2016 17:42:40.228 - [System] The chaperone file has changed on disk. Wed Dec 21 2016 17:42:42.996 - [Status Alert] Headset not tracking Wed Dec 21 2016 17:42:52.994 - [Status Warning Removed WMHD302P60073N Headset(0)] Tracking Device has no pose (0x0008) Wed Dec 21 2016 17:42:52.995 - [System] Transition from 'Not Ready' to 'Ready'. Wed Dec 21 2016 17:44:24.257 - AUDIO: AudioDeviceChangeNotice (noting refresh): 4, device = {0.0.0.00000000}.{92705569-fe2b-41e5-964a-1b73a07d59dc} Wed Dec 21 2016 17:44:24.257 - AUDIO: OnDefaultDeviceChanged: flow = eRender, role = eConsole, device = {0.0.0.00000000}.{92705569-fe2b-41e5-964a-1b73a07d59dc} Wed Dec 21 2016 17:44:24.257 - AUDIO: AudioDeviceChangeNotice (noting refresh): 4, device = {0.0.0.00000000}.{92705569-fe2b-41e5-964a-1b73a07d59dc} Wed Dec 21 2016 17:44:24.257 - AUDIO: OnDefaultDeviceChanged: flow = eRender, role = eMultimedia, device = {0.0.0.00000000}.{92705569-fe2b-41e5-964a-1b73a07d59dc} Wed Dec 21 2016 17:57:26.994 - [Status Warning Added WMHD302P60073N Headset(0)] Tracking Device has no pose (0x0008) Wed Dec 21 2016 17:57:26.994 - [System] Transition from 'Ready' to 'Not Ready'. Wed Dec 21 2016 17:57:26.996 - [Status Alert] Headset not tracking Wed Dec 21 2016 17:57:30.999 - [Status Alert] Headset not tracking Wed Dec 21 2016 18:00:04.998 - [Status Warning Removed WMHD302P60073N Headset(0)] Tracking Device has no pose (0x0008) Wed Dec 21 2016 18:00:04.998 - [System] Transition from 'Not Ready' to 'Ready'. Wed Dec 21 2016 18:05:23.602 - Open URL vrmonitor://vivelink/driverinstall Wed Dec 21 2016 18:05:23.602 - [Bluetooth] The Bluetooth link is not available at this time Wed Dec 21 2016 18:05:29.317 - AUDIO: AudioDeviceChangeNotice (noting refresh): 4, device = {0.0.0.00000000}.{8c3c77b9-0f7b-42b8-be3a-be2034635a74} Wed Dec 21 2016 18:05:29.317 - AUDIO: OnDefaultDeviceChanged: flow = eRender, role = eConsole, device = {0.0.0.00000000}.{8c3c77b9-0f7b-42b8-be3a-be2034635a74} Wed Dec 21 2016 18:05:29.317 - AUDIO: AudioDeviceChangeNotice (noting refresh): 4, device = {0.0.0.00000000}.{8c3c77b9-0f7b-42b8-be3a-be2034635a74} Wed Dec 21 2016 18:05:29.317 - AUDIO: OnDefaultDeviceChanged: flow = eRender, role = eMultimedia, device = {0.0.0.00000000}.{8c3c77b9-0f7b-42b8-be3a-be2034635a74} Wed Dec 21 2016 18:05:32.762 - Open URL vrmonitor://vivelink/driverinstall Wed Dec 21 2016 18:05:32.762 - [Bluetooth] The Bluetooth link is not available at this time Wed Dec 21 2016 18:05:35.997 - [Status Warning Added WMHD302P60073N Headset(0)] Tracking Device has no pose (0x0008) Wed Dec 21 2016 18:05:35.997 - [System] Transition from 'Ready' to 'Not Ready'. Wed Dec 21 2016 18:05:35.999 - [Status Alert] Headset not tracking Wed Dec 21 2016 18:05:37.458 - [System] Transition from 'Not Ready' to 'Preparing to Quit...'. Wed Dec 21 2016 18:05:37.469 - [System] Quit gracefully, power off devices and quit processes via dashboard ... Wed Dec 21 2016 18:05:37.469 - [System] Quit gracefully: Wait for quit... Wed Dec 21 2016 18:05:39.289 - [System] Transition from 'Preparing to Quit...' to 'Shutdown'. Wed Dec 21 2016 18:05:39.289 - [Audio] Audio shutdown! Wed Dec 21 2016 18:05:39.289 - [Bluetooth] Bluetooth shutdown (no power managed base stations) Wed Dec 21 2016 18:05:39.289 - [Bluetooth] Bluetooth Link stopped now Wed Dec 21 2016 18:05:39.289 - [Bluetooth] Wait for threads to finish (0) Wed Dec 21 2016 18:05:39.289 - [Bluetooth] Wait for worker thread to finish... Wed Dec 21 2016 18:05:39.289 - [Bluetooth] Wait for progress thread to finish... Wed Dec 21 2016 18:05:39.289 - [Bluetooth] Quit threads done Wed Dec 21 2016 18:05:39.446 - [System] Set VRMonitor PID to 0 Wed Dec 21 2016 18:05:39.448 - Drops over entire run:- 0 single frame- 0 2 frame- 0 3 frame- 0 4 or more- Total 0 in 118051 frames Wed Dec 21 2016 18:05:39.454 - [System] Restore operating system environment Wed Dec 21 2016 18:05:39.454 - [System] Restore power settings to previous power savings. Wed Dec 21 2016 18:05:39.507 - [System] Set VRMonitor PID to 0 Thu Jan 26 2017 01:03:17.874 - ================================================================================================ Thu Jan 26 2017 01:03:17.882 - ================================================================================================ Thu Jan 26 2017 01:03:17.882 - vrmonitor starting up with config=D:\Program Files (x86)\Steam\config Thu Jan 26 2017 01:03:17.882 - Runtime: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\ Thu Jan 26 2017 01:03:17.882 - Tools Path: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools exists. Thu Jan 26 2017 01:03:17.882 - Demo Path: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\demo exists. Thu Jan 26 2017 01:03:17.918 - AUDIO: Refreshing audio devices Thu Jan 26 2017 01:03:17.940 - AUDIO: Detected 12 playback and 32 record devices Thu Jan 26 2017 01:03:17.942 - Default Playback Audio Device: {0.0.0.00000000}.{7e7d237e-0804-4875-83bd-96b885a01a82} Thu Jan 26 2017 01:03:17.942 - Luidsprekers (Realtek High Definition Audio),0,Luidsprekers,Realtek High Definition Audio,{0.0.0.00000000}.{30798d8b-5105-4b71-9eaf-7aa1d0a3a82d} Thu Jan 26 2017 01:03:17.942 - Hoofdtelefoon (Rift Audio),0,Hoofdtelefoon,Rift Audio,{0.0.0.00000000}.{61980c76-cf6b-4e45-9aa6-4df2e70a9895} Thu Jan 26 2017 01:03:17.942 - -->LG TV-4 (NVIDIA High Definition Audio),0,LG TV-4,NVIDIA High Definition Audio,{0.0.0.00000000}.{7e7d237e-0804-4875-83bd-96b885a01a82} Thu Jan 26 2017 01:03:17.942 - Realtek Digital Output (Realtek High Definition Audio),0,Realtek Digital Output,Realtek High Definition Audio,{0.0.0.00000000}.{e611f8a7-9651-40c8-9c8b-92b61637ff77} Thu Jan 26 2017 01:03:17.942 - Default Record Audio Device: {0.0.1.00000000}.{4a656f43-18c3-4848-b717-4deb250f29d9} Thu Jan 26 2017 01:03:17.942 - -->Microfoon (Rift Audio),0,Microfoon,Rift Audio,{0.0.1.00000000}.{4a656f43-18c3-4848-b717-4deb250f29d9} Thu Jan 26 2017 01:03:17.942 - TerminateZombieProcesses() Thu Jan 26 2017 01:03:17.969 - [System] Prepare operating system environment Thu Jan 26 2017 01:03:17.969 - [System] Setting power settings to minimum power savings. Thu Jan 26 2017 01:03:18.019 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings Thu Jan 26 2017 01:03:18.020 - [Settings] Load Json Settings from D:\Program Files (x86)\Steam\config\steamvr.vrsettings Thu Jan 26 2017 01:03:18.022 - Disabling direct mode for NVIDIA [Vid=0xD23E Pid=0xAA01]... Thu Jan 26 2017 01:03:18.022 - Success! Thu Jan 26 2017 01:03:18.023 - [System] Transition from 'Off' to 'Starting'. Thu Jan 26 2017 01:03:18.053 - [System] Runtime: 1481926580 0 SteamVR Thu Jan 26 2017 01:03:22.231 - VR_Init failed with Shared IPC Compositor Invalid Connect Response (307) Thu Jan 26 2017 01:03:22.250 - Failed to set master process because control panel interface couldn't be retrieved Thu Jan 26 2017 01:03:22.250 - [Steam] Attempt to connect to Steam Thu Jan 26 2017 01:03:22.251 - Load Json firmware manifest from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\firmware\manifest.vrfirmware Thu Jan 26 2017 01:03:22.251 - [Bluetooth] Bluetooth init postponed Thu Jan 26 2017 01:03:22.251 - [Audio] Audio init: punting since no VRSettings() Thu Jan 26 2017 01:03:22.251 - [System] Check for dismissable warnings at init. Thu Jan 26 2017 01:03:22.538 - [Status] Graphics driver version is 378.49. Thu Jan 26 2017 01:03:22.754 - [Status Alert] Hmm, that shouldn't have happened. (307) Thu Jan 26 2017 01:03:22.773 - PostGlobalSystemStatusEvent: No system latest available Thu Jan 26 2017 01:03:22.773 - [System] Transition from 'Starting' to 'Connecting'. Thu Jan 26 2017 01:03:24.193 - [Steam] Connected to Steam in 0.09 seconds. Thu Jan 26 2017 01:03:24.194 - [System] Runtime: 1481926580 250820 SteamVR Thu Jan 26 2017 01:03:24.195 - [Steam] Connect to Steam finished: check for dismissable warnings Thu Jan 26 2017 01:03:24.257 - [System] Transition from 'Connecting' to 'Not Ready'. Thu Jan 26 2017 01:03:27.965 - [System] System is running for 10 seconds. Thu Jan 26 2017 01:03:27.965 - [System] Check for dismissable warnings at startup. Thu Jan 26 2017 01:03:39.289 - Open URL vrmonitor://systemreport Thu Jan 26 2017 01:03:39.823 - [System Report] Discover USB Topology: Took 0.49 seconds Thu Jan 26 2017 01:03:40.177 - [System Report] Iterate USB Topology: Took 0.35 seconds --- vrmonitor.txt - D:/Program Files (x86)/Steam/logs === vrclient_vrmonitor.txt - D:/Program Files (x86)/Steam/logs Sun Oct 09 2016 16:33:16.512 - //===================================================================================================================== Sun Oct 09 2016 16:33:16.512 - vrclient startup with PID=8940, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Oct 09 2016 16:33:16.522 - Received success response from vrserver connect Sun Oct 09 2016 16:33:16.562 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Oct 09 2016 16:33:16.581 - oculus: Connected to the server running version (prod = 1).1.8.0(build = 285271) feature version = 0. Client runs version (prod = 1).1.8.0(build = 285271) feature version = 0 Sun Oct 09 2016 16:33:16.584 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Oct 09 2016 16:33:17.596 - Received success response from vrcompositor connect Sun Oct 09 2016 16:33:18.776 - [Chaperone] Universe changed from 0 to 1. Sun Oct 09 2016 16:34:21.186 - //===================================================================================================================== Sun Oct 09 2016 16:34:21.186 - vrclient startup with PID=13272, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Oct 09 2016 16:34:21.197 - Received success response from vrserver connect Sun Oct 09 2016 16:34:21.234 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Oct 09 2016 16:34:21.252 - oculus: Connected to the server running version (prod = 1).1.8.0(build = 285271) feature version = 0. Client runs version (prod = 1).1.8.0(build = 285271) feature version = 0 Sun Oct 09 2016 16:34:21.586 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Oct 09 2016 16:34:22.516 - Received success response from vrcompositor connect Sun Oct 09 2016 16:34:23.277 - [Chaperone] Universe changed from 0 to 1. Sun Oct 09 2016 16:34:46.154 - oculus: [HMDState] Requested to SetForegroundWindow(6066cll) Sun Oct 09 2016 16:34:46.232 - oculus: [HMDState] Requested to SetForegroundWindow(6066cll) Sun Oct 09 2016 16:34:46.847 - oculus: [HMDState] Requested to SetForegroundWindow(6066cll) Sun Oct 09 2016 16:34:46.865 - oculus: [HMDState] Requested to SetForegroundWindow(6066cll) Sun Oct 09 2016 16:34:47.153 - oculus: [HMDState] Requested to SetForegroundWindow(6066cll) Sun Oct 09 2016 16:34:47.615 - oculus: [HMDState] Requested to SetForegroundWindow(6066cll) Sun Oct 09 2016 16:36:19.632 - //===================================================================================================================== Sun Oct 09 2016 16:36:19.633 - vrclient startup with PID=7772, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Oct 09 2016 16:36:19.644 - Received success response from vrserver connect Sun Oct 09 2016 16:36:19.681 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Oct 09 2016 16:36:19.703 - oculus: Connected to the server running version (prod = 1).1.8.0(build = 285271) feature version = 0. Client runs version (prod = 1).1.8.0(build = 285271) feature version = 0 Sun Oct 09 2016 16:36:20.039 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Oct 09 2016 16:36:20.904 - Received success response from vrcompositor connect Sun Oct 09 2016 16:36:21.616 - [Chaperone] Universe changed from 0 to 1. Sun Oct 09 2016 16:39:50.985 - //===================================================================================================================== Sun Oct 09 2016 16:39:50.985 - vrclient startup with PID=14020, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Oct 09 2016 16:39:50.995 - Received success response from vrserver connect Sun Oct 09 2016 16:39:51.036 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Oct 09 2016 16:39:51.049 - oculus: Connected to the server running version (prod = 1).1.8.0(build = 285271) feature version = 0. Client runs version (prod = 1).1.8.0(build = 285271) feature version = 0 Sun Oct 09 2016 16:39:51.194 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Oct 09 2016 16:39:52.227 - Received success response from vrcompositor connect Sun Oct 09 2016 16:39:53.013 - [Chaperone] Universe changed from 0 to 1. Sun Oct 09 2016 16:42:48.345 - //===================================================================================================================== Sun Oct 09 2016 16:42:48.345 - vrclient startup with PID=11428, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Oct 09 2016 16:42:48.354 - Received success response from vrserver connect Sun Oct 09 2016 16:42:48.390 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Oct 09 2016 16:42:48.408 - oculus: Connected to the server running version (prod = 1).1.8.0(build = 285271) feature version = 0. Client runs version (prod = 1).1.8.0(build = 285271) feature version = 0 Sun Oct 09 2016 16:42:48.530 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Oct 09 2016 16:42:49.412 - Received success response from vrcompositor connect Sun Oct 09 2016 16:42:50.202 - [Chaperone] Universe changed from 0 to 1. Sun Oct 09 2016 16:45:46.696 - //===================================================================================================================== Sun Oct 09 2016 16:45:46.696 - vrclient startup with PID=5004, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Oct 09 2016 16:45:46.703 - Starting vrserver process: d:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sun Oct 09 2016 16:45:47.643 - Received success response from vrserver connect Sun Oct 09 2016 16:45:47.677 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Oct 09 2016 16:45:47.678 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:45:47.678 - oculus: Connected to the server running version (prod = 1).1.8.0(build = 285271) feature version = 0. Client runs version (prod = 1).1.8.0(build = 285271) feature version = 0 Sun Oct 09 2016 16:45:47.682 - Starting vrcompositor process: d:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Oct 09 2016 16:45:47.812 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:45:47.813 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:45:47.849 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:45:48.469 - IPCPipe(VR_Compositor): Process disconnected. Sun Oct 09 2016 16:45:48.469 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sun Oct 09 2016 16:45:48.469 - Invalid response to connect message. Connect failed Sun Oct 09 2016 16:45:48.498 - [Chaperone] Universe changed from 0 to 1. Sun Oct 09 2016 16:45:48.511 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:45:48.634 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:45:48.792 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:45:48.995 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:45:49.534 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:45:49.577 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:45:50.687 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:45:50.827 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:45:52.011 - IPCPipe(VR_Compositor): Process disconnected. Sun Oct 09 2016 16:45:52.012 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sun Oct 09 2016 16:45:52.012 - Invalid response to connect message. Connect failed Sun Oct 09 2016 16:45:52.030 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:45:52.728 - Starting vrcompositor process: d:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Oct 09 2016 16:45:53.105 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:45:53.769 - IPCPipe(VR_Compositor): Process disconnected. Sun Oct 09 2016 16:45:53.770 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sun Oct 09 2016 16:45:53.770 - Invalid response to connect message. Connect failed Sun Oct 09 2016 16:45:53.799 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:45:57.727 - Starting vrcompositor process: d:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Oct 09 2016 16:45:57.876 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:45:58.545 - IPCPipe(VR_Compositor): Process disconnected. Sun Oct 09 2016 16:45:58.545 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sun Oct 09 2016 16:45:58.545 - Invalid response to connect message. Connect failed Sun Oct 09 2016 16:45:58.577 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:46:02.728 - Starting vrcompositor process: d:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Oct 09 2016 16:46:02.902 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:46:03.575 - IPCPipe(VR_Compositor): Process disconnected. Sun Oct 09 2016 16:46:03.575 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sun Oct 09 2016 16:46:03.575 - Invalid response to connect message. Connect failed Sun Oct 09 2016 16:46:03.610 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:46:06.595 - oculus: [HMDState] Requested to SetForegroundWindow(c04aall) Sun Oct 09 2016 16:46:06.639 - oculus: [Client] Disconnected Sun Oct 09 2016 16:46:07.584 - IPCPipe(VR_Pipe): Waiting on event failed in SendMessageInternal with res 0 and error 232 Sun Oct 09 2016 16:46:07.584 - Timeout fetching property 1031 from server Sun Oct 09 2016 16:46:07.719 - Timeout fetching property 1030 from server Sun Oct 09 2016 16:46:07.719 - Timeout fetching property 2027 from server Sun Oct 09 2016 16:49:08.560 - //===================================================================================================================== Sun Oct 09 2016 16:49:08.560 - vrclient startup with PID=13032, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Oct 09 2016 16:49:08.619 - Received success response from vrserver connect Sun Oct 09 2016 16:49:08.754 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Oct 09 2016 16:49:08.773 - Starting vrcompositor process: d:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Oct 09 2016 16:49:08.773 - oculus: Connected to the server running version (prod = 1).1.8.0(build = 285271) feature version = 0. Client runs version (prod = 1).1.8.0(build = 285271) feature version = 0 Sun Oct 09 2016 16:49:10.050 - Received success response from vrcompositor connect Sun Oct 09 2016 16:49:11.302 - [Chaperone] Universe changed from 0 to 1. Sun Oct 09 2016 16:49:17.761 - oculus: [HMDState] Requested to SetForegroundWindow(1069cll) Sun Oct 09 2016 17:26:15.660 - oculus: [HMDState] Requested to SetForegroundWindow(1069cll) Sun Oct 09 2016 17:40:22.831 - oculus: [HMDState] Requested to SetForegroundWindow(3069cll) Sat Oct 15 2016 16:05:38.213 - //===================================================================================================================== Sat Oct 15 2016 16:05:38.213 - vrclient startup with PID=11976, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 16:05:38.218 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Oct 15 2016 16:05:39.684 - Received success response from vrserver connect Sat Oct 15 2016 16:05:40.916 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 16:05:41.023 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:41.023 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 16:05:41.025 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:05:41.339 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:41.340 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:41.658 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:42.206 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:42.206 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:42.724 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:45.299 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:05:45.311 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:05:45.311 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:05:45.330 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:45.708 - [Chaperone] Universe changed from 0 to 1. Sat Oct 15 2016 16:05:45.817 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:46.255 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:05:46.453 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:46.579 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:46.725 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:48.311 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:48.412 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:49.429 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:49.448 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:49.468 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:49.756 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:50.428 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:50.446 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:51.292 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:51.299 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:05:51.715 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:52.428 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:05:52.428 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:05:52.428 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:05:52.483 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:56.361 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:05:56.782 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:05:57.587 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:05:57.587 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:05:57.587 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:05:57.628 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:01.364 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:06:01.891 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:02.759 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:06:02.759 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:06:02.759 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:06:02.812 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:03.274 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:04.138 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:04.156 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:06.426 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:06:06.998 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:08.020 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:06:08.020 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:06:08.020 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:06:08.074 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:11.488 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:06:11.971 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:12.806 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:06:12.806 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:06:12.806 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:06:12.853 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:16.552 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:06:16.984 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:17.820 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:06:17.820 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:06:17.820 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:06:17.866 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:21.613 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:06:22.051 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:22.869 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:06:22.870 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:06:22.870 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:06:22.916 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:25.969 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:26.613 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:06:26.737 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:26.755 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:27.064 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:27.905 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:06:27.905 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:06:27.905 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:06:27.967 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:31.677 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:06:32.113 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:32.903 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:06:32.903 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:06:32.903 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:06:32.959 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:36.739 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:06:37.162 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:37.989 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:06:37.989 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:06:37.989 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:06:38.047 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:41.741 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:06:42.214 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:43.041 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:06:43.041 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:06:43.041 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:06:43.096 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:46.798 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:06:47.245 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:48.071 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:06:48.071 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:06:48.071 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:06:48.109 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:51.803 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:06:52.237 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:53.056 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:06:53.056 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:06:53.056 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:06:53.101 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:56.863 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:06:57.343 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:06:58.173 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:06:58.173 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:06:58.173 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:06:58.228 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:01.925 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:07:02.355 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:03.173 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:07:03.173 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:07:03.173 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:07:03.220 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:06.988 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:07:07.423 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:08.094 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:08.289 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:07:08.289 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:07:08.289 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:07:08.326 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:11.989 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:07:12.403 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:13.206 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:07:13.206 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:07:13.206 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:07:13.245 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:17.049 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:07:17.480 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:18.271 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:07:18.271 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:07:18.271 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:07:18.307 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:18.623 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:22.050 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:07:22.515 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:23.340 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:07:23.340 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:07:23.340 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:07:23.379 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:27.053 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:07:27.507 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:28.341 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:07:28.341 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:07:28.341 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:07:28.392 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:32.111 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:07:32.559 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:33.375 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:07:33.375 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:07:33.375 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:07:33.423 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:33.672 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:36.394 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:37.112 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:07:38.084 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:38.925 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:07:38.925 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:07:38.925 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:07:38.971 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:39.931 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:39.949 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:42.173 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:07:42.523 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:43.185 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:07:43.185 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:07:43.185 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:07:43.235 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:47.175 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:07:47.533 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:48.183 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:07:48.183 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:07:48.183 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:07:48.226 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:49.261 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:49.897 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:49.915 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:52.176 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:07:52.528 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:53.178 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:07:53.178 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:07:53.178 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:07:53.219 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:57.238 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 16:07:57.595 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 16:07:58.239 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 16:07:58.239 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 16:07:58.239 - Invalid response to connect message. Connect failed Sat Oct 15 2016 16:07:58.288 - oculus: [HMDState] Requested to SetForegroundWindow(307bell) Sat Oct 15 2016 17:21:31.548 - //===================================================================================================================== Sat Oct 15 2016 17:21:31.561 - vrclient startup with PID=6736, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 17:21:31.567 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Oct 15 2016 17:21:34.184 - Received success response from vrserver connect Sat Oct 15 2016 17:21:34.421 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 17:21:34.426 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:34.426 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 17:21:34.429 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 17:21:34.483 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:35.022 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:35.040 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:35.328 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:35.346 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:35.367 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:35.560 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:35.886 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:36.115 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:36.136 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:37.709 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 17:21:37.709 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 17:21:37.709 - Invalid response to connect message. Connect failed Sat Oct 15 2016 17:21:37.767 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:38.760 - [Chaperone] Universe changed from 0 to 1. Sat Oct 15 2016 17:21:39.450 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 17:21:39.609 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:39.801 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:40.032 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:40.435 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:40.473 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:42.319 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:42.702 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:43.258 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:44.451 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 17:21:44.833 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:45.559 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 17:21:45.559 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 17:21:45.559 - Invalid response to connect message. Connect failed Sat Oct 15 2016 17:21:45.600 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:49.451 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 17:21:49.824 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:50.497 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 17:21:50.497 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 17:21:50.497 - Invalid response to connect message. Connect failed Sat Oct 15 2016 17:21:50.535 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:53.320 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:54.513 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 17:21:54.895 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:55.565 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 17:21:55.565 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 17:21:55.565 - Invalid response to connect message. Connect failed Sat Oct 15 2016 17:21:55.605 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:21:59.514 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 17:21:59.886 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:22:00.566 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 17:22:00.566 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 17:22:00.566 - Invalid response to connect message. Connect failed Sat Oct 15 2016 17:22:00.598 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:22:02.536 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:22:02.556 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:22:03.054 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:22:03.267 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:22:03.285 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:22:03.303 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:22:03.652 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:22:03.670 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:22:04.516 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 17:22:04.956 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:22:05.358 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:22:05.711 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 17:22:05.711 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 17:22:05.711 - Invalid response to connect message. Connect failed Sat Oct 15 2016 17:22:05.764 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:22:13.289 - //===================================================================================================================== Sat Oct 15 2016 17:22:13.289 - vrclient startup with PID=8092, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 17:22:13.296 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Oct 15 2016 17:22:14.489 - Received success response from vrserver connect Sat Oct 15 2016 17:22:14.790 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 17:22:14.805 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 17:22:14.809 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 17:22:15.905 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 17:22:15.905 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 17:22:15.905 - Invalid response to connect message. Connect failed Sat Oct 15 2016 17:22:15.931 - [Chaperone] Universe changed from 0 to 1. Sat Oct 15 2016 17:22:17.133 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 17:22:17.133 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 17:22:17.133 - Invalid response to connect message. Connect failed Sat Oct 15 2016 17:22:21.851 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 17:22:23.071 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 17:22:23.071 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 17:22:23.071 - Invalid response to connect message. Connect failed Sat Oct 15 2016 17:22:24.343 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 17:22:24.343 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 17:22:24.343 - Invalid response to connect message. Connect failed Sat Oct 15 2016 17:22:26.904 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 17:22:27.970 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 17:22:27.970 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 17:22:27.970 - Invalid response to connect message. Connect failed Sat Oct 15 2016 17:22:31.951 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 17:22:32.115 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 17:22:32.115 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 17:22:32.115 - Invalid response to connect message. Connect failed Sat Oct 15 2016 19:22:27.113 - //===================================================================================================================== Sat Oct 15 2016 19:22:27.126 - vrclient startup with PID=10820, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 19:22:27.133 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Oct 15 2016 19:22:28.570 - Received success response from vrserver connect Sat Oct 15 2016 19:22:28.849 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 19:22:28.862 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 19:22:28.865 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 19:22:30.484 - Received success response from vrcompositor connect Sat Oct 15 2016 19:22:31.811 - [Chaperone] Universe changed from 0 to 1. Sat Oct 15 2016 19:22:39.344 - oculus: [HMDState] Requested to SetForegroundWindow(300bcll) Sat Oct 15 2016 19:23:04.844 - oculus: [HMDState] Requested to SetForegroundWindow(300bcll) Sat Oct 15 2016 19:23:06.938 - oculus: [HMDState] Requested to SetForegroundWindow(300bcll) Sat Oct 15 2016 19:23:45.511 - oculus: [HMDState] Requested to SetForegroundWindow(4069ell) Sat Oct 15 2016 19:24:35.587 - oculus: [HMDState] Requested to SetForegroundWindow(4069ell) Sat Oct 15 2016 19:25:07.540 - oculus: [HMDState] Requested to SetForegroundWindow(70698ll) Sat Oct 15 2016 19:31:21.753 - //===================================================================================================================== Sat Oct 15 2016 19:31:21.827 - vrclient startup with PID=9624, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 19:31:21.832 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Oct 15 2016 19:31:23.176 - Received success response from vrserver connect Sat Oct 15 2016 19:31:23.372 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 19:31:23.861 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 19:31:23.861 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:23.861 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 19:31:24.716 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:24.773 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:24.792 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:24.812 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:25.311 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:25.407 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:25.428 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:26.079 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 19:31:26.079 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 19:31:26.079 - Invalid response to connect message. Connect failed Sat Oct 15 2016 19:31:26.118 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:27.081 - Timeout while waiting for message of type VRMsg_AddApplicationManifestResponse on pipe VR_Pipe Sat Oct 15 2016 19:31:27.167 - Discarding sequence mismatched message type: VRMsg_AddApplicationManifestResponse, sequence: 7, expected type: VRMsg_GetPropertyResponse, expected sequence: 9, pipe: VR_Pipe Sat Oct 15 2016 19:31:27.491 - [Chaperone] Universe changed from 0 to 1. Sat Oct 15 2016 19:31:28.916 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 19:31:29.150 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:29.229 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:29.791 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 19:31:29.791 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 19:31:29.791 - Invalid response to connect message. Connect failed Sat Oct 15 2016 19:31:29.823 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:30.092 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:30.725 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:30.765 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:31.416 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:31.917 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:32.415 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:33.069 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:33.624 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:33.645 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:33.920 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 19:31:33.951 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:34.220 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:34.869 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 19:31:34.869 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 19:31:34.869 - Invalid response to connect message. Connect failed Sat Oct 15 2016 19:31:34.911 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:38.983 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 19:31:39.060 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:39.308 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:39.933 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 19:31:39.933 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 19:31:39.933 - Invalid response to connect message. Connect failed Sat Oct 15 2016 19:31:39.963 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:44.043 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 19:31:44.358 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:44.989 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 19:31:44.989 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 19:31:44.989 - Invalid response to connect message. Connect failed Sat Oct 15 2016 19:31:45.029 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:49.043 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 19:31:49.371 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:50.024 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 19:31:50.024 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 19:31:50.024 - Invalid response to connect message. Connect failed Sat Oct 15 2016 19:31:50.061 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:54.046 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 19:31:54.380 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:55.042 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 19:31:55.042 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 19:31:55.042 - Invalid response to connect message. Connect failed Sat Oct 15 2016 19:31:55.074 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:57.339 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:59.108 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 19:31:59.418 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:32:00.056 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 19:32:00.056 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 19:32:00.056 - Invalid response to connect message. Connect failed Sat Oct 15 2016 19:32:00.082 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:32:04.170 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Oct 15 2016 19:32:04.483 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:32:05.106 - IPCPipe(VR_Compositor): Process disconnected. Sat Oct 15 2016 19:32:05.106 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Oct 15 2016 19:32:05.106 - Invalid response to connect message. Connect failed Sat Oct 15 2016 19:32:05.132 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:32:06.214 - oculus: [Client] Disconnected Sat Oct 15 2016 19:32:07.180 - IPCPipe(VR_Pipe): Waiting on event failed in SendMessageInternal with res 0 and error 232 Sat Oct 15 2016 19:32:07.180 - Timeout fetching property 1031 from server Sat Oct 15 2016 19:32:07.348 - Timeout fetching property 1030 from server Sat Oct 15 2016 19:32:07.348 - Timeout fetching property 2027 from server Sun Oct 16 2016 13:19:30.274 - //===================================================================================================================== Sun Oct 16 2016 13:19:30.274 - vrclient startup with PID=10000, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Oct 16 2016 13:19:30.280 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sun Oct 16 2016 13:19:31.657 - Received success response from vrserver connect Sun Oct 16 2016 13:19:31.895 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Oct 16 2016 13:19:31.916 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sun Oct 16 2016 13:19:31.932 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Oct 16 2016 13:19:33.776 - Received success response from vrcompositor connect Sun Oct 16 2016 13:19:35.204 - [Chaperone] Universe changed from 0 to 1. Sun Oct 16 2016 13:27:07.022 - oculus: [HMDState] Requested to SetForegroundWindow(90666ll) Sun Oct 16 2016 13:28:15.974 - oculus: [HMDState] Requested to SetForegroundWindow(90666ll) Sun Oct 16 2016 13:28:17.568 - oculus: [HMDState] Requested to SetForegroundWindow(90666ll) Sun Oct 16 2016 13:28:17.568 - oculus: [HMDState] Requested to SetForegroundWindow(90666ll) Sun Oct 16 2016 13:28:17.604 - oculus: [HMDState] Requested to SetForegroundWindow(90666ll) Sun Oct 16 2016 13:43:20.442 - oculus: [HMDState] Requested to SetForegroundWindow(407b8ll) Sun Oct 16 2016 13:52:07.090 - oculus: [HMDState] Requested to SetForegroundWindow(407b8ll) Sun Oct 16 2016 13:52:09.873 - oculus: [HMDState] Requested to SetForegroundWindow(407b8ll) Sun Oct 16 2016 14:01:33.107 - //===================================================================================================================== Sun Oct 16 2016 14:01:33.107 - vrclient startup with PID=10968, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Oct 16 2016 14:01:33.114 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sun Oct 16 2016 14:01:34.264 - Received success response from vrserver connect Sun Oct 16 2016 14:01:34.491 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Oct 16 2016 14:01:34.500 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sun Oct 16 2016 14:01:34.503 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Oct 16 2016 14:01:35.422 - Received success response from vrcompositor connect Sun Oct 16 2016 14:01:36.242 - [Chaperone] Universe changed from 0 to 1. Sun Oct 16 2016 14:01:40.662 - oculus: [HMDState] Requested to SetForegroundWindow(1507b0ll) Sun Oct 16 2016 14:01:46.557 - oculus: [HMDState] Requested to SetForegroundWindow(1507b0ll) Sun Oct 16 2016 14:02:30.776 - //===================================================================================================================== Sun Oct 16 2016 14:02:30.776 - vrclient startup with PID=4692, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Oct 16 2016 14:02:30.786 - Received success response from vrserver connect Sun Oct 16 2016 14:02:31.020 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Oct 16 2016 14:02:31.028 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sun Oct 16 2016 14:02:31.299 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Oct 16 2016 14:02:32.366 - Received success response from vrcompositor connect Sun Oct 16 2016 14:02:33.319 - [Chaperone] Universe changed from 0 to 1. Sun Oct 16 2016 14:02:37.845 - oculus: [HMDState] Requested to SetForegroundWindow(b07dall) Sun Oct 16 2016 14:03:26.227 - //===================================================================================================================== Sun Oct 16 2016 14:03:26.227 - vrclient startup with PID=6228, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Oct 16 2016 14:03:26.235 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sun Oct 16 2016 14:03:27.333 - Received success response from vrserver connect Sun Oct 16 2016 14:03:27.569 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Oct 16 2016 14:03:27.575 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sun Oct 16 2016 14:03:27.579 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Oct 16 2016 14:03:28.541 - Received success response from vrcompositor connect Sun Oct 16 2016 14:03:29.308 - [Chaperone] Universe changed from 0 to 1. Mon Oct 31 2016 14:54:30.250 - //===================================================================================================================== Mon Oct 31 2016 14:54:30.250 - vrclient startup with PID=12692, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Mon Oct 31 2016 14:54:30.257 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Mon Oct 31 2016 14:54:31.804 - Received success response from vrserver connect Mon Oct 31 2016 14:54:32.061 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Mon Oct 31 2016 14:54:32.072 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:32.072 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Mon Oct 31 2016 14:54:32.075 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Mon Oct 31 2016 14:54:32.570 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:32.591 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:32.687 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:35.019 - IPCPipe(VR_Compositor): Process disconnected. Mon Oct 31 2016 14:54:35.019 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Mon Oct 31 2016 14:54:35.019 - Invalid response to connect message. Connect failed Mon Oct 31 2016 14:54:35.069 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:35.155 - [Chaperone] Universe changed from 0 to 1. Mon Oct 31 2016 14:54:35.741 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:36.047 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:36.104 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:36.816 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:36.856 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:37.094 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Mon Oct 31 2016 14:54:37.737 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:37.758 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:37.776 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:37.832 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:38.045 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:38.544 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:38.649 - IPCPipe(VR_Compositor): Process disconnected. Mon Oct 31 2016 14:54:38.649 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Mon Oct 31 2016 14:54:38.649 - Invalid response to connect message. Connect failed Mon Oct 31 2016 14:54:38.696 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:38.850 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:38.909 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:42.155 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Mon Oct 31 2016 14:54:42.575 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:43.213 - IPCPipe(VR_Compositor): Process disconnected. Mon Oct 31 2016 14:54:43.213 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Mon Oct 31 2016 14:54:43.213 - Invalid response to connect message. Connect failed Mon Oct 31 2016 14:54:43.247 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:47.155 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Mon Oct 31 2016 14:54:47.588 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:48.307 - IPCPipe(VR_Compositor): Process disconnected. Mon Oct 31 2016 14:54:48.307 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Mon Oct 31 2016 14:54:48.307 - Invalid response to connect message. Connect failed Mon Oct 31 2016 14:54:48.356 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:52.206 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Mon Oct 31 2016 14:54:52.616 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:53.370 - IPCPipe(VR_Compositor): Process disconnected. Mon Oct 31 2016 14:54:53.370 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Mon Oct 31 2016 14:54:53.370 - Invalid response to connect message. Connect failed Mon Oct 31 2016 14:54:53.424 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:55.116 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:55.787 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:55.805 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:57.216 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Mon Oct 31 2016 14:54:57.629 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:58.305 - IPCPipe(VR_Compositor): Process disconnected. Mon Oct 31 2016 14:54:58.305 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Mon Oct 31 2016 14:54:58.305 - Invalid response to connect message. Connect failed Mon Oct 31 2016 14:54:58.340 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:55:02.217 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Mon Oct 31 2016 14:55:02.660 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:55:03.381 - IPCPipe(VR_Compositor): Process disconnected. Mon Oct 31 2016 14:55:03.381 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Mon Oct 31 2016 14:55:03.381 - Invalid response to connect message. Connect failed Mon Oct 31 2016 14:55:03.428 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:59:51.603 - //===================================================================================================================== Mon Oct 31 2016 14:59:51.611 - vrclient startup with PID=10568, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Mon Oct 31 2016 14:59:51.616 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Mon Oct 31 2016 14:59:53.010 - Received success response from vrserver connect Mon Oct 31 2016 14:59:53.220 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Mon Oct 31 2016 14:59:53.239 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Mon Oct 31 2016 14:59:53.241 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Mon Oct 31 2016 14:59:54.552 - Received success response from vrcompositor connect Mon Oct 31 2016 15:00:16.237 - //===================================================================================================================== Mon Oct 31 2016 15:00:16.237 - vrclient startup with PID=1168, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Mon Oct 31 2016 15:00:16.243 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Mon Oct 31 2016 15:00:17.201 - Received success response from vrserver connect Mon Oct 31 2016 15:00:17.409 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Mon Oct 31 2016 15:00:17.413 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Mon Oct 31 2016 15:00:17.415 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Mon Oct 31 2016 15:00:18.242 - Received success response from vrcompositor connect Mon Oct 31 2016 15:00:18.934 - [Chaperone] Universe changed from 0 to 1. Mon Oct 31 2016 15:01:00.421 - oculus: [HMDState] Requested to SetForegroundWindow(40512ll) Mon Oct 31 2016 15:06:07.256 - oculus: [HMDState] Requested to SetForegroundWindow(1a0630ll) Mon Oct 31 2016 15:09:39.637 - oculus: [HMDState] Requested to SetForegroundWindow(70538ll) Mon Oct 31 2016 15:17:15.837 - oculus: [HMDState] Requested to SetForegroundWindow(7050cll) Mon Oct 31 2016 15:19:17.783 - oculus: [HMDState] Requested to SetForegroundWindow(7050cll) Sat Nov 05 2016 11:23:36.234 - //===================================================================================================================== Sat Nov 05 2016 11:23:36.234 - vrclient startup with PID=12240, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Nov 05 2016 11:23:36.241 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Nov 05 2016 11:23:37.800 - Received success response from vrserver connect Sat Nov 05 2016 11:23:38.063 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 05 2016 11:23:38.070 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Nov 05 2016 11:23:38.073 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Nov 05 2016 11:23:39.833 - Received success response from vrcompositor connect Sat Nov 05 2016 11:23:41.275 - [Chaperone] Universe changed from 0 to 1. Sat Nov 05 2016 11:24:22.595 - oculus: [HMDState] Requested to SetForegroundWindow(250712ll) Sat Nov 19 2016 01:33:44.738 - //===================================================================================================================== Sat Nov 19 2016 01:33:44.738 - vrclient startup with PID=5440, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 01:33:44.759 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Nov 19 2016 01:33:46.286 - Received success response from vrserver connect Sat Nov 19 2016 01:33:46.595 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 01:33:46.602 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 01:33:46.606 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Nov 19 2016 01:33:48.320 - Received success response from vrcompositor connect Sat Nov 19 2016 01:33:50.072 - [Chaperone] Universe changed from 0 to 1. Sat Nov 19 2016 01:34:10.353 - oculus: [HMDState] Requested to SetForegroundWindow(50400ll) Sat Nov 19 2016 01:38:53.844 - oculus: [HMDState] Requested to SetForegroundWindow(50400ll) Sat Nov 19 2016 01:41:49.684 - oculus: [HMDState] Requested to SetForegroundWindow(380600ll) Sat Nov 19 2016 01:43:03.549 - oculus: [HMDState] Requested to SetForegroundWindow(380600ll) Sat Nov 19 2016 01:54:57.095 - //===================================================================================================================== Sat Nov 19 2016 01:54:57.095 - vrclient startup with PID=11648, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 01:54:57.102 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Nov 19 2016 01:54:58.089 - Received success response from vrserver connect Sat Nov 19 2016 01:54:58.374 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 01:54:58.387 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 01:54:58.390 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Nov 19 2016 01:55:00.025 - Received success response from vrcompositor connect Sat Nov 19 2016 01:55:00.974 - [Chaperone] Universe changed from 0 to 1. Sat Nov 19 2016 01:55:09.331 - oculus: [HMDState] Requested to SetForegroundWindow(703dall) Sat Nov 19 2016 17:00:29.471 - //===================================================================================================================== Sat Nov 19 2016 17:00:29.504 - vrclient startup with PID=3300, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 17:00:29.577 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Nov 19 2016 17:00:31.156 - Received success response from vrserver connect Sat Nov 19 2016 17:00:31.549 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 17:00:31.860 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Nov 19 2016 17:00:31.860 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:31.860 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 17:00:33.331 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:33.478 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:33.662 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:33.872 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:34.602 - IPCPipe(VR_Compositor): Process disconnected. Sat Nov 19 2016 17:00:34.602 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Nov 19 2016 17:00:34.602 - Invalid response to connect message. Connect failed Sat Nov 19 2016 17:00:35.273 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:35.273 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:35.297 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:36.748 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:36.784 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:36.805 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:36.824 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:37.060 - [Chaperone] Universe changed from 0 to 1. Sat Nov 19 2016 17:00:37.063 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Nov 19 2016 17:00:37.400 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:37.421 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:37.478 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:38.087 - IPCPipe(VR_Compositor): Process disconnected. Sat Nov 19 2016 17:00:38.087 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Nov 19 2016 17:00:38.087 - Invalid response to connect message. Connect failed Sat Nov 19 2016 17:00:38.128 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:39.263 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:39.647 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:40.340 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:40.376 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:42.098 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Nov 19 2016 17:00:42.335 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:42.549 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:43.157 - IPCPipe(VR_Compositor): Process disconnected. Sat Nov 19 2016 17:00:43.158 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Nov 19 2016 17:00:43.158 - Invalid response to connect message. Connect failed Sat Nov 19 2016 17:00:43.199 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:47.099 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Nov 19 2016 17:00:47.501 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:48.127 - IPCPipe(VR_Compositor): Process disconnected. Sat Nov 19 2016 17:00:48.127 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Nov 19 2016 17:00:48.127 - Invalid response to connect message. Connect failed Sat Nov 19 2016 17:00:48.173 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:52.099 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Nov 19 2016 17:00:52.589 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:53.316 - IPCPipe(VR_Compositor): Process disconnected. Sat Nov 19 2016 17:00:53.316 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Nov 19 2016 17:00:53.316 - Invalid response to connect message. Connect failed Sat Nov 19 2016 17:00:53.357 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:01:07.000 - //===================================================================================================================== Sat Nov 19 2016 17:01:07.000 - vrclient startup with PID=9500, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 17:01:07.009 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Nov 19 2016 17:01:08.029 - Received success response from vrserver connect Sat Nov 19 2016 17:01:08.367 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 17:01:08.372 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 17:01:08.376 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Nov 19 2016 17:01:09.499 - IPCPipe(VR_Compositor): Process disconnected. Sat Nov 19 2016 17:01:09.499 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Nov 19 2016 17:01:09.499 - Invalid response to connect message. Connect failed Sat Nov 19 2016 17:01:09.536 - [Chaperone] Universe changed from 0 to 1. Sat Nov 19 2016 17:01:10.769 - IPCPipe(VR_Compositor): Process disconnected. Sat Nov 19 2016 17:01:10.769 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Nov 19 2016 17:01:10.769 - Invalid response to connect message. Connect failed Sat Nov 19 2016 17:01:15.576 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Nov 19 2016 17:01:16.788 - IPCPipe(VR_Compositor): Process disconnected. Sat Nov 19 2016 17:01:16.789 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Nov 19 2016 17:01:16.789 - Invalid response to connect message. Connect failed Sat Nov 19 2016 17:01:20.631 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Nov 19 2016 17:01:21.603 - oculus: [Client] Disconnected Sat Nov 19 2016 17:01:21.948 - IPCPipe(VR_Compositor): Process disconnected. Sat Nov 19 2016 17:01:21.948 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sat Nov 19 2016 17:01:21.948 - Invalid response to connect message. Connect failed Sat Nov 19 2016 17:01:22.997 - IPCPipe(VR_Pipe): Waiting on event failed in SendMessageInternal with res 0 and error 232 Sat Nov 19 2016 17:01:22.997 - Timeout fetching property 1031 from server Sat Nov 19 2016 17:01:23.137 - Timeout fetching property 1030 from server Sat Nov 19 2016 17:01:23.137 - Timeout fetching property 2027 from server Sat Nov 19 2016 17:28:56.552 - //===================================================================================================================== Sat Nov 19 2016 17:28:56.552 - vrclient startup with PID=7244, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 17:28:56.627 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Nov 19 2016 17:28:57.992 - Received success response from vrserver connect Sat Nov 19 2016 17:28:58.311 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 17:28:58.324 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 17:28:58.328 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Nov 19 2016 17:28:59.927 - Received success response from vrcompositor connect Sat Nov 19 2016 17:29:01.049 - [Chaperone] Universe changed from 0 to 1. Sat Nov 19 2016 17:29:17.488 - oculus: [HMDState] Requested to SetForegroundWindow(50722ll) Sat Nov 19 2016 19:22:29.209 - //===================================================================================================================== Sat Nov 19 2016 19:22:29.214 - vrclient startup with PID=10800, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 19:22:29.221 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Nov 19 2016 19:22:30.470 - Received success response from vrserver connect Sat Nov 19 2016 19:22:30.764 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 19:22:30.778 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 19:22:30.782 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Nov 19 2016 19:22:32.369 - Received success response from vrcompositor connect Sat Nov 19 2016 19:22:34.033 - [Chaperone] Universe changed from 0 to 1. Sat Nov 19 2016 19:22:47.116 - oculus: [HMDState] Requested to SetForegroundWindow(50444ll) Tue Nov 22 2016 19:04:50.052 - //===================================================================================================================== Tue Nov 22 2016 19:04:50.052 - vrclient startup with PID=3096, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Tue Nov 22 2016 19:04:50.059 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Tue Nov 22 2016 19:04:51.530 - Received success response from vrserver connect Tue Nov 22 2016 19:04:51.819 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Tue Nov 22 2016 19:04:51.829 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Tue Nov 22 2016 19:04:51.833 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Tue Nov 22 2016 19:04:53.783 - Received success response from vrcompositor connect Tue Nov 22 2016 19:04:55.126 - [Chaperone] Universe changed from 0 to 1. Tue Nov 22 2016 19:08:09.617 - oculus: [HMDState] Requested to SetForegroundWindow(50896ll) Tue Nov 22 2016 19:17:37.599 - //===================================================================================================================== Tue Nov 22 2016 19:17:37.599 - vrclient startup with PID=7844, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Tue Nov 22 2016 19:17:37.606 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Tue Nov 22 2016 19:17:38.581 - Received success response from vrserver connect Tue Nov 22 2016 19:17:38.859 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Tue Nov 22 2016 19:17:38.872 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Tue Nov 22 2016 19:17:38.876 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Tue Nov 22 2016 19:17:39.945 - Received success response from vrcompositor connect Tue Nov 22 2016 19:17:40.991 - [Chaperone] Universe changed from 0 to 1. Tue Nov 22 2016 19:20:35.756 - oculus: [Client] Disconnected Tue Nov 22 2016 19:20:35.904 - IPCPipe(VR_Pipe): Waiting on event failed in SendMessageInternal with res 0 and error 232 Tue Nov 22 2016 19:20:35.904 - Timeout fetching property 1030 from server Tue Nov 22 2016 19:20:35.904 - Timeout fetching property 2027 from server Tue Nov 22 2016 19:21:46.266 - //===================================================================================================================== Tue Nov 22 2016 19:21:46.283 - vrclient startup with PID=11884, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Tue Nov 22 2016 19:21:46.288 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Tue Nov 22 2016 19:21:47.783 - Received success response from vrserver connect Tue Nov 22 2016 19:21:48.028 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Tue Nov 22 2016 19:21:48.045 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:48.045 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Tue Nov 22 2016 19:21:48.426 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Tue Nov 22 2016 19:21:48.429 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:48.447 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:49.332 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:49.350 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:49.371 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:50.082 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:50.100 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:50.773 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:50.791 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:51.206 - IPCPipe(VR_Compositor): Process disconnected. Tue Nov 22 2016 19:21:51.206 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Tue Nov 22 2016 19:21:51.206 - Invalid response to connect message. Connect failed Tue Nov 22 2016 19:21:52.098 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:52.210 - Timeout while waiting for message of type VRMsg_AddApplicationManifestResponse on pipe VR_Pipe Tue Nov 22 2016 19:21:52.238 - Discarding sequence mismatched message type: VRMsg_AddApplicationManifestResponse, sequence: 9, expected type: VRMsg_GetPropertyResponse, expected sequence: 11, pipe: VR_Pipe Tue Nov 22 2016 19:21:52.921 - [Chaperone] Universe changed from 0 to 1. Tue Nov 22 2016 19:21:53.484 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Tue Nov 22 2016 19:21:53.652 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:53.883 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:54.499 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:54.520 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:56.166 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:57.397 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:58.011 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:58.029 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:58.484 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Tue Nov 22 2016 19:21:58.836 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:59.517 - IPCPipe(VR_Compositor): Process disconnected. Tue Nov 22 2016 19:21:59.517 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Tue Nov 22 2016 19:21:59.517 - Invalid response to connect message. Connect failed Tue Nov 22 2016 19:21:59.547 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:24:33.267 - //===================================================================================================================== Tue Nov 22 2016 19:24:33.272 - vrclient startup with PID=10988, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Tue Nov 22 2016 19:24:33.278 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Tue Nov 22 2016 19:24:34.538 - Received success response from vrserver connect Tue Nov 22 2016 19:24:34.786 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Tue Nov 22 2016 19:24:34.804 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Tue Nov 22 2016 19:24:34.808 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Tue Nov 22 2016 19:24:36.369 - Received success response from vrcompositor connect Tue Nov 22 2016 19:24:37.880 - [Chaperone] Universe changed from 0 to 1. Tue Nov 22 2016 19:33:55.302 - //===================================================================================================================== Tue Nov 22 2016 19:33:55.302 - vrclient startup with PID=13112, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Tue Nov 22 2016 19:33:55.310 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Tue Nov 22 2016 19:33:56.351 - Received success response from vrserver connect Tue Nov 22 2016 19:33:56.639 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Tue Nov 22 2016 19:33:56.645 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Tue Nov 22 2016 19:33:56.648 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Tue Nov 22 2016 19:33:57.653 - Received success response from vrcompositor connect Tue Nov 22 2016 19:33:58.475 - [Chaperone] Universe changed from 0 to 1. Sat Nov 26 2016 11:44:02.271 - //===================================================================================================================== Sat Nov 26 2016 11:44:02.271 - vrclient startup with PID=13168, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Nov 26 2016 11:44:02.279 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Nov 26 2016 11:44:03.706 - Received success response from vrserver connect Sat Nov 26 2016 11:44:03.981 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 26 2016 11:44:03.986 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 26 2016 11:44:03.990 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Nov 26 2016 11:44:06.522 - Received success response from vrcompositor connect Sat Nov 26 2016 11:44:08.206 - [Chaperone] Universe changed from 0 to 1. Sat Nov 26 2016 11:45:26.435 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 11:49:50.718 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:05:22.126 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:10:35.105 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:16:22.777 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:17:40.696 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:20:49.384 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:27:21.358 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:27:37.504 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:27:49.774 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:29:47.554 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:43:35.199 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 13:09:14.090 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 13:25:00.379 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 13:37:40.798 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 13:39:47.601 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 13:45:06.129 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 19:25:51.140 - //===================================================================================================================== Sat Nov 26 2016 19:25:51.255 - vrclient startup with PID=7584, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Nov 26 2016 19:25:51.262 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Nov 26 2016 19:25:52.868 - Received success response from vrserver connect Sat Nov 26 2016 19:25:53.151 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 26 2016 19:25:53.169 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 26 2016 19:25:53.172 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Nov 26 2016 19:25:54.973 - Received success response from vrcompositor connect Sat Nov 26 2016 19:25:56.300 - [Chaperone] Universe changed from 0 to 1. Sat Nov 26 2016 19:28:30.841 - //===================================================================================================================== Sat Nov 26 2016 19:28:30.877 - vrclient startup with PID=2844, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Nov 26 2016 19:28:30.883 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Nov 26 2016 19:28:32.145 - Received success response from vrserver connect Sat Nov 26 2016 19:28:32.403 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 26 2016 19:28:32.416 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 26 2016 19:28:32.419 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Nov 26 2016 19:28:34.083 - Received success response from vrcompositor connect Sat Nov 26 2016 19:28:35.532 - [Chaperone] Universe changed from 0 to 1. Sun Nov 27 2016 15:20:22.549 - //===================================================================================================================== Sun Nov 27 2016 15:20:22.576 - vrclient startup with PID=10520, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Nov 27 2016 15:20:22.583 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sun Nov 27 2016 15:20:23.863 - Received success response from vrserver connect Sun Nov 27 2016 15:20:24.140 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Nov 27 2016 15:20:24.152 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sun Nov 27 2016 15:20:24.155 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Nov 27 2016 15:20:25.904 - Received success response from vrcompositor connect Sun Nov 27 2016 15:20:27.522 - [Chaperone] Universe changed from 0 to 1. Sun Nov 27 2016 16:09:36.994 - //===================================================================================================================== Sun Nov 27 2016 16:09:36.994 - vrclient startup with PID=13528, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Nov 27 2016 16:09:37.042 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sun Nov 27 2016 16:09:39.100 - Received success response from vrserver connect Sun Nov 27 2016 16:09:39.367 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Nov 27 2016 16:09:39.383 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sun Nov 27 2016 16:09:39.386 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Nov 27 2016 16:09:41.846 - Received success response from vrcompositor connect Sun Nov 27 2016 16:09:43.742 - [Chaperone] Universe changed from 0 to 1. Sun Dec 04 2016 12:47:17.281 - //===================================================================================================================== Sun Dec 04 2016 12:47:17.281 - vrclient startup with PID=2776, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Dec 04 2016 12:47:17.287 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sun Dec 04 2016 12:47:18.844 - Received success response from vrserver connect Sun Dec 04 2016 12:47:19.201 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 04 2016 12:47:19.236 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:19.236 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 04 2016 12:47:19.236 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:19.236 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:19.241 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Dec 04 2016 12:47:20.091 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:20.820 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:21.619 - IPCPipe(VR_Compositor): Process disconnected. Sun Dec 04 2016 12:47:21.638 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sun Dec 04 2016 12:47:21.638 - Invalid response to connect message. Connect failed Sun Dec 04 2016 12:47:21.650 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:21.942 - [Chaperone] Universe changed from 0 to 1. Sun Dec 04 2016 12:47:22.685 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:23.774 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:24.424 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:24.429 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:24.443 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Dec 04 2016 12:47:24.862 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:25.592 - IPCPipe(VR_Compositor): Process disconnected. Sun Dec 04 2016 12:47:25.592 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sun Dec 04 2016 12:47:25.592 - Invalid response to connect message. Connect failed Sun Dec 04 2016 12:47:25.625 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:28.355 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:28.880 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:29.581 - IPCPipe(VR_Compositor): Process disconnected. Sun Dec 04 2016 12:47:29.581 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sun Dec 04 2016 12:47:29.581 - Invalid response to connect message. Connect failed Sun Dec 04 2016 12:47:29.589 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Dec 04 2016 12:47:29.620 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:30.015 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:30.692 - IPCPipe(VR_Compositor): Process disconnected. Sun Dec 04 2016 12:47:30.692 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sun Dec 04 2016 12:47:30.692 - Invalid response to connect message. Connect failed Sun Dec 04 2016 12:47:30.722 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:34.628 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Dec 04 2016 12:47:35.064 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:35.736 - IPCPipe(VR_Compositor): Process disconnected. Sun Dec 04 2016 12:47:35.736 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sun Dec 04 2016 12:47:35.736 - Invalid response to connect message. Connect failed Sun Dec 04 2016 12:47:35.767 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:38.160 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:39.631 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Dec 04 2016 12:47:40.052 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:40.717 - IPCPipe(VR_Compositor): Process disconnected. Sun Dec 04 2016 12:47:40.717 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sun Dec 04 2016 12:47:40.717 - Invalid response to connect message. Connect failed Sun Dec 04 2016 12:47:40.747 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:44.632 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Dec 04 2016 12:47:45.045 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:45.697 - IPCPipe(VR_Compositor): Process disconnected. Sun Dec 04 2016 12:47:45.697 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sun Dec 04 2016 12:47:45.697 - Invalid response to connect message. Connect failed Sun Dec 04 2016 12:47:45.729 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 16:27:56.605 - //===================================================================================================================== Sun Dec 04 2016 16:27:56.617 - vrclient startup with PID=1712, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Dec 04 2016 16:27:56.624 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sun Dec 04 2016 16:27:58.215 - Received success response from vrserver connect Sun Dec 04 2016 16:27:58.628 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 04 2016 16:27:58.644 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 04 2016 16:27:58.697 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Dec 04 2016 16:28:00.820 - Received success response from vrcompositor connect Sun Dec 04 2016 16:28:02.235 - [Chaperone] Universe changed from 0 to 1. Sun Dec 04 2016 16:28:12.470 - oculus: [HMDState] Requested to SetForegroundWindow(105f2ll) Sun Dec 04 2016 16:41:19.982 - //===================================================================================================================== Sun Dec 04 2016 16:41:19.982 - vrclient startup with PID=7880, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Dec 04 2016 16:41:19.988 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sun Dec 04 2016 16:41:20.950 - Received success response from vrserver connect Sun Dec 04 2016 16:41:21.226 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 04 2016 16:41:21.228 - oculus: [HMDState] Requested to SetForegroundWindow(5048ell) Sun Dec 04 2016 16:41:21.228 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 04 2016 16:41:21.231 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Dec 04 2016 16:41:21.301 - oculus: [HMDState] Requested to SetForegroundWindow(5048ell) Sun Dec 04 2016 16:41:21.301 - oculus: [HMDState] Requested to SetForegroundWindow(5048ell) Sun Dec 04 2016 16:41:21.644 - oculus: [HMDState] Requested to SetForegroundWindow(5048ell) Sun Dec 04 2016 16:41:22.358 - IPCPipe(VR_Compositor): Process disconnected. Sun Dec 04 2016 16:41:22.358 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sun Dec 04 2016 16:41:22.358 - Invalid response to connect message. Connect failed Sun Dec 04 2016 16:41:22.378 - [Chaperone] Universe changed from 0 to 1. Sun Dec 04 2016 16:41:22.394 - oculus: [HMDState] Requested to SetForegroundWindow(5048ell) Sun Dec 04 2016 16:41:22.600 - oculus: [HMDState] Requested to SetForegroundWindow(5048ell) Sun Dec 04 2016 16:41:23.004 - oculus: [HMDState] Requested to SetForegroundWindow(5048ell) Sun Dec 04 2016 16:41:23.063 - oculus: [HMDState] Requested to SetForegroundWindow(5048ell) Sun Dec 04 2016 16:41:23.769 - oculus: [HMDState] Requested to SetForegroundWindow(5048ell) Sun Dec 04 2016 16:41:23.806 - oculus: [HMDState] Requested to SetForegroundWindow(5048ell) Sun Dec 04 2016 16:41:26.232 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Dec 04 2016 16:41:26.679 - oculus: [HMDState] Requested to SetForegroundWindow(5048ell) Sun Dec 04 2016 16:41:27.359 - IPCPipe(VR_Compositor): Process disconnected. Sun Dec 04 2016 16:41:27.359 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_Compositor Sun Dec 04 2016 16:41:27.359 - Invalid response to connect message. Connect failed Sun Dec 04 2016 16:41:27.389 - oculus: [HMDState] Requested to SetForegroundWindow(5048ell) Sun Dec 04 2016 16:44:02.605 - //===================================================================================================================== Sun Dec 04 2016 16:44:02.783 - vrclient startup with PID=10808, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Dec 04 2016 16:44:02.788 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sun Dec 04 2016 16:44:04.300 - Received success response from vrserver connect Sun Dec 04 2016 16:44:04.661 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 04 2016 16:44:04.677 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 04 2016 16:44:04.719 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Dec 04 2016 16:44:06.195 - Received success response from vrcompositor connect Sun Dec 04 2016 16:44:07.633 - [Chaperone] Universe changed from 0 to 1. Sun Dec 04 2016 16:44:18.444 - oculus: [HMDState] Requested to SetForegroundWindow(3051cll) Sun Dec 04 2016 16:48:33.223 - oculus: [HMDState] Requested to SetForegroundWindow(3051cll) Sun Dec 04 2016 16:48:34.414 - oculus: [HMDState] Requested to SetForegroundWindow(3051cll) Wed Dec 07 2016 17:25:51.651 - //===================================================================================================================== Wed Dec 07 2016 17:25:51.652 - vrclient startup with PID=9768, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Wed Dec 07 2016 17:25:51.658 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Wed Dec 07 2016 17:25:55.080 - Received success response from vrserver connect Wed Dec 07 2016 17:25:55.586 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Wed Dec 07 2016 17:25:55.626 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Wed Dec 07 2016 17:25:55.627 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Wed Dec 07 2016 17:25:58.777 - Received success response from vrcompositor connect Wed Dec 07 2016 17:26:00.540 - [Chaperone] Universe changed from 0 to 1. Wed Dec 07 2016 18:30:27.244 - //===================================================================================================================== Wed Dec 07 2016 18:30:27.244 - vrclient startup with PID=2224, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Wed Dec 07 2016 18:30:27.305 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Wed Dec 07 2016 18:30:30.370 - Received success response from vrserver connect Wed Dec 07 2016 18:30:30.683 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Wed Dec 07 2016 18:30:30.688 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Wed Dec 07 2016 18:30:30.691 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Wed Dec 07 2016 18:30:34.963 - Received success response from vrcompositor connect Wed Dec 07 2016 18:30:37.099 - [Chaperone] Universe changed from 0 to 1. Sat Dec 10 2016 14:57:14.987 - //===================================================================================================================== Sat Dec 10 2016 14:57:14.987 - vrclient startup with PID=11684, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Dec 10 2016 14:57:14.993 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Dec 10 2016 14:57:16.615 - Received success response from vrserver connect Sat Dec 10 2016 14:57:16.616 - [DriverManager] Create new Resource Driver Manager Sat Dec 10 2016 14:57:17.059 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Dec 10 2016 14:57:17.110 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Dec 10 2016 14:57:17.110 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sat Dec 10 2016 14:57:19.274 - Received success response from vrcompositor connect Sat Dec 10 2016 14:57:19.360 - Started D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrdashboard.exe with pid 9036 Sat Dec 10 2016 14:57:21.143 - [Chaperone] Universe changed from 0 to 1. Sun Dec 11 2016 13:55:50.453 - //===================================================================================================================== Sun Dec 11 2016 13:55:50.453 - vrclient startup with PID=13124, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sun Dec 11 2016 13:55:50.460 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sun Dec 11 2016 13:55:51.988 - Received success response from vrserver connect Sun Dec 11 2016 13:55:52.003 - [DriverManager] Create new Resource Driver Manager Sun Dec 11 2016 13:55:52.419 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 11 2016 13:55:52.423 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 11 2016 13:55:52.426 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sun Dec 11 2016 13:55:54.650 - Received success response from vrcompositor connect Sun Dec 11 2016 13:55:54.731 - Started D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrdashboard.exe with pid 9884 Sun Dec 11 2016 13:55:55.966 - [Chaperone] Universe changed from 0 to 1. Fri Dec 16 2016 11:11:33.539 - //===================================================================================================================== Fri Dec 16 2016 11:11:33.539 - vrclient startup with PID=2112, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Fri Dec 16 2016 11:11:33.566 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Fri Dec 16 2016 11:11:35.965 - Received success response from vrserver connect Fri Dec 16 2016 11:11:35.992 - [DriverManager] Create new Resource Driver Manager Fri Dec 16 2016 11:11:36.579 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Fri Dec 16 2016 11:11:36.617 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Fri Dec 16 2016 11:11:36.617 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:36.617 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Fri Dec 16 2016 11:11:39.584 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:40.810 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:40.810 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:40.880 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:41.933 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:41.937 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:41.937 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:44.228 - IPCPipe(VR_CompositorPipe): Process disconnected. Fri Dec 16 2016 11:11:44.228 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_CompositorPipe Fri Dec 16 2016 11:11:44.228 - Invalid response to connect message. Connect failed Fri Dec 16 2016 11:11:44.275 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:44.276 - Started D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrdashboard.exe with pid 12412 Sat Dec 17 2016 13:35:56.555 - //===================================================================================================================== Sat Dec 17 2016 13:35:56.555 - vrclient startup with PID=12748, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Dec 17 2016 13:35:56.562 - Starting vrserver process: d:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Dec 17 2016 13:35:58.386 - Received success response from vrserver connect Sat Dec 17 2016 13:35:58.386 - [DriverManager] Create new Resource Driver Manager Sat Dec 17 2016 13:35:58.771 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Dec 17 2016 13:35:58.780 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Sat Dec 17 2016 13:35:58.783 - Starting vrcompositor process: d:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Dec 17 2016 13:36:02.328 - Received success response from vrcompositor connect Sat Dec 17 2016 13:36:02.805 - Started d:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrdashboard.exe with pid 12240 Sat Dec 17 2016 13:36:04.400 - [Chaperone] Universe changed from 0 to 1. Sat Dec 17 2016 13:36:11.946 - Timeout while waiting for message of type VRMsg_LaunchApplicationResponse on pipe VR_ServerPipe Sat Dec 17 2016 13:36:12.984 - Timeout while waiting for message of type VRMsg_GetApplicationInfoResponse on pipe VR_ServerPipe Sat Dec 17 2016 13:36:14.810 - Discarding sequence mismatched message type: VRMsg_LaunchApplicationResponse, sequence: 169, expected type: VRMsg_GetApplicationInfoResponse, expected sequence: 173, pipe: VR_ServerPipe Sat Dec 17 2016 13:36:14.810 - Discarding sequence mismatched message type: VRMsg_GetApplicationInfoResponse, sequence: 171, expected type: VRMsg_GetApplicationInfoResponse, expected sequence: 173, pipe: VR_ServerPipe Sat Dec 17 2016 13:38:47.445 - oculus: [HMDState] Requested to SetForegroundWindow(50792ll) Sat Dec 17 2016 13:58:08.466 - //===================================================================================================================== Sat Dec 17 2016 13:58:08.467 - vrclient startup with PID=3212, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Sat Dec 17 2016 13:58:08.474 - Starting vrserver process: d:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Sat Dec 17 2016 13:58:10.039 - Received success response from vrserver connect Sat Dec 17 2016 13:58:10.039 - [DriverManager] Create new Resource Driver Manager Sat Dec 17 2016 13:58:10.376 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Dec 17 2016 13:58:10.390 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Sat Dec 17 2016 13:58:10.393 - Starting vrcompositor process: d:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Sat Dec 17 2016 13:58:12.050 - Received success response from vrcompositor connect Sat Dec 17 2016 13:58:12.155 - Started d:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrdashboard.exe with pid 12996 Sat Dec 17 2016 13:58:13.241 - [Chaperone] Universe changed from 0 to 1. Wed Dec 21 2016 17:33:40.480 - //===================================================================================================================== Wed Dec 21 2016 17:33:40.480 - vrclient startup with PID=6652, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Wed Dec 21 2016 17:33:40.499 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Wed Dec 21 2016 17:33:41.979 - Received success response from vrserver connect Wed Dec 21 2016 17:33:42.037 - [DriverManager] Create new Resource Driver Manager Wed Dec 21 2016 17:33:42.504 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Wed Dec 21 2016 17:33:42.549 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Wed Dec 21 2016 17:33:42.549 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:42.549 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Wed Dec 21 2016 17:33:42.718 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:42.718 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:42.736 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:42.754 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:43.312 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:43.330 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:43.562 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:44.866 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:45.259 - IPCPipe(VR_CompositorPipe): Process disconnected. Wed Dec 21 2016 17:33:45.259 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_CompositorPipe Wed Dec 21 2016 17:33:45.259 - Invalid response to connect message. Connect failed Wed Dec 21 2016 17:33:45.311 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:45.312 - Started D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrdashboard.exe with pid 2636 Wed Dec 21 2016 17:37:03.123 - //===================================================================================================================== Wed Dec 21 2016 17:37:03.131 - vrclient startup with PID=5796, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Wed Dec 21 2016 17:37:03.137 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Wed Dec 21 2016 17:37:04.616 - Received success response from vrserver connect Wed Dec 21 2016 17:37:04.617 - [DriverManager] Create new Resource Driver Manager Wed Dec 21 2016 17:37:04.958 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Wed Dec 21 2016 17:37:05.002 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Wed Dec 21 2016 17:37:05.003 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Wed Dec 21 2016 17:37:06.476 - Received success response from vrcompositor connect Wed Dec 21 2016 17:37:06.493 - Started D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrdashboard.exe with pid 952 Wed Dec 21 2016 17:37:07.934 - [Chaperone] Universe changed from 0 to 1. Thu Jan 26 2017 01:03:18.205 - //===================================================================================================================== Thu Jan 26 2017 01:03:18.213 - vrclient startup with PID=11640, type=VRApplication_VRMonitor, config=D:\Program Files (x86)\Steam\config Thu Jan 26 2017 01:03:18.221 - Starting vrserver process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrserver.exe Thu Jan 26 2017 01:03:19.665 - Received success response from vrserver connect Thu Jan 26 2017 01:03:19.665 - [DriverManager] Create new Resource Driver Manager Thu Jan 26 2017 01:03:20.060 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Thu Jan 26 2017 01:03:20.077 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Thu Jan 26 2017 01:03:20.090 - Starting vrcompositor process: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe Thu Jan 26 2017 01:03:22.192 - IPCPipe(VR_CompositorPipe): Process disconnected. Thu Jan 26 2017 01:03:22.192 - GetNextMessage failed while waiting for message of type VRMsg_CompositorConnectResponse on pipe VR_CompositorPipe Thu Jan 26 2017 01:03:22.203 - Invalid response to connect message. Connect failed Thu Jan 26 2017 01:03:22.230 - Started D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrdashboard.exe with pid 4952 --- vrclient_vrmonitor.txt - D:/Program Files (x86)/Steam/logs === vrcompositor.txt - D:/Program Files (x86)/Steam/logs Wed Dec 07 2016 17:25:56.333 - //===================================================================================================================== Wed Dec 07 2016 17:25:56.333 - VR compositor (v1479163853) starting up Wed Dec 07 2016 17:25:56.333 - RuntimePath : D:\Program Files (x86)\Steam\steamapps\common\SteamVR\ Wed Dec 07 2016 17:25:57.192 - Events created Wed Dec 07 2016 17:25:57.228 - Initializing generic graphics device resources... Wed Dec 07 2016 17:25:57.238 - Headset is using direct mode Wed Dec 07 2016 17:25:57.787 - Initializing CD3D11VRRenderer Wed Dec 07 2016 17:25:58.391 - Loading fonts/debug.spritefont Wed Dec 07 2016 17:25:58.451 - Creating samplers Wed Dec 07 2016 17:25:58.451 - Creating util resources Wed Dec 07 2016 17:25:58.452 - Creating/Updating distortion surfaces Wed Dec 07 2016 17:25:58.501 - Warp mesh (left eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Wed Dec 07 2016 17:25:58.529 - Warp mesh (right eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Wed Dec 07 2016 17:25:58.529 - Creating constant buffers Wed Dec 07 2016 17:25:58.530 - Creating layer texture (w=1332,h=1586) Wed Dec 07 2016 17:25:58.592 - Loading mct resources Wed Dec 07 2016 17:25:58.592 - Initializing timing resources Wed Dec 07 2016 17:25:58.592 - Initializing camera Wed Dec 07 2016 17:25:58.592 - Done initializing generic graphics device resources Wed Dec 07 2016 17:25:58.695 - Distort initialized Wed Dec 07 2016 17:25:58.700 - AUDIO: SetDefaultAudioDevice: device = {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196} Wed Dec 07 2016 17:25:58.702 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Wed Dec 07 2016 17:25:58.702 - AUDIO: SetDefaultAudioDevice: device = {0.0.1.00000000}.{7ee69ca4-2ed1-4484-87d9-0418d9fe6ce1} Wed Dec 07 2016 17:25:58.702 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Wed Dec 07 2016 17:25:58.774 - AUDIO: Creating playback mirror thread for device {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196} Wed Dec 07 2016 17:25:58.775 - Renderer started Wed Dec 07 2016 17:25:58.775 - Startup Complete (6.042618 seconds) Wed Dec 07 2016 17:25:58.776 - AUDIO: Unable to get to IMMDevice {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196}, hr = 0x80070490 Wed Dec 07 2016 17:25:58.777 - Found 4 quads for Collision Bounds Wed Dec 07 2016 17:25:58.777 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Wed Dec 07 2016 17:25:58.777 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Wed Dec 07 2016 17:25:58.777 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Wed Dec 07 2016 17:25:58.777 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Wed Dec 07 2016 17:25:58.777 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Wed Dec 07 2016 17:25:58.777 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Wed Dec 07 2016 17:25:58.778 - Creating solid play area quad for compositor construct: 1.00 x 1.00 Wed Dec 07 2016 17:25:58.846 - Found 4 quads for Collision Bounds Wed Dec 07 2016 17:25:58.846 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Wed Dec 07 2016 17:25:58.846 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Wed Dec 07 2016 17:25:58.846 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Wed Dec 07 2016 17:25:58.846 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Wed Dec 07 2016 17:25:58.846 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Wed Dec 07 2016 17:25:58.846 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Wed Dec 07 2016 17:26:36.991 - Destroying resources from 0 now that 0 is rendering Wed Dec 07 2016 17:28:07.299 - Canceling system button transition on grip button. It was probably accidental Wed Dec 07 2016 17:35:04.434 - Destroying resources from 0 now that 0 is rendering Wed Dec 07 2016 17:35:04.852 - IPCPipe(VR_Compositor): Pipe closed in OverlappedRead with error: De pipe is beëindigd. Wed Dec 07 2016 17:35:04.852 - ###################################################################### Wed Dec 07 2016 17:35:04.852 - Cumulative stats for pid: 5576 Wed Dec 07 2016 17:35:04.852 - Total.................. 43794 presents. 0 dropped. 0 reprojected Wed Dec 07 2016 17:35:04.852 - Startup................ 153 presents. 0 dropped. 0 reprojected Wed Dec 07 2016 17:35:04.852 - Loading... 1 total.... 10 presents. 0 dropped. 0 reprojected Wed Dec 07 2016 17:35:04.852 - Timed out. 16 total.... 58 presents. 0 dropped. 0 reprojected Wed Dec 07 2016 17:35:04.852 - ###################################################################### Wed Dec 07 2016 17:35:04.852 - Total dropped frames: 0 Wed Dec 07 2016 17:35:04.852 - Lost IPC connection Wed Dec 07 2016 17:35:18.252 - IPCPipe(VR_Compositor): Process disconnected. Wed Dec 07 2016 17:35:18.252 - Destroying overlay C00000006 system.vrdashboard (VR Dashboard)from pid 12324 because that process disconnected Wed Dec 07 2016 17:35:18.252 - Destroying overlay D00000007 system.powermenu (Power Menu)from pid 12324 because that process disconnected Wed Dec 07 2016 17:35:18.252 - Destroying overlay E00000008 system.powermenu.thumb (Power Menu (Thumb))from pid 12324 because that process disconnected Wed Dec 07 2016 17:35:18.252 - Destroying overlay F00000009 system.notificationhistory (History)from pid 12324 because that process disconnected Wed Dec 07 2016 17:35:18.252 - Destroying overlay 100000000A system.notificationhistory.thumb (History (Thumb))from pid 12324 because that process disconnected Wed Dec 07 2016 17:35:18.252 - Destroying overlay 110000000B system.settings (Settings)from pid 12324 because that process disconnected Wed Dec 07 2016 17:35:18.252 - Destroying overlay 120000000C system.settings.thumb (Settings (Thumb))from pid 12324 because that process disconnected Wed Dec 07 2016 17:35:18.252 - Destroying overlay 130000000D system.keyboard (Keyboard)from pid 12324 because that process disconnected Wed Dec 07 2016 17:35:18.252 - Destroying overlay 140000000E system.IPDValue (IPD Setting)from pid 12324 because that process disconnected Wed Dec 07 2016 17:35:18.252 - Destroying overlay 150000000F system.ScreenshotProgress (Screenshot Progress)from pid 12324 because that process disconnected Wed Dec 07 2016 17:35:18.252 - Destroying overlay 1600000010 system.CameraSurfaceUI (Camera Surface UI)from pid 12324 because that process disconnected Wed Dec 07 2016 17:35:18.252 - Destroying overlay 1900000013 system.controllerstatus.3 (system.controllerstatus.3)from pid 12324 because that process disconnected Wed Dec 07 2016 17:35:18.252 - Destroying overlay 1A00000014 system.controllerstatus.4 (system.controllerstatus.4)from pid 12324 because that process disconnected Wed Dec 07 2016 17:35:18.252 - Destroying overlay 1B00000015 system.dashboardfade (Fades the world for the dashboard)from pid 12324 because that process disconnected Wed Dec 07 2016 17:35:18.252 - Destroying overlay 1C00000016 system.dashboard.controls.background (Sits behind dashboard controls)from pid 12324 because that process disconnected Wed Dec 07 2016 17:35:18.252 - Destroying overlay 1D00000017 system.dashboard.active.background (Sits behind active dashboard)from pid 12324 because that process disconnected Wed Dec 07 2016 17:35:18.252 - Lost IPC connection Wed Dec 07 2016 17:35:18.864 - IPCPipe(VR_Compositor): Process disconnected. Wed Dec 07 2016 17:35:18.864 - Destroying overlay A00000004 valve.steam.bigpicture (Steam)from pid 7288 because that process disconnected Wed Dec 07 2016 17:35:18.864 - Destroying overlay B00000005 valve.steam.bigpicture.thumb (Steam (Thumb))from pid 7288 because that process disconnected Wed Dec 07 2016 17:35:18.864 - Destroying overlay 1700000011 valve.steam.desktop (Desktop)from pid 7288 because that process disconnected Wed Dec 07 2016 17:35:18.864 - Destroying overlay 1800000012 valve.steam.desktop.thumb (Desktop (Thumb))from pid 7288 because that process disconnected Wed Dec 07 2016 17:35:18.864 - Lost IPC connection Wed Dec 07 2016 17:35:19.079 - IPCPipe(VR_Compositor): Process disconnected. Wed Dec 07 2016 17:35:19.079 - Lost IPC connection Wed Dec 07 2016 17:35:19.080 - VR compositor shutting down Wed Dec 07 2016 17:35:19.085 - Render thread ending Wed Dec 07 2016 17:35:19.147 - Listener thread ending Wed Dec 07 2016 17:35:19.147 - AUDIO: SetDefaultAudioDevice: device = {0.0.0.00000000}.{72eb37fa-0215-419c-b2a4-802c4785c9df} Wed Dec 07 2016 17:35:19.148 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Wed Dec 07 2016 18:30:33.410 - //===================================================================================================================== Wed Dec 07 2016 18:30:33.410 - VR compositor (v1479163853) starting up Wed Dec 07 2016 18:30:33.410 - RuntimePath : D:\Program Files (x86)\Steam\steamapps\common\SteamVR\ Wed Dec 07 2016 18:30:33.819 - Events created Wed Dec 07 2016 18:30:34.020 - Initializing generic graphics device resources... Wed Dec 07 2016 18:30:34.024 - Headset is using direct mode Wed Dec 07 2016 18:30:34.615 - Initializing CD3D11VRRenderer Wed Dec 07 2016 18:30:34.653 - Loading fonts/debug.spritefont Wed Dec 07 2016 18:30:34.667 - Creating samplers Wed Dec 07 2016 18:30:34.667 - Creating util resources Wed Dec 07 2016 18:30:34.667 - Creating/Updating distortion surfaces Wed Dec 07 2016 18:30:34.714 - Warp mesh (left eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Wed Dec 07 2016 18:30:34.742 - Warp mesh (right eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Wed Dec 07 2016 18:30:34.742 - Creating constant buffers Wed Dec 07 2016 18:30:34.743 - Creating layer texture (w=1332,h=1586) Wed Dec 07 2016 18:30:34.872 - Loading mct resources Wed Dec 07 2016 18:30:34.872 - Initializing timing resources Wed Dec 07 2016 18:30:34.872 - Initializing camera Wed Dec 07 2016 18:30:34.872 - Done initializing generic graphics device resources Wed Dec 07 2016 18:30:34.874 - Distort initialized Wed Dec 07 2016 18:30:34.882 - AUDIO: SetDefaultAudioDevice: device = {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196} Wed Dec 07 2016 18:30:34.884 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Wed Dec 07 2016 18:30:34.884 - AUDIO: SetDefaultAudioDevice: device = {0.0.1.00000000}.{7ee69ca4-2ed1-4484-87d9-0418d9fe6ce1} Wed Dec 07 2016 18:30:34.884 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Wed Dec 07 2016 18:30:34.886 - AUDIO: Creating playback mirror thread for device {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196} Wed Dec 07 2016 18:30:34.887 - Renderer started Wed Dec 07 2016 18:30:34.887 - Startup Complete (6.029122 seconds) Wed Dec 07 2016 18:30:34.888 - AUDIO: Unable to get to IMMDevice {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196}, hr = 0x80070490 Wed Dec 07 2016 18:30:34.909 - Found 4 quads for Collision Bounds Wed Dec 07 2016 18:30:34.909 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Wed Dec 07 2016 18:30:34.909 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Wed Dec 07 2016 18:30:34.909 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Wed Dec 07 2016 18:30:34.909 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Wed Dec 07 2016 18:30:34.909 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Wed Dec 07 2016 18:30:34.909 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Wed Dec 07 2016 18:30:34.909 - Creating solid play area quad for compositor construct: 1.00 x 1.00 Wed Dec 07 2016 18:30:34.915 - Found 4 quads for Collision Bounds Wed Dec 07 2016 18:30:34.915 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Wed Dec 07 2016 18:30:34.915 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Wed Dec 07 2016 18:30:34.915 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Wed Dec 07 2016 18:30:34.915 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Wed Dec 07 2016 18:30:34.915 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Wed Dec 07 2016 18:30:34.945 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Wed Dec 07 2016 18:30:58.506 - Destroying resources from 0 now that 0 is rendering Wed Dec 07 2016 18:31:12.535 - Destroying resources from 0 now that 0 is rendering Wed Dec 07 2016 18:32:42.012 - Destroying resources from 0 now that 0 is rendering Wed Dec 07 2016 18:36:16.403 - Destroying resources from 0 now that 0 is rendering Wed Dec 07 2016 18:48:38.638 - AUDIO: AudioDeviceChangeNotice (noting refresh): 4, device = {0.0.0.00000000}.{de90d9cf-d9eb-4a6b-a011-2462881f538a} Wed Dec 07 2016 18:48:38.638 - AUDIO: OnDefaultDeviceChanged: flow = eRender, role = eConsole, device = {0.0.0.00000000}.{de90d9cf-d9eb-4a6b-a011-2462881f538a} Wed Dec 07 2016 18:48:38.638 - AUDIO: AudioDeviceChangeNotice (noting refresh): 4, device = {0.0.0.00000000}.{de90d9cf-d9eb-4a6b-a011-2462881f538a} Wed Dec 07 2016 18:48:38.638 - AUDIO: OnDefaultDeviceChanged: flow = eRender, role = eMultimedia, device = {0.0.0.00000000}.{de90d9cf-d9eb-4a6b-a011-2462881f538a} Wed Dec 07 2016 18:48:55.070 - AUDIO: AudioDeviceChangeNotice (noting refresh): 2, device = {0.0.0.00000000}.{8c3c77b9-0f7b-42b8-be3a-be2034635a74} Wed Dec 07 2016 18:48:55.070 - AUDIO: OnDeviceStateChanged: DEVICE_STATE_DISABLED (0x00000002), device = {0.0.0.00000000}.{8c3c77b9-0f7b-42b8-be3a-be2034635a74} Wed Dec 07 2016 18:48:55.070 - AUDIO: AudioDeviceChangeNotice (noting refresh): 4, device = {0.0.0.00000000}.{de90d9cf-d9eb-4a6b-a011-2462881f538a} Wed Dec 07 2016 18:48:55.070 - AUDIO: OnDefaultDeviceChanged: flow = eRender, role = eCommunications, device = {0.0.0.00000000}.{de90d9cf-d9eb-4a6b-a011-2462881f538a} Wed Dec 07 2016 18:49:37.905 - Destroying resources from 0 now that 0 is rendering Wed Dec 07 2016 18:50:44.953 - Destroying resources from 0 now that 0 is rendering Wed Dec 07 2016 18:51:07.620 - Destroying resources from 0 now that 0 is rendering Wed Dec 07 2016 18:53:09.880 - Destroying resources from 0 now that 0 is rendering Wed Dec 07 2016 18:53:10.211 - IPCPipe(VR_Compositor): Process disconnected. Wed Dec 07 2016 18:53:10.211 - ###################################################################### Wed Dec 07 2016 18:53:10.211 - Cumulative stats for pid: 13652 Wed Dec 07 2016 18:53:10.211 - Total..................120233 presents. 1 dropped. 0 reprojected Wed Dec 07 2016 18:53:10.211 - Startup................ 1396 presents. 0 dropped. 0 reprojected Wed Dec 07 2016 18:53:10.211 - Loading... 6 total.... 9529 presents. 0 dropped. 0 reprojected Wed Dec 07 2016 18:53:10.211 - Timed out. 19 total.... 69 presents. 0 dropped. 0 reprojected Wed Dec 07 2016 18:53:10.211 - ###################################################################### Wed Dec 07 2016 18:53:10.211 - Total dropped frames: 1 Wed Dec 07 2016 18:53:10.211 - Lost IPC connection Wed Dec 07 2016 18:53:35.575 - IPCPipe(VR_Compositor): Process disconnected. Wed Dec 07 2016 18:53:35.575 - Destroying overlay 1400000011 valve.steam.bigpicture (Steam)from pid 10756 because that process disconnected Wed Dec 07 2016 18:53:35.575 - Destroying overlay 1500000012 valve.steam.bigpicture.thumb (Steam (Thumb))from pid 10756 because that process disconnected Wed Dec 07 2016 18:53:35.575 - Destroying overlay 1900000016 valve.steam.desktop (Desktop)from pid 10756 because that process disconnected Wed Dec 07 2016 18:53:35.575 - Destroying overlay 1A00000017 valve.steam.desktop.thumb (Desktop (Thumb))from pid 10756 because that process disconnected Wed Dec 07 2016 18:53:35.575 - Lost IPC connection Wed Dec 07 2016 18:53:36.618 - IPCPipe(VR_Compositor): Process disconnected. Wed Dec 07 2016 18:53:36.618 - Destroying overlay 700000004 system.vrdashboard (VR Dashboard)from pid 13600 because that process disconnected Wed Dec 07 2016 18:53:36.618 - Destroying overlay 800000005 system.powermenu (Power Menu)from pid 13600 because that process disconnected Wed Dec 07 2016 18:53:36.618 - Destroying overlay 900000006 system.powermenu.thumb (Power Menu (Thumb))from pid 13600 because that process disconnected Wed Dec 07 2016 18:53:36.618 - Destroying overlay A00000007 system.notificationhistory (History)from pid 13600 because that process disconnected Wed Dec 07 2016 18:53:36.618 - Destroying overlay B00000008 system.notificationhistory.thumb (History (Thumb))from pid 13600 because that process disconnected Wed Dec 07 2016 18:53:36.618 - Destroying overlay C00000009 system.settings (Settings)from pid 13600 because that process disconnected Wed Dec 07 2016 18:53:36.618 - Destroying overlay D0000000A system.settings.thumb (Settings (Thumb))from pid 13600 because that process disconnected Wed Dec 07 2016 18:53:36.618 - Destroying overlay E0000000B system.keyboard (Keyboard)from pid 13600 because that process disconnected Wed Dec 07 2016 18:53:36.618 - Destroying overlay F0000000C system.IPDValue (IPD Setting)from pid 13600 because that process disconnected Wed Dec 07 2016 18:53:36.618 - Destroying overlay 100000000D system.ScreenshotProgress (Screenshot Progress)from pid 13600 because that process disconnected Wed Dec 07 2016 18:53:36.618 - Destroying overlay 110000000E system.CameraSurfaceUI (Camera Surface UI)from pid 13600 because that process disconnected Wed Dec 07 2016 18:53:36.618 - Destroying overlay 120000000F system.controllerstatus.3 (system.controllerstatus.3)from pid 13600 because that process disconnected Wed Dec 07 2016 18:53:36.618 - Destroying overlay 1300000010 system.controllerstatus.4 (system.controllerstatus.4)from pid 13600 because that process disconnected Wed Dec 07 2016 18:53:36.618 - Destroying overlay 1600000013 system.dashboardfade (Fades the world for the dashboard)from pid 13600 because that process disconnected Wed Dec 07 2016 18:53:36.618 - Destroying overlay 1700000014 system.dashboard.controls.background (Sits behind dashboard controls)from pid 13600 because that process disconnected Wed Dec 07 2016 18:53:36.618 - Destroying overlay 1800000015 system.dashboard.active.background (Sits behind active dashboard)from pid 13600 because that process disconnected Wed Dec 07 2016 18:53:36.618 - Lost IPC connection Wed Dec 07 2016 18:53:36.880 - IPCPipe(VR_Compositor): Process disconnected. Wed Dec 07 2016 18:53:36.880 - Lost IPC connection Wed Dec 07 2016 18:53:36.889 - VR compositor shutting down Wed Dec 07 2016 18:53:36.895 - Render thread ending Wed Dec 07 2016 18:53:36.982 - Listener thread ending Wed Dec 07 2016 18:53:36.982 - AUDIO: SetDefaultAudioDevice: device = {0.0.0.00000000}.{72eb37fa-0215-419c-b2a4-802c4785c9df} Wed Dec 07 2016 18:53:36.983 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Sat Dec 10 2016 14:57:17.382 - //===================================================================================================================== Sat Dec 10 2016 14:57:17.382 - VR compositor (v1481163074) starting up Sat Dec 10 2016 14:57:17.382 - RuntimePath : D:\Program Files (x86)\Steam\steamapps\common\SteamVR\ Sat Dec 10 2016 14:57:17.883 - Events created Sat Dec 10 2016 14:57:17.889 - Initializing generic graphics device resources... Sat Dec 10 2016 14:57:17.894 - Headset is using direct mode Sat Dec 10 2016 14:57:18.452 - Initializing CD3D11VRRenderer Sat Dec 10 2016 14:57:19.050 - Loading fonts/debug.spritefont Sat Dec 10 2016 14:57:19.097 - Creating samplers Sat Dec 10 2016 14:57:19.097 - Creating util resources Sat Dec 10 2016 14:57:19.098 - Creating/Updating distortion surfaces Sat Dec 10 2016 14:57:19.124 - Warp mesh (left eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Sat Dec 10 2016 14:57:19.152 - Warp mesh (right eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Sat Dec 10 2016 14:57:19.153 - Creating constant buffers Sat Dec 10 2016 14:57:19.153 - Creating layer texture (w=1332,h=1586) Sat Dec 10 2016 14:57:19.182 - Loading mct resources Sat Dec 10 2016 14:57:19.182 - Initializing timing resources Sat Dec 10 2016 14:57:19.182 - Initializing camera Sat Dec 10 2016 14:57:19.182 - Done initializing generic graphics device resources Sat Dec 10 2016 14:57:19.231 - Distort initialized Sat Dec 10 2016 14:57:19.236 - AUDIO: SetDefaultAudioDevice: device = {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196} Sat Dec 10 2016 14:57:19.238 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Sat Dec 10 2016 14:57:19.238 - AUDIO: SetDefaultAudioDevice: device = {0.0.1.00000000}.{7ee69ca4-2ed1-4484-87d9-0418d9fe6ce1} Sat Dec 10 2016 14:57:19.239 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Sat Dec 10 2016 14:57:19.273 - AUDIO: Creating playback mirror thread for device {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196} Sat Dec 10 2016 14:57:19.274 - Renderer started Sat Dec 10 2016 14:57:19.274 - Startup Complete (3.662629 seconds) Sat Dec 10 2016 14:57:19.275 - AUDIO: Unable to get to IMMDevice {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196}, hr = 0x80070490 Sat Dec 10 2016 14:57:19.275 - Found 4 quads for Collision Bounds Sat Dec 10 2016 14:57:19.275 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 10 2016 14:57:19.275 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 10 2016 14:57:19.275 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 10 2016 14:57:19.275 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 10 2016 14:57:19.275 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 10 2016 14:57:19.275 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 10 2016 14:57:19.275 - Creating solid play area quad for compositor construct: 1.00 x 1.00 Sat Dec 10 2016 14:57:44.497 - Destroying resources from 0 now that 0 is rendering Sat Dec 10 2016 15:00:13.650 - Found 4 quads for Collision Bounds Sat Dec 10 2016 15:00:13.650 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 10 2016 15:00:13.650 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:00:13.650 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:00:13.650 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:00:13.650 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:00:13.650 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 10 2016 15:00:15.069 - Found 4 quads for Collision Bounds Sat Dec 10 2016 15:00:15.069 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 10 2016 15:00:15.069 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:00:15.069 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:00:15.069 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:00:15.069 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:00:15.069 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 10 2016 15:00:16.160 - Found 4 quads for Collision Bounds Sat Dec 10 2016 15:00:16.160 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 10 2016 15:00:16.160 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:00:16.160 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:00:16.160 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:00:16.160 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:00:16.160 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 10 2016 15:01:27.089 - IPCPipe(VR_CompositorPipe): Process disconnected. Sat Dec 10 2016 15:01:27.089 - ###################################################################### Sat Dec 10 2016 15:01:27.089 - Cumulative stats for pid: 1032 Sat Dec 10 2016 15:01:27.089 - Total.................. 20779 presents. 0 dropped. 0 reprojected Sat Dec 10 2016 15:01:27.089 - Startup................ 147 presents. 0 dropped. 0 reprojected Sat Dec 10 2016 15:01:27.090 - Loading... 0 total.... 0 presents. 0 dropped. 0 reprojected Sat Dec 10 2016 15:01:27.090 - Timed out. 11 total.... 38 presents. 0 dropped. 0 reprojected Sat Dec 10 2016 15:01:27.090 - ###################################################################### Sat Dec 10 2016 15:01:27.090 - Total dropped frames: 0 Sat Dec 10 2016 15:01:27.090 - Lost IPC connection Sat Dec 10 2016 15:01:27.099 - Destroying resources from 0 now that 0 is rendering Sat Dec 10 2016 15:02:22.713 - Destroying resources from 0 now that 0 is rendering Sat Dec 10 2016 15:03:10.523 - Found 4 quads for Collision Bounds Sat Dec 10 2016 15:03:10.523 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 10 2016 15:03:10.523 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:10.523 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:10.523 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:10.523 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:10.523 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 10 2016 15:03:16.581 - Found 4 quads for Collision Bounds Sat Dec 10 2016 15:03:16.581 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 10 2016 15:03:16.581 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:16.581 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:16.581 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:16.581 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:16.581 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 10 2016 15:03:18.846 - Found 4 quads for Collision Bounds Sat Dec 10 2016 15:03:18.846 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 10 2016 15:03:18.846 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:18.846 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:18.846 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:18.846 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:18.846 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 10 2016 15:03:19.558 - Found 4 quads for Collision Bounds Sat Dec 10 2016 15:03:19.558 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 10 2016 15:03:19.558 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:19.558 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:19.558 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:19.558 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:19.558 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 10 2016 15:03:20.104 - Found 4 quads for Collision Bounds Sat Dec 10 2016 15:03:20.104 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 10 2016 15:03:20.104 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:20.104 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:20.104 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:20.104 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:20.104 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 10 2016 15:03:25.726 - Found 4 quads for Collision Bounds Sat Dec 10 2016 15:03:25.726 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 10 2016 15:03:25.726 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:25.726 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:25.726 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:25.726 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:25.726 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 10 2016 15:03:33.103 - Found 4 quads for Collision Bounds Sat Dec 10 2016 15:03:33.103 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 10 2016 15:03:33.103 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:33.103 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:33.103 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:33.103 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:33.103 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 10 2016 15:03:34.782 - Found 4 quads for Collision Bounds Sat Dec 10 2016 15:03:34.782 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 10 2016 15:03:34.782 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:34.782 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:34.782 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:34.782 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:34.782 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 10 2016 15:03:36.647 - Found 4 quads for Collision Bounds Sat Dec 10 2016 15:03:36.647 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 10 2016 15:03:36.647 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:36.647 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:36.647 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:36.647 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:36.647 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 10 2016 15:03:39.126 - Found 4 quads for Collision Bounds Sat Dec 10 2016 15:03:39.126 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 10 2016 15:03:39.126 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:39.126 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:39.126 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:03:39.126 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:03:39.126 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 10 2016 15:33:49.503 - Found 4 quads for Collision Bounds Sat Dec 10 2016 15:33:49.503 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 10 2016 15:33:49.503 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:33:49.503 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:33:49.503 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:33:49.503 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:33:49.503 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 10 2016 15:33:50.327 - Found 4 quads for Collision Bounds Sat Dec 10 2016 15:33:50.327 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 10 2016 15:33:50.327 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:33:50.327 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:33:50.327 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 10 2016 15:33:50.327 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 10 2016 15:33:50.327 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 10 2016 15:36:58.843 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 13:55:52.672 - //===================================================================================================================== Sun Dec 11 2016 13:55:52.672 - VR compositor (v1481163074) starting up Sun Dec 11 2016 13:55:52.672 - RuntimePath : D:\Program Files (x86)\Steam\steamapps\common\SteamVR\ Sun Dec 11 2016 13:55:53.184 - Events created Sun Dec 11 2016 13:55:53.192 - Initializing generic graphics device resources... Sun Dec 11 2016 13:55:53.202 - Headset is using direct mode Sun Dec 11 2016 13:55:53.731 - Initializing CD3D11VRRenderer Sun Dec 11 2016 13:55:54.406 - Loading fonts/debug.spritefont Sun Dec 11 2016 13:55:54.449 - Creating samplers Sun Dec 11 2016 13:55:54.450 - Creating util resources Sun Dec 11 2016 13:55:54.450 - Creating/Updating distortion surfaces Sun Dec 11 2016 13:55:54.476 - Warp mesh (left eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Sun Dec 11 2016 13:55:54.504 - Warp mesh (right eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Sun Dec 11 2016 13:55:54.505 - Creating constant buffers Sun Dec 11 2016 13:55:54.505 - Creating layer texture (w=1332,h=1586) Sun Dec 11 2016 13:55:54.571 - Loading mct resources Sun Dec 11 2016 13:55:54.571 - Initializing timing resources Sun Dec 11 2016 13:55:54.571 - Initializing camera Sun Dec 11 2016 13:55:54.571 - Done initializing generic graphics device resources Sun Dec 11 2016 13:55:54.602 - Distort initialized Sun Dec 11 2016 13:55:54.607 - AUDIO: SetDefaultAudioDevice: device = {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196} Sun Dec 11 2016 13:55:54.643 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Sun Dec 11 2016 13:55:54.643 - AUDIO: SetDefaultAudioDevice: device = {0.0.1.00000000}.{7ee69ca4-2ed1-4484-87d9-0418d9fe6ce1} Sun Dec 11 2016 13:55:54.644 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Sun Dec 11 2016 13:55:54.649 - AUDIO: Creating playback mirror thread for device {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196} Sun Dec 11 2016 13:55:54.649 - Renderer started Sun Dec 11 2016 13:55:54.649 - Startup Complete (3.649466 seconds) Sun Dec 11 2016 13:55:54.650 - AUDIO: Unable to get to IMMDevice {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196}, hr = 0x80070490 Sun Dec 11 2016 13:55:54.811 - Found 4 quads for Collision Bounds Sun Dec 11 2016 13:55:54.811 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sun Dec 11 2016 13:55:54.811 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sun Dec 11 2016 13:55:54.811 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sun Dec 11 2016 13:55:54.811 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sun Dec 11 2016 13:55:54.811 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sun Dec 11 2016 13:55:54.811 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sun Dec 11 2016 13:55:54.811 - Creating solid play area quad for compositor construct: 1.00 x 1.00 Sun Dec 11 2016 13:56:07.137 - Screenshot: HookScreenshot, 1 types Sun Dec 11 2016 13:56:13.043 - Screenshot: HookScreenshot, 1 types Sun Dec 11 2016 13:56:14.548 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 13:56:15.769 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 13:56:16.794 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 13:56:21.877 - Screenshot: HookScreenshot, 1 types Sun Dec 11 2016 14:00:04.922 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 14:00:19.644 - Screenshot: HookScreenshot, 1 types Sun Dec 11 2016 14:01:54.446 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 14:02:15.999 - Screenshot: HookScreenshot, 1 types Sun Dec 11 2016 14:08:00.279 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 14:08:01.946 - IPCPipe(VR_CompositorPipe): Process disconnected. Sun Dec 11 2016 14:08:01.946 - ###################################################################### Sun Dec 11 2016 14:08:01.946 - Cumulative stats for pid: 4952 Sun Dec 11 2016 14:08:01.946 - Total.................. 73504 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:08:01.946 - Startup................ 10257 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:08:01.946 - Loading... 4 total.... 7886 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:08:01.946 - Timed out. 21 total.... 71 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:08:01.946 - ###################################################################### Sun Dec 11 2016 14:08:01.946 - Total dropped frames: 0 Sun Dec 11 2016 14:08:01.946 - Lost IPC connection Sun Dec 11 2016 14:08:18.186 - Destroying resources from 4952 now that 12556 is rendering Sun Dec 11 2016 14:08:18.186 - Destroying overlay 3A00000018 unity:Valve.The Lab.LoadingScreenPackage.0 ()from pid 4952 because that process disconnected Sun Dec 11 2016 14:08:18.186 - Destroying overlay 3B00000019 unity:Valve.The Lab.LoadingScreenPackage.1 ()from pid 4952 because that process disconnected Sun Dec 11 2016 14:08:18.186 - Destroying overlay 3C0000001A unity:Valve.The Lab.LoadingScreenPackage.2 ()from pid 4952 because that process disconnected Sun Dec 11 2016 14:08:18.186 - Destroying overlay 3D0000001B unity:Valve.The Lab.LoadingScreenPackage.3 ()from pid 4952 because that process disconnected Sun Dec 11 2016 14:08:18.186 - Destroying overlay 3E0000001C unity:Valve.The Lab.LoadingScreenPackage.4 ()from pid 4952 because that process disconnected Sun Dec 11 2016 14:08:18.186 - Destroying overlay 3F0000001D unity:Valve.The Lab.LoadingScreenPackage.5 ()from pid 4952 because that process disconnected Sun Dec 11 2016 14:08:18.606 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 14:08:35.923 - Found 4 quads for Collision Bounds Sun Dec 11 2016 14:08:35.923 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sun Dec 11 2016 14:08:35.923 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sun Dec 11 2016 14:08:35.923 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sun Dec 11 2016 14:08:35.923 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sun Dec 11 2016 14:08:35.923 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sun Dec 11 2016 14:08:35.923 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sun Dec 11 2016 14:08:36.654 - Found 4 quads for Collision Bounds Sun Dec 11 2016 14:08:36.654 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sun Dec 11 2016 14:08:36.654 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sun Dec 11 2016 14:08:36.654 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sun Dec 11 2016 14:08:36.654 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sun Dec 11 2016 14:08:36.654 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sun Dec 11 2016 14:08:36.654 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sun Dec 11 2016 14:08:37.232 - Found 4 quads for Collision Bounds Sun Dec 11 2016 14:08:37.233 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sun Dec 11 2016 14:08:37.233 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sun Dec 11 2016 14:08:37.233 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sun Dec 11 2016 14:08:37.233 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sun Dec 11 2016 14:08:37.233 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sun Dec 11 2016 14:08:37.233 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sun Dec 11 2016 14:12:06.256 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 14:12:07.369 - IPCPipe(VR_CompositorPipe): Process disconnected. Sun Dec 11 2016 14:12:07.369 - ###################################################################### Sun Dec 11 2016 14:12:07.369 - Cumulative stats for pid: 12556 Sun Dec 11 2016 14:12:07.369 - Total.................. 20837 presents. 1 dropped. 0 reprojected Sun Dec 11 2016 14:12:07.369 - Startup................ 1252 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:12:07.369 - Loading... 1 total.... 100 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:12:07.369 - Timed out. 5 total.... 15 presents. 1 dropped. 0 reprojected Sun Dec 11 2016 14:12:07.369 - ###################################################################### Sun Dec 11 2016 14:12:07.369 - Total dropped frames: 1 Sun Dec 11 2016 14:12:07.369 - Lost IPC connection Sun Dec 11 2016 14:12:11.516 - Screenshot: HookScreenshot, 1 types Sun Dec 11 2016 14:12:12.632 - Destroying resources from 12556 now that 3300 is rendering Sun Dec 11 2016 14:12:12.632 - Destroying overlay 4000000018 unity:Valve.Secret Shop.LoadingScreenPackage.0 ()from pid 12556 because that process disconnected Sun Dec 11 2016 14:12:12.632 - Destroying overlay 4100000019 unity:Valve.Secret Shop.LoadingScreenPackage.1 ()from pid 12556 because that process disconnected Sun Dec 11 2016 14:12:12.632 - Destroying overlay 420000001A unity:Valve.Secret Shop.LoadingScreenPackage.2 ()from pid 12556 because that process disconnected Sun Dec 11 2016 14:12:12.632 - Destroying overlay 430000001B unity:Valve.Secret Shop.LoadingScreenPackage.3 ()from pid 12556 because that process disconnected Sun Dec 11 2016 14:12:12.632 - Destroying overlay 440000001C unity:Valve.Secret Shop.LoadingScreenPackage.4 ()from pid 12556 because that process disconnected Sun Dec 11 2016 14:12:12.632 - Destroying overlay 450000001D unity:Valve.Secret Shop.LoadingScreenPackage.5 ()from pid 12556 because that process disconnected Sun Dec 11 2016 14:12:12.632 - Destroying overlay 460000001E unity:Valve.Secret Shop.LoadingScreenPackage.6 ()from pid 12556 because that process disconnected Sun Dec 11 2016 14:12:12.812 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 14:12:29.162 - Screenshot: HookScreenshot, 1 types Sun Dec 11 2016 14:13:02.113 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 14:13:05.993 - Screenshot: HookScreenshot, 1 types Sun Dec 11 2016 14:14:39.339 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 14:14:39.463 - IPCPipe(VR_CompositorPipe): Process disconnected. Sun Dec 11 2016 14:14:39.463 - ###################################################################### Sun Dec 11 2016 14:14:39.463 - Cumulative stats for pid: 3300 Sun Dec 11 2016 14:14:39.463 - Total.................. 13453 presents. 1 dropped. 0 reprojected Sun Dec 11 2016 14:14:39.463 - Startup................ 352 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:14:39.463 - Loading... 2 total.... 4065 presents. 1 dropped. 0 reprojected Sun Dec 11 2016 14:14:39.463 - Timed out. 6 total.... 24 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:14:39.463 - ###################################################################### Sun Dec 11 2016 14:14:39.463 - Total dropped frames: 1 Sun Dec 11 2016 14:14:39.463 - Lost IPC connection Sun Dec 11 2016 14:14:45.462 - Screenshot: HookScreenshot, 1 types Sun Dec 11 2016 14:14:48.996 - Screenshot: HookScreenshot, 1 types Sun Dec 11 2016 14:14:50.662 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 14:14:52.340 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 14:14:56.384 - Screenshot: HookScreenshot, 1 types Sun Dec 11 2016 14:15:30.797 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 14:15:44.499 - Screenshot: HookScreenshot, 1 types Sun Dec 11 2016 14:16:04.812 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 14:16:08.899 - Screenshot: HookScreenshot, 1 types Sun Dec 11 2016 14:17:59.937 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 14:18:14.772 - Screenshot: HookScreenshot, 1 types Sun Dec 11 2016 14:18:55.606 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 14:18:57.038 - IPCPipe(VR_CompositorPipe): Process disconnected. Sun Dec 11 2016 14:18:57.038 - ###################################################################### Sun Dec 11 2016 14:18:57.038 - Cumulative stats for pid: 7972 Sun Dec 11 2016 14:18:57.038 - Total.................. 22604 presents. 1 dropped. 0 reprojected Sun Dec 11 2016 14:18:57.038 - Startup................ 638 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:18:57.038 - Loading... 5 total.... 7550 presents. 1 dropped. 0 reprojected Sun Dec 11 2016 14:18:57.038 - Timed out. 9 total.... 38 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:18:57.038 - ###################################################################### Sun Dec 11 2016 14:18:57.038 - Total dropped frames: 1 Sun Dec 11 2016 14:18:57.038 - Lost IPC connection Sun Dec 11 2016 14:19:39.559 - Destroying resources from 7972 now that 10868 is rendering Sun Dec 11 2016 14:19:39.559 - Destroying overlay 6F00000018 unity:Valve.The Lab.LoadingScreenPackage.0 ()from pid 7972 because that process disconnected Sun Dec 11 2016 14:19:39.559 - Destroying overlay 7000000019 unity:Valve.The Lab.LoadingScreenPackage.1 ()from pid 7972 because that process disconnected Sun Dec 11 2016 14:19:39.559 - Destroying overlay 710000001A unity:Valve.The Lab.LoadingScreenPackage.2 ()from pid 7972 because that process disconnected Sun Dec 11 2016 14:19:39.559 - Destroying overlay 720000001B unity:Valve.The Lab.LoadingScreenPackage.3 ()from pid 7972 because that process disconnected Sun Dec 11 2016 14:19:39.559 - Destroying overlay 730000001C unity:Valve.The Lab.LoadingScreenPackage.4 ()from pid 7972 because that process disconnected Sun Dec 11 2016 14:19:39.559 - Destroying overlay 740000001D unity:Valve.The Lab.LoadingScreenPackage.5 ()from pid 7972 because that process disconnected Sun Dec 11 2016 14:20:59.665 - Found 4 quads for Collision Bounds Sun Dec 11 2016 14:20:59.665 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sun Dec 11 2016 14:20:59.665 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sun Dec 11 2016 14:20:59.665 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sun Dec 11 2016 14:20:59.665 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sun Dec 11 2016 14:20:59.665 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sun Dec 11 2016 14:20:59.665 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sun Dec 11 2016 14:21:02.766 - Found 4 quads for Collision Bounds Sun Dec 11 2016 14:21:02.766 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sun Dec 11 2016 14:21:02.767 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sun Dec 11 2016 14:21:02.767 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sun Dec 11 2016 14:21:02.767 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sun Dec 11 2016 14:21:02.767 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sun Dec 11 2016 14:21:02.767 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sun Dec 11 2016 14:21:03.676 - Found 4 quads for Collision Bounds Sun Dec 11 2016 14:21:03.677 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sun Dec 11 2016 14:21:03.677 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sun Dec 11 2016 14:21:03.677 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sun Dec 11 2016 14:21:03.677 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sun Dec 11 2016 14:21:03.677 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sun Dec 11 2016 14:21:03.677 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sun Dec 11 2016 14:21:04.154 - Found 4 quads for Collision Bounds Sun Dec 11 2016 14:21:04.154 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sun Dec 11 2016 14:21:04.154 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sun Dec 11 2016 14:21:04.154 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sun Dec 11 2016 14:21:04.154 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sun Dec 11 2016 14:21:04.154 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sun Dec 11 2016 14:21:04.154 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sun Dec 11 2016 14:21:04.978 - Found 4 quads for Collision Bounds Sun Dec 11 2016 14:21:04.978 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sun Dec 11 2016 14:21:04.978 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sun Dec 11 2016 14:21:04.978 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sun Dec 11 2016 14:21:04.978 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sun Dec 11 2016 14:21:04.978 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sun Dec 11 2016 14:21:04.978 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sun Dec 11 2016 14:21:28.747 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 14:21:28.851 - IPCPipe(VR_CompositorPipe): Process disconnected. Sun Dec 11 2016 14:21:28.851 - ###################################################################### Sun Dec 11 2016 14:21:28.851 - Cumulative stats for pid: 10868 Sun Dec 11 2016 14:21:28.851 - Total.................. 13394 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:21:28.851 - Startup................ 3576 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:21:28.851 - Loading... 0 total.... 0 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:21:28.851 - Timed out. 2 total.... 19 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:21:28.851 - ###################################################################### Sun Dec 11 2016 14:21:28.851 - Total dropped frames: 0 Sun Dec 11 2016 14:21:28.851 - Lost IPC connection Sun Dec 11 2016 14:22:13.598 - Screenshot: HookScreenshot, 1 types Sun Dec 11 2016 14:22:15.419 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 14:22:16.699 - IPCPipe(VR_CompositorPipe): Process disconnected. Sun Dec 11 2016 14:22:16.699 - ###################################################################### Sun Dec 11 2016 14:22:16.699 - Cumulative stats for pid: 6692 Sun Dec 11 2016 14:22:16.699 - Total.................. 371 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:22:16.699 - Startup................ 202 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:22:16.699 - Loading... 0 total.... 0 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:22:16.699 - Timed out. 4 total.... 33 presents. 0 dropped. 0 reprojected Sun Dec 11 2016 14:22:16.699 - ###################################################################### Sun Dec 11 2016 14:22:16.700 - Total dropped frames: 0 Sun Dec 11 2016 14:22:16.700 - Lost IPC connection Sun Dec 11 2016 14:22:16.708 - Destroying resources from 0 now that 0 is rendering Sun Dec 11 2016 14:22:18.875 - IPCPipe(VR_CompositorPipe): Process disconnected. Sun Dec 11 2016 14:22:18.875 - Destroying overlay 1F00000011 valve.steam.bigpicture (Steam)from pid 10764 because that process disconnected Sun Dec 11 2016 14:22:18.875 - Destroying overlay 2000000012 valve.steam.bigpicture.thumb (Steam (Thumb))from pid 10764 because that process disconnected Sun Dec 11 2016 14:22:18.875 - Destroying overlay 2100000013 valve.steam.desktop (Desktop)from pid 10764 because that process disconnected Sun Dec 11 2016 14:22:18.875 - Destroying overlay 2200000014 valve.steam.desktop.thumb (Desktop (Thumb))from pid 10764 because that process disconnected Sun Dec 11 2016 14:22:18.875 - Lost IPC connection Sun Dec 11 2016 14:22:19.190 - IPCPipe(VR_CompositorPipe): Process disconnected. Sun Dec 11 2016 14:22:19.190 - Destroying overlay 1200000004 system.vrdashboard (VR Dashboard)from pid 9884 because that process disconnected Sun Dec 11 2016 14:22:19.190 - Destroying overlay 1300000005 system.powermenu (Power Menu)from pid 9884 because that process disconnected Sun Dec 11 2016 14:22:19.191 - Destroying overlay 1400000006 system.powermenu.thumb (Power Menu (Thumb))from pid 9884 because that process disconnected Sun Dec 11 2016 14:22:19.191 - Destroying overlay 1500000007 system.notificationhistory (History)from pid 9884 because that process disconnected Sun Dec 11 2016 14:22:19.191 - Destroying overlay 1600000008 system.notificationhistory.thumb (History (Thumb))from pid 9884 because that process disconnected Sun Dec 11 2016 14:22:19.191 - Destroying overlay 1700000009 system.settings (Settings)from pid 9884 because that process disconnected Sun Dec 11 2016 14:22:19.191 - Destroying overlay 180000000A system.settings.thumb (Settings (Thumb))from pid 9884 because that process disconnected Sun Dec 11 2016 14:22:19.191 - Destroying overlay 190000000B system.keyboard (Keyboard)from pid 9884 because that process disconnected Sun Dec 11 2016 14:22:19.191 - Destroying overlay 1A0000000C system.messageoverlay (Message Overlay)from pid 9884 because that process disconnected Sun Dec 11 2016 14:22:19.191 - Destroying overlay 1B0000000D system.messageoverlay.thumb (Message Overlay (Thumb))from pid 9884 because that process disconnected Sun Dec 11 2016 14:22:19.191 - Destroying overlay 1C0000000E system.IPDValue (IPD Setting)from pid 9884 because that process disconnected Sun Dec 11 2016 14:22:19.191 - Destroying overlay 1D0000000F system.ScreenshotProgress (Screenshot Progress)from pid 9884 because that process disconnected Sun Dec 11 2016 14:22:19.191 - Destroying overlay 1E00000010 system.CameraSurfaceUI (Camera Surface UI)from pid 9884 because that process disconnected Sun Dec 11 2016 14:22:19.191 - Destroying overlay 2300000015 system.dashboardfade (Fades the world for the dashboard)from pid 9884 because that process disconnected Sun Dec 11 2016 14:22:19.191 - Destroying overlay 2400000016 system.dashboard.controls.background (Sits behind dashboard controls)from pid 9884 because that process disconnected Sun Dec 11 2016 14:22:19.191 - Destroying overlay 2500000017 system.dashboard.active.background (Sits behind active dashboard)from pid 9884 because that process disconnected Sun Dec 11 2016 14:22:19.191 - Lost IPC connection Sun Dec 11 2016 14:22:19.452 - IPCPipe(VR_CompositorPipe): Process disconnected. Sun Dec 11 2016 14:22:19.452 - Lost IPC connection Sun Dec 11 2016 14:22:19.455 - VR compositor shutting down Sun Dec 11 2016 14:22:19.456 - Render thread ending Sun Dec 11 2016 14:22:19.541 - Listener thread ending Sun Dec 11 2016 14:22:19.541 - AUDIO: SetDefaultAudioDevice: device = {0.0.0.00000000}.{72eb37fa-0215-419c-b2a4-802c4785c9df} Sun Dec 11 2016 14:22:19.541 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Fri Dec 16 2016 11:11:38.026 - //===================================================================================================================== Fri Dec 16 2016 11:11:38.026 - VR compositor (v1481163074) starting up Fri Dec 16 2016 11:11:38.026 - RuntimePath : D:\Program Files (x86)\Steam\steamapps\common\SteamVR\ Fri Dec 16 2016 11:11:41.078 - Events created Fri Dec 16 2016 11:11:41.111 - Initializing generic graphics device resources... Fri Dec 16 2016 11:11:41.113 - Headset is using direct mode Fri Dec 16 2016 11:11:41.871 - Initializing CD3D11VRRenderer Fri Dec 16 2016 11:11:43.926 - Loading fonts/debug.spritefont Fri Dec 16 2016 11:11:44.035 - Creating samplers Fri Dec 16 2016 11:11:44.035 - Creating util resources Fri Dec 16 2016 11:11:44.036 - Creating/Updating distortion surfaces Fri Dec 16 2016 11:11:44.063 - Warp mesh (left eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Fri Dec 16 2016 11:11:44.091 - Warp mesh (right eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Fri Dec 16 2016 11:11:44.092 - Creating constant buffers Fri Dec 16 2016 11:11:44.092 - Creating layer texture (w=1332,h=1586) Fri Dec 16 2016 11:11:44.218 - Failed to create resolve texture for oculus direct mode (compositor)! Fri Dec 16 2016 11:11:44.219 - Failed to initialize compositor Fri Dec 16 2016 11:11:44.219 - Failed to start compositor: VRInitError_Compositor_Failed Fri Dec 16 2016 11:11:47.586 - //===================================================================================================================== Fri Dec 16 2016 11:11:47.586 - VR compositor (v1481163074) starting up Fri Dec 16 2016 11:11:47.586 - RuntimePath : D:\Program Files (x86)\Steam\steamapps\common\SteamVR\ Fri Dec 16 2016 11:11:47.903 - Events created Fri Dec 16 2016 11:11:47.908 - Initializing generic graphics device resources... Fri Dec 16 2016 11:11:47.910 - Headset is using direct mode Fri Dec 16 2016 11:11:48.411 - Initializing CD3D11VRRenderer Fri Dec 16 2016 11:11:48.424 - Loading fonts/debug.spritefont Fri Dec 16 2016 11:11:48.443 - Creating samplers Fri Dec 16 2016 11:11:48.443 - Creating util resources Fri Dec 16 2016 11:11:48.444 - Creating/Updating distortion surfaces Fri Dec 16 2016 11:11:48.470 - Warp mesh (left eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Fri Dec 16 2016 11:11:48.496 - Warp mesh (right eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Fri Dec 16 2016 11:11:48.497 - Creating constant buffers Fri Dec 16 2016 11:11:48.497 - Creating layer texture (w=1332,h=1586) Fri Dec 16 2016 11:11:48.578 - Failed to create resolve texture for oculus direct mode (compositor)! Fri Dec 16 2016 11:11:48.579 - Failed to initialize compositor Fri Dec 16 2016 11:11:48.579 - Failed to start compositor: VRInitError_Compositor_Failed Sat Dec 17 2016 13:35:59.171 - //===================================================================================================================== Sat Dec 17 2016 13:35:59.171 - VR compositor (v1481163074) starting up Sat Dec 17 2016 13:35:59.171 - RuntimePath : d:\Program Files (x86)\Steam\steamapps\common\SteamVR\ Sat Dec 17 2016 13:35:59.894 - Events created Sat Dec 17 2016 13:35:59.922 - Initializing generic graphics device resources... Sat Dec 17 2016 13:35:59.926 - Headset is using direct mode Sat Dec 17 2016 13:36:00.424 - Initializing CD3D11VRRenderer Sat Dec 17 2016 13:36:02.070 - Loading fonts/debug.spritefont Sat Dec 17 2016 13:36:02.146 - Creating samplers Sat Dec 17 2016 13:36:02.146 - Creating util resources Sat Dec 17 2016 13:36:02.147 - Creating/Updating distortion surfaces Sat Dec 17 2016 13:36:02.175 - Warp mesh (left eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Sat Dec 17 2016 13:36:02.202 - Warp mesh (right eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Sat Dec 17 2016 13:36:02.203 - Creating constant buffers Sat Dec 17 2016 13:36:02.203 - Creating layer texture (w=1332,h=1586) Sat Dec 17 2016 13:36:02.217 - Loading mct resources Sat Dec 17 2016 13:36:02.217 - Initializing timing resources Sat Dec 17 2016 13:36:02.217 - Initializing camera Sat Dec 17 2016 13:36:02.217 - Done initializing generic graphics device resources Sat Dec 17 2016 13:36:02.318 - Distort initialized Sat Dec 17 2016 13:36:02.323 - AUDIO: SetDefaultAudioDevice: device = {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196} Sat Dec 17 2016 13:36:02.326 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Sat Dec 17 2016 13:36:02.326 - AUDIO: SetDefaultAudioDevice: device = {0.0.1.00000000}.{7ee69ca4-2ed1-4484-87d9-0418d9fe6ce1} Sat Dec 17 2016 13:36:02.326 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Sat Dec 17 2016 13:36:02.327 - AUDIO: Creating playback mirror thread for device {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196} Sat Dec 17 2016 13:36:02.328 - Renderer started Sat Dec 17 2016 13:36:02.328 - Startup Complete (4.923535 seconds) Sat Dec 17 2016 13:36:02.329 - AUDIO: Unable to get to IMMDevice {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196}, hr = 0x80070490 Sat Dec 17 2016 13:36:02.329 - Found 4 quads for Collision Bounds Sat Dec 17 2016 13:36:02.329 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 17 2016 13:36:02.329 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 17 2016 13:36:02.329 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 17 2016 13:36:02.329 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 17 2016 13:36:02.329 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 17 2016 13:36:02.330 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 17 2016 13:36:02.330 - Creating solid play area quad for compositor construct: 1.00 x 1.00 Sat Dec 17 2016 13:36:18.115 - Screenshot: HookScreenshot, 1 types Sat Dec 17 2016 13:38:07.445 - Found 4 quads for Collision Bounds Sat Dec 17 2016 13:38:07.445 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 17 2016 13:38:07.445 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 17 2016 13:38:07.445 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 17 2016 13:38:07.445 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 17 2016 13:38:07.445 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 17 2016 13:38:07.445 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 17 2016 13:38:07.445 - Creating solid play area quad for compositor construct: 1.00 x 1.00 Sat Dec 17 2016 13:38:07.465 - Found 4 quads for Collision Bounds Sat Dec 17 2016 13:38:07.465 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 17 2016 13:38:07.465 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 17 2016 13:38:07.465 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 17 2016 13:38:07.465 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 17 2016 13:38:07.465 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 17 2016 13:38:07.465 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 17 2016 13:38:11.029 - IPCPipe(VR_CompositorPipe): Process disconnected. Sat Dec 17 2016 13:38:11.029 - ###################################################################### Sat Dec 17 2016 13:38:11.029 - Cumulative stats for pid: 7244 Sat Dec 17 2016 13:38:11.029 - Total.................. 10215 presents. 0 dropped. 0 reprojected Sat Dec 17 2016 13:38:11.029 - Startup................ 201 presents. 0 dropped. 0 reprojected Sat Dec 17 2016 13:38:11.029 - Loading... 0 total.... 0 presents. 0 dropped. 0 reprojected Sat Dec 17 2016 13:38:11.029 - Timed out. 3 total.... 1 presents. 0 dropped. 0 reprojected Sat Dec 17 2016 13:38:11.029 - ###################################################################### Sat Dec 17 2016 13:38:11.029 - Total dropped frames: 0 Sat Dec 17 2016 13:38:11.029 - Lost IPC connection Sat Dec 17 2016 13:38:11.038 - Destroying resources from 0 now that 0 is rendering Sat Dec 17 2016 13:38:44.013 - IPCPipe(VR_CompositorPipe): Process disconnected. Sat Dec 17 2016 13:38:44.013 - Lost IPC connection Sat Dec 17 2016 13:38:44.132 - IPCPipe(VR_CompositorPipe): Process disconnected. Sat Dec 17 2016 13:38:44.132 - Lost IPC connection Sat Dec 17 2016 13:57:10.295 - Destroying resources from 0 now that 0 is rendering Sat Dec 17 2016 13:57:16.753 - Destroying resources from 0 now that 0 is rendering Sat Dec 17 2016 13:57:32.698 - Destroying resources from 0 now that 0 is rendering Sat Dec 17 2016 13:57:33.068 - IPCPipe(VR_CompositorPipe): Process disconnected. Sat Dec 17 2016 13:57:33.068 - ###################################################################### Sat Dec 17 2016 13:57:33.068 - Cumulative stats for pid: 4980 Sat Dec 17 2016 13:57:33.068 - Total.................. 3063 presents. 0 dropped. 0 reprojected Sat Dec 17 2016 13:57:33.068 - Startup................ 302 presents. 0 dropped. 0 reprojected Sat Dec 17 2016 13:57:33.068 - Loading... 1 total.... 0 presents. 0 dropped. 0 reprojected Sat Dec 17 2016 13:57:33.068 - Timed out. 20 total.... 137 presents. 0 dropped. 0 reprojected Sat Dec 17 2016 13:57:33.068 - ###################################################################### Sat Dec 17 2016 13:57:33.068 - Total dropped frames: 0 Sat Dec 17 2016 13:57:33.089 - Lost IPC connection Sat Dec 17 2016 13:57:59.479 - IPCPipe(VR_CompositorPipe): Process disconnected. Sat Dec 17 2016 13:57:59.479 - Destroying overlay 700000004 system.vrdashboard (VR Dashboard)from pid 12240 because that process disconnected Sat Dec 17 2016 13:57:59.479 - Destroying overlay 800000005 system.powermenu (Power Menu)from pid 12240 because that process disconnected Sat Dec 17 2016 13:57:59.480 - Destroying overlay 900000006 system.powermenu.thumb (Power Menu (Thumb))from pid 12240 because that process disconnected Sat Dec 17 2016 13:57:59.480 - Destroying overlay A00000007 system.notificationhistory (History)from pid 12240 because that process disconnected Sat Dec 17 2016 13:57:59.480 - Destroying overlay B00000008 system.notificationhistory.thumb (History (Thumb))from pid 12240 because that process disconnected Sat Dec 17 2016 13:57:59.480 - Destroying overlay C00000009 system.settings (Settings)from pid 12240 because that process disconnected Sat Dec 17 2016 13:57:59.480 - Destroying overlay D0000000A system.settings.thumb (Settings (Thumb))from pid 12240 because that process disconnected Sat Dec 17 2016 13:57:59.480 - Destroying overlay E0000000B system.keyboard (Keyboard)from pid 12240 because that process disconnected Sat Dec 17 2016 13:57:59.480 - Destroying overlay F0000000C system.messageoverlay (Message Overlay)from pid 12240 because that process disconnected Sat Dec 17 2016 13:57:59.480 - Destroying overlay 100000000D system.messageoverlay.thumb (Message Overlay (Thumb))from pid 12240 because that process disconnected Sat Dec 17 2016 13:57:59.480 - Destroying overlay 110000000E system.IPDValue (IPD Setting)from pid 12240 because that process disconnected Sat Dec 17 2016 13:57:59.480 - Destroying overlay 120000000F system.ScreenshotProgress (Screenshot Progress)from pid 12240 because that process disconnected Sat Dec 17 2016 13:57:59.480 - Destroying overlay 1300000010 system.CameraSurfaceUI (Camera Surface UI)from pid 12240 because that process disconnected Sat Dec 17 2016 13:57:59.480 - Destroying overlay 1800000015 system.dashboardfade (Fades the world for the dashboard)from pid 12240 because that process disconnected Sat Dec 17 2016 13:57:59.480 - Destroying overlay 1900000016 system.dashboard.controls.background (Sits behind dashboard controls)from pid 12240 because that process disconnected Sat Dec 17 2016 13:57:59.480 - Destroying overlay 1A00000017 system.dashboard.active.background (Sits behind active dashboard)from pid 12240 because that process disconnected Sat Dec 17 2016 13:57:59.480 - Lost IPC connection Sat Dec 17 2016 13:57:59.705 - IPCPipe(VR_CompositorPipe): Process disconnected. Sat Dec 17 2016 13:57:59.705 - Destroying overlay 1400000011 valve.steam.bigpicture (Steam)from pid 8808 because that process disconnected Sat Dec 17 2016 13:57:59.705 - Destroying overlay 1500000012 valve.steam.bigpicture.thumb (Steam (Thumb))from pid 8808 because that process disconnected Sat Dec 17 2016 13:57:59.705 - Destroying overlay 1600000013 valve.steam.desktop (Desktop)from pid 8808 because that process disconnected Sat Dec 17 2016 13:57:59.705 - Destroying overlay 1700000014 valve.steam.desktop.thumb (Desktop (Thumb))from pid 8808 because that process disconnected Sat Dec 17 2016 13:57:59.706 - Lost IPC connection Sat Dec 17 2016 13:58:00.518 - IPCPipe(VR_CompositorPipe): Process disconnected. Sat Dec 17 2016 13:58:00.518 - Lost IPC connection Sat Dec 17 2016 13:58:00.527 - VR compositor shutting down Sat Dec 17 2016 13:58:00.538 - Render thread ending Sat Dec 17 2016 13:58:00.547 - Listener thread ending Sat Dec 17 2016 13:58:00.548 - AUDIO: SetDefaultAudioDevice: device = {0.0.0.00000000}.{72eb37fa-0215-419c-b2a4-802c4785c9df} Sat Dec 17 2016 13:58:00.549 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Sat Dec 17 2016 13:58:11.139 - //===================================================================================================================== Sat Dec 17 2016 13:58:11.139 - VR compositor (v1481163074) starting up Sat Dec 17 2016 13:58:11.139 - RuntimePath : d:\Program Files (x86)\Steam\steamapps\common\SteamVR\ Sat Dec 17 2016 13:58:11.504 - Events created Sat Dec 17 2016 13:58:11.509 - Initializing generic graphics device resources... Sat Dec 17 2016 13:58:11.513 - Headset is using direct mode Sat Dec 17 2016 13:58:11.952 - Initializing CD3D11VRRenderer Sat Dec 17 2016 13:58:11.959 - Loading fonts/debug.spritefont Sat Dec 17 2016 13:58:11.968 - Creating samplers Sat Dec 17 2016 13:58:11.968 - Creating util resources Sat Dec 17 2016 13:58:11.969 - Creating/Updating distortion surfaces Sat Dec 17 2016 13:58:11.995 - Warp mesh (left eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Sat Dec 17 2016 13:58:12.022 - Warp mesh (right eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Sat Dec 17 2016 13:58:12.023 - Creating constant buffers Sat Dec 17 2016 13:58:12.023 - Creating layer texture (w=1332,h=1586) Sat Dec 17 2016 13:58:12.037 - Loading mct resources Sat Dec 17 2016 13:58:12.037 - Initializing timing resources Sat Dec 17 2016 13:58:12.037 - Initializing camera Sat Dec 17 2016 13:58:12.037 - Done initializing generic graphics device resources Sat Dec 17 2016 13:58:12.039 - Distort initialized Sat Dec 17 2016 13:58:12.046 - AUDIO: SetDefaultAudioDevice: device = {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196} Sat Dec 17 2016 13:58:12.048 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Sat Dec 17 2016 13:58:12.048 - AUDIO: SetDefaultAudioDevice: device = {0.0.1.00000000}.{7ee69ca4-2ed1-4484-87d9-0418d9fe6ce1} Sat Dec 17 2016 13:58:12.048 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Sat Dec 17 2016 13:58:12.049 - AUDIO: Creating playback mirror thread for device {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196} Sat Dec 17 2016 13:58:12.049 - Renderer started Sat Dec 17 2016 13:58:12.050 - Startup Complete (3.034254 seconds) Sat Dec 17 2016 13:58:12.050 - Found 4 quads for Collision Bounds Sat Dec 17 2016 13:58:12.050 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Sat Dec 17 2016 13:58:12.050 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Sat Dec 17 2016 13:58:12.050 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Sat Dec 17 2016 13:58:12.050 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Sat Dec 17 2016 13:58:12.050 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Sat Dec 17 2016 13:58:12.050 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Sat Dec 17 2016 13:58:12.051 - Creating solid play area quad for compositor construct: 1.00 x 1.00 Sat Dec 17 2016 13:58:12.051 - AUDIO: Unable to get to IMMDevice {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196}, hr = 0x80070490 Sat Dec 17 2016 13:58:30.643 - Destroying resources from 0 now that 0 is rendering Sat Dec 17 2016 14:00:12.523 - IPCPipe(VR_CompositorPipe): Process disconnected. Sat Dec 17 2016 14:00:12.524 - ###################################################################### Sat Dec 17 2016 14:00:12.524 - Cumulative stats for pid: 220 Sat Dec 17 2016 14:00:12.524 - Total.................. 9132 presents. 0 dropped. 0 reprojected Sat Dec 17 2016 14:00:12.524 - Startup................ 63 presents. 0 dropped. 0 reprojected Sat Dec 17 2016 14:00:12.524 - Loading... 0 total.... 0 presents. 0 dropped. 0 reprojected Sat Dec 17 2016 14:00:12.524 - Timed out. 8 total.... 31 presents. 0 dropped. 0 reprojected Sat Dec 17 2016 14:00:12.524 - ###################################################################### Sat Dec 17 2016 14:00:12.524 - Total dropped frames: 0 Sat Dec 17 2016 14:00:12.524 - Lost IPC connection Sat Dec 17 2016 14:00:12.524 - Destroying resources from 0 now that 0 is rendering Sat Dec 17 2016 14:00:25.460 - IPCPipe(VR_CompositorPipe): Process disconnected. Sat Dec 17 2016 14:00:25.460 - Destroying overlay 1800000011 valve.steam.bigpicture (Steam)from pid 8808 because that process disconnected Sat Dec 17 2016 14:00:25.460 - Destroying overlay 1900000012 valve.steam.bigpicture.thumb (Steam (Thumb))from pid 8808 because that process disconnected Sat Dec 17 2016 14:00:25.460 - Destroying overlay 1D00000016 valve.steam.desktop (Desktop)from pid 8808 because that process disconnected Sat Dec 17 2016 14:00:25.460 - Destroying overlay 1E00000017 valve.steam.desktop.thumb (Desktop (Thumb))from pid 8808 because that process disconnected Sat Dec 17 2016 14:00:25.460 - Lost IPC connection Sat Dec 17 2016 14:00:26.933 - IPCPipe(VR_CompositorPipe): Process disconnected. Sat Dec 17 2016 14:00:26.933 - Destroying overlay B00000004 system.vrdashboard (VR Dashboard)from pid 12996 because that process disconnected Sat Dec 17 2016 14:00:26.933 - Destroying overlay C00000005 system.powermenu (Power Menu)from pid 12996 because that process disconnected Sat Dec 17 2016 14:00:26.933 - Destroying overlay D00000006 system.powermenu.thumb (Power Menu (Thumb))from pid 12996 because that process disconnected Sat Dec 17 2016 14:00:26.933 - Destroying overlay E00000007 system.notificationhistory (History)from pid 12996 because that process disconnected Sat Dec 17 2016 14:00:26.933 - Destroying overlay F00000008 system.notificationhistory.thumb (History (Thumb))from pid 12996 because that process disconnected Sat Dec 17 2016 14:00:26.933 - Destroying overlay 1000000009 system.settings (Settings)from pid 12996 because that process disconnected Sat Dec 17 2016 14:00:26.933 - Destroying overlay 110000000A system.settings.thumb (Settings (Thumb))from pid 12996 because that process disconnected Sat Dec 17 2016 14:00:26.933 - Destroying overlay 120000000B system.keyboard (Keyboard)from pid 12996 because that process disconnected Sat Dec 17 2016 14:00:26.933 - Destroying overlay 130000000C system.messageoverlay (Message Overlay)from pid 12996 because that process disconnected Sat Dec 17 2016 14:00:26.933 - Destroying overlay 140000000D system.messageoverlay.thumb (Message Overlay (Thumb))from pid 12996 because that process disconnected Sat Dec 17 2016 14:00:26.933 - Destroying overlay 150000000E system.IPDValue (IPD Setting)from pid 12996 because that process disconnected Sat Dec 17 2016 14:00:26.933 - Destroying overlay 160000000F system.ScreenshotProgress (Screenshot Progress)from pid 12996 because that process disconnected Sat Dec 17 2016 14:00:26.933 - Destroying overlay 1700000010 system.CameraSurfaceUI (Camera Surface UI)from pid 12996 because that process disconnected Sat Dec 17 2016 14:00:26.933 - Destroying overlay 1A00000013 system.dashboardfade (Fades the world for the dashboard)from pid 12996 because that process disconnected Sat Dec 17 2016 14:00:26.933 - Destroying overlay 1B00000014 system.dashboard.controls.background (Sits behind dashboard controls)from pid 12996 because that process disconnected Sat Dec 17 2016 14:00:26.933 - Destroying overlay 1C00000015 system.dashboard.active.background (Sits behind active dashboard)from pid 12996 because that process disconnected Sat Dec 17 2016 14:00:26.933 - Lost IPC connection Sat Dec 17 2016 14:00:27.091 - IPCPipe(VR_CompositorPipe): Process disconnected. Sat Dec 17 2016 14:00:27.092 - Lost IPC connection Sat Dec 17 2016 14:00:27.098 - VR compositor shutting down Sat Dec 17 2016 14:00:27.104 - Render thread ending Sat Dec 17 2016 14:00:27.108 - Listener thread ending Sat Dec 17 2016 14:00:27.108 - AUDIO: SetDefaultAudioDevice: device = {0.0.0.00000000}.{72eb37fa-0215-419c-b2a4-802c4785c9df} Sat Dec 17 2016 14:00:27.109 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Wed Dec 21 2016 17:33:42.881 - //===================================================================================================================== Wed Dec 21 2016 17:33:42.888 - VR compositor (v1481163074) starting up Wed Dec 21 2016 17:33:42.888 - RuntimePath : D:\Program Files (x86)\Steam\steamapps\common\SteamVR\ Wed Dec 21 2016 17:33:43.564 - Events created Wed Dec 21 2016 17:33:43.686 - Initializing generic graphics device resources... Wed Dec 21 2016 17:33:43.693 - Headset is using direct mode Wed Dec 21 2016 17:33:44.250 - Initializing CD3D11VRRenderer Wed Dec 21 2016 17:33:44.975 - Loading fonts/debug.spritefont Wed Dec 21 2016 17:33:45.018 - Creating samplers Wed Dec 21 2016 17:33:45.018 - Creating util resources Wed Dec 21 2016 17:33:45.019 - Creating/Updating distortion surfaces Wed Dec 21 2016 17:33:45.050 - Warp mesh (left eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Wed Dec 21 2016 17:33:45.082 - Warp mesh (right eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Wed Dec 21 2016 17:33:45.083 - Creating constant buffers Wed Dec 21 2016 17:33:45.083 - Creating layer texture (w=1332,h=1586) Wed Dec 21 2016 17:33:45.247 - Failed to create resolve texture for oculus direct mode (compositor)! Wed Dec 21 2016 17:33:45.249 - Failed to initialize compositor Wed Dec 21 2016 17:33:45.249 - Failed to start compositor: VRInitError_Compositor_Failed Wed Dec 21 2016 17:33:47.330 - //===================================================================================================================== Wed Dec 21 2016 17:33:47.330 - VR compositor (v1481163074) starting up Wed Dec 21 2016 17:33:47.330 - RuntimePath : D:\Program Files (x86)\Steam\steamapps\common\SteamVR\ Wed Dec 21 2016 17:33:47.787 - Events created Wed Dec 21 2016 17:33:47.792 - Initializing generic graphics device resources... Wed Dec 21 2016 17:33:47.793 - Headset is using direct mode Wed Dec 21 2016 17:33:48.347 - Initializing CD3D11VRRenderer Wed Dec 21 2016 17:33:48.360 - Loading fonts/debug.spritefont Wed Dec 21 2016 17:33:48.383 - Creating samplers Wed Dec 21 2016 17:33:48.383 - Creating util resources Wed Dec 21 2016 17:33:48.384 - Creating/Updating distortion surfaces Wed Dec 21 2016 17:33:48.415 - Warp mesh (left eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Wed Dec 21 2016 17:33:48.448 - Warp mesh (right eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Wed Dec 21 2016 17:33:48.449 - Creating constant buffers Wed Dec 21 2016 17:33:48.449 - Creating layer texture (w=1332,h=1586) Wed Dec 21 2016 17:33:48.545 - Failed to create resolve texture for oculus direct mode (compositor)! Wed Dec 21 2016 17:33:48.546 - Failed to initialize compositor Wed Dec 21 2016 17:33:48.546 - Failed to start compositor: VRInitError_Compositor_Failed Wed Dec 21 2016 17:37:05.587 - //===================================================================================================================== Wed Dec 21 2016 17:37:05.587 - VR compositor (v1481163074) starting up Wed Dec 21 2016 17:37:05.587 - RuntimePath : D:\Program Files (x86)\Steam\steamapps\common\SteamVR\ Wed Dec 21 2016 17:37:05.862 - Events created Wed Dec 21 2016 17:37:05.884 - Initializing generic graphics device resources... Wed Dec 21 2016 17:37:05.887 - Headset is using direct mode Wed Dec 21 2016 17:37:06.319 - Initializing CD3D11VRRenderer Wed Dec 21 2016 17:37:06.325 - Loading fonts/debug.spritefont Wed Dec 21 2016 17:37:06.333 - Creating samplers Wed Dec 21 2016 17:37:06.333 - Creating util resources Wed Dec 21 2016 17:37:06.333 - Creating/Updating distortion surfaces Wed Dec 21 2016 17:37:06.360 - Warp mesh (left eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Wed Dec 21 2016 17:37:06.387 - Warp mesh (right eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Wed Dec 21 2016 17:37:06.388 - Creating constant buffers Wed Dec 21 2016 17:37:06.388 - Creating layer texture (w=1332,h=1586) Wed Dec 21 2016 17:37:06.411 - Loading mct resources Wed Dec 21 2016 17:37:06.412 - Initializing timing resources Wed Dec 21 2016 17:37:06.412 - Initializing camera Wed Dec 21 2016 17:37:06.413 - Done initializing generic graphics device resources Wed Dec 21 2016 17:37:06.465 - Distort initialized Wed Dec 21 2016 17:37:06.471 - AUDIO: SetDefaultAudioDevice: device = {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196} Wed Dec 21 2016 17:37:06.472 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Wed Dec 21 2016 17:37:06.472 - AUDIO: SetDefaultAudioDevice: device = {0.0.1.00000000}.{7ee69ca4-2ed1-4484-87d9-0418d9fe6ce1} Wed Dec 21 2016 17:37:06.472 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Wed Dec 21 2016 17:37:06.473 - AUDIO: Creating playback mirror thread for device {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196} Wed Dec 21 2016 17:37:06.473 - Renderer started Wed Dec 21 2016 17:37:06.473 - Startup Complete (2.784302 seconds) Wed Dec 21 2016 17:37:06.474 - AUDIO: Unable to get to IMMDevice {0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196}, hr = 0x80070490 Wed Dec 21 2016 17:37:06.475 - Found 4 quads for Collision Bounds Wed Dec 21 2016 17:37:06.475 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Wed Dec 21 2016 17:37:06.475 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:37:06.475 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:37:06.475 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:37:06.475 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:37:06.475 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Wed Dec 21 2016 17:37:06.476 - Creating solid play area quad for compositor construct: 1.00 x 1.00 Wed Dec 21 2016 17:37:38.184 - Destroying resources from 0 now that 0 is rendering Wed Dec 21 2016 17:38:19.622 - Found 4 quads for Collision Bounds Wed Dec 21 2016 17:38:19.622 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Wed Dec 21 2016 17:38:19.622 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:19.622 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:19.622 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:19.622 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:19.622 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Wed Dec 21 2016 17:38:20.599 - Found 4 quads for Collision Bounds Wed Dec 21 2016 17:38:20.599 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Wed Dec 21 2016 17:38:20.599 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:20.600 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:20.600 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:20.600 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:20.600 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Wed Dec 21 2016 17:38:21.278 - Found 4 quads for Collision Bounds Wed Dec 21 2016 17:38:21.278 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Wed Dec 21 2016 17:38:21.278 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:21.278 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:21.278 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:21.278 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:21.278 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Wed Dec 21 2016 17:38:23.601 - Found 4 quads for Collision Bounds Wed Dec 21 2016 17:38:23.601 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Wed Dec 21 2016 17:38:23.601 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:23.601 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:23.601 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:23.601 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:23.601 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Wed Dec 21 2016 17:38:28.245 - Found 4 quads for Collision Bounds Wed Dec 21 2016 17:38:28.245 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Wed Dec 21 2016 17:38:28.245 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:28.245 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:28.246 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:28.246 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:28.246 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Wed Dec 21 2016 17:38:28.490 - Found 4 quads for Collision Bounds Wed Dec 21 2016 17:38:28.490 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Wed Dec 21 2016 17:38:28.490 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:28.490 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:28.490 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:28.490 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:28.490 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Wed Dec 21 2016 17:38:28.756 - Found 4 quads for Collision Bounds Wed Dec 21 2016 17:38:28.756 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Wed Dec 21 2016 17:38:28.756 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:28.756 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:28.756 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:28.756 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:28.756 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Wed Dec 21 2016 17:38:28.914 - Found 4 quads for Collision Bounds Wed Dec 21 2016 17:38:28.914 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Wed Dec 21 2016 17:38:28.914 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:28.914 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:28.914 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:28.914 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:28.914 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Wed Dec 21 2016 17:38:29.134 - Found 4 quads for Collision Bounds Wed Dec 21 2016 17:38:29.134 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Wed Dec 21 2016 17:38:29.134 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:29.134 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:29.134 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:29.134 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:29.134 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Wed Dec 21 2016 17:38:30.290 - Found 4 quads for Collision Bounds Wed Dec 21 2016 17:38:30.290 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Wed Dec 21 2016 17:38:30.290 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:30.290 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:30.290 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:38:30.290 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:38:30.290 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Wed Dec 21 2016 17:40:23.547 - Destroying resources from 0 now that 0 is rendering Wed Dec 21 2016 17:40:24.197 - IPCPipe(VR_CompositorPipe): Process disconnected. Wed Dec 21 2016 17:40:24.197 - ###################################################################### Wed Dec 21 2016 17:40:24.197 - Cumulative stats for pid: 1120 Wed Dec 21 2016 17:40:24.197 - Total.................. 15941 presents. 0 dropped. 0 reprojected Wed Dec 21 2016 17:40:24.197 - Startup................ 116 presents. 0 dropped. 0 reprojected Wed Dec 21 2016 17:40:24.197 - Loading... 0 total.... 0 presents. 0 dropped. 0 reprojected Wed Dec 21 2016 17:40:24.197 - Timed out. 18 total.... 154 presents. 0 dropped. 0 reprojected Wed Dec 21 2016 17:40:24.197 - ###################################################################### Wed Dec 21 2016 17:40:24.197 - Total dropped frames: 0 Wed Dec 21 2016 17:40:24.315 - Lost IPC connection Wed Dec 21 2016 17:40:27.179 - Screenshot: HookScreenshot, 1 types Wed Dec 21 2016 17:42:40.238 - Found 4 quads for Collision Bounds Wed Dec 21 2016 17:42:40.238 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Wed Dec 21 2016 17:42:40.238 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:42:40.238 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:42:40.238 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:42:40.238 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:42:40.238 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Wed Dec 21 2016 17:42:40.238 - Creating solid play area quad for compositor construct: 1.00 x 1.00 Wed Dec 21 2016 17:42:40.247 - Found 4 quads for Collision Bounds Wed Dec 21 2016 17:42:40.247 - Found Collision Bounds info m_pChaperone->GetCollisionBoundsInfo( nQuadCount = 4 ) Wed Dec 21 2016 17:42:40.247 - Collision Bounds 0 = -0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:42:40.247 - Collision Bounds 1 = -0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:42:40.247 - Collision Bounds 2 = 0.500000, 0.000000, 0.500000 Wed Dec 21 2016 17:42:40.247 - Collision Bounds 3 = 0.500000, 0.000000, -0.500000 Wed Dec 21 2016 17:42:40.247 - Collision Bounds appear to be standing bounds, so render a persistent circle instead Wed Dec 21 2016 17:42:42.561 - IPCPipe(VR_CompositorPipe): Process disconnected. Wed Dec 21 2016 17:42:42.561 - ###################################################################### Wed Dec 21 2016 17:42:42.561 - Cumulative stats for pid: 1260 Wed Dec 21 2016 17:42:42.561 - Total.................. 12251 presents. 0 dropped. 0 reprojected Wed Dec 21 2016 17:42:42.561 - Startup................ 226 presents. 0 dropped. 0 reprojected Wed Dec 21 2016 17:42:42.561 - Loading... 0 total.... 0 presents. 0 dropped. 0 reprojected Wed Dec 21 2016 17:42:42.561 - Timed out. 3 total.... 2 presents. 0 dropped. 0 reprojected Wed Dec 21 2016 17:42:42.561 - ###################################################################### Wed Dec 21 2016 17:42:42.561 - Total dropped frames: 0 Wed Dec 21 2016 17:42:42.561 - Lost IPC connection Wed Dec 21 2016 17:42:42.572 - Destroying resources from 0 now that 0 is rendering Wed Dec 21 2016 17:43:25.485 - Destroying resources from 0 now that 0 is rendering Wed Dec 21 2016 17:44:24.257 - AUDIO: AudioDeviceChangeNotice (noting refresh): 4, device = {0.0.0.00000000}.{92705569-fe2b-41e5-964a-1b73a07d59dc} Wed Dec 21 2016 17:44:24.257 - AUDIO: OnDefaultDeviceChanged: flow = eRender, role = eConsole, device = {0.0.0.00000000}.{92705569-fe2b-41e5-964a-1b73a07d59dc} Wed Dec 21 2016 17:44:24.257 - AUDIO: AudioDeviceChangeNotice (noting refresh): 4, device = {0.0.0.00000000}.{92705569-fe2b-41e5-964a-1b73a07d59dc} Wed Dec 21 2016 17:44:24.257 - AUDIO: OnDefaultDeviceChanged: flow = eRender, role = eMultimedia, device = {0.0.0.00000000}.{92705569-fe2b-41e5-964a-1b73a07d59dc} Wed Dec 21 2016 18:05:03.565 - IPCPipe(VR_CompositorPipe): Process disconnected. Wed Dec 21 2016 18:05:03.565 - ###################################################################### Wed Dec 21 2016 18:05:03.565 - Cumulative stats for pid: 14516 Wed Dec 21 2016 18:05:03.565 - Total.................. 82001 presents. 0 dropped. 0 reprojected Wed Dec 21 2016 18:05:03.565 - Startup................ 47 presents. 0 dropped. 0 reprojected Wed Dec 21 2016 18:05:03.565 - Loading... 0 total.... 0 presents. 0 dropped. 0 reprojected Wed Dec 21 2016 18:05:03.565 - Timed out. 16 total.... 42 presents. 0 dropped. 0 reprojected Wed Dec 21 2016 18:05:03.565 - ###################################################################### Wed Dec 21 2016 18:05:03.565 - Total dropped frames: 0 Wed Dec 21 2016 18:05:03.565 - Lost IPC connection Wed Dec 21 2016 18:05:03.571 - Destroying resources from 0 now that 0 is rendering Wed Dec 21 2016 18:05:29.316 - AUDIO: AudioDeviceChangeNotice (noting refresh): 4, device = {0.0.0.00000000}.{8c3c77b9-0f7b-42b8-be3a-be2034635a74} Wed Dec 21 2016 18:05:29.316 - AUDIO: OnDefaultDeviceChanged: flow = eRender, role = eConsole, device = {0.0.0.00000000}.{8c3c77b9-0f7b-42b8-be3a-be2034635a74} Wed Dec 21 2016 18:05:29.317 - AUDIO: AudioDeviceChangeNotice (noting refresh): 4, device = {0.0.0.00000000}.{8c3c77b9-0f7b-42b8-be3a-be2034635a74} Wed Dec 21 2016 18:05:29.317 - AUDIO: OnDefaultDeviceChanged: flow = eRender, role = eMultimedia, device = {0.0.0.00000000}.{8c3c77b9-0f7b-42b8-be3a-be2034635a74} Wed Dec 21 2016 18:05:38.084 - IPCPipe(VR_CompositorPipe): Process disconnected. Wed Dec 21 2016 18:05:38.084 - Destroying overlay F00000004 system.vrdashboard (VR Dashboard)from pid 952 because that process disconnected Wed Dec 21 2016 18:05:38.084 - Destroying overlay 1000000005 system.powermenu (Power Menu)from pid 952 because that process disconnected Wed Dec 21 2016 18:05:38.084 - Destroying overlay 1100000006 system.powermenu.thumb (Power Menu (Thumb))from pid 952 because that process disconnected Wed Dec 21 2016 18:05:38.084 - Destroying overlay 1200000007 system.notificationhistory (History)from pid 952 because that process disconnected Wed Dec 21 2016 18:05:38.084 - Destroying overlay 1300000008 system.notificationhistory.thumb (History (Thumb))from pid 952 because that process disconnected Wed Dec 21 2016 18:05:38.084 - Destroying overlay 1400000009 system.settings (Settings)from pid 952 because that process disconnected Wed Dec 21 2016 18:05:38.084 - Destroying overlay 150000000A system.settings.thumb (Settings (Thumb))from pid 952 because that process disconnected Wed Dec 21 2016 18:05:38.084 - Destroying overlay 160000000B system.keyboard (Keyboard)from pid 952 because that process disconnected Wed Dec 21 2016 18:05:38.084 - Destroying overlay 170000000C system.messageoverlay (Message Overlay)from pid 952 because that process disconnected Wed Dec 21 2016 18:05:38.084 - Destroying overlay 180000000D system.messageoverlay.thumb (Message Overlay (Thumb))from pid 952 because that process disconnected Wed Dec 21 2016 18:05:38.084 - Destroying overlay 190000000E system.IPDValue (IPD Setting)from pid 952 because that process disconnected Wed Dec 21 2016 18:05:38.084 - Destroying overlay 1A0000000F system.ScreenshotProgress (Screenshot Progress)from pid 952 because that process disconnected Wed Dec 21 2016 18:05:38.084 - Destroying overlay 1B00000010 system.CameraSurfaceUI (Camera Surface UI)from pid 952 because that process disconnected Wed Dec 21 2016 18:05:38.084 - Destroying overlay 1E00000013 system.dashboardfade (Fades the world for the dashboard)from pid 952 because that process disconnected Wed Dec 21 2016 18:05:38.084 - Destroying overlay 1F00000014 system.dashboard.controls.background (Sits behind dashboard controls)from pid 952 because that process disconnected Wed Dec 21 2016 18:05:38.084 - Destroying overlay 2000000015 system.dashboard.active.background (Sits behind active dashboard)from pid 952 because that process disconnected Wed Dec 21 2016 18:05:38.084 - Lost IPC connection Wed Dec 21 2016 18:05:39.117 - IPCPipe(VR_CompositorPipe): Process disconnected. Wed Dec 21 2016 18:05:39.117 - Destroying overlay 1C00000011 valve.steam.bigpicture (Steam)from pid 11056 because that process disconnected Wed Dec 21 2016 18:05:39.117 - Destroying overlay 1D00000012 valve.steam.bigpicture.thumb (Steam (Thumb))from pid 11056 because that process disconnected Wed Dec 21 2016 18:05:39.117 - Destroying overlay 2100000016 valve.steam.desktop (Desktop)from pid 11056 because that process disconnected Wed Dec 21 2016 18:05:39.117 - Destroying overlay 2200000017 valve.steam.desktop.thumb (Desktop (Thumb))from pid 11056 because that process disconnected Wed Dec 21 2016 18:05:39.117 - Lost IPC connection Wed Dec 21 2016 18:05:39.446 - IPCPipe(VR_CompositorPipe): Process disconnected. Wed Dec 21 2016 18:05:39.446 - Lost IPC connection Wed Dec 21 2016 18:05:39.449 - VR compositor shutting down Wed Dec 21 2016 18:05:39.451 - Render thread ending Wed Dec 21 2016 18:05:39.488 - Listener thread ending Wed Dec 21 2016 18:05:39.488 - AUDIO: SetDefaultAudioDevice: device = {0.0.0.00000000}.{72eb37fa-0215-419c-b2a4-802c4785c9df} Wed Dec 21 2016 18:05:39.489 - AUDIO: IPolicyConfigVista::SetDefaultEndpoint failed: hr = E_NOTFOUND Thu Jan 26 2017 01:03:20.286 - //===================================================================================================================== Thu Jan 26 2017 01:03:20.298 - VR compositor (v1481926580) starting up Thu Jan 26 2017 01:03:20.298 - RuntimePath : D:\Program Files (x86)\Steam\steamapps\common\SteamVR\ Thu Jan 26 2017 01:03:20.652 - Events created Thu Jan 26 2017 01:03:20.685 - Initializing generic graphics device resources... Thu Jan 26 2017 01:03:20.687 - Headset is using direct mode Thu Jan 26 2017 01:03:21.321 - Initializing CD3D11VRRenderer Thu Jan 26 2017 01:03:21.957 - Loading fonts/debug.spritefont Thu Jan 26 2017 01:03:21.994 - Creating samplers Thu Jan 26 2017 01:03:21.994 - Creating util resources Thu Jan 26 2017 01:03:22.012 - Creating/Updating distortion surfaces Thu Jan 26 2017 01:03:22.045 - Warp mesh (left eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Thu Jan 26 2017 01:03:22.075 - Warp mesh (right eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Thu Jan 26 2017 01:03:22.076 - Creating constant buffers Thu Jan 26 2017 01:03:22.076 - Creating layer texture (w=1332,h=1586) Thu Jan 26 2017 01:03:22.191 - Failed to create resolve texture for oculus direct mode (compositor)! Thu Jan 26 2017 01:03:22.192 - Failed to initialize compositor Thu Jan 26 2017 01:03:22.192 - Failed to start compositor: VRInitError_Compositor_Failed Thu Jan 26 2017 01:03:24.562 - //===================================================================================================================== Thu Jan 26 2017 01:03:24.562 - VR compositor (v1481926580) starting up Thu Jan 26 2017 01:03:24.562 - RuntimePath : D:\Program Files (x86)\Steam\steamapps\common\SteamVR\ Thu Jan 26 2017 01:03:24.875 - Events created Thu Jan 26 2017 01:03:24.880 - Initializing generic graphics device resources... Thu Jan 26 2017 01:03:24.881 - Headset is using direct mode Thu Jan 26 2017 01:03:25.383 - Initializing CD3D11VRRenderer Thu Jan 26 2017 01:03:25.389 - Loading fonts/debug.spritefont Thu Jan 26 2017 01:03:25.398 - Creating samplers Thu Jan 26 2017 01:03:25.399 - Creating util resources Thu Jan 26 2017 01:03:25.399 - Creating/Updating distortion surfaces Thu Jan 26 2017 01:03:25.427 - Warp mesh (left eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Thu Jan 26 2017 01:03:25.458 - Warp mesh (right eye) covers 99.91% of its viewport (shrink wrap saved -0.00%) Thu Jan 26 2017 01:03:25.459 - Creating constant buffers Thu Jan 26 2017 01:03:25.459 - Creating layer texture (w=1332,h=1586) Thu Jan 26 2017 01:03:25.558 - Failed to create resolve texture for oculus direct mode (compositor)! Thu Jan 26 2017 01:03:25.559 - Failed to initialize compositor Thu Jan 26 2017 01:03:25.559 - Failed to start compositor: VRInitError_Compositor_Failed --- vrcompositor.txt - D:/Program Files (x86)/Steam/logs === vrclient_vrcompositor.txt - D:/Program Files (x86)/Steam/logs Sat Oct 15 2016 17:22:04.657 - //===================================================================================================================== Sat Oct 15 2016 17:22:04.657 - vrclient startup with PID=9520, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 17:22:04.667 - Received success response from vrserver connect Sat Oct 15 2016 17:22:04.942 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 17:22:04.956 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:22:04.957 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 17:22:05.358 - oculus: [HMDState] Requested to SetForegroundWindow(504c2ll) Sat Oct 15 2016 17:22:14.918 - //===================================================================================================================== Sat Oct 15 2016 17:22:14.918 - vrclient startup with PID=9400, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 17:22:14.930 - Received success response from vrserver connect Sat Oct 15 2016 17:22:15.196 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 17:22:15.210 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 17:22:16.143 - //===================================================================================================================== Sat Oct 15 2016 17:22:16.143 - vrclient startup with PID=13104, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 17:22:16.154 - Received success response from vrserver connect Sat Oct 15 2016 17:22:16.422 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 17:22:16.438 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 17:22:21.987 - //===================================================================================================================== Sat Oct 15 2016 17:22:21.987 - vrclient startup with PID=5196, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 17:22:22.001 - Received success response from vrserver connect Sat Oct 15 2016 17:22:22.304 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 17:22:22.315 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 17:22:23.591 - //===================================================================================================================== Sat Oct 15 2016 17:22:23.591 - vrclient startup with PID=9656, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 17:22:23.603 - Received success response from vrserver connect Sat Oct 15 2016 17:22:23.814 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll Sat Oct 15 2016 17:22:23.830 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 17:22:27.006 - //===================================================================================================================== Sat Oct 15 2016 17:22:27.006 - vrclient startup with PID=12024, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 17:22:27.018 - Received success response from vrserver connect Sat Oct 15 2016 17:22:27.287 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 17:22:27.306 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 17:22:32.055 - //===================================================================================================================== Sat Oct 15 2016 17:22:32.055 - vrclient startup with PID=4868, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 17:22:32.064 - Received connect response VRInitError_Init_ShuttingDown. Giving up. Sat Oct 15 2016 19:22:29.425 - //===================================================================================================================== Sat Oct 15 2016 19:22:29.433 - vrclient startup with PID=9808, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 19:22:29.442 - Received success response from vrserver connect Sat Oct 15 2016 19:22:29.669 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 19:22:29.687 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 19:22:30.481 - [Chaperone] Universe changed from 0 to 1. Sat Oct 15 2016 19:22:30.484 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sat Oct 15 2016 19:22:30.545 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sat Oct 15 2016 19:22:39.344 - oculus: [HMDState] Requested to SetForegroundWindow(300bcll) Sat Oct 15 2016 19:23:04.844 - oculus: [HMDState] Requested to SetForegroundWindow(300bcll) Sat Oct 15 2016 19:23:06.938 - oculus: [HMDState] Requested to SetForegroundWindow(300bcll) Sat Oct 15 2016 19:23:45.511 - oculus: [HMDState] Requested to SetForegroundWindow(4069ell) Sat Oct 15 2016 19:24:35.587 - oculus: [HMDState] Requested to SetForegroundWindow(4069ell) Sat Oct 15 2016 19:25:07.540 - oculus: [HMDState] Requested to SetForegroundWindow(70698ll) Sat Oct 15 2016 19:31:25.038 - //===================================================================================================================== Sat Oct 15 2016 19:31:25.047 - vrclient startup with PID=9968, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 19:31:25.055 - Received success response from vrserver connect Sat Oct 15 2016 19:31:25.303 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 19:31:25.311 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:25.311 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 19:31:25.407 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:25.428 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:29.000 - //===================================================================================================================== Sat Oct 15 2016 19:31:29.000 - vrclient startup with PID=9788, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 19:31:29.008 - Received success response from vrserver connect Sat Oct 15 2016 19:31:29.209 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 19:31:29.229 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:29.229 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 19:31:29.878 - //===================================================================================================================== Sat Oct 15 2016 19:31:29.878 - vrclient startup with PID=9860, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 19:31:29.885 - Received success response from vrserver connect Sat Oct 15 2016 19:31:30.084 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 19:31:30.092 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:30.093 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 19:31:31.744 - //===================================================================================================================== Sat Oct 15 2016 19:31:31.744 - vrclient startup with PID=6284, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 19:31:31.752 - Received success response from vrserver connect Sat Oct 15 2016 19:31:31.910 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll Sat Oct 15 2016 19:31:31.917 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:31.917 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 19:31:34.005 - //===================================================================================================================== Sat Oct 15 2016 19:31:34.005 - vrclient startup with PID=2692, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 19:31:34.015 - Received success response from vrserver connect Sat Oct 15 2016 19:31:34.217 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 19:31:34.220 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:34.221 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 19:31:39.067 - //===================================================================================================================== Sat Oct 15 2016 19:31:39.067 - vrclient startup with PID=10356, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 19:31:39.075 - Received success response from vrserver connect Sat Oct 15 2016 19:31:39.302 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 19:31:39.308 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:39.309 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 19:31:44.127 - //===================================================================================================================== Sat Oct 15 2016 19:31:44.127 - vrclient startup with PID=10496, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 19:31:44.134 - Received success response from vrserver connect Sat Oct 15 2016 19:31:44.345 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 19:31:44.358 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:44.358 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 19:31:49.127 - //===================================================================================================================== Sat Oct 15 2016 19:31:49.127 - vrclient startup with PID=10608, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 19:31:49.135 - Received success response from vrserver connect Sat Oct 15 2016 19:31:49.354 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 19:31:49.371 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:49.371 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 19:31:54.129 - //===================================================================================================================== Sat Oct 15 2016 19:31:54.129 - vrclient startup with PID=10780, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 19:31:54.138 - Received success response from vrserver connect Sat Oct 15 2016 19:31:54.365 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 19:31:54.380 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:54.381 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 19:31:59.191 - //===================================================================================================================== Sat Oct 15 2016 19:31:59.191 - vrclient startup with PID=11148, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 19:31:59.199 - Received success response from vrserver connect Sat Oct 15 2016 19:31:59.417 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 19:31:59.418 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:31:59.418 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Oct 15 2016 19:32:04.253 - //===================================================================================================================== Sat Oct 15 2016 19:32:04.253 - vrclient startup with PID=96, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Oct 15 2016 19:32:04.261 - Received success response from vrserver connect Sat Oct 15 2016 19:32:04.482 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Oct 15 2016 19:32:04.483 - oculus: [HMDState] Requested to SetForegroundWindow(20592ll) Sat Oct 15 2016 19:32:04.483 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sun Oct 16 2016 13:19:32.226 - //===================================================================================================================== Sun Oct 16 2016 13:19:32.226 - vrclient startup with PID=9612, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Oct 16 2016 13:19:32.281 - Received success response from vrserver connect Sun Oct 16 2016 13:19:32.519 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Oct 16 2016 13:19:32.521 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sun Oct 16 2016 13:19:33.800 - [Chaperone] Universe changed from 0 to 1. Sun Oct 16 2016 13:19:33.820 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sun Oct 16 2016 13:19:33.877 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sun Oct 16 2016 13:20:51.406 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sun Oct 16 2016 13:27:07.022 - oculus: [HMDState] Requested to SetForegroundWindow(90666ll) Sun Oct 16 2016 13:28:15.974 - oculus: [HMDState] Requested to SetForegroundWindow(90666ll) Sun Oct 16 2016 13:28:17.568 - oculus: [HMDState] Requested to SetForegroundWindow(90666ll) Sun Oct 16 2016 13:28:17.568 - oculus: [HMDState] Requested to SetForegroundWindow(90666ll) Sun Oct 16 2016 13:28:17.604 - oculus: [HMDState] Requested to SetForegroundWindow(90666ll) Sun Oct 16 2016 13:43:20.442 - oculus: [HMDState] Requested to SetForegroundWindow(407b8ll) Sun Oct 16 2016 13:52:07.090 - oculus: [HMDState] Requested to SetForegroundWindow(407b8ll) Sun Oct 16 2016 13:52:09.873 - oculus: [HMDState] Requested to SetForegroundWindow(407b8ll) Sun Oct 16 2016 14:01:34.642 - //===================================================================================================================== Sun Oct 16 2016 14:01:34.642 - vrclient startup with PID=13148, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Oct 16 2016 14:01:34.651 - Received success response from vrserver connect Sun Oct 16 2016 14:01:34.868 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Oct 16 2016 14:01:34.884 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sun Oct 16 2016 14:01:35.422 - [Chaperone] Universe changed from 0 to 1. Sun Oct 16 2016 14:01:35.423 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sun Oct 16 2016 14:01:35.446 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sun Oct 16 2016 14:01:40.662 - oculus: [HMDState] Requested to SetForegroundWindow(1507b0ll) Sun Oct 16 2016 14:01:46.557 - oculus: [HMDState] Requested to SetForegroundWindow(1507b0ll) Sun Oct 16 2016 14:02:30.570 - //===================================================================================================================== Sun Oct 16 2016 14:02:30.570 - vrclient startup with PID=11984, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Oct 16 2016 14:02:30.581 - Received success response from vrserver connect Sun Oct 16 2016 14:02:30.790 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll Sun Oct 16 2016 14:02:30.798 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sun Oct 16 2016 14:02:31.468 - //===================================================================================================================== Sun Oct 16 2016 14:02:31.468 - vrclient startup with PID=12392, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Oct 16 2016 14:02:31.482 - Received success response from vrserver connect Sun Oct 16 2016 14:02:31.769 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Oct 16 2016 14:02:31.776 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sun Oct 16 2016 14:02:32.366 - [Chaperone] Universe changed from 0 to 1. Sun Oct 16 2016 14:02:32.367 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sun Oct 16 2016 14:02:32.383 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sun Oct 16 2016 14:02:37.845 - oculus: [HMDState] Requested to SetForegroundWindow(b07dall) Sun Oct 16 2016 14:03:27.743 - //===================================================================================================================== Sun Oct 16 2016 14:03:27.743 - vrclient startup with PID=8956, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Oct 16 2016 14:03:27.753 - Received success response from vrserver connect Sun Oct 16 2016 14:03:27.986 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Oct 16 2016 14:03:27.998 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sun Oct 16 2016 14:03:28.541 - [Chaperone] Universe changed from 0 to 1. Sun Oct 16 2016 14:03:28.542 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sun Oct 16 2016 14:03:28.564 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Mon Oct 31 2016 14:54:32.314 - //===================================================================================================================== Mon Oct 31 2016 14:54:32.314 - vrclient startup with PID=12164, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Mon Oct 31 2016 14:54:32.376 - Received success response from vrserver connect Mon Oct 31 2016 14:54:32.669 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Mon Oct 31 2016 14:54:32.687 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:32.688 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Mon Oct 31 2016 14:54:35.843 - //===================================================================================================================== Mon Oct 31 2016 14:54:35.843 - vrclient startup with PID=11792, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Mon Oct 31 2016 14:54:35.853 - Received success response from vrserver connect Mon Oct 31 2016 14:54:36.094 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Mon Oct 31 2016 14:54:36.104 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:36.104 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Mon Oct 31 2016 14:54:37.465 - //===================================================================================================================== Mon Oct 31 2016 14:54:37.465 - vrclient startup with PID=6988, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Mon Oct 31 2016 14:54:37.477 - Received success response from vrserver connect Mon Oct 31 2016 14:54:37.821 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Mon Oct 31 2016 14:54:37.832 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:37.833 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Mon Oct 31 2016 14:54:38.045 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:38.543 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:42.263 - //===================================================================================================================== Mon Oct 31 2016 14:54:42.263 - vrclient startup with PID=10200, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Mon Oct 31 2016 14:54:42.275 - Received success response from vrserver connect Mon Oct 31 2016 14:54:42.565 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Mon Oct 31 2016 14:54:42.575 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:42.576 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Mon Oct 31 2016 14:54:47.267 - //===================================================================================================================== Mon Oct 31 2016 14:54:47.267 - vrclient startup with PID=12820, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Mon Oct 31 2016 14:54:47.279 - Received success response from vrserver connect Mon Oct 31 2016 14:54:47.575 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Mon Oct 31 2016 14:54:47.588 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:47.588 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Mon Oct 31 2016 14:54:52.313 - //===================================================================================================================== Mon Oct 31 2016 14:54:52.313 - vrclient startup with PID=2816, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Mon Oct 31 2016 14:54:52.326 - Received success response from vrserver connect Mon Oct 31 2016 14:54:52.612 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Mon Oct 31 2016 14:54:52.616 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:52.617 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Mon Oct 31 2016 14:54:57.323 - //===================================================================================================================== Mon Oct 31 2016 14:54:57.323 - vrclient startup with PID=7680, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Mon Oct 31 2016 14:54:57.335 - Received success response from vrserver connect Mon Oct 31 2016 14:54:57.615 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Mon Oct 31 2016 14:54:57.629 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:54:57.630 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Mon Oct 31 2016 14:55:02.325 - //===================================================================================================================== Mon Oct 31 2016 14:55:02.325 - vrclient startup with PID=12600, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Mon Oct 31 2016 14:55:02.337 - Received success response from vrserver connect Mon Oct 31 2016 14:55:02.645 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Mon Oct 31 2016 14:55:02.660 - oculus: [HMDState] Requested to SetForegroundWindow(30482ll) Mon Oct 31 2016 14:55:02.660 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Mon Oct 31 2016 14:59:53.691 - //===================================================================================================================== Mon Oct 31 2016 14:59:53.691 - vrclient startup with PID=10756, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Mon Oct 31 2016 14:59:53.699 - Received success response from vrserver connect Mon Oct 31 2016 14:59:53.910 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Mon Oct 31 2016 14:59:53.929 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Mon Oct 31 2016 14:59:54.549 - [Chaperone] Universe changed from 0 to 1. Mon Oct 31 2016 14:59:54.551 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Mon Oct 31 2016 14:59:54.574 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Mon Oct 31 2016 15:00:17.499 - //===================================================================================================================== Mon Oct 31 2016 15:00:17.499 - vrclient startup with PID=2576, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Mon Oct 31 2016 15:00:17.506 - Received success response from vrserver connect Mon Oct 31 2016 15:00:17.717 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Mon Oct 31 2016 15:00:17.719 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Mon Oct 31 2016 15:00:18.242 - [Chaperone] Universe changed from 0 to 1. Mon Oct 31 2016 15:00:18.242 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Mon Oct 31 2016 15:00:18.257 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Mon Oct 31 2016 15:01:00.421 - oculus: [HMDState] Requested to SetForegroundWindow(40512ll) Mon Oct 31 2016 15:06:07.256 - oculus: [HMDState] Requested to SetForegroundWindow(1a0630ll) Mon Oct 31 2016 15:09:39.637 - oculus: [HMDState] Requested to SetForegroundWindow(70538ll) Mon Oct 31 2016 15:17:15.838 - oculus: [HMDState] Requested to SetForegroundWindow(7050cll) Mon Oct 31 2016 15:19:17.783 - oculus: [HMDState] Requested to SetForegroundWindow(7050cll) Sat Nov 05 2016 11:23:38.341 - //===================================================================================================================== Sat Nov 05 2016 11:23:38.341 - vrclient startup with PID=2860, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 05 2016 11:23:38.353 - Received success response from vrserver connect Sat Nov 05 2016 11:23:38.606 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 05 2016 11:23:38.625 - oculus: Connected to the server running version (prod = 1).1.9.0(build = 292703) feature version = 0. Client runs version (prod = 1).1.9.0(build = 292703) feature version = 0 Sat Nov 05 2016 11:23:39.832 - [Chaperone] Universe changed from 0 to 1. Sat Nov 05 2016 11:23:39.844 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sat Nov 05 2016 11:23:39.878 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sat Nov 05 2016 11:24:22.595 - oculus: [HMDState] Requested to SetForegroundWindow(250712ll) Sat Nov 19 2016 01:33:46.820 - //===================================================================================================================== Sat Nov 19 2016 01:33:46.820 - vrclient startup with PID=11660, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 01:33:46.881 - Received success response from vrserver connect Sat Nov 19 2016 01:33:47.146 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 01:33:47.160 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 01:33:48.321 - [Chaperone] Universe changed from 0 to 1. Sat Nov 19 2016 01:33:48.322 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sat Nov 19 2016 01:33:48.349 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sat Nov 19 2016 01:34:10.352 - oculus: [HMDState] Requested to SetForegroundWindow(50400ll) Sat Nov 19 2016 01:38:53.844 - oculus: [HMDState] Requested to SetForegroundWindow(50400ll) Sat Nov 19 2016 01:41:49.683 - oculus: [HMDState] Requested to SetForegroundWindow(380600ll) Sat Nov 19 2016 01:43:03.549 - oculus: [HMDState] Requested to SetForegroundWindow(380600ll) Sat Nov 19 2016 01:54:59.089 - //===================================================================================================================== Sat Nov 19 2016 01:54:59.089 - vrclient startup with PID=9888, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 01:54:59.099 - Received success response from vrserver connect Sat Nov 19 2016 01:54:59.381 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 01:54:59.404 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 01:55:00.025 - [Chaperone] Universe changed from 0 to 1. Sat Nov 19 2016 01:55:00.027 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sat Nov 19 2016 01:55:00.066 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sat Nov 19 2016 01:55:09.331 - oculus: [HMDState] Requested to SetForegroundWindow(703dall) Sat Nov 19 2016 17:00:33.381 - //===================================================================================================================== Sat Nov 19 2016 17:00:33.381 - vrclient startup with PID=7012, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 17:00:33.392 - Received success response from vrserver connect Sat Nov 19 2016 17:00:33.660 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 17:00:33.662 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:33.663 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 17:00:33.872 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:37.173 - //===================================================================================================================== Sat Nov 19 2016 17:00:37.173 - vrclient startup with PID=5612, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 17:00:37.184 - Received success response from vrserver connect Sat Nov 19 2016 17:00:37.469 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 17:00:37.478 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:37.478 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 17:00:39.365 - //===================================================================================================================== Sat Nov 19 2016 17:00:39.365 - vrclient startup with PID=10036, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 17:00:39.375 - Received success response from vrserver connect Sat Nov 19 2016 17:00:39.631 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 17:00:39.647 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:39.684 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 17:00:42.212 - //===================================================================================================================== Sat Nov 19 2016 17:00:42.212 - vrclient startup with PID=6476, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 17:00:42.222 - Received success response from vrserver connect Sat Nov 19 2016 17:00:42.537 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 17:00:42.549 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:42.549 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 17:00:47.202 - //===================================================================================================================== Sat Nov 19 2016 17:00:47.202 - vrclient startup with PID=12204, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 17:00:47.212 - Received success response from vrserver connect Sat Nov 19 2016 17:00:47.478 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 17:00:47.501 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:47.501 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 17:00:52.210 - //===================================================================================================================== Sat Nov 19 2016 17:00:52.210 - vrclient startup with PID=10728, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 17:00:52.222 - Received success response from vrserver connect Sat Nov 19 2016 17:00:52.573 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 17:00:52.589 - oculus: [HMDState] Requested to SetForegroundWindow(a05d6ll) Sat Nov 19 2016 17:00:52.589 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 17:01:08.484 - //===================================================================================================================== Sat Nov 19 2016 17:01:08.484 - vrclient startup with PID=13256, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 17:01:08.498 - Received success response from vrserver connect Sat Nov 19 2016 17:01:08.809 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 17:01:08.813 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 17:01:09.753 - //===================================================================================================================== Sat Nov 19 2016 17:01:09.754 - vrclient startup with PID=6044, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 17:01:09.767 - Received success response from vrserver connect Sat Nov 19 2016 17:01:10.077 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 17:01:10.082 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 17:01:15.722 - //===================================================================================================================== Sat Nov 19 2016 17:01:15.731 - vrclient startup with PID=2260, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 17:01:15.747 - Received success response from vrserver connect Sat Nov 19 2016 17:01:16.084 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 17:01:16.091 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 17:01:20.752 - //===================================================================================================================== Sat Nov 19 2016 17:01:20.752 - vrclient startup with PID=3604, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 17:01:20.769 - Received success response from vrserver connect Sat Nov 19 2016 17:01:21.182 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 17:01:21.201 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 17:01:21.603 - oculus: [Client] Disconnected Sat Nov 19 2016 17:01:21.939 - IPCPipe(VR_Pipe): Waiting on event failed in SendMessageInternal with res 0 and error 232 Sat Nov 19 2016 17:28:58.908 - //===================================================================================================================== Sat Nov 19 2016 17:28:58.908 - vrclient startup with PID=14356, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 17:28:58.920 - Received success response from vrserver connect Sat Nov 19 2016 17:28:59.175 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 17:28:59.188 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 17:28:59.927 - [Chaperone] Universe changed from 0 to 1. Sat Nov 19 2016 17:28:59.929 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sat Nov 19 2016 17:28:59.971 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sat Nov 19 2016 17:29:17.488 - oculus: [HMDState] Requested to SetForegroundWindow(50722ll) Sat Nov 19 2016 19:22:31.370 - //===================================================================================================================== Sat Nov 19 2016 19:22:31.420 - vrclient startup with PID=11248, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 19 2016 19:22:31.431 - Received success response from vrserver connect Sat Nov 19 2016 19:22:31.710 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 19 2016 19:22:31.717 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 19 2016 19:22:32.366 - [Chaperone] Universe changed from 0 to 1. Sat Nov 19 2016 19:22:32.369 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sat Nov 19 2016 19:22:32.390 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sat Nov 19 2016 19:22:47.116 - oculus: [HMDState] Requested to SetForegroundWindow(50444ll) Tue Nov 22 2016 19:04:52.175 - //===================================================================================================================== Tue Nov 22 2016 19:04:52.175 - vrclient startup with PID=3376, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Tue Nov 22 2016 19:04:52.255 - Received success response from vrserver connect Tue Nov 22 2016 19:04:52.538 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Tue Nov 22 2016 19:04:52.557 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Tue Nov 22 2016 19:04:53.783 - [Chaperone] Universe changed from 0 to 1. Tue Nov 22 2016 19:04:53.787 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Tue Nov 22 2016 19:04:53.801 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Tue Nov 22 2016 19:08:09.617 - oculus: [HMDState] Requested to SetForegroundWindow(50896ll) Tue Nov 22 2016 19:17:39.045 - //===================================================================================================================== Tue Nov 22 2016 19:17:39.045 - vrclient startup with PID=7596, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Tue Nov 22 2016 19:17:39.057 - Received success response from vrserver connect Tue Nov 22 2016 19:17:39.335 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Tue Nov 22 2016 19:17:39.352 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Tue Nov 22 2016 19:17:39.945 - [Chaperone] Universe changed from 0 to 1. Tue Nov 22 2016 19:17:39.946 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Tue Nov 22 2016 19:17:39.964 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Tue Nov 22 2016 19:21:49.753 - //===================================================================================================================== Tue Nov 22 2016 19:21:49.753 - vrclient startup with PID=12280, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Tue Nov 22 2016 19:21:49.764 - Received success response from vrserver connect Tue Nov 22 2016 19:21:50.066 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Tue Nov 22 2016 19:21:50.082 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:50.082 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Tue Nov 22 2016 19:21:50.100 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:50.773 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:50.791 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:53.599 - //===================================================================================================================== Tue Nov 22 2016 19:21:53.599 - vrclient startup with PID=12136, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Tue Nov 22 2016 19:21:53.611 - Received success response from vrserver connect Tue Nov 22 2016 19:21:53.872 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Tue Nov 22 2016 19:21:53.883 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:53.883 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Tue Nov 22 2016 19:21:58.569 - //===================================================================================================================== Tue Nov 22 2016 19:21:58.569 - vrclient startup with PID=11656, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Tue Nov 22 2016 19:21:58.578 - Received success response from vrserver connect Tue Nov 22 2016 19:21:58.831 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Tue Nov 22 2016 19:21:58.836 - oculus: [HMDState] Requested to SetForegroundWindow(100534ll) Tue Nov 22 2016 19:21:58.837 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Tue Nov 22 2016 19:24:35.388 - //===================================================================================================================== Tue Nov 22 2016 19:24:35.461 - vrclient startup with PID=7548, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Tue Nov 22 2016 19:24:35.470 - Received success response from vrserver connect Tue Nov 22 2016 19:24:35.714 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Tue Nov 22 2016 19:24:35.725 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Tue Nov 22 2016 19:24:36.366 - [Chaperone] Universe changed from 0 to 1. Tue Nov 22 2016 19:24:36.372 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Tue Nov 22 2016 19:24:36.441 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Tue Nov 22 2016 19:33:56.799 - //===================================================================================================================== Tue Nov 22 2016 19:33:56.799 - vrclient startup with PID=15332, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Tue Nov 22 2016 19:33:56.809 - Received success response from vrserver connect Tue Nov 22 2016 19:33:57.081 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Tue Nov 22 2016 19:33:57.089 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Tue Nov 22 2016 19:33:57.653 - [Chaperone] Universe changed from 0 to 1. Tue Nov 22 2016 19:33:57.654 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Tue Nov 22 2016 19:33:57.677 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sat Nov 26 2016 11:44:04.522 - //===================================================================================================================== Sat Nov 26 2016 11:44:04.523 - vrclient startup with PID=10368, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 26 2016 11:44:04.558 - Received success response from vrserver connect Sat Nov 26 2016 11:44:04.828 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 26 2016 11:44:04.851 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 26 2016 11:44:06.522 - [Chaperone] Universe changed from 0 to 1. Sat Nov 26 2016 11:44:06.561 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sat Nov 26 2016 11:44:06.618 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sat Nov 26 2016 11:45:26.435 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 11:49:50.718 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:05:22.125 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:10:35.105 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:16:22.777 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:17:40.696 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:20:49.384 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:27:21.358 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:27:37.504 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:27:49.774 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:29:47.554 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 12:43:35.200 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 13:09:14.090 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 13:25:00.378 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 13:37:40.807 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 13:39:47.601 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 13:45:06.129 - oculus: [HMDState] Requested to SetForegroundWindow(2c028ell) Sat Nov 26 2016 19:25:53.967 - //===================================================================================================================== Sat Nov 26 2016 19:25:54.025 - vrclient startup with PID=10332, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 26 2016 19:25:54.036 - Received success response from vrserver connect Sat Nov 26 2016 19:25:54.314 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 26 2016 19:25:54.320 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 26 2016 19:25:54.972 - [Chaperone] Universe changed from 0 to 1. Sat Nov 26 2016 19:25:54.973 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sat Nov 26 2016 19:25:54.988 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sat Nov 26 2016 19:28:33.157 - //===================================================================================================================== Sat Nov 26 2016 19:28:33.157 - vrclient startup with PID=10672, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Nov 26 2016 19:28:33.166 - Received success response from vrserver connect Sat Nov 26 2016 19:28:33.423 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Nov 26 2016 19:28:33.436 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sat Nov 26 2016 19:28:34.082 - [Chaperone] Universe changed from 0 to 1. Sat Nov 26 2016 19:28:34.083 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sat Nov 26 2016 19:28:34.107 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sun Nov 27 2016 15:20:24.967 - //===================================================================================================================== Sun Nov 27 2016 15:20:24.967 - vrclient startup with PID=584, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Nov 27 2016 15:20:24.976 - Received success response from vrserver connect Sun Nov 27 2016 15:20:25.234 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Nov 27 2016 15:20:25.243 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sun Nov 27 2016 15:20:25.872 - [Chaperone] Universe changed from 0 to 1. Sun Nov 27 2016 15:20:25.873 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sun Nov 27 2016 15:20:25.889 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sun Nov 27 2016 16:09:40.856 - //===================================================================================================================== Sun Nov 27 2016 16:09:40.856 - vrclient startup with PID=14784, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Nov 27 2016 16:09:40.865 - Received success response from vrserver connect Sun Nov 27 2016 16:09:41.136 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Nov 27 2016 16:09:41.150 - oculus: Connected to the server running version (prod = 1).1.10.0(build = 310947) feature version = 0. Client runs version (prod = 1).1.10.0(build = 310947) feature version = 0 Sun Nov 27 2016 16:09:41.830 - [Chaperone] Universe changed from 0 to 1. Sun Nov 27 2016 16:09:41.831 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sun Nov 27 2016 16:09:41.843 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sun Dec 04 2016 12:47:19.691 - //===================================================================================================================== Sun Dec 04 2016 12:47:19.691 - vrclient startup with PID=10988, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Dec 04 2016 12:47:19.780 - Received success response from vrserver connect Sun Dec 04 2016 12:47:20.089 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 04 2016 12:47:20.091 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:20.091 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 04 2016 12:47:20.820 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:22.791 - //===================================================================================================================== Sun Dec 04 2016 12:47:22.791 - vrclient startup with PID=11996, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Dec 04 2016 12:47:23.501 - Received success response from vrserver connect Sun Dec 04 2016 12:47:23.773 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 04 2016 12:47:23.774 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:23.775 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 04 2016 12:47:24.547 - //===================================================================================================================== Sun Dec 04 2016 12:47:24.547 - vrclient startup with PID=12064, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Dec 04 2016 12:47:24.558 - Received success response from vrserver connect Sun Dec 04 2016 12:47:24.860 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 04 2016 12:47:24.862 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:24.862 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 04 2016 12:47:28.565 - //===================================================================================================================== Sun Dec 04 2016 12:47:28.565 - vrclient startup with PID=7108, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Dec 04 2016 12:47:28.630 - Received success response from vrserver connect Sun Dec 04 2016 12:47:28.878 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll Sun Dec 04 2016 12:47:28.880 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:28.880 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 04 2016 12:47:29.700 - //===================================================================================================================== Sun Dec 04 2016 12:47:29.700 - vrclient startup with PID=12028, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Dec 04 2016 12:47:29.712 - Received success response from vrserver connect Sun Dec 04 2016 12:47:30.012 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 04 2016 12:47:30.015 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:30.015 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 04 2016 12:47:34.730 - //===================================================================================================================== Sun Dec 04 2016 12:47:34.730 - vrclient startup with PID=6072, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Dec 04 2016 12:47:34.741 - Received success response from vrserver connect Sun Dec 04 2016 12:47:35.062 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 04 2016 12:47:35.064 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:35.064 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 04 2016 12:47:39.734 - //===================================================================================================================== Sun Dec 04 2016 12:47:39.734 - vrclient startup with PID=4240, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Dec 04 2016 12:47:39.744 - Received success response from vrserver connect Sun Dec 04 2016 12:47:40.049 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 04 2016 12:47:40.052 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:40.052 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 04 2016 12:47:44.731 - //===================================================================================================================== Sun Dec 04 2016 12:47:44.731 - vrclient startup with PID=6844, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Dec 04 2016 12:47:44.742 - Received success response from vrserver connect Sun Dec 04 2016 12:47:45.043 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 04 2016 12:47:45.045 - oculus: [HMDState] Requested to SetForegroundWindow(604f6ll) Sun Dec 04 2016 12:47:45.046 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 04 2016 16:27:59.028 - //===================================================================================================================== Sun Dec 04 2016 16:27:59.049 - vrclient startup with PID=12056, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Dec 04 2016 16:27:59.094 - Received success response from vrserver connect Sun Dec 04 2016 16:27:59.381 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 04 2016 16:27:59.393 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 04 2016 16:28:00.838 - [Chaperone] Universe changed from 0 to 1. Sun Dec 04 2016 16:28:00.839 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sun Dec 04 2016 16:28:00.904 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sun Dec 04 2016 16:28:12.470 - oculus: [HMDState] Requested to SetForegroundWindow(105f2ll) Sun Dec 04 2016 16:41:21.336 - //===================================================================================================================== Sun Dec 04 2016 16:41:21.336 - vrclient startup with PID=9720, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Dec 04 2016 16:41:21.346 - Received success response from vrserver connect Sun Dec 04 2016 16:41:21.642 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 04 2016 16:41:21.643 - oculus: [HMDState] Requested to SetForegroundWindow(5048ell) Sun Dec 04 2016 16:41:21.644 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 04 2016 16:41:22.740 - //===================================================================================================================== Sun Dec 04 2016 16:41:22.740 - vrclient startup with PID=12916, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Dec 04 2016 16:41:22.750 - Received success response from vrserver connect Sun Dec 04 2016 16:41:23.061 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 04 2016 16:41:23.063 - oculus: [HMDState] Requested to SetForegroundWindow(5048ell) Sun Dec 04 2016 16:41:23.063 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 04 2016 16:41:26.338 - //===================================================================================================================== Sun Dec 04 2016 16:41:26.338 - vrclient startup with PID=7356, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Dec 04 2016 16:41:26.350 - Received success response from vrserver connect Sun Dec 04 2016 16:41:26.676 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 04 2016 16:41:26.679 - oculus: [HMDState] Requested to SetForegroundWindow(5048ell) Sun Dec 04 2016 16:41:26.679 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 04 2016 16:44:05.284 - //===================================================================================================================== Sun Dec 04 2016 16:44:05.284 - vrclient startup with PID=10988, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Dec 04 2016 16:44:05.293 - Received success response from vrserver connect Sun Dec 04 2016 16:44:05.531 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 04 2016 16:44:05.541 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 04 2016 16:44:06.212 - [Chaperone] Universe changed from 0 to 1. Sun Dec 04 2016 16:44:06.213 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sun Dec 04 2016 16:44:06.245 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sun Dec 04 2016 16:44:18.444 - oculus: [HMDState] Requested to SetForegroundWindow(3051cll) Sun Dec 04 2016 16:48:33.223 - oculus: [HMDState] Requested to SetForegroundWindow(3051cll) Sun Dec 04 2016 16:48:34.414 - oculus: [HMDState] Requested to SetForegroundWindow(3051cll) Sun Dec 04 2016 16:48:34.588 - oculus: [HMDState] Requested to SetForegroundWindow(3051cll) Wed Dec 07 2016 17:25:56.487 - //===================================================================================================================== Wed Dec 07 2016 17:25:56.487 - vrclient startup with PID=12088, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Wed Dec 07 2016 17:25:56.573 - Received success response from vrserver connect Wed Dec 07 2016 17:25:56.869 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Wed Dec 07 2016 17:25:56.887 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Wed Dec 07 2016 17:25:58.776 - [Chaperone] Universe changed from 0 to 1. Wed Dec 07 2016 17:25:58.778 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Wed Dec 07 2016 17:25:58.812 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Wed Dec 07 2016 17:25:58.846 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\vr_controller_vive_1_5\vr_controller_vive_1_5.json Wed Dec 07 2016 17:25:58.846 - RendermodelManager: name=base inputRouting=0 filename= Wed Dec 07 2016 17:25:58.846 - RendermodelManager: name=body inputRouting=0 filename=body.obj Wed Dec 07 2016 17:25:58.846 - RendermodelManager: name=button inputRouting=1 filename=button.obj Wed Dec 07 2016 17:25:58.846 - RendermodelManager: name=gdc2015 inputRouting=0 filename= Wed Dec 07 2016 17:25:58.846 - RendermodelManager: name=handgrip inputRouting=0 filename= Wed Dec 07 2016 17:25:58.846 - RendermodelManager: name=led inputRouting=0 filename=led.obj Wed Dec 07 2016 17:25:58.846 - RendermodelManager: name=lgrip inputRouting=1 filename=l_grip.obj Wed Dec 07 2016 17:25:58.846 - RendermodelManager: name=rgrip inputRouting=1 filename=r_grip.obj Wed Dec 07 2016 17:25:58.846 - RendermodelManager: name=scroll_wheel inputRouting=2 filename=scroll_wheel.obj Wed Dec 07 2016 17:25:58.846 - RendermodelManager: name=status inputRouting=0 filename=status.obj Wed Dec 07 2016 17:25:58.846 - RendermodelManager: name=sys_button inputRouting=1 filename=sys_button.obj Wed Dec 07 2016 17:25:58.846 - RendermodelManager: name=tip inputRouting=0 filename= Wed Dec 07 2016 17:25:58.846 - RendermodelManager: name=trackpad inputRouting=2 filename=trackpad.obj Wed Dec 07 2016 17:25:58.846 - RendermodelManager: name=trackpad_scroll_cut inputRouting=0 filename=trackpad_scroll_cut.obj Wed Dec 07 2016 17:25:58.846 - RendermodelManager: name=trackpad_touch inputRouting=2 filename=trackpad_touch.obj Wed Dec 07 2016 17:25:58.846 - RendermodelManager: name=trigger inputRouting=2 filename=trigger.obj Wed Dec 07 2016 18:30:33.413 - //===================================================================================================================== Wed Dec 07 2016 18:30:33.413 - vrclient startup with PID=11528, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Wed Dec 07 2016 18:30:33.480 - Received success response from vrserver connect Wed Dec 07 2016 18:30:33.815 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Wed Dec 07 2016 18:30:33.818 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Wed Dec 07 2016 18:30:34.887 - [Chaperone] Universe changed from 0 to 1. Wed Dec 07 2016 18:30:34.909 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Wed Dec 07 2016 18:30:34.946 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Wed Dec 07 2016 18:30:34.947 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\vr_controller_vive_1_5\vr_controller_vive_1_5.json Wed Dec 07 2016 18:30:34.947 - RendermodelManager: name=base inputRouting=0 filename= Wed Dec 07 2016 18:30:34.947 - RendermodelManager: name=body inputRouting=0 filename=body.obj Wed Dec 07 2016 18:30:34.947 - RendermodelManager: name=button inputRouting=1 filename=button.obj Wed Dec 07 2016 18:30:34.947 - RendermodelManager: name=gdc2015 inputRouting=0 filename= Wed Dec 07 2016 18:30:34.947 - RendermodelManager: name=handgrip inputRouting=0 filename= Wed Dec 07 2016 18:30:34.947 - RendermodelManager: name=led inputRouting=0 filename=led.obj Wed Dec 07 2016 18:30:34.947 - RendermodelManager: name=lgrip inputRouting=1 filename=l_grip.obj Wed Dec 07 2016 18:30:34.947 - RendermodelManager: name=rgrip inputRouting=1 filename=r_grip.obj Wed Dec 07 2016 18:30:34.947 - RendermodelManager: name=scroll_wheel inputRouting=2 filename=scroll_wheel.obj Wed Dec 07 2016 18:30:34.947 - RendermodelManager: name=status inputRouting=0 filename=status.obj Wed Dec 07 2016 18:30:34.947 - RendermodelManager: name=sys_button inputRouting=1 filename=sys_button.obj Wed Dec 07 2016 18:30:34.947 - RendermodelManager: name=tip inputRouting=0 filename= Wed Dec 07 2016 18:30:34.947 - RendermodelManager: name=trackpad inputRouting=2 filename=trackpad.obj Wed Dec 07 2016 18:30:34.947 - RendermodelManager: name=trackpad_scroll_cut inputRouting=0 filename=trackpad_scroll_cut.obj Wed Dec 07 2016 18:30:34.947 - RendermodelManager: name=trackpad_touch inputRouting=2 filename=trackpad_touch.obj Wed Dec 07 2016 18:30:34.947 - RendermodelManager: name=trigger inputRouting=2 filename=trigger.obj Sat Dec 10 2016 14:57:17.506 - //===================================================================================================================== Sat Dec 10 2016 14:57:17.506 - vrclient startup with PID=7432, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Dec 10 2016 14:57:17.576 - Received success response from vrserver connect Sat Dec 10 2016 14:57:17.576 - [DriverManager] Create new Resource Driver Manager Sat Dec 10 2016 14:57:17.877 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Dec 10 2016 14:57:17.883 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sat Dec 10 2016 14:57:19.274 - [Chaperone] Universe changed from 0 to 1. Sat Dec 10 2016 14:57:19.275 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sat Dec 10 2016 14:57:19.313 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sat Dec 10 2016 14:57:19.626 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\oculus_cv1_controller_left\oculus_cv1_controller_left.json Sat Dec 10 2016 14:57:19.626 - RendermodelManager: name=base inputRouting=0 filename= Sat Dec 10 2016 14:57:19.626 - RendermodelManager: name=body inputRouting=0 filename=oculus_cv1_controller_left_body.obj Sat Dec 10 2016 14:57:19.626 - RendermodelManager: name=enter_button inputRouting=1 filename=oculus_cv1_controller_left_button_enter.obj Sat Dec 10 2016 14:57:19.626 - RendermodelManager: name=grip inputRouting=2 filename=oculus_cv1_controller_left_grip.obj Sat Dec 10 2016 14:57:19.626 - RendermodelManager: name=handgrip inputRouting=0 filename= Sat Dec 10 2016 14:57:19.627 - RendermodelManager: name=thumbstick inputRouting=2 filename=oculus_cv1_controller_left_thumbstick.obj Sat Dec 10 2016 14:57:19.627 - RendermodelManager: name=tip inputRouting=0 filename= Sat Dec 10 2016 14:57:19.627 - RendermodelManager: name=trigger inputRouting=2 filename=oculus_cv1_controller_left_trigger.obj Sat Dec 10 2016 14:57:19.627 - RendermodelManager: name=x_button inputRouting=1 filename=oculus_cv1_controller_left_button_x.obj Sat Dec 10 2016 14:57:19.627 - RendermodelManager: name=y_button inputRouting=1 filename=oculus_cv1_controller_left_button_y.obj Sat Dec 10 2016 14:57:19.661 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\oculus_cv1_controller_right\oculus_cv1_controller_right.json Sat Dec 10 2016 14:57:19.661 - RendermodelManager: name=a_button inputRouting=1 filename=oculus_cv1_controller_right_button_a.obj Sat Dec 10 2016 14:57:19.661 - RendermodelManager: name=b_button inputRouting=1 filename=oculus_cv1_controller_right_button_b.obj Sat Dec 10 2016 14:57:19.661 - RendermodelManager: name=base inputRouting=0 filename= Sat Dec 10 2016 14:57:19.661 - RendermodelManager: name=body inputRouting=0 filename=oculus_cv1_controller_right_body.obj Sat Dec 10 2016 14:57:19.661 - RendermodelManager: name=grip inputRouting=2 filename=oculus_cv1_controller_right_grip.obj Sat Dec 10 2016 14:57:19.661 - RendermodelManager: name=handgrip inputRouting=0 filename= Sat Dec 10 2016 14:57:19.661 - RendermodelManager: name=home_button inputRouting=0 filename=oculus_cv1_controller_right_button_home.obj Sat Dec 10 2016 14:57:19.661 - RendermodelManager: name=thumbstick inputRouting=2 filename=oculus_cv1_controller_right_thumbstick.obj Sat Dec 10 2016 14:57:19.661 - RendermodelManager: name=tip inputRouting=0 filename= Sat Dec 10 2016 14:57:19.661 - RendermodelManager: name=trigger inputRouting=2 filename=oculus_cv1_controller_right_trigger.obj Sat Dec 10 2016 15:00:13.627 - [Chaperone] Commit success Sat Dec 10 2016 15:00:13.627 - SeatedZeroPose set to -0.305097, 0.331936, -0.589948 Sat Dec 10 2016 15:00:15.053 - [Chaperone] Commit success Sat Dec 10 2016 15:00:15.054 - SeatedZeroPose set to -0.514665, 0.334009, -0.440939 Sat Dec 10 2016 15:00:16.138 - [Chaperone] Commit success Sat Dec 10 2016 15:00:16.138 - SeatedZeroPose set to -0.59079, 0.336271, -0.3572 Sat Dec 10 2016 15:02:10.223 - Resetting m_hOverlayMouseButtonDown because the overlay is no longer visible. Sat Dec 10 2016 15:03:16.554 - [Chaperone] Commit success Sat Dec 10 2016 15:03:16.554 - SeatedZeroPose set to -0.297881, -0.077337, -0.174162 Sat Dec 10 2016 15:03:18.824 - [Chaperone] Commit success Sat Dec 10 2016 15:03:18.824 - SeatedZeroPose set to -0.269731, -0.0745069, -0.219527 Sat Dec 10 2016 15:03:19.531 - [Chaperone] Commit success Sat Dec 10 2016 15:03:19.531 - SeatedZeroPose set to -0.284754, -0.0747545, -0.2053 Sat Dec 10 2016 15:03:20.076 - [Chaperone] Commit success Sat Dec 10 2016 15:03:20.076 - SeatedZeroPose set to -0.368396, -0.0752941, -0.071294 Sat Dec 10 2016 15:03:25.710 - [Chaperone] Commit success Sat Dec 10 2016 15:03:25.710 - SeatedZeroPose set to -0.361427, -0.0669498, 0.161152 Sat Dec 10 2016 15:03:33.088 - [Chaperone] Commit success Sat Dec 10 2016 15:03:33.088 - SeatedZeroPose set to -0.287579, -0.0578478, -0.233343 Sat Dec 10 2016 15:03:34.765 - [Chaperone] Commit success Sat Dec 10 2016 15:03:34.765 - SeatedZeroPose set to -0.36231, -0.0608007, -0.104773 Sat Dec 10 2016 15:03:36.626 - [Chaperone] Commit success Sat Dec 10 2016 15:03:36.626 - SeatedZeroPose set to -0.291289, -0.0564841, -0.189538 Sat Dec 10 2016 15:03:39.104 - [Chaperone] Commit success Sat Dec 10 2016 15:03:39.104 - SeatedZeroPose set to -0.388627, -0.0647335, 0.0338337 Sat Dec 10 2016 15:33:49.484 - [Chaperone] Commit success Sat Dec 10 2016 15:33:49.484 - SeatedZeroPose set to -0.388615, -0.0846189, -0.0324788 Sat Dec 10 2016 15:33:50.305 - [Chaperone] Commit success Sat Dec 10 2016 15:33:50.305 - SeatedZeroPose set to -0.26883, -0.0808854, -0.219094 Sun Dec 11 2016 13:55:52.806 - //===================================================================================================================== Sun Dec 11 2016 13:55:52.806 - vrclient startup with PID=7272, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sun Dec 11 2016 13:55:52.898 - Received success response from vrserver connect Sun Dec 11 2016 13:55:52.898 - [DriverManager] Create new Resource Driver Manager Sun Dec 11 2016 13:55:53.169 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sun Dec 11 2016 13:55:53.173 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 11 2016 13:55:54.740 - [Chaperone] Universe changed from 0 to 1. Sun Dec 11 2016 13:55:54.811 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sun Dec 11 2016 13:55:54.851 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sun Dec 11 2016 13:55:55.005 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\oculus_cv1_controller_left\oculus_cv1_controller_left.json Sun Dec 11 2016 13:55:55.005 - RendermodelManager: name=base inputRouting=0 filename= Sun Dec 11 2016 13:55:55.005 - RendermodelManager: name=body inputRouting=0 filename=oculus_cv1_controller_left_body.obj Sun Dec 11 2016 13:55:55.005 - RendermodelManager: name=enter_button inputRouting=1 filename=oculus_cv1_controller_left_button_enter.obj Sun Dec 11 2016 13:55:55.005 - RendermodelManager: name=grip inputRouting=2 filename=oculus_cv1_controller_left_grip.obj Sun Dec 11 2016 13:55:55.005 - RendermodelManager: name=handgrip inputRouting=0 filename= Sun Dec 11 2016 13:55:55.005 - RendermodelManager: name=thumbstick inputRouting=2 filename=oculus_cv1_controller_left_thumbstick.obj Sun Dec 11 2016 13:55:55.005 - RendermodelManager: name=tip inputRouting=0 filename= Sun Dec 11 2016 13:55:55.005 - RendermodelManager: name=trigger inputRouting=2 filename=oculus_cv1_controller_left_trigger.obj Sun Dec 11 2016 13:55:55.005 - RendermodelManager: name=x_button inputRouting=1 filename=oculus_cv1_controller_left_button_x.obj Sun Dec 11 2016 13:55:55.005 - RendermodelManager: name=y_button inputRouting=1 filename=oculus_cv1_controller_left_button_y.obj Sun Dec 11 2016 13:55:55.057 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\oculus_cv1_controller_right\oculus_cv1_controller_right.json Sun Dec 11 2016 13:55:55.057 - RendermodelManager: name=a_button inputRouting=1 filename=oculus_cv1_controller_right_button_a.obj Sun Dec 11 2016 13:55:55.057 - RendermodelManager: name=b_button inputRouting=1 filename=oculus_cv1_controller_right_button_b.obj Sun Dec 11 2016 13:55:55.057 - RendermodelManager: name=base inputRouting=0 filename= Sun Dec 11 2016 13:55:55.057 - RendermodelManager: name=body inputRouting=0 filename=oculus_cv1_controller_right_body.obj Sun Dec 11 2016 13:55:55.057 - RendermodelManager: name=grip inputRouting=2 filename=oculus_cv1_controller_right_grip.obj Sun Dec 11 2016 13:55:55.057 - RendermodelManager: name=handgrip inputRouting=0 filename= Sun Dec 11 2016 13:55:55.057 - RendermodelManager: name=home_button inputRouting=0 filename=oculus_cv1_controller_right_button_home.obj Sun Dec 11 2016 13:55:55.057 - RendermodelManager: name=thumbstick inputRouting=2 filename=oculus_cv1_controller_right_thumbstick.obj Sun Dec 11 2016 13:55:55.057 - RendermodelManager: name=tip inputRouting=0 filename= Sun Dec 11 2016 13:55:55.057 - RendermodelManager: name=trigger inputRouting=2 filename=oculus_cv1_controller_right_trigger.obj Sun Dec 11 2016 14:08:35.903 - [Chaperone] Commit success Sun Dec 11 2016 14:08:35.903 - SeatedZeroPose set to -0.0863337, 0.388752, -0.680634 Sun Dec 11 2016 14:08:36.633 - [Chaperone] Commit success Sun Dec 11 2016 14:08:36.633 - SeatedZeroPose set to -0.0831956, 0.389908, -0.678954 Sun Dec 11 2016 14:08:37.211 - [Chaperone] Commit success Sun Dec 11 2016 14:08:37.211 - SeatedZeroPose set to -0.0656156, 0.391793, -0.680888 Sun Dec 11 2016 14:20:59.644 - [Chaperone] Commit success Sun Dec 11 2016 14:20:59.644 - SeatedZeroPose set to -0.314494, 0.399931, -0.566115 Sun Dec 11 2016 14:21:02.742 - [Chaperone] Commit success Sun Dec 11 2016 14:21:02.742 - SeatedZeroPose set to -0.199607, 0.404948, -0.600475 Sun Dec 11 2016 14:21:03.656 - [Chaperone] Commit success Sun Dec 11 2016 14:21:03.656 - SeatedZeroPose set to -0.182373, 0.405406, -0.604861 Sun Dec 11 2016 14:21:04.133 - [Chaperone] Commit success Sun Dec 11 2016 14:21:04.133 - SeatedZeroPose set to -0.0234384, 0.403575, -0.628947 Sun Dec 11 2016 14:21:04.953 - [Chaperone] Commit success Sun Dec 11 2016 14:21:04.953 - SeatedZeroPose set to 0.010951, 0.406929, -0.627806 Fri Dec 16 2016 11:11:39.311 - //===================================================================================================================== Fri Dec 16 2016 11:11:39.311 - vrclient startup with PID=6216, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Fri Dec 16 2016 11:11:40.584 - Received success response from vrserver connect Fri Dec 16 2016 11:11:40.584 - [DriverManager] Create new Resource Driver Manager Fri Dec 16 2016 11:11:40.878 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Fri Dec 16 2016 11:11:40.880 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:40.881 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Fri Dec 16 2016 11:11:41.933 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:41.937 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:41.937 - oculus: [HMDState] Requested to SetForegroundWindow(60734ll) Fri Dec 16 2016 11:11:47.590 - //===================================================================================================================== Fri Dec 16 2016 11:11:47.590 - vrclient startup with PID=10068, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Fri Dec 16 2016 11:11:47.601 - Received success response from vrserver connect Fri Dec 16 2016 11:11:47.602 - [DriverManager] Create new Resource Driver Manager Fri Dec 16 2016 11:11:47.899 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Fri Dec 16 2016 11:11:47.901 - oculus: [HMDState] Requested to SetForegroundWindow(40796ll) Fri Dec 16 2016 11:11:47.902 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sat Dec 17 2016 13:35:59.406 - //===================================================================================================================== Sat Dec 17 2016 13:35:59.406 - vrclient startup with PID=10380, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Dec 17 2016 13:35:59.529 - Received success response from vrserver connect Sat Dec 17 2016 13:35:59.530 - [DriverManager] Create new Resource Driver Manager Sat Dec 17 2016 13:35:59.884 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Dec 17 2016 13:35:59.893 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Sat Dec 17 2016 13:36:02.328 - [Chaperone] Universe changed from 0 to 1. Sat Dec 17 2016 13:36:02.330 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sat Dec 17 2016 13:36:02.401 - RendermodelManager: Reading data from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sat Dec 17 2016 13:36:02.757 - RendermodelManager: Reading data from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\oculus_cv1_controller_left\oculus_cv1_controller_left.json Sat Dec 17 2016 13:36:02.757 - RendermodelManager: name=base inputRouting=0 filename= Sat Dec 17 2016 13:36:02.757 - RendermodelManager: name=body inputRouting=0 filename=oculus_cv1_controller_left_body.obj Sat Dec 17 2016 13:36:02.757 - RendermodelManager: name=enter_button inputRouting=1 filename=oculus_cv1_controller_left_button_enter.obj Sat Dec 17 2016 13:36:02.757 - RendermodelManager: name=grip inputRouting=2 filename=oculus_cv1_controller_left_grip.obj Sat Dec 17 2016 13:36:02.757 - RendermodelManager: name=handgrip inputRouting=0 filename= Sat Dec 17 2016 13:36:02.757 - RendermodelManager: name=thumbstick inputRouting=2 filename=oculus_cv1_controller_left_thumbstick.obj Sat Dec 17 2016 13:36:02.757 - RendermodelManager: name=tip inputRouting=0 filename= Sat Dec 17 2016 13:36:02.757 - RendermodelManager: name=trigger inputRouting=2 filename=oculus_cv1_controller_left_trigger.obj Sat Dec 17 2016 13:36:02.757 - RendermodelManager: name=x_button inputRouting=1 filename=oculus_cv1_controller_left_button_x.obj Sat Dec 17 2016 13:36:02.757 - RendermodelManager: name=y_button inputRouting=1 filename=oculus_cv1_controller_left_button_y.obj Sat Dec 17 2016 13:36:02.824 - RendermodelManager: Reading data from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\oculus_cv1_controller_right\oculus_cv1_controller_right.json Sat Dec 17 2016 13:36:02.824 - RendermodelManager: name=a_button inputRouting=1 filename=oculus_cv1_controller_right_button_a.obj Sat Dec 17 2016 13:36:02.824 - RendermodelManager: name=b_button inputRouting=1 filename=oculus_cv1_controller_right_button_b.obj Sat Dec 17 2016 13:36:02.824 - RendermodelManager: name=base inputRouting=0 filename= Sat Dec 17 2016 13:36:02.824 - RendermodelManager: name=body inputRouting=0 filename=oculus_cv1_controller_right_body.obj Sat Dec 17 2016 13:36:02.824 - RendermodelManager: name=grip inputRouting=2 filename=oculus_cv1_controller_right_grip.obj Sat Dec 17 2016 13:36:02.824 - RendermodelManager: name=handgrip inputRouting=0 filename= Sat Dec 17 2016 13:36:02.824 - RendermodelManager: name=home_button inputRouting=0 filename=oculus_cv1_controller_right_button_home.obj Sat Dec 17 2016 13:36:02.824 - RendermodelManager: name=thumbstick inputRouting=2 filename=oculus_cv1_controller_right_thumbstick.obj Sat Dec 17 2016 13:36:02.824 - RendermodelManager: name=tip inputRouting=0 filename= Sat Dec 17 2016 13:36:02.824 - RendermodelManager: name=trigger inputRouting=2 filename=oculus_cv1_controller_right_trigger.obj Sat Dec 17 2016 13:38:47.445 - oculus: [HMDState] Requested to SetForegroundWindow(50792ll) Sat Dec 17 2016 13:58:11.142 - //===================================================================================================================== Sat Dec 17 2016 13:58:11.142 - vrclient startup with PID=12420, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Sat Dec 17 2016 13:58:11.182 - Received success response from vrserver connect Sat Dec 17 2016 13:58:11.182 - [DriverManager] Create new Resource Driver Manager Sat Dec 17 2016 13:58:11.495 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Sat Dec 17 2016 13:58:11.503 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Sat Dec 17 2016 13:58:12.050 - [Chaperone] Universe changed from 0 to 1. Sat Dec 17 2016 13:58:12.051 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Sat Dec 17 2016 13:58:12.066 - RendermodelManager: Reading data from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Sat Dec 17 2016 13:58:12.066 - RendermodelManager: Reading data from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\oculus_cv1_controller_left\oculus_cv1_controller_left.json Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=base inputRouting=0 filename= Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=body inputRouting=0 filename=oculus_cv1_controller_left_body.obj Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=enter_button inputRouting=1 filename=oculus_cv1_controller_left_button_enter.obj Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=grip inputRouting=2 filename=oculus_cv1_controller_left_grip.obj Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=handgrip inputRouting=0 filename= Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=thumbstick inputRouting=2 filename=oculus_cv1_controller_left_thumbstick.obj Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=tip inputRouting=0 filename= Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=trigger inputRouting=2 filename=oculus_cv1_controller_left_trigger.obj Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=x_button inputRouting=1 filename=oculus_cv1_controller_left_button_x.obj Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=y_button inputRouting=1 filename=oculus_cv1_controller_left_button_y.obj Sat Dec 17 2016 13:58:12.067 - RendermodelManager: Reading data from d:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\oculus_cv1_controller_right\oculus_cv1_controller_right.json Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=a_button inputRouting=1 filename=oculus_cv1_controller_right_button_a.obj Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=b_button inputRouting=1 filename=oculus_cv1_controller_right_button_b.obj Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=base inputRouting=0 filename= Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=body inputRouting=0 filename=oculus_cv1_controller_right_body.obj Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=grip inputRouting=2 filename=oculus_cv1_controller_right_grip.obj Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=handgrip inputRouting=0 filename= Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=home_button inputRouting=0 filename=oculus_cv1_controller_right_button_home.obj Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=thumbstick inputRouting=2 filename=oculus_cv1_controller_right_thumbstick.obj Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=tip inputRouting=0 filename= Sat Dec 17 2016 13:58:12.067 - RendermodelManager: name=trigger inputRouting=2 filename=oculus_cv1_controller_right_trigger.obj Wed Dec 21 2016 17:33:43.165 - //===================================================================================================================== Wed Dec 21 2016 17:33:43.165 - vrclient startup with PID=12860, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Wed Dec 21 2016 17:33:43.231 - Received success response from vrserver connect Wed Dec 21 2016 17:33:43.231 - [DriverManager] Create new Resource Driver Manager Wed Dec 21 2016 17:33:43.543 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Wed Dec 21 2016 17:33:43.562 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:43.563 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Wed Dec 21 2016 17:33:44.866 - oculus: [HMDState] Requested to SetForegroundWindow(b05b6ll) Wed Dec 21 2016 17:33:47.335 - //===================================================================================================================== Wed Dec 21 2016 17:33:47.335 - vrclient startup with PID=12680, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Wed Dec 21 2016 17:33:47.343 - Received success response from vrserver connect Wed Dec 21 2016 17:33:47.344 - [DriverManager] Create new Resource Driver Manager Wed Dec 21 2016 17:33:47.772 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Wed Dec 21 2016 17:33:47.787 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Wed Dec 21 2016 17:37:05.589 - //===================================================================================================================== Wed Dec 21 2016 17:37:05.589 - vrclient startup with PID=11376, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Wed Dec 21 2016 17:37:05.596 - Received success response from vrserver connect Wed Dec 21 2016 17:37:05.596 - [DriverManager] Create new Resource Driver Manager Wed Dec 21 2016 17:37:05.856 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Wed Dec 21 2016 17:37:05.861 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Wed Dec 21 2016 17:37:06.473 - [Chaperone] Universe changed from 0 to 1. Wed Dec 21 2016 17:37:06.476 - Collision Bounds distances: flMinAxis=1.000000, Hmd=0.350000->0.700000, Controllers=0.262500->0.525000 Wed Dec 21 2016 17:37:06.531 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\rift_camera\rift_camera.json Wed Dec 21 2016 17:37:06.776 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\oculus_cv1_controller_left\oculus_cv1_controller_left.json Wed Dec 21 2016 17:37:06.776 - RendermodelManager: name=base inputRouting=0 filename= Wed Dec 21 2016 17:37:06.776 - RendermodelManager: name=body inputRouting=0 filename=oculus_cv1_controller_left_body.obj Wed Dec 21 2016 17:37:06.776 - RendermodelManager: name=enter_button inputRouting=1 filename=oculus_cv1_controller_left_button_enter.obj Wed Dec 21 2016 17:37:06.776 - RendermodelManager: name=grip inputRouting=2 filename=oculus_cv1_controller_left_grip.obj Wed Dec 21 2016 17:37:06.776 - RendermodelManager: name=handgrip inputRouting=0 filename= Wed Dec 21 2016 17:37:06.776 - RendermodelManager: name=thumbstick inputRouting=2 filename=oculus_cv1_controller_left_thumbstick.obj Wed Dec 21 2016 17:37:06.776 - RendermodelManager: name=tip inputRouting=0 filename= Wed Dec 21 2016 17:37:06.776 - RendermodelManager: name=trigger inputRouting=2 filename=oculus_cv1_controller_left_trigger.obj Wed Dec 21 2016 17:37:06.776 - RendermodelManager: name=x_button inputRouting=1 filename=oculus_cv1_controller_left_button_x.obj Wed Dec 21 2016 17:37:06.776 - RendermodelManager: name=y_button inputRouting=1 filename=oculus_cv1_controller_left_button_y.obj Wed Dec 21 2016 17:37:06.844 - RendermodelManager: Reading data from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\rendermodels\oculus_cv1_controller_right\oculus_cv1_controller_right.json Wed Dec 21 2016 17:37:06.844 - RendermodelManager: name=a_button inputRouting=1 filename=oculus_cv1_controller_right_button_a.obj Wed Dec 21 2016 17:37:06.844 - RendermodelManager: name=b_button inputRouting=1 filename=oculus_cv1_controller_right_button_b.obj Wed Dec 21 2016 17:37:06.844 - RendermodelManager: name=base inputRouting=0 filename= Wed Dec 21 2016 17:37:06.844 - RendermodelManager: name=body inputRouting=0 filename=oculus_cv1_controller_right_body.obj Wed Dec 21 2016 17:37:06.844 - RendermodelManager: name=grip inputRouting=2 filename=oculus_cv1_controller_right_grip.obj Wed Dec 21 2016 17:37:06.844 - RendermodelManager: name=handgrip inputRouting=0 filename= Wed Dec 21 2016 17:37:06.844 - RendermodelManager: name=home_button inputRouting=0 filename=oculus_cv1_controller_right_button_home.obj Wed Dec 21 2016 17:37:06.844 - RendermodelManager: name=thumbstick inputRouting=2 filename=oculus_cv1_controller_right_thumbstick.obj Wed Dec 21 2016 17:37:06.844 - RendermodelManager: name=tip inputRouting=0 filename= Wed Dec 21 2016 17:37:06.844 - RendermodelManager: name=trigger inputRouting=2 filename=oculus_cv1_controller_right_trigger.obj Wed Dec 21 2016 17:38:19.609 - [Chaperone] Commit success Wed Dec 21 2016 17:38:19.609 - SeatedZeroPose set to -0.360541, -0.0446834, -0.0296649 Wed Dec 21 2016 17:38:20.578 - [Chaperone] Commit success Wed Dec 21 2016 17:38:20.578 - SeatedZeroPose set to -0.334053, -0.0431635, -0.093689 Wed Dec 21 2016 17:38:21.256 - [Chaperone] Commit success Wed Dec 21 2016 17:38:21.256 - SeatedZeroPose set to -0.291643, -0.0422608, -0.167987 Wed Dec 21 2016 17:38:23.588 - [Chaperone] Commit success Wed Dec 21 2016 17:38:23.588 - SeatedZeroPose set to -0.265412, -0.0425495, -0.188229 Wed Dec 21 2016 17:38:28.224 - [Chaperone] Commit success Wed Dec 21 2016 17:38:28.224 - SeatedZeroPose set to -0.359504, -0.0420181, -0.0486045 Wed Dec 21 2016 17:38:28.476 - [Chaperone] Commit success Wed Dec 21 2016 17:38:28.476 - SeatedZeroPose set to -0.359209, -0.0418443, -0.0505673 Wed Dec 21 2016 17:38:28.735 - [Chaperone] Commit success Wed Dec 21 2016 17:38:28.735 - SeatedZeroPose set to -0.359225, -0.0418692, -0.0499874 Wed Dec 21 2016 17:38:28.902 - [Chaperone] Commit success Wed Dec 21 2016 17:38:28.902 - SeatedZeroPose set to -0.358479, -0.0416141, -0.0507202 Wed Dec 21 2016 17:38:29.121 - [Chaperone] Commit success Wed Dec 21 2016 17:38:29.121 - SeatedZeroPose set to -0.358193, -0.0414836, -0.0498327 Wed Dec 21 2016 17:38:30.269 - [Chaperone] Commit success Wed Dec 21 2016 17:38:30.269 - SeatedZeroPose set to -0.355097, -0.0400839, -0.0511072 Thu Jan 26 2017 01:03:20.311 - //===================================================================================================================== Thu Jan 26 2017 01:03:20.325 - vrclient startup with PID=11972, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Thu Jan 26 2017 01:03:20.358 - Received success response from vrserver connect Thu Jan 26 2017 01:03:20.358 - [DriverManager] Create new Resource Driver Manager Thu Jan 26 2017 01:03:20.644 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Thu Jan 26 2017 01:03:20.651 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 Thu Jan 26 2017 01:03:24.565 - //===================================================================================================================== Thu Jan 26 2017 01:03:24.565 - vrclient startup with PID=6356, type=VRApplication_Background, config=D:\Program Files (x86)\Steam\config Thu Jan 26 2017 01:03:24.572 - Received success response from vrserver connect Thu Jan 26 2017 01:03:24.572 - [DriverManager] Create new Resource Driver Manager Thu Jan 26 2017 01:03:24.867 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT32_1.dll Thu Jan 26 2017 01:03:24.874 - oculus: Connected to the server running version (prod = 1).1.10.2(build = 321138) feature version = 0. Client runs version (prod = 1).1.10.2(build = 321138) feature version = 0 --- vrclient_vrcompositor.txt - D:/Program Files (x86)/Steam/logs === firmware_update.txt - D:/Program Files (x86)/Steam/logs Sat Jul 02 2016 11:24:19.414 - ================================================ Sat Jul 02 2016 11:24:19.450 - FirmwareWizard entering state Device Overview (0) Sat Jul 02 2016 11:24:19.452 - Start Firmware Update (Device Index:-1, Recovery:0, ForceAll:0, ForceFix:0). Sat Jul 02 2016 11:24:19.460 - FirmwareWizard entering state Device Overview (0) Sat Jul 02 2016 11:48:23.325 - ================================================ Sat Jul 02 2016 11:48:23.384 - FirmwareWizard entering state Device Overview (0) Sat Jul 02 2016 11:48:23.384 - Start Firmware Update (Device Index:-1, Recovery:0, ForceAll:0, ForceFix:0). Sat Jul 02 2016 11:48:23.392 - FirmwareWizard entering state Device Overview (0) Sat Jul 02 2016 11:53:29.997 - ================================================ Sat Jul 02 2016 11:53:30.033 - FirmwareWizard entering state Device Overview (0) Sat Jul 02 2016 11:53:30.034 - Start Firmware Update (Device Index:-1, Recovery:0, ForceAll:0, ForceFix:0). Sat Jul 02 2016 11:53:30.045 - FirmwareWizard entering state Device Overview (0) Thu Jul 07 2016 18:21:37.626 - ================================================ Thu Jul 07 2016 18:21:37.760 - FirmwareWizard entering state Device Overview (0) Thu Jul 07 2016 18:21:37.762 - Start Firmware Update (Device Index:-1, Recovery:0, ForceAll:0, ForceFix:0). Thu Jul 07 2016 18:21:37.775 - FirmwareWizard entering state Device Overview (0) Thu Jul 07 2016 18:21:49.830 - ================================================ Thu Jul 07 2016 18:21:49.854 - FirmwareWizard entering state Device Overview (0) Thu Jul 07 2016 18:21:49.855 - Start Firmware Update (Device Index:-1, Recovery:0, ForceAll:0, ForceFix:0). Thu Jul 07 2016 18:21:49.861 - FirmwareWizard entering state Device Overview (0) Sat Jul 16 2016 12:29:26.111 - ================================================ Sat Jul 16 2016 12:29:26.244 - FirmwareWizard entering state Device Overview (0) Sat Jul 16 2016 12:29:26.246 - Start Firmware Update (Device Index:-1, Recovery:0, ForceAll:0, ForceFix:0). Sat Jul 16 2016 12:29:26.327 - FirmwareWizard entering state Device Overview (0) Wed Dec 21 2016 17:40:06.896 - ================================================ Wed Dec 21 2016 17:40:06.978 - FirmwareWizard entering state Device Overview (0) Wed Dec 21 2016 17:40:06.978 - Start Firmware Update (Device Index:-1, Recovery:0, ForceAll:0, ForceFix:0). Wed Dec 21 2016 17:40:06.988 - FirmwareWizard entering state Device Overview (0) --- firmware_update.txt - D:/Program Files (x86)/Steam/logs === vrserver.previous.txt - D:/Program Files (x86)/Steam/logs Wed Dec 07 2016 18:30:29.511 - ================================================================================================ Wed Dec 07 2016 18:30:29.511 - ================================================================================================ Wed Dec 07 2016 18:30:29.513 - VR server (v0) starting up with config=D:\Program Files (x86)\Steam\config Wed Dec 07 2016 18:30:29.514 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings Wed Dec 07 2016 18:30:29.514 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\resources\settings\default.vrsettings Wed Dec 07 2016 18:30:29.515 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\null\resources\settings\default.vrsettings Wed Dec 07 2016 18:30:29.515 - [Settings] Load Json Settings from D:\Program Files (x86)\Steam\config\steamvr.vrsettings Wed Dec 07 2016 18:30:29.529 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.236390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 07 2016 18:30:29.529 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.429180 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 07 2016 18:30:29.529 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.450390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 07 2016 18:30:29.529 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.453170 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 07 2016 18:30:29.529 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.456920 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 07 2016 18:30:29.529 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.465240 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 07 2016 18:30:29.529 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.468700 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 07 2016 18:30:29.529 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.469960 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 07 2016 18:30:29.529 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.498600 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 07 2016 18:30:29.529 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.526770 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 07 2016 18:30:29.529 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.534690 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 07 2016 18:30:29.529 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.535660 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Wed Dec 07 2016 18:30:29.533 - Load Json firmware manifest from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\firmware\manifest.vrfirmware Wed Dec 07 2016 18:30:29.538 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrmonitor.exe (VRApplication_VRMonitor) 2224 Wed Dec 07 2016 18:30:29.549 - lighthouse: Attached HID Devices: Wed Dec 07 2016 18:30:29.549 - lighthouse: No devices Wed Dec 07 2016 18:30:29.549 - driver lighthouse implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Wed Dec 07 2016 18:30:29.550 - Loaded server driver lighthouse (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win64\driver_lighthouse.dll Wed Dec 07 2016 18:30:29.550 - Driver lighthouse has no devices. Skipping Wed Dec 07 2016 18:30:29.813 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll Wed Dec 07 2016 18:30:29.824 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Wed Dec 07 2016 18:30:29.825 - oculus: [HMDState] Using default profile default Wed Dec 07 2016 18:30:29.825 - oculus: IAD changed to 65.4mm Wed Dec 07 2016 18:30:29.825 - oculus: [SharedMemory] Creating factory Wed Dec 07 2016 18:30:30.369 - oculus: Initialized Oculus device WMHD302P60073N Wed Dec 07 2016 18:30:30.369 - driver oculus implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Wed Dec 07 2016 18:30:30.369 - Loaded server driver oculus (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\oculus\bin\win64\driver_oculus.dll Wed Dec 07 2016 18:30:30.369 - Active HMD set to oculus.WMHD302P60073N Wed Dec 07 2016 18:30:30.370 - Processing message VRMsg_Connect from vrmonitor (2224) took 0.832 seconds Wed Dec 07 2016 18:30:30.370 - DXGI thread failed to get SDL display index Wed Dec 07 2016 18:30:33.477 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe (VRApplication_Background) 11528 Wed Dec 07 2016 18:30:33.480 - Using existing HMD oculus.WMHD302P60073N Wed Dec 07 2016 18:30:34.687 - Processing message VRMsg_ComputeDistortion from vrcompositor (11528) took 0.0202 seconds Wed Dec 07 2016 18:30:34.870 - Processing message VRMsg_CreateSwapTextureSet from vrcompositor (11528) took 0.126 seconds Wed Dec 07 2016 18:30:34.913 - oculus: Oculus remote WMHD302P60073N connected. Wed Dec 07 2016 18:30:34.914 - oculus: Detected new Oculus tracker: 0 Wed Dec 07 2016 18:30:34.914 - oculus: Detected new Oculus tracker: 1 Wed Dec 07 2016 18:30:34.914 - oculus: Detected new Oculus Touch controller: 0/1 Wed Dec 07 2016 18:30:34.914 - oculus: Detected new Oculus Touch controller: 1/2 Wed Dec 07 2016 18:30:34.958 - oculus: Oculus tracker WMHD302P60073N_Camera0 connected. Wed Dec 07 2016 18:30:34.958 - oculus: Oculus tracker WMHD302P60073N_Camera1 connected. Wed Dec 07 2016 18:30:34.958 - oculus: Oculus touch WMHD302P60073N_Controller_Left controller state connected. Wed Dec 07 2016 18:30:34.958 - oculus: Oculus touch WMHD302P60073N_Controller_Right controller state connected. Wed Dec 07 2016 18:30:36.157 - Processing message VRMsg_AddApplicationManifest from vrmonitor (2224) took 0.105 seconds Wed Dec 07 2016 18:30:37.795 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrdashboard.exe (VRApplication_Overlay) 13600 Wed Dec 07 2016 18:30:37.797 - Using existing HMD oculus.WMHD302P60073N Wed Dec 07 2016 18:30:39.163 - New Connect message from D:\Program Files (x86)\Steam\Steam.exe (VRApplication_Overlay) 10756 Wed Dec 07 2016 18:30:39.166 - Using existing HMD oculus.WMHD302P60073N Wed Dec 07 2016 18:30:41.882 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\The Lab\TheLab\win64\TheLab.exe (VRApplication_Scene) 13652 Wed Dec 07 2016 18:30:41.885 - Using existing HMD oculus.WMHD302P60073N Wed Dec 07 2016 18:30:50.445 - Processing message VRMsg_CreateSwapTextureSet from TheLab (13652) took 0.0175 seconds Wed Dec 07 2016 18:32:57.524 - oculus: WaitableTimer slept too long/short (i.e. 4.994702 ms) Wed Dec 07 2016 18:34:18.236 - Capturing input focus for vrcompositor (11528). Old focus was 0. Focus stack size 0 Wed Dec 07 2016 18:34:18.236 - Sending InputFocusCaptured old=0 new=11528 Wed Dec 07 2016 18:34:18.514 - Releasing input focus for vrcompositor (11528) because of message. new focus is 0. Wed Dec 07 2016 18:34:18.514 - Sending VREvent_InputFocusReleased old=11528 new=0 Wed Dec 07 2016 18:34:19.667 - Capturing input focus for vrcompositor (11528). Old focus was 0. Focus stack size 0 Wed Dec 07 2016 18:34:19.667 - Sending InputFocusCaptured old=0 new=11528 Wed Dec 07 2016 18:34:24.242 - Releasing input focus for vrcompositor (11528) because of message. new focus is 0. Wed Dec 07 2016 18:34:24.242 - Sending VREvent_InputFocusReleased old=11528 new=0 Wed Dec 07 2016 18:34:25.945 - Capturing input focus for vrcompositor (11528). Old focus was 0. Focus stack size 0 Wed Dec 07 2016 18:34:25.945 - Sending InputFocusCaptured old=0 new=11528 Wed Dec 07 2016 18:34:29.376 - Releasing input focus for vrcompositor (11528) because of message. new focus is 0. Wed Dec 07 2016 18:34:29.376 - Sending VREvent_InputFocusReleased old=11528 new=0 Wed Dec 07 2016 18:37:33.064 - Capturing input focus for vrcompositor (11528). Old focus was 0. Focus stack size 0 Wed Dec 07 2016 18:37:33.064 - Sending InputFocusCaptured old=0 new=11528 Wed Dec 07 2016 18:38:05.174 - Releasing input focus for vrcompositor (11528) because of message. new focus is 0. Wed Dec 07 2016 18:38:05.174 - Sending VREvent_InputFocusReleased old=11528 new=0 Wed Dec 07 2016 18:38:31.982 - 0 - entering standby Wed Dec 07 2016 18:39:10.762 - oculus: Prediction interval too high: 0.104940 s, clamping at 0.100000 s Wed Dec 07 2016 18:48:11.225 - 3 - entering standby Wed Dec 07 2016 18:48:11.225 - 4 - entering standby Wed Dec 07 2016 18:48:44.758 - 0 - leaving standby Wed Dec 07 2016 18:49:13.522 - 3 - leaving standby Wed Dec 07 2016 18:49:15.988 - 4 - leaving standby Wed Dec 07 2016 18:52:05.239 - Capturing input focus for vrcompositor (11528). Old focus was 0. Focus stack size 0 Wed Dec 07 2016 18:52:05.239 - Sending InputFocusCaptured old=0 new=11528 Wed Dec 07 2016 18:53:09.717 - Sending Quit event to process TheLab (13652) Wed Dec 07 2016 18:53:09.718 - Apps - Initiated simple quit transition for 13652 Wed Dec 07 2016 18:53:09.718 - Processing message VRMsg_QuitProcessRequest from vrdashboard (13600) took 0.0104 seconds Wed Dec 07 2016 18:53:10.194 - IPCPipe(TheLab (13652)): Process disconnected. Wed Dec 07 2016 18:53:10.194 - Process TheLab (13652) disconnected Wed Dec 07 2016 18:53:10.194 - Apps - Completed simple quit transition with exit of 13652 Wed Dec 07 2016 18:53:10.194 - Attempting to start home app Wed Dec 07 2016 18:53:13.239 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\The Lab\TheLab\win64\TheLab.exe (VRApplication_Scene) 13652 - RECONNECT Wed Dec 07 2016 18:53:13.239 - Using existing HMD oculus.WMHD302P60073N Wed Dec 07 2016 18:53:13.339 - IPCPipe(TheLab (13652)): Process disconnected. Wed Dec 07 2016 18:53:13.339 - Process TheLab (13652) disconnected Wed Dec 07 2016 18:53:34.718 - Process vrmonitor (2224) has initiated a quit all Wed Dec 07 2016 18:53:34.721 - Sending Quit event to process vrdashboard (13600) Wed Dec 07 2016 18:53:34.721 - Sending Quit event to process Steam (10756) Wed Dec 07 2016 18:53:35.575 - IPCPipe(Steam (10756)): Process disconnected. Wed Dec 07 2016 18:53:35.575 - Process Steam (10756) disconnected Wed Dec 07 2016 18:53:36.618 - IPCPipe(vrdashboard (13600)): Process disconnected. Wed Dec 07 2016 18:53:36.618 - Process vrdashboard (13600) disconnected Wed Dec 07 2016 18:53:36.625 - Sending Quit event to process vrcompositor (11528) Wed Dec 07 2016 18:53:36.625 - Sending Quit event to process vrmonitor (2224) Wed Dec 07 2016 18:53:36.880 - IPCPipe(vrmonitor (2224)): Process disconnected. Wed Dec 07 2016 18:53:36.880 - Process vrmonitor (2224) disconnected Wed Dec 07 2016 18:53:37.004 - IPCPipe(vrcompositor (11528)): Process disconnected. Wed Dec 07 2016 18:53:37.004 - Process vrcompositor (11528) disconnected Wed Dec 07 2016 18:53:37.005 - Releasing input focus for vrcompositor (11528) because of disconnection. new focus is 0. Wed Dec 07 2016 18:53:37.005 - Sending VREvent_InputFocusReleased old=11528 new=0 Wed Dec 07 2016 18:53:37.015 - VR server shutting down Wed Dec 07 2016 18:53:37.066 - Listener thread ending Sat Dec 10 2016 14:57:15.753 - ================================================================================================ Sat Dec 10 2016 14:57:15.753 - ================================================================================================ Sat Dec 10 2016 14:57:15.754 - VR server (v0) starting up with config=D:\Program Files (x86)\Steam\config Sat Dec 10 2016 14:57:15.756 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings Sat Dec 10 2016 14:57:15.756 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\resources\settings\default.vrsettings Sat Dec 10 2016 14:57:15.756 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\null\resources\settings\default.vrsettings Sat Dec 10 2016 14:57:15.756 - [Settings] Load Json Settings from D:\Program Files (x86)\Steam\config\steamvr.vrsettings Sat Dec 10 2016 14:57:15.759 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.236390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 10 2016 14:57:15.759 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.429180 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 10 2016 14:57:15.759 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.450390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 10 2016 14:57:15.759 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.453170 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 10 2016 14:57:15.759 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.456920 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 10 2016 14:57:15.759 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.465240 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 10 2016 14:57:15.759 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.468700 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 10 2016 14:57:15.759 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.469960 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 10 2016 14:57:15.759 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.498600 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 10 2016 14:57:15.759 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.526770 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 10 2016 14:57:15.759 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.534690 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 10 2016 14:57:15.759 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.535660 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sat Dec 10 2016 14:57:15.763 - Load Json firmware manifest from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\firmware\manifest.vrfirmware Sat Dec 10 2016 14:57:15.850 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrmonitor.exe (VRApplication_VRMonitor) (Args: -launchurl steam://launch/465240/VR/0) 11684 Sat Dec 10 2016 14:57:15.850 - App system.generated.vrmonitor.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Sat Dec 10 2016 14:57:15.867 - lighthouse: Attached HID Devices: Sat Dec 10 2016 14:57:15.867 - lighthouse: No devices Sat Dec 10 2016 14:57:15.867 - driver lighthouse implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Sat Dec 10 2016 14:57:15.867 - Loaded server driver lighthouse (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win64\driver_lighthouse.dll Sat Dec 10 2016 14:57:15.867 - Driver lighthouse has no devices. Skipping Sat Dec 10 2016 14:57:16.117 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll Sat Dec 10 2016 14:57:16.120 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sat Dec 10 2016 14:57:16.120 - oculus: [HMDState] Using default profile default Sat Dec 10 2016 14:57:16.120 - oculus: IAD changed to 64.7mm Sat Dec 10 2016 14:57:16.120 - oculus: [SharedMemory] Creating factory Sat Dec 10 2016 14:57:16.598 - oculus: Initialized Oculus device WMHD302P60073N Sat Dec 10 2016 14:57:16.598 - driver oculus implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Sat Dec 10 2016 14:57:16.598 - Loaded server driver oculus (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\oculus\bin\win64\driver_oculus.dll Sat Dec 10 2016 14:57:16.598 - Active HMD set to oculus.WMHD302P60073N Sat Dec 10 2016 14:57:16.598 - Processing message VRMsg_Connect from vrmonitor (11684) took 0.754 seconds Sat Dec 10 2016 14:57:16.598 - DXGI thread failed to get SDL display index Sat Dec 10 2016 14:57:17.575 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe (VRApplication_Background) (Args: ) 7432 Sat Dec 10 2016 14:57:17.575 - App system.generated.vrcompositor.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Sat Dec 10 2016 14:57:17.575 - Using existing HMD oculus.WMHD302P60073N Sat Dec 10 2016 14:57:19.181 - Processing message VRMsg_CreateSwapTextureSet from vrcompositor (7432) took 0.0265 seconds Sat Dec 10 2016 14:57:19.279 - oculus: Oculus remote WMHD302P60073N connected. Sat Dec 10 2016 14:57:19.279 - oculus: Detected new Oculus tracker: 0 Sat Dec 10 2016 14:57:19.279 - oculus: Detected new Oculus tracker: 1 Sat Dec 10 2016 14:57:19.279 - oculus: Detected new Oculus Touch controller: 0/1 Sat Dec 10 2016 14:57:19.280 - oculus: Detected new Oculus Touch controller: 1/2 Sat Dec 10 2016 14:57:19.290 - oculus: Oculus tracker WMHD302P60073N_Camera0 connected. Sat Dec 10 2016 14:57:19.291 - oculus: Oculus tracker WMHD302P60073N_Camera1 connected. Sat Dec 10 2016 14:57:19.291 - oculus: Oculus touch WMHD302P60073N_Controller_Left controller state connected. Sat Dec 10 2016 14:57:19.291 - oculus: Oculus touch WMHD302P60073N_Controller_Right controller state connected. Sat Dec 10 2016 14:57:19.892 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrdashboard.exe (VRApplication_Overlay) (Args: ) 9036 Sat Dec 10 2016 14:57:19.892 - App system.generated.vrdashboard.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Sat Dec 10 2016 14:57:19.892 - VRDashboard watchdog enabled for pid:9036 Sat Dec 10 2016 14:57:19.893 - Using existing HMD oculus.WMHD302P60073N Sat Dec 10 2016 14:57:20.522 - Processing message VRMsg_AddApplicationManifest from vrmonitor (11684) took 0.0205 seconds Sat Dec 10 2016 14:57:21.904 - New Connect message from D:\Program Files (x86)\Steam\steam.exe (VRApplication_Overlay) (Args: steam://rungameid/465240) 11740 Sat Dec 10 2016 14:57:21.905 - App system.generated.steam.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Sat Dec 10 2016 14:57:21.905 - Using existing HMD oculus.WMHD302P60073N Sat Dec 10 2016 14:57:23.770 - Setting to LaunchingApp_ExternalLaunch because of prelaunch check for steam.app.465240 Sat Dec 10 2016 14:57:23.787 - Setting app steam.app.465240 PID to 1032 Sat Dec 10 2016 14:57:27.033 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\Serious Sam VR The Last Hope\Bin\SamTLH.exe (VRApplication_Scene) (Args: ) 1032 Sat Dec 10 2016 14:57:27.033 - Setting app steam.app.465240 PID to 1032 Sat Dec 10 2016 14:57:27.033 - Using existing HMD oculus.WMHD302P60073N Sat Dec 10 2016 14:59:33.606 - Capturing input focus for vrcompositor (7432). Old focus was 0. Focus stack size 0 Sat Dec 10 2016 14:59:33.606 - Sending InputFocusCaptured old=0 new=7432 Sat Dec 10 2016 14:59:39.884 - Releasing input focus for vrcompositor (7432) because of message. new focus is 0. Sat Dec 10 2016 14:59:39.884 - Sending VREvent_InputFocusReleased old=7432 new=0 Sat Dec 10 2016 14:59:41.065 - Capturing input focus for vrcompositor (7432). Old focus was 0. Focus stack size 0 Sat Dec 10 2016 14:59:41.065 - Sending InputFocusCaptured old=0 new=7432 Sat Dec 10 2016 14:59:42.651 - Releasing input focus for vrcompositor (7432) because of message. new focus is 0. Sat Dec 10 2016 14:59:42.651 - Sending VREvent_InputFocusReleased old=7432 new=0 Sat Dec 10 2016 14:59:43.413 - Capturing input focus for vrcompositor (7432). Old focus was 0. Focus stack size 0 Sat Dec 10 2016 14:59:43.413 - Sending InputFocusCaptured old=0 new=7432 Sat Dec 10 2016 15:00:42.426 - Releasing input focus for vrcompositor (7432) because of message. new focus is 0. Sat Dec 10 2016 15:00:42.426 - Sending VREvent_InputFocusReleased old=7432 new=0 Sat Dec 10 2016 15:00:56.116 - Capturing input focus for vrcompositor (7432). Old focus was 0. Focus stack size 0 Sat Dec 10 2016 15:00:56.116 - Sending InputFocusCaptured old=0 new=7432 Sat Dec 10 2016 15:00:56.890 - Releasing input focus for vrcompositor (7432) because of message. new focus is 0. Sat Dec 10 2016 15:00:56.890 - Sending VREvent_InputFocusReleased old=7432 new=0 Sat Dec 10 2016 15:01:09.681 - Capturing input focus for vrcompositor (7432). Old focus was 0. Focus stack size 0 Sat Dec 10 2016 15:01:09.681 - Sending InputFocusCaptured old=0 new=7432 Sat Dec 10 2016 15:01:19.712 - Releasing input focus for vrcompositor (7432) because of message. new focus is 0. Sat Dec 10 2016 15:01:19.712 - Sending VREvent_InputFocusReleased old=7432 new=0 Sat Dec 10 2016 15:01:21.070 - Capturing input focus for vrcompositor (7432). Old focus was 0. Focus stack size 0 Sat Dec 10 2016 15:01:21.070 - Sending InputFocusCaptured old=0 new=7432 Sat Dec 10 2016 15:01:22.006 - Sending Quit event to process SamTLH (1032) Sat Dec 10 2016 15:01:22.006 - Apps - Initiated simple quit transition for 1032 Sat Dec 10 2016 15:01:22.006 - Processing message VRMsg_QuitProcessRequest from vrdashboard (9036) took 0.00892 seconds Sat Dec 10 2016 15:01:22.499 - Apps - Initiated simple quit transition for 1032 Sat Dec 10 2016 15:01:22.499 - Processing message VRMsg_QuitProcessRequest from vrdashboard (9036) took 0.0089 seconds Sat Dec 10 2016 15:01:23.025 - Apps - Initiated simple quit transition for 1032 Sat Dec 10 2016 15:01:23.025 - Processing message VRMsg_QuitProcessRequest from vrdashboard (9036) took 0.00869 seconds Sat Dec 10 2016 15:01:23.370 - Apps - Initiated simple quit transition for 1032 Sat Dec 10 2016 15:01:23.370 - Processing message VRMsg_QuitProcessRequest from vrdashboard (9036) took 0.00837 seconds Sat Dec 10 2016 15:01:25.005 - Apps - Initiated simple quit transition for 1032 Sat Dec 10 2016 15:01:25.005 - Processing message VRMsg_QuitProcessRequest from vrdashboard (9036) took 0.00923 seconds Sat Dec 10 2016 15:01:26.770 - Apps - Initiated simple quit transition for 1032 Sat Dec 10 2016 15:01:26.770 - Processing message VRMsg_QuitProcessRequest from vrdashboard (9036) took 0.0099 seconds Sat Dec 10 2016 15:01:27.012 - Kill process SamTLH (1032) because it didn't quit in time Sat Dec 10 2016 15:01:27.022 - Setting pidSceneFocus to 0 because process 1032 isn't running anymore Sat Dec 10 2016 15:01:27.089 - IPCPipe(SamTLH (1032)): Process disconnected. Sat Dec 10 2016 15:01:27.089 - Process SamTLH (1032) disconnected Sat Dec 10 2016 15:01:27.089 - Apps - Completed simple quit transition with exit of 1032 Sat Dec 10 2016 15:01:27.089 - Attempting to start home app Sat Dec 10 2016 15:01:55.708 - Capturing input focus for vrdashboard (9036). Old focus was 7432. Focus stack size 1 Sat Dec 10 2016 15:01:55.708 - Sending InputFocusCaptured old=7432 new=9036 Sat Dec 10 2016 15:02:09.196 - Setting to LaunchingApp_ExternalLaunch because of prelaunch check for steam.app.465240 Sat Dec 10 2016 15:02:09.212 - Setting app steam.app.465240 PID to 7216 Sat Dec 10 2016 15:02:10.217 - Releasing input focus for vrcompositor (7432) because of message. Current focus unchanged 0. Sat Dec 10 2016 15:02:10.524 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\Serious Sam VR The Last Hope\Bin\SamTLH.exe (VRApplication_Scene) (Args: ) 7216 Sat Dec 10 2016 15:02:10.524 - Setting app steam.app.465240 PID to 7216 Sat Dec 10 2016 15:02:10.524 - Using existing HMD oculus.WMHD302P60073N Sat Dec 10 2016 15:02:18.533 - [Settings] Save Json Settings to D:\Program Files (x86)\Steam\config\steamvr.vrsettings Sat Dec 10 2016 15:02:45.653 - Releasing input focus for vrdashboard (9036) because of message. new focus is 0. Sat Dec 10 2016 15:02:45.653 - Sending VREvent_InputFocusReleased old=9036 new=0 Sat Dec 10 2016 15:03:02.853 - Capturing input focus for vrcompositor (7432). Old focus was 0. Focus stack size 0 Sat Dec 10 2016 15:03:02.853 - Sending InputFocusCaptured old=0 new=7432 Sat Dec 10 2016 15:03:49.455 - Releasing input focus for vrcompositor (7432) because of message. new focus is 0. Sat Dec 10 2016 15:03:49.455 - Sending VREvent_InputFocusReleased old=7432 new=0 Sat Dec 10 2016 15:03:57.254 - Capturing input focus for vrcompositor (7432). Old focus was 0. Focus stack size 0 Sat Dec 10 2016 15:03:57.254 - Sending InputFocusCaptured old=0 new=7432 Sat Dec 10 2016 15:03:59.197 - Releasing input focus for vrcompositor (7432) because of message. new focus is 0. Sat Dec 10 2016 15:03:59.197 - Sending VREvent_InputFocusReleased old=7432 new=0 Sat Dec 10 2016 15:04:16.221 - 0 - entering standby Sat Dec 10 2016 15:05:05.290 - oculus: Prediction interval too high: 0.101984 s, clamping at 0.100000 s Sat Dec 10 2016 15:09:20.632 - 4 - entering standby Sat Dec 10 2016 15:09:21.400 - 3 - entering standby Sat Dec 10 2016 15:26:52.834 - 0 - leaving standby Sat Dec 10 2016 15:26:59.297 - 4 - leaving standby Sat Dec 10 2016 15:27:02.309 - 3 - leaving standby Sat Dec 10 2016 15:33:05.025 - Capturing input focus for vrcompositor (7432). Old focus was 0. Focus stack size 0 Sat Dec 10 2016 15:33:05.025 - Sending InputFocusCaptured old=0 new=7432 Sat Dec 10 2016 15:33:19.447 - 0 - entering standby Sat Dec 10 2016 15:33:36.193 - 0 - leaving standby Sat Dec 10 2016 15:33:58.103 - Releasing input focus for vrcompositor (7432) because of message. new focus is 0. Sat Dec 10 2016 15:33:58.103 - Sending VREvent_InputFocusReleased old=7432 new=0 Sat Dec 10 2016 15:34:02.001 - Capturing input focus for vrcompositor (7432). Old focus was 0. Focus stack size 0 Sat Dec 10 2016 15:34:02.001 - Sending InputFocusCaptured old=0 new=7432 Sat Dec 10 2016 15:34:02.954 - Releasing input focus for vrcompositor (7432) because of message. new focus is 0. Sat Dec 10 2016 15:34:02.954 - Sending VREvent_InputFocusReleased old=7432 new=0 Sat Dec 10 2016 15:35:47.082 - Capturing input focus for vrcompositor (7432). Old focus was 0. Focus stack size 0 Sat Dec 10 2016 15:35:47.082 - Sending InputFocusCaptured old=0 new=7432 Sat Dec 10 2016 15:36:49.603 - oculus: Prediction interval too high: 0.105391 s, clamping at 0.100000 s Sat Dec 10 2016 15:37:05.353 - Releasing input focus for vrcompositor (7432) because of message. new focus is 0. Sat Dec 10 2016 15:37:05.353 - Sending VREvent_InputFocusReleased old=7432 new=0 Sat Dec 10 2016 15:39:41.432 - oculus: Oculus tracker WMHD302P60073N_Camera0 disconnected. Sat Dec 10 2016 15:39:41.432 - oculus: Oculus tracker WMHD302P60073N_Camera1 disconnected. Sat Dec 10 2016 15:39:41.931 - oculus: Oculus tracker WMHD302P60073N_Camera0 connected. Sat Dec 10 2016 15:39:41.931 - oculus: Oculus tracker WMHD302P60073N_Camera1 connected. Sat Dec 10 2016 15:39:51.932 - 0 - entering standby Sat Dec 10 2016 15:40:19.977 - oculus: Prediction interval too high: 0.106292 s, clamping at 0.100000 s Sat Dec 10 2016 15:40:39.000 - 0 - leaving standby Sun Dec 11 2016 13:55:51.131 - ================================================================================================ Sun Dec 11 2016 13:55:51.131 - ================================================================================================ Sun Dec 11 2016 13:55:51.133 - VR server (v0) starting up with config=D:\Program Files (x86)\Steam\config Sun Dec 11 2016 13:55:51.135 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings Sun Dec 11 2016 13:55:51.135 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\resources\settings\default.vrsettings Sun Dec 11 2016 13:55:51.135 - [Settings] Load Default Json Settings from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\null\resources\settings\default.vrsettings Sun Dec 11 2016 13:55:51.135 - [Settings] Load Json Settings from D:\Program Files (x86)\Steam\config\steamvr.vrsettings Sun Dec 11 2016 13:55:51.153 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.236390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sun Dec 11 2016 13:55:51.153 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.429180 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sun Dec 11 2016 13:55:51.153 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.450390 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sun Dec 11 2016 13:55:51.153 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.453170 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sun Dec 11 2016 13:55:51.153 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.456920 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sun Dec 11 2016 13:55:51.153 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.465240 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sun Dec 11 2016 13:55:51.153 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.468700 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sun Dec 11 2016 13:55:51.153 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.469960 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sun Dec 11 2016 13:55:51.153 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.498600 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sun Dec 11 2016 13:55:51.160 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.526770 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sun Dec 11 2016 13:55:51.160 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.534690 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sun Dec 11 2016 13:55:51.160 - d:\Program Files (x86)\Steam\config\steamapps.vrmanifest - App steam.app.535660 was already described in manifest D:\Program Files (x86)\Steam\config\steamapps.vrmanifest. Skipping Sun Dec 11 2016 13:55:51.166 - Load Json firmware manifest from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\firmware\manifest.vrfirmware Sun Dec 11 2016 13:55:51.253 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrmonitor.exe (VRApplication_VRMonitor) (Args: -launchurl steam://launch/450390/VR/0) 13124 Sun Dec 11 2016 13:55:51.253 - App system.generated.vrmonitor.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Sun Dec 11 2016 13:55:51.271 - lighthouse: Attached HID Devices: Sun Dec 11 2016 13:55:51.271 - lighthouse: No devices Sun Dec 11 2016 13:55:51.271 - driver lighthouse implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Sun Dec 11 2016 13:55:51.271 - Loaded server driver lighthouse (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win64\driver_lighthouse.dll Sun Dec 11 2016 13:55:51.271 - Driver lighthouse has no devices. Skipping Sun Dec 11 2016 13:55:51.513 - oculus: [CAPI] LibOVR module is located at D:\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll Sun Dec 11 2016 13:55:51.520 - oculus: Connected to the server running version (prod = 1).1.10.1(build = 315393) feature version = 0. Client runs version (prod = 1).1.10.1(build = 315393) feature version = 0 Sun Dec 11 2016 13:55:51.520 - oculus: [HMDState] Using default profile default Sun Dec 11 2016 13:55:51.520 - oculus: IAD changed to 64.3mm Sun Dec 11 2016 13:55:51.520 - oculus: [SharedMemory] Creating factory Sun Dec 11 2016 13:55:51.987 - oculus: Initialized Oculus device WMHD302P60073N Sun Dec 11 2016 13:55:51.987 - driver oculus implements interfaces IVRSettings_002 ITrackedDeviceServerDriver_004 IVRDisplayComponent_002 IVRDriverDirectModeComponent_002 IVRControllerComponent_001 IVRCameraComponent_002 IServerTrackedDeviceProvider_003 IClientTrackedDeviceProvider_005 Sun Dec 11 2016 13:55:51.987 - Loaded server driver oculus (IServerTrackedDeviceProvider_003) from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\oculus\bin\win64\driver_oculus.dll Sun Dec 11 2016 13:55:51.987 - Active HMD set to oculus.WMHD302P60073N Sun Dec 11 2016 13:55:51.988 - Processing message VRMsg_Connect from vrmonitor (13124) took 0.735 seconds Sun Dec 11 2016 13:55:51.989 - DXGI thread failed to get SDL display index Sun Dec 11 2016 13:55:52.898 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win32\vrcompositor.exe (VRApplication_Background) (Args: ) 7272 Sun Dec 11 2016 13:55:52.898 - App system.generated.vrcompositor.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Sun Dec 11 2016 13:55:52.898 - Using existing HMD oculus.WMHD302P60073N Sun Dec 11 2016 13:55:54.569 - Processing message VRMsg_CreateSwapTextureSet from vrcompositor (7272) took 0.063 seconds Sun Dec 11 2016 13:55:54.814 - oculus: Oculus remote WMHD302P60073N connected. Sun Dec 11 2016 13:55:54.814 - oculus: Detected new Oculus tracker: 0 Sun Dec 11 2016 13:55:54.814 - oculus: Detected new Oculus tracker: 1 Sun Dec 11 2016 13:55:54.814 - oculus: Detected new Oculus Touch controller: 0/1 Sun Dec 11 2016 13:55:54.814 - oculus: Detected new Oculus Touch controller: 1/2 Sun Dec 11 2016 13:55:54.826 - oculus: Oculus tracker WMHD302P60073N_Camera0 connected. Sun Dec 11 2016 13:55:54.827 - oculus: Oculus tracker WMHD302P60073N_Camera1 connected. Sun Dec 11 2016 13:55:54.827 - oculus: Oculus touch WMHD302P60073N_Controller_Left controller state connected. Sun Dec 11 2016 13:55:54.827 - oculus: Oculus touch WMHD302P60073N_Controller_Right controller state connected. Sun Dec 11 2016 13:55:55.498 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\bin\win32\vrdashboard.exe (VRApplication_Overlay) (Args: ) 9884 Sun Dec 11 2016 13:55:55.499 - App system.generated.vrdashboard.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Sun Dec 11 2016 13:55:55.499 - VRDashboard watchdog enabled for pid:9884 Sun Dec 11 2016 13:55:55.499 - Using existing HMD oculus.WMHD302P60073N Sun Dec 11 2016 13:55:55.718 - Processing message VRMsg_AddApplicationManifest from vrmonitor (13124) took 0.0681 seconds Sun Dec 11 2016 13:55:57.724 - New Connect message from D:\Program Files (x86)\Steam\Steam.exe (VRApplication_Overlay) (Args: -silent) 10764 Sun Dec 11 2016 13:55:57.724 - App system.generated.steam.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Sun Dec 11 2016 13:55:57.724 - Using existing HMD oculus.WMHD302P60073N Sun Dec 11 2016 13:55:58.152 - Processing message VRMsg_AddApplicationManifest from Steam (10764) took 0.0483 seconds Sun Dec 11 2016 13:56:00.443 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\The Lab\TheLab\win64\TheLab.exe (VRApplication_Scene) (Args: -popupwindow) 4952 Sun Dec 11 2016 13:56:00.443 - Setting app system.generated.thelab.exe PID to 4952 Sun Dec 11 2016 13:56:00.443 - Using existing HMD oculus.WMHD302P60073N Sun Dec 11 2016 13:56:07.647 - Processing message VRMsg_CreateSwapTextureSet from TheLab (4952) took 0.0176 seconds Sun Dec 11 2016 13:56:14.297 - Processing message VRMsg_TriggerHapticPulse from TheLab (4952) took 0.0186 seconds Sun Dec 11 2016 13:56:43.350 - 0 - entering standby Sun Dec 11 2016 13:56:51.639 - oculus: Oculus tracker WMHD302P60073N_Camera0 disconnected. Sun Dec 11 2016 13:56:51.639 - oculus: Oculus tracker WMHD302P60073N_Camera1 disconnected. Sun Dec 11 2016 13:56:52.650 - 0 - leaving standby Sun Dec 11 2016 13:56:52.650 - oculus: Oculus tracker WMHD302P60073N_Camera0 connected. Sun Dec 11 2016 13:56:52.650 - oculus: Oculus tracker WMHD302P60073N_Camera1 connected. Sun Dec 11 2016 13:57:08.483 - 0 - entering standby Sun Dec 11 2016 13:57:25.516 - oculus: Prediction interval too high: 0.101142 s, clamping at 0.100000 s Sun Dec 11 2016 13:58:15.726 - 0 - leaving standby Sun Dec 11 2016 14:00:19.745 - oculus: WaitableTimer slept too long/short (i.e. 12.545959 ms) Sun Dec 11 2016 14:00:20.590 - Capturing input focus for vrcompositor (7272). Old focus was 0. Focus stack size 0 Sun Dec 11 2016 14:00:20.590 - Sending InputFocusCaptured old=0 new=7272 Sun Dec 11 2016 14:00:31.329 - Releasing input focus for vrcompositor (7272) because of message. new focus is 0. Sun Dec 11 2016 14:00:31.329 - Sending VREvent_InputFocusReleased old=7272 new=0 Sun Dec 11 2016 14:02:18.100 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:18.101 - Failed to trigger haptic pulse on 3.0 for 800 microseconds Sun Dec 11 2016 14:02:18.108 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:18.108 - Failed to trigger haptic pulse on 4.0 for 800 microseconds Sun Dec 11 2016 14:02:25.676 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:25.676 - Failed to trigger haptic pulse on 4.0 for 700 microseconds Sun Dec 11 2016 14:02:25.708 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:25.708 - Failed to trigger haptic pulse on 4.0 for 700 microseconds Sun Dec 11 2016 14:02:25.741 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:25.741 - Failed to trigger haptic pulse on 4.0 for 700 microseconds Sun Dec 11 2016 14:02:25.775 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:25.775 - Failed to trigger haptic pulse on 4.0 for 700 microseconds Sun Dec 11 2016 14:02:33.881 - 0 - entering standby Sun Dec 11 2016 14:02:37.054 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.054 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.054 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.054 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.097 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.097 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.097 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.097 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.151 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.151 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.151 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.151 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.196 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.196 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.196 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.196 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.251 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.252 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.252 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.252 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.296 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.296 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.296 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.296 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.351 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.351 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.351 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.351 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.397 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.397 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.397 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.397 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.451 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.451 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.451 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.451 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.497 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.497 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.497 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.497 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.551 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.551 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.551 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.551 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.596 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.596 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.597 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.597 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.651 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.651 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.651 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.651 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.696 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.696 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.696 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.696 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.751 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.751 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.751 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.751 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.796 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.796 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.796 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.796 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.851 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.851 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.851 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.851 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.897 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.897 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.897 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.897 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.951 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.951 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.952 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.952 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:37.997 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.997 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:37.997 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:37.997 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.041 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.041 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.052 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.052 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.052 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.097 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.097 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.097 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.097 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.151 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.151 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.151 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.151 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.196 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.196 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.196 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.196 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.251 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.251 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.251 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.251 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.296 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.296 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.296 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.296 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.351 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.351 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.351 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.351 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.396 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.396 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.396 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.396 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.451 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.451 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.451 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.451 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.497 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.497 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.497 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.497 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.551 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.551 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.551 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.551 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.596 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.596 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.596 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.596 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.651 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.651 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.651 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.651 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.696 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.696 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.696 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.696 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.751 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.751 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.751 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.751 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.796 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.796 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.796 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.796 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.851 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.851 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.851 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.851 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.896 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.896 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.896 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.896 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.951 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.951 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.951 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.951 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:38.997 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.997 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:38.997 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:38.997 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.041 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.041 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.052 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.052 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.052 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.096 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.096 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.096 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.096 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.151 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.151 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.151 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.151 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.196 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.197 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.197 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.197 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.251 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.251 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.251 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.251 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.296 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.296 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.296 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.296 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.351 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.351 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.351 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.351 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.396 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.396 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.396 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.396 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.451 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.451 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.451 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.451 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.496 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.497 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.497 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.497 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.551 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.551 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.551 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.551 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.596 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.596 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.596 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.596 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.651 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.651 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.651 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.652 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.696 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.696 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.696 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.696 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.751 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.751 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.751 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.751 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.796 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.796 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.796 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.796 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.851 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.851 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.851 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.851 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.896 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.896 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.896 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.896 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.951 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.951 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.951 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.951 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:39.996 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.997 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:39.997 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:39.997 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.096 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.096 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.097 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.097 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.151 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.151 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.151 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.151 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.196 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.196 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.196 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.196 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.251 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.251 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.251 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.251 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.296 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.296 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.296 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.296 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.351 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.351 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.351 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.351 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.396 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.396 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.396 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.396 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.451 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.451 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.451 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.451 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.496 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.496 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.496 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.496 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.551 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.551 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.552 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.552 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.596 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.596 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.597 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.597 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.651 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.651 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.651 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.651 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.696 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.696 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.696 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.696 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.751 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.751 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.751 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.751 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.796 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.796 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.796 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.796 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.851 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.851 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.851 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.851 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.896 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.896 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.896 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.896 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.951 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.951 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.951 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.951 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:40.996 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.996 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:40.996 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:40.996 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.096 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.096 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.096 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.096 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.151 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.151 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.151 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.151 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.197 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.197 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.197 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.197 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.251 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.251 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.251 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.251 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.296 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.296 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.296 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.296 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.351 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.351 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.351 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.351 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.396 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.396 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.396 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.396 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.451 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.451 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.451 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.451 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.496 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.496 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.496 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.496 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.551 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.551 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.551 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.551 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.597 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.597 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.597 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.597 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.651 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.651 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.651 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.651 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.696 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.696 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.696 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.696 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.751 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.751 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.751 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.751 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.796 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.796 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.796 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.796 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.851 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.851 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.851 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.851 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.896 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.896 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.896 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.896 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.951 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.951 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.951 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.951 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:41.996 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.996 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:41.996 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:41.996 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:42.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:42.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:42.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:42.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:43.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:43.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:43.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:43.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:44.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:44.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:44.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:44.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:45.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:45.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:45.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:45.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:46.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:46.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:46.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:46.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:47.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:47.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:47.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:47.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:48.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:48.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:48.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:48.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:49.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:49.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:49.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:49.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:50.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:50.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:50.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:50.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:51.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:51.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:51.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:51.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.040 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.040 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.040 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.040 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.085 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.085 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.085 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.085 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.140 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.140 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.140 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.140 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.185 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.185 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.185 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.185 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.239 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.240 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.240 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.240 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.284 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.285 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.285 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.285 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.340 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.340 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.340 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.340 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.385 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.385 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.385 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.385 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.439 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.439 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.485 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.485 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.485 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.539 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.539 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.585 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.585 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.585 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.585 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.640 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.640 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.640 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.640 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.685 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.685 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.685 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.685 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.740 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.740 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.740 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.740 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.785 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.785 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.785 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.785 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.840 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.840 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.840 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.840 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.885 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.885 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.885 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.885 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.940 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.940 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.940 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.940 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:52.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.984 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:52.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:52.984 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.039 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.040 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.040 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.040 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.085 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.085 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.085 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.085 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.140 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.140 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.140 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.140 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.185 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.185 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.185 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.185 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.240 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.240 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.240 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.240 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.285 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.285 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.285 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.285 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.340 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.340 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.340 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.340 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.384 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.384 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.384 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.384 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.439 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.440 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.484 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.484 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.539 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.539 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.584 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.584 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.640 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.640 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.640 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.640 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.685 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.685 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.685 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.685 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.740 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.740 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.740 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.740 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.785 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.785 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.785 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.785 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.840 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.840 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.840 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.840 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.884 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.885 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.885 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.885 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.939 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.939 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.940 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.940 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:53.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.984 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:53.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:53.984 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.039 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.039 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.039 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.039 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.084 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.084 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.084 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.084 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.140 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.140 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.140 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.140 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.185 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.185 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.185 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.185 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.240 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.240 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.240 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.240 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.284 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.284 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.284 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.284 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.340 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.340 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.340 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.340 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.384 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.384 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.384 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.385 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.439 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.439 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.484 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.485 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.485 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.539 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.539 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.584 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.584 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.639 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.639 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.639 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.639 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.685 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.685 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.685 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.685 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.740 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.740 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.740 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.740 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.784 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.785 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.785 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.785 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.840 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.840 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.840 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.840 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.885 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.885 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.885 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.885 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.939 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.939 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.939 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.939 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:54.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.984 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:54.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:54.984 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.039 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.039 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.039 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.039 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.084 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.085 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.085 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.085 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.139 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.140 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.140 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.140 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.185 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.185 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.185 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.185 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.240 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.240 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.240 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.240 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.284 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.285 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.285 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.285 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.340 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.340 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.340 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.340 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.385 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.385 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.385 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.385 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.439 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.439 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.484 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.484 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.539 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.539 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.584 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.584 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.639 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.639 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.639 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.639 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.684 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.684 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.684 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.684 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.740 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.740 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.740 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.740 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.785 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.785 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.785 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.785 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.840 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.840 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.840 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.840 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.884 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.885 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.885 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.885 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.939 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.939 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.939 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.939 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:55.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.984 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:55.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:55.984 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.039 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.039 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.039 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.039 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.084 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.084 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.084 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.084 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.139 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.139 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.139 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.139 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.184 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.184 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.184 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.184 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.240 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.240 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.240 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.240 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.285 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.285 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.285 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.285 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.339 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.340 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.340 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.340 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.384 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.384 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.384 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.384 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.440 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.440 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.440 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.484 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.484 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.539 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.539 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.584 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.584 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.639 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.639 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.639 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.639 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.684 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.684 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.684 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.684 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.739 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.739 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.739 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.739 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.785 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.785 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.785 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.785 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.840 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.840 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.840 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.840 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.885 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.885 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.885 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.885 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.940 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.940 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.940 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.940 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:56.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.984 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:56.985 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:56.985 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:57.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:57.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:57.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:57.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:58.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:58.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:58.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:58.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:02:59.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:59.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:02:59.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:02:59.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:00.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:00.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:00.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:00.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:01.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:01.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:01.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:01.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:02.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:02.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:02.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:02.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:03.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:03.051 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:03.051 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:03.051 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:04.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:04.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:04.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:04.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:05.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:05.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:05.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:05.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:06.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:06.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:06.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:06.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:06.784 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:06.784 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:06.795 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:06.795 - Failed to trigger haptic pulse on 4.0 for 250 microseconds Sun Dec 11 2016 14:03:06.884 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:06.884 - Failed to trigger haptic pulse on 4.0 for 300 microseconds Sun Dec 11 2016 14:03:07.039 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.039 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.039 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.039 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.084 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.084 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.084 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.084 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.139 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.139 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.139 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.139 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.184 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.184 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.184 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.184 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.239 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.239 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.240 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.240 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.284 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.284 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.284 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.284 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.339 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.339 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.339 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.339 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.384 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.384 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.384 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.384 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.439 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.439 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.484 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.484 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.539 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.539 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.584 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.584 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.639 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.639 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.639 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.639 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.684 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.684 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.684 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.684 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.739 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.739 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.739 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.739 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.784 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.784 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.784 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.784 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.839 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.839 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.839 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.839 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.884 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.884 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.884 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.884 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.939 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.939 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.939 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.939 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:07.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.984 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:07.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:07.984 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.039 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.039 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.039 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.039 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.084 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.084 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.084 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.084 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.139 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.139 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.139 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.139 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.184 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.184 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.184 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.184 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.239 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.239 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.239 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.239 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.284 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.284 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.284 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.284 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.339 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.339 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.339 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.339 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.384 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.384 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.384 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.384 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.439 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.439 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.484 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.484 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.539 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.539 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.584 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.584 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.639 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.639 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.639 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.639 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.684 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.684 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.684 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.684 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.739 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.739 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.739 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.739 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.784 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.784 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.784 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.784 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.839 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.839 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.839 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.839 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.884 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.884 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.884 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.884 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.939 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.939 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.939 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.939 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:08.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.984 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:08.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:08.984 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.039 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.039 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.039 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.039 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.084 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.084 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.084 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.084 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.139 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.139 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.139 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.139 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.184 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.184 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.184 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.184 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.239 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.239 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.239 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.239 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.284 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.284 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.284 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.284 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.339 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.339 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.339 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.339 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.384 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.384 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.384 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.384 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.439 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.439 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.484 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.484 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.539 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.539 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.584 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.584 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.639 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.639 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.639 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.639 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.684 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.684 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.684 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.684 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.739 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.739 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.739 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.739 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.784 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.784 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.784 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.784 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.839 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.839 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.839 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.839 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.884 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.884 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.884 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.884 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.939 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.939 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.939 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.939 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:09.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.984 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:09.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:09.984 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.039 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.039 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.039 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.039 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.084 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.084 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.084 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.084 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.139 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.139 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.139 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.139 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.184 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.184 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.184 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.184 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.239 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.239 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.239 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.239 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.284 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.284 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.284 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.284 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.339 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.339 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.339 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.339 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.384 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.384 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.384 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.384 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.439 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.439 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.484 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.484 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.539 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.539 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.584 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.584 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.639 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.639 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.639 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.639 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.684 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.684 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.684 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.684 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.739 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.739 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.739 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.739 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.784 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.784 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.784 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.784 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.839 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.839 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.839 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.839 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.884 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.884 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.884 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.884 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.939 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.939 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.939 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.939 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:10.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.984 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:10.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:10.984 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.039 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.039 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.039 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.039 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.084 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.084 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.084 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.084 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.139 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.139 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.139 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.139 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.184 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.184 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.184 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.184 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.239 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.239 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.239 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.239 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.284 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.284 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.284 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.284 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.339 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.339 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.339 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.339 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.384 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.384 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.384 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.384 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.439 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.439 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.484 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.484 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.484 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.539 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.539 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.584 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.584 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.639 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.639 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.639 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.639 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.684 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.684 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.684 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.684 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.739 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.739 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.739 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.739 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.784 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.784 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.784 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.784 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.839 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.839 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.839 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.839 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.884 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.884 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.884 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.884 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.939 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.939 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.939 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.939 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:11.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.984 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:11.984 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:11.984 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:12.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:12.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:12.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:12.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:13.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:13.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:13.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:13.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:14.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:14.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:14.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:14.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:15.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:15.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:15.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:15.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:15.779 - oculus: Prediction interval too high: 0.102378 s, clamping at 0.100000 s Sun Dec 11 2016 14:03:16.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:16.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:16.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:16.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:17.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:17.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:17.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:17.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:18.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:18.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:18.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:18.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:19.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:19.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:19.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:19.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:20.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:20.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:20.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:20.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:21.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:21.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:21.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:21.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.038 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.038 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.038 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.038 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.083 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.083 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.083 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.083 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.140 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.140 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.140 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.140 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.183 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.183 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.183 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.183 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.238 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.238 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.283 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.283 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.338 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.338 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.338 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.338 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.383 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.383 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.438 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.438 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.439 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.439 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.483 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.483 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.483 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.483 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.538 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.538 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.538 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.538 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.584 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.584 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.638 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.638 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.638 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.638 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.683 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.683 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.683 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.683 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.738 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.738 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.738 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.738 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.783 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.783 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.838 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.838 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.838 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.838 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.883 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.883 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.938 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.938 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.938 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.938 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:22.983 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.983 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:22.983 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:22.983 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.038 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.038 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.038 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.038 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.083 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.083 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.083 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.083 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.138 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.138 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.138 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.138 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.183 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.183 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.183 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.183 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.238 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.238 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.283 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.283 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.338 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.338 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.338 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.338 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.383 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.383 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.438 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.438 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.438 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.438 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.483 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.483 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.483 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.483 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.538 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.538 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.538 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.538 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.584 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.584 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.584 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.638 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.638 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.638 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.638 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.683 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.683 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.684 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.684 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.738 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.738 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.738 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.738 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.783 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.783 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.838 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.838 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.838 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.838 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.883 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.883 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.938 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.938 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.938 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.938 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:23.983 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.983 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:23.983 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:23.983 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.038 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.038 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.038 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.038 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.083 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.083 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.083 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.083 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.138 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.138 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.138 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.138 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.183 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.183 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.183 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.183 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.238 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.238 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.283 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.283 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.338 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.338 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.338 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.338 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.383 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.383 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.438 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.438 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.438 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.438 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.483 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.483 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.483 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.483 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.538 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.538 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.538 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.538 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.583 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.583 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.583 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.583 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.638 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.638 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.638 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.638 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.683 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.683 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.683 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.683 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.738 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.738 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.738 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.738 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.783 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.783 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.838 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.838 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.838 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.838 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.883 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.883 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.938 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.938 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.938 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.938 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:24.983 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.983 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:24.983 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:24.983 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.038 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.038 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.038 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.038 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.083 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.083 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.083 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.083 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.138 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.138 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.138 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.138 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.183 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.183 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.183 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.183 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.238 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.238 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.283 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.283 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.338 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.338 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.338 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.338 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.383 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.383 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.438 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.438 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.438 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.438 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.483 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.483 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.483 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.483 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.538 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.538 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.538 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.538 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.583 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.583 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.583 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.583 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.638 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.638 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.638 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.638 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.683 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.683 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.683 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.683 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.738 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.738 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.738 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.738 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.783 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.783 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.838 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.838 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.838 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.838 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.883 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.883 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.938 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.938 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.938 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.938 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:25.983 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.983 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:25.983 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:25.983 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.038 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.038 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.038 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.038 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.083 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.083 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.083 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.083 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.138 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.138 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.138 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.138 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.183 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.183 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.183 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.183 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.238 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.238 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.283 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.283 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.338 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.338 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.338 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.338 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.383 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.383 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.438 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.438 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.438 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.438 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.483 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.483 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.483 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.483 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.538 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.538 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.538 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.538 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.583 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.583 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.583 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.583 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.638 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.638 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.638 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.638 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.683 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.683 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.683 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.683 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.738 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.738 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.738 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.738 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.783 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.783 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.838 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.838 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.838 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.838 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.883 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.883 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.938 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.938 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.938 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.938 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:26.983 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.983 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:26.983 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:26.983 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:27.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:27.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:27.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:27.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:28.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:28.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:28.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:28.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:29.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:29.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:29.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:29.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:30.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:30.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:30.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:30.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:31.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:31.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:31.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:31.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:32.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:32.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:32.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:32.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:33.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:33.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:33.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:33.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:34.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:34.050 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:34.050 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:34.050 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:35.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:35.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:35.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:35.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:36.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:36.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:36.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:36.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.037 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.037 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.082 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.082 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.082 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.082 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.138 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.138 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.138 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.138 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.183 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.183 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.183 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.183 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.238 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.238 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.283 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.283 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.337 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.337 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.383 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.383 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.437 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.437 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.482 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.482 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.482 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.483 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.537 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.537 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.582 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.582 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.582 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.582 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.638 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.638 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.638 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.638 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.683 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.683 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.683 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.683 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.737 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.738 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.738 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.783 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.783 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.837 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.837 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.883 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.883 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.937 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.937 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:37.982 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.982 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:37.983 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:37.983 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.037 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.037 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.082 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.082 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.082 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.082 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.138 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.138 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.138 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.138 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.183 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.183 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.183 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.183 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.238 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.238 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.283 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.283 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.337 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.337 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.383 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.383 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.437 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.437 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.482 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.482 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.482 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.483 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.537 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.537 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.582 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.582 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.582 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.582 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.637 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.637 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.683 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.683 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.683 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.683 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.737 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.737 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.783 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.783 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.837 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.838 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.882 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.883 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.883 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.937 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.937 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:38.983 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.983 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:38.983 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:38.983 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.037 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.037 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.082 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.082 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.082 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.082 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.137 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.137 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.183 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.183 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.183 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.183 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.238 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.238 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.283 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.283 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.337 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.337 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.383 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.383 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.437 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.437 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.483 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.483 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.483 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.483 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.537 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.537 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.583 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.583 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.583 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.583 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.637 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.637 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.682 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.682 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.682 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.682 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.738 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.738 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.738 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.783 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.783 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.837 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.837 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.883 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.883 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.937 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.937 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:39.983 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.983 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:39.983 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:39.983 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.037 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.037 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.082 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.082 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.082 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.082 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.137 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.137 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.182 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.182 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.182 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.182 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.238 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.238 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.238 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.283 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.283 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.337 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.337 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.382 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.383 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.383 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.437 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.437 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.482 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.482 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.482 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.482 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.537 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.537 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.582 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.582 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.582 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.582 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.637 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.637 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.682 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.682 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.682 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.682 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.737 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.737 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.783 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.783 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.783 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.837 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.838 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.838 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.883 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.883 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.937 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.938 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:40.983 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.983 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:40.983 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:40.983 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.037 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.037 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.082 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.083 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.083 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.083 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.137 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.137 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.182 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.182 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.182 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.182 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.237 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.237 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.237 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.237 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.283 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.283 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.337 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.337 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.383 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.383 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.383 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.437 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.437 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.483 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.483 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.483 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.483 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.539 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.539 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.539 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.582 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.582 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.583 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.583 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.637 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.637 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.682 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.682 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.682 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.682 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.737 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.737 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.782 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.782 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.782 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.782 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.837 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.837 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.883 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.883 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.883 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.937 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.937 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:41.982 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.982 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:41.982 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:41.982 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:42.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:42.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:42.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:42.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:43.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:43.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:43.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:43.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:44.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:44.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:44.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:44.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:45.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:45.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:45.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:45.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:46.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:46.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:46.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:46.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:46.499 - 0 - leaving standby Sun Dec 11 2016 14:03:47.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:47.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:47.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:47.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:48.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:48.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:48.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:48.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:49.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:49.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:49.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:49.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:50.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:50.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:50.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:50.048 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:51.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:51.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:51.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:51.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.037 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.037 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.093 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.093 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.093 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.093 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.137 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.137 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.193 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.193 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.193 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.193 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.237 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.237 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.237 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.237 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.283 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.283 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.283 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.337 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.337 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.382 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.382 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.382 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.382 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.437 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.437 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.493 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.493 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.493 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.493 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.537 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.537 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.593 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.593 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.593 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.593 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.637 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.637 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.682 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.682 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.682 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.682 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.737 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.737 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.793 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.793 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.793 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.793 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.837 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.837 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.893 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.893 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.893 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.893 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.937 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.937 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:52.993 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.993 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:52.993 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:52.993 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.037 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.037 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.048 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.093 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.093 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.093 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.093 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.137 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.137 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.182 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.182 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.183 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.183 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.237 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.237 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.237 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.237 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.293 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.293 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.293 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.293 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.337 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.337 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.393 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.393 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.393 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.393 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.437 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.437 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.493 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.493 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.493 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.493 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.537 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.537 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.593 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.593 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.593 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.593 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.637 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.637 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.682 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.682 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.682 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.682 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.737 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.737 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.792 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.792 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.793 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.793 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.837 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.837 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.893 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.893 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.893 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.893 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.937 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.937 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:53.993 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.993 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:53.993 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:53.993 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.037 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.037 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.048 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.093 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.093 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.093 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.093 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.137 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.137 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.193 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.193 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.193 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.193 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.237 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.237 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.237 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.237 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.293 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.293 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.293 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.293 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.337 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.337 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.393 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.393 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.393 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.393 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.437 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.437 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.493 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.493 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.493 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.493 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.537 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.537 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.593 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.593 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.593 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.593 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.637 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.637 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.693 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.693 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.693 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.693 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.737 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.737 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.792 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.792 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.793 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.793 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.837 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.837 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.892 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.892 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.937 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.937 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:54.993 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.993 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:54.993 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:54.993 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.037 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.037 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.093 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.093 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.093 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.093 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.137 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.137 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.192 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.193 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.193 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.193 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.237 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.237 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.237 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.237 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.293 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.293 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.293 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.293 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.337 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.337 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.393 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.393 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.393 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.393 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.437 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.437 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.493 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.493 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.493 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.493 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.537 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.537 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.593 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.593 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.593 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.593 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.637 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.637 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.693 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.693 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.693 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.693 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.737 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.737 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.793 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.793 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.793 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.793 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.837 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.837 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.893 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.893 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.893 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.937 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.937 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:55.993 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.993 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:55.993 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:55.993 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.037 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.037 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.083 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.083 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.083 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.083 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.137 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.137 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.193 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.193 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.193 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.193 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.237 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.237 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.237 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.237 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.293 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.293 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.293 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.293 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.337 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.337 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.337 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.392 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.392 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.392 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.392 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.437 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.437 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.437 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.493 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.493 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.493 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.493 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.537 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.537 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.593 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.593 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.593 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.593 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.637 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.637 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.693 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.693 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.693 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.693 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.737 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.737 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.793 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.793 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.793 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.793 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.837 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.837 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.892 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.893 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.937 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.937 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:56.992 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.992 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:56.992 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:56.992 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:57.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:57.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:57.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:57.048 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:57.233 - 0 - entering standby Sun Dec 11 2016 14:03:58.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:58.049 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:58.049 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:58.049 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:03:59.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:59.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:03:59.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:03:59.048 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:00.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:00.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:00.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:00.048 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:01.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:01.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:01.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:01.048 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:02.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:02.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:02.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:02.048 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:03.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:03.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:03.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:03.048 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:04.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:04.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:04.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:04.048 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:05.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:05.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:05.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:05.048 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:06.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:06.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:06.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:06.048 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.036 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.036 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.036 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.036 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.048 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.092 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.092 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.092 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.092 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.136 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.136 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.136 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.136 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.192 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.192 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.192 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.192 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.236 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.236 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.292 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.292 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.292 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.292 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.336 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.336 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.392 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.392 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.392 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.392 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.436 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.436 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.492 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.492 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.492 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.492 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.536 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.536 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.536 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.536 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.592 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.592 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.592 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.592 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.636 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.636 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.692 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.692 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.736 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.736 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.792 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.792 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.792 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.792 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.836 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.836 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.892 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.892 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.936 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.936 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:07.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.992 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:07.992 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:07.992 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.036 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.036 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.036 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.036 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.048 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.092 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.092 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.092 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.092 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.136 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.136 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.136 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.136 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.192 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.192 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.192 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.192 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.236 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.236 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.292 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.292 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.292 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.292 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.336 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.336 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.392 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.392 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.392 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.392 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.436 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.436 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.492 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.492 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.492 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.492 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.536 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.536 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.536 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.536 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.592 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.592 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.592 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.592 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.636 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.636 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.692 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.692 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.736 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.736 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.792 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.792 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.792 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.792 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.836 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.836 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.892 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.892 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.936 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.936 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:08.992 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.992 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:08.992 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:08.992 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.036 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.036 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.036 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.036 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.092 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.092 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.092 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.092 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.136 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.136 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.136 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.136 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.192 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.192 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.192 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.192 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.236 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.236 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.292 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.292 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.292 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.292 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.336 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.336 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.392 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.392 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.392 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.392 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.436 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.436 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.492 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.492 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.492 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.492 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.536 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.536 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.536 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.536 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.592 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.592 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.592 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.592 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.636 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.636 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.692 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.692 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.736 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.736 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.792 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.792 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.792 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.792 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.836 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.836 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.892 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.892 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.936 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.936 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:09.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.991 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:09.992 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:09.992 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.036 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.036 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.036 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.036 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.092 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.092 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.092 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.092 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.136 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.136 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.136 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.136 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.192 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.192 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.192 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.192 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.236 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.236 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.292 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.292 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.292 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.292 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.336 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.336 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.392 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.392 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.392 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.392 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.436 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.436 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.492 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.492 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.492 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.492 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.536 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.536 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.536 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.536 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.591 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.591 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.636 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.636 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.692 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.692 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.736 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.736 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.792 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.792 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.792 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.792 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.836 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.836 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.892 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.892 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.936 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.936 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:10.992 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.992 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:10.992 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:10.992 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.036 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.036 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.036 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.036 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.092 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.092 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.092 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.136 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.136 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.136 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.136 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.192 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.192 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.192 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.192 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.236 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.236 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.292 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.292 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.292 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.292 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.336 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.336 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.392 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.392 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.392 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.392 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.436 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.436 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.491 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.492 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.492 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.536 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.536 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.536 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.536 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.591 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.592 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.636 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.636 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.692 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.692 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.736 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.736 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.792 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.792 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.792 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.792 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.836 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.836 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.892 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.892 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.936 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.936 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:11.992 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.992 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:11.992 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:11.992 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:12.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:12.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:12.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:12.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:13.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:13.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:13.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:13.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:14.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:14.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:14.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:14.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:15.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:15.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:15.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:15.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:16.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:16.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:16.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:16.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:17.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:17.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:17.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:17.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:18.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:18.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:18.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:18.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:19.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:19.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:19.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:19.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:20.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:20.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:20.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:20.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:21.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:21.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:21.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:21.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.035 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.035 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.091 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.091 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.135 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.135 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.191 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.191 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.191 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.191 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.236 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.236 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.291 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.291 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.291 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.291 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.336 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.336 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.391 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.391 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.435 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.435 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.491 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.491 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.535 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.535 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.591 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.591 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.635 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.635 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.691 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.691 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.691 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.691 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.735 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.736 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.736 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.791 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.791 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.791 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.791 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.836 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.836 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.891 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.891 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.935 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.936 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.936 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:22.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.991 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:22.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:22.991 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.035 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.035 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.091 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.091 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.135 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.135 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.191 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.191 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.191 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.191 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.236 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.236 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.291 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.291 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.291 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.291 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.336 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.336 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.391 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.391 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.436 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.436 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.491 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.491 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.535 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.535 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.591 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.591 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.635 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.635 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.691 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.691 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.691 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.691 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.736 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.736 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.791 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.791 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.791 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.791 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.836 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.836 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.891 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.891 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.935 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.935 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.936 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:23.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.991 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:23.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:23.991 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.035 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.035 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.091 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.091 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.135 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.135 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.191 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.191 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.191 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.191 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.235 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.235 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.235 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.235 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.291 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.291 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.291 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.291 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.336 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.336 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.391 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.391 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.436 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.436 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.491 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.491 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.535 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.535 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.591 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.591 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.636 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.636 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.691 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.691 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.691 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.691 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.736 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.736 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.791 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.791 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.791 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.791 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.835 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.835 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.835 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.835 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.891 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.891 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.935 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.935 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.935 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.935 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:24.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.991 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:24.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:24.991 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.035 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.035 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.091 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.091 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.135 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.135 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.191 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.191 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.191 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.191 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.235 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.236 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.236 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.291 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.291 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.291 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.291 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.335 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.335 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.336 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.391 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.391 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.435 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.435 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.491 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.491 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.535 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.535 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.591 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.591 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.635 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.635 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.691 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.691 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.691 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.691 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.736 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.736 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.791 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.791 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.791 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.791 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.835 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.835 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.835 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.835 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.891 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.891 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.936 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.936 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:25.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.991 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:25.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:25.991 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.035 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.035 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.091 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.091 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.135 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.135 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.191 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.191 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.191 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.191 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.235 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.236 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.236 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.291 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.291 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.291 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.291 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.335 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.335 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.336 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.391 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.391 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.435 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.435 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.491 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.491 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.535 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.535 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.591 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.591 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.635 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.635 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.691 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.691 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.691 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.691 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.736 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.736 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.791 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.791 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.791 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.791 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.835 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.835 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.835 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.835 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.891 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.891 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.935 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.935 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.936 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:26.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.991 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:26.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:26.991 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:27.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:27.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:27.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:27.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:28.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:28.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:28.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:28.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:29.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:29.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:29.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:29.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:30.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:30.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:30.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:30.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:31.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:31.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:31.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:31.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:32.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:32.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:32.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:32.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:33.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:33.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:33.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:33.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:34.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:34.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:34.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:34.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:35.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:35.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:35.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:35.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:36.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:36.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:36.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:36.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.035 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.035 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.090 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.090 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.090 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.090 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.135 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.135 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.190 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.190 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.190 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.190 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.235 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.235 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.235 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.235 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.291 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.291 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.291 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.291 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.335 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.335 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.335 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.335 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.391 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.391 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.435 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.435 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.491 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.491 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.535 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.535 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.590 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.591 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.591 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.635 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.635 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.690 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.690 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.690 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.690 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.735 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.735 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.735 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.735 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.791 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.791 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.791 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.791 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.835 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.835 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.835 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.835 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.891 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.891 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.935 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.935 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.935 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.935 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:37.990 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.991 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:37.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:37.991 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.035 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.035 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.091 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.091 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.135 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.135 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.190 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.190 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.190 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.190 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.235 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.235 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.235 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.235 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.291 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.291 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.291 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.291 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.335 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.335 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.335 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.335 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.391 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.391 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.435 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.435 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.490 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.491 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.491 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.535 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.535 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.591 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.591 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.635 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.635 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.690 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.691 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.691 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.691 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.735 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.735 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.735 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.735 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.791 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.791 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.791 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.791 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.835 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.835 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.835 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.835 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.891 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.891 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.935 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.935 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.935 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.935 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:38.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.991 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:38.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:38.991 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.035 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.035 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.091 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.091 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.135 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.135 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.190 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.190 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.191 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.191 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.235 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.235 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.235 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.235 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.290 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.290 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.290 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.290 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.335 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.335 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.335 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.335 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.391 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.391 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.435 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.435 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.491 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.491 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.535 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.535 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.590 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.591 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.591 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.635 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.635 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.692 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.692 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.735 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.735 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.735 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.735 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.790 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.790 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.790 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.790 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.835 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.835 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.835 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.835 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.891 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.891 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.935 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.935 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.935 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.935 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:39.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.991 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:39.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:39.991 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.035 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.035 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.090 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.091 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.091 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.135 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.135 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.191 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.191 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.191 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.191 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.235 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.235 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.235 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.235 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.290 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.290 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.290 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.290 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.334 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.334 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.334 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.334 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.391 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.391 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.435 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.435 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.491 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.491 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.535 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.535 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.590 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.591 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.591 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.635 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.635 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.690 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.690 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.691 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.691 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.735 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.735 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.735 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.735 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.790 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.790 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.790 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.790 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.834 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.834 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.834 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.834 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.891 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.891 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.935 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.935 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.935 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.935 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:40.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.991 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:40.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:40.991 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.035 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.035 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.091 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.091 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.135 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.135 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.135 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.191 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.191 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.191 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.191 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.235 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.235 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.235 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.235 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.290 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.290 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.290 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.290 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.334 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.335 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.335 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.335 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.390 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.390 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.390 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.390 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.435 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.435 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.491 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.491 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.535 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.535 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.590 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.590 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.590 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.590 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.634 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.635 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.635 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.690 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.691 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.691 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.691 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.735 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.735 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.735 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.735 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.790 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.790 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.790 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.790 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.834 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.835 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.835 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.835 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.890 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.890 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.890 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.890 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.935 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.935 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.935 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.935 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:41.990 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.990 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:41.990 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:41.990 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:42.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:42.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:42.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:42.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:43.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:43.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:43.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:43.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:44.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:44.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:44.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:44.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:45.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:45.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:45.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:45.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:46.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:46.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:46.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:46.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:47.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:47.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:47.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:47.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:48.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:48.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:48.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:48.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:49.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:49.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:49.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:49.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:50.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:50.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:50.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:50.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:51.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:51.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:51.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:51.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.034 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.034 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.090 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.090 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.090 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.090 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.134 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.134 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.134 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.134 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.190 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.190 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.190 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.190 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.234 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.234 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.234 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.234 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.290 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.290 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.290 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.290 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.334 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.334 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.334 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.334 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.389 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.390 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.390 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.390 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.434 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.434 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.434 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.434 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.490 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.490 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.490 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.490 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.534 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.534 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.590 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.590 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.590 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.590 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.636 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.636 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.690 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.690 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.690 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.690 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.734 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.734 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.734 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.734 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.790 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.790 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.790 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.790 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.834 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.834 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.834 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.834 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.890 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.890 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.890 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.890 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.934 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.934 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.934 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.934 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:52.990 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.990 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:52.990 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:52.990 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.034 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.034 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.090 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.090 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.090 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.090 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.134 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.134 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.134 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.134 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.190 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.190 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.190 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.190 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.234 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.234 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.234 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.234 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.290 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.290 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.290 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.290 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.334 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.334 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.334 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.334 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.390 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.390 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.390 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.390 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.434 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.434 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.434 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.434 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.490 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.490 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.490 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.490 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.534 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.534 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.590 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.590 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.590 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.590 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.634 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.634 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.634 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.634 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.690 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.690 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.690 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.690 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.734 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.734 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.734 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.734 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.790 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.790 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.790 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.790 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.834 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.834 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.834 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.834 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.890 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.890 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.890 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.890 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.934 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.934 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.934 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.934 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:53.990 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.990 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:53.990 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:53.990 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.034 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.034 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.090 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.090 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.090 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.090 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.134 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.134 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.134 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.134 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.190 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.190 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.190 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.190 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.234 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.234 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.234 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.234 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.290 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.290 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.290 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.290 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.334 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.334 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.334 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.334 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.389 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.390 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.390 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.390 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.434 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.434 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.434 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.434 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.489 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.489 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.490 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.490 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.534 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.534 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.590 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.590 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.590 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.590 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.634 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.634 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.634 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.634 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.690 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.690 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.690 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.690 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.734 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.734 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.734 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.734 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.790 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.790 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.790 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.790 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.834 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.834 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.834 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.834 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.889 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.889 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.890 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.890 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.934 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.934 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.934 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.934 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:54.989 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.989 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:54.989 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:54.989 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.035 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.035 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.090 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.090 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.090 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.090 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.134 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.134 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.134 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.134 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.190 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.190 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.190 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.190 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.234 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.234 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.234 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.234 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.290 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.290 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.290 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.290 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.334 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.334 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.334 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.334 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.389 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.389 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.389 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.390 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.434 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.434 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.434 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.434 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.489 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.490 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.490 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.490 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.534 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.534 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.590 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.590 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.590 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.590 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.634 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.634 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.634 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.634 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.690 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.690 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.690 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.690 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.734 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.734 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.734 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.734 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.790 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.790 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.790 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.790 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.834 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.834 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.834 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.834 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.890 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.890 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.890 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.890 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.934 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.934 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.934 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.934 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:55.989 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.990 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:55.990 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:55.990 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.034 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.034 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.090 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.090 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.090 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.090 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.134 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.134 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.134 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.134 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.190 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.190 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.190 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.190 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.234 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.234 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.234 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.234 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.290 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.290 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.290 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.290 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.334 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.334 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.334 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.334 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.390 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.390 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.390 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.390 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.434 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.434 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.434 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.434 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.489 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.489 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.489 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.490 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.534 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.534 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.589 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.589 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.589 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.589 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.634 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.634 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.634 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.634 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.690 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.690 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.690 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.690 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.734 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.734 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.734 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.734 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.790 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.790 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.790 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.790 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.834 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.834 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.834 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.834 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.889 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.889 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.889 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.890 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.934 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.934 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.934 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.934 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:56.989 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.989 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:56.989 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:56.990 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:57.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:57.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:57.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:57.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:58.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:58.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:58.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:58.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:04:59.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:59.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:04:59.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:04:59.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:00.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:00.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:00.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:00.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:01.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:01.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:01.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:01.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:02.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:02.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:02.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:02.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:03.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:03.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:03.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:03.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:04.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:04.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:04.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:04.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:05.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:05.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:05.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:05.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:06.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:06.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:06.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:06.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.034 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.034 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.089 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.089 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.089 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.089 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.133 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.134 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.134 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.134 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.189 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.189 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.189 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.189 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.233 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.234 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.234 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.234 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.289 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.289 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.289 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.289 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.333 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.333 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.333 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.333 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.389 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.389 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.389 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.389 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.434 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.434 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.434 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.434 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.489 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.489 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.489 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.489 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.534 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.534 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.589 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.589 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.589 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.589 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.634 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.634 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.634 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.634 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.689 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.689 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.689 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.689 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.734 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.734 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.734 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.734 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.789 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.789 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.789 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.789 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.833 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.833 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.833 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.833 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.889 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.889 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.889 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.889 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.933 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.934 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.934 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.934 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:07.989 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.989 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:07.989 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:07.989 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.034 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.034 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.089 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.089 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.089 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.089 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.134 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.134 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.134 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.134 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.190 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.190 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.190 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.190 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.233 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.233 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.233 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.233 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.289 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.289 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.289 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.289 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.333 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.333 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.333 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.333 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.389 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.389 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.389 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.389 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.434 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.434 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.434 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.434 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.489 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.489 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.489 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.489 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.534 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.534 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.589 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.589 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.589 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.589 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.633 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.633 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.633 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.633 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.689 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.689 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.689 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.689 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.733 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.733 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.733 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.733 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.789 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.789 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.789 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.789 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.833 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.833 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.833 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.833 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.889 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.889 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.889 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.889 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.934 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.934 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.934 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.934 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:08.989 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.989 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:08.989 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:08.989 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.034 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.034 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.089 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.089 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.089 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.089 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.133 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.133 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.133 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.133 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.189 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.189 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.189 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.189 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.233 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.233 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.233 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.233 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.289 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.289 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.289 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.289 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.333 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.333 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.333 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.333 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.389 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.389 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.389 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.389 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.433 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.433 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.433 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.433 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.489 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.489 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.489 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.489 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.534 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.534 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.589 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.589 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.589 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.589 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.634 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.634 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.634 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.634 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.689 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.689 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.689 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.689 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.733 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.733 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.733 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.733 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.789 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.789 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.789 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.789 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.833 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.833 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.833 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.833 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.889 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.889 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.889 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.889 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.933 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.933 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.933 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.933 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:09.989 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.989 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:09.989 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:09.989 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.034 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.034 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.089 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.089 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.089 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.089 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.133 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.133 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.134 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.134 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.189 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.189 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.189 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.189 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.233 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.233 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.234 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.234 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.289 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.289 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.289 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.289 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.333 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.333 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.333 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.333 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.389 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.389 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.389 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.389 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.433 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.433 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.433 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.433 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.489 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.489 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.489 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.489 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.534 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.534 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.534 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.589 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.589 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.589 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.589 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.634 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.634 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.634 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.634 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.689 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.689 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.689 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.689 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.733 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.733 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.733 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.733 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.789 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.789 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.789 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.789 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.833 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.833 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.833 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.834 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.889 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.889 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.889 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.889 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.933 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.933 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.933 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.933 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:10.989 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.989 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:10.989 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:10.989 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.034 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.034 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.034 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.089 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.089 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.089 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.089 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.133 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.133 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.134 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.134 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.189 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.189 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.189 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.189 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.233 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.233 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.234 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.234 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.289 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.289 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.289 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.289 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.333 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.333 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.333 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.333 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.389 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.389 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.389 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.389 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.433 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.433 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.433 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.433 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.489 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.489 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.489 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.489 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.533 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.533 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.533 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.533 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.589 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.589 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.589 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.589 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.633 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.633 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.634 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.634 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.689 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.689 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.689 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.689 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.734 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.734 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.734 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.734 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.789 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.789 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.789 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.789 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.833 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.833 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.833 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.833 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.889 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.889 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.889 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.889 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.933 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.933 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.933 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.933 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:11.989 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.989 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:11.989 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:11.989 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:12.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:12.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:12.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:12.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:13.044 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:13.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:13.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:13.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:14.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:14.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:14.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:14.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:15.044 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:15.044 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:15.044 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:15.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:16.044 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:16.044 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:16.044 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:16.044 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:17.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:17.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:17.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:17.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:18.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:18.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:18.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:18.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:19.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:19.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:19.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:19.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:20.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:20.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:20.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:20.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:20.207 - 0 - leaving standby Sun Dec 11 2016 14:05:21.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:21.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:21.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:21.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.033 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.033 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.033 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.033 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.045 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.045 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.045 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.089 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.089 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.089 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.089 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.133 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.133 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.133 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.133 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.189 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.189 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.189 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.189 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.233 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.233 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.233 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.233 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.289 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.289 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.289 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.289 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.333 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.333 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.334 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.334 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.389 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.389 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.389 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.389 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.433 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.433 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.433 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.433 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.489 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.489 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.489 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.489 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.538 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.538 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.538 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.538 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.590 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.590 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.590 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.590 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.635 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.635 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.691 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.691 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.691 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.691 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.735 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.735 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.735 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.735 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.791 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.791 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.791 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.791 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.835 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.835 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.835 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.835 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.891 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.891 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.935 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.935 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.935 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.935 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:22.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.991 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:22.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:22.991 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.035 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.035 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.046 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.046 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.046 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.091 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.091 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.139 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.139 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.139 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.139 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.191 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.191 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.191 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.191 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.235 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.235 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.235 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.235 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.291 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.292 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.292 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.292 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.336 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.336 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.391 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.392 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.392 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.435 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.436 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.491 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.491 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.535 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.535 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.591 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.591 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.636 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.636 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.691 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.691 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.691 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.691 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.736 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.736 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.791 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.792 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.792 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.792 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.836 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.836 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.892 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.892 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.936 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.936 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:23.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.991 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:23.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:23.991 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.036 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.036 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.036 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.036 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.091 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.092 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.136 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.136 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.136 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.136 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.196 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.196 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.196 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.196 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.235 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.235 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.236 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.291 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.291 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.291 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.291 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.335 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.336 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.336 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.391 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.391 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.392 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.435 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.435 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.436 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.491 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.491 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.491 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.535 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.535 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.535 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.591 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.591 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.591 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.635 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.635 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.635 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.692 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.692 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.736 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.736 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.792 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.792 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.792 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.792 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.836 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.836 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.836 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.891 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.891 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.891 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.937 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.937 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:24.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.991 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:24.991 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:24.991 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.035 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.035 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.035 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.047 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.047 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.047 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.091 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.091 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.091 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.136 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.136 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.136 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.136 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.192 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.192 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.192 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.192 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.236 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.236 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.292 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.292 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.292 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.292 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.336 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.336 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.392 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.392 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.392 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.392 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.436 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.436 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.492 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.492 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.492 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.492 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.536 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.536 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.536 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.536 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.592 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.592 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.592 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.592 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.637 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.637 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.637 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.692 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.692 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.737 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.737 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.737 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.792 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.792 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.793 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.793 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.837 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.837 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.892 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.892 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.936 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.937 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.937 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:25.992 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.992 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:25.992 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:25.992 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.036 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.036 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.037 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.037 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.048 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.092 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.092 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.092 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.092 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.137 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.137 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.137 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.192 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.192 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.192 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.192 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.236 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.236 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.236 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.296 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.296 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.296 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.296 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.336 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.336 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.336 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.392 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.392 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.392 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.392 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.436 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.436 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.436 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.483 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.483 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.483 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.483 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.537 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.537 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.537 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.592 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.592 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.592 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.592 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.636 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.636 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.636 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.692 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.692 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.692 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.736 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.736 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.736 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.793 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.793 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.793 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.793 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.837 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.837 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.837 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.892 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.892 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.892 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.937 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.937 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.937 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:26.992 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.992 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:26.992 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:26.992 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:27.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:27.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:05:27.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:27.048 - Failed to trigger haptic pulse on 3.0 for 500 microseconds Sun Dec 11 2016 14:05:28.048 - oculus: Haptic buffer overflow! 0 samples queued. 1 min submit samples Sun Dec 11 2016 14:05:28.048 - Failed to trigger haptic pulse on 4.0 for 500 microseconds Sun Dec 11 2016 14:08:01.647 - Starting internal process D:\Program Files (x86)\Steam\steamapps\common\The Lab\SecretShop\win64\SecretShop.exe -launched_from_minigames +cc_subtitles 1 (working directory D:\Program Files (x86)\Steam\steamapps\common\The Lab) from app system.generated.thelab.exe, pid 4952. New PID 12556 Sun Dec 11 2016 14:08:01.648 - Setting app system.generated.thelab.exe PID to 12556 Sun Dec 11 2016 14:08:01.648 - Processing message VRMsg_LaunchInternalProcess from TheLab (4952) took 0.362 seconds Sun Dec 11 2016 14:08:01.749 - Setting pidSceneFocus to 0 because process 4952 isn't running anymore Sun Dec 11 2016 14:08:01.945 - IPCPipe(TheLab (4952)): Process disconnected. Sun Dec 11 2016 14:08:01.945 - Process TheLab (4952) disconnected Sun Dec 11 2016 14:08:03.897 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\The Lab\SecretShop\win64\SecretShop.exe (VRApplication_Scene) (Args: -launched_from_minigames +cc_subtitles 1) 12556 Sun Dec 11 2016 14:08:03.897 - Setting app system.generated.thelab.exe PID to 12556 Sun Dec 11 2016 14:08:03.897 - Using existing HMD oculus.WMHD302P60073N Sun Dec 11 2016 14:08:17.381 - Processing message VRMsg_DestroySwapTextureSet from SecretShop (12556) took 0.00669 seconds Sun Dec 11 2016 14:08:18.113 - Capturing input focus for vrcompositor (7272). Old focus was 0. Focus stack size 0 Sun Dec 11 2016 14:08:18.113 - Sending InputFocusCaptured old=0 new=7272 Sun Dec 11 2016 14:08:45.181 - Releasing input focus for vrcompositor (7272) because of message. new focus is 0. Sun Dec 11 2016 14:08:45.181 - Sending VREvent_InputFocusReleased old=7272 new=0 Sun Dec 11 2016 14:09:28.007 - Capturing input focus for vrcompositor (7272). Old focus was 0. Focus stack size 0 Sun Dec 11 2016 14:09:28.007 - Sending InputFocusCaptured old=0 new=7272 Sun Dec 11 2016 14:09:32.912 - Releasing input focus for vrcompositor (7272) because of message. new focus is 0. Sun Dec 11 2016 14:09:32.912 - Sending VREvent_InputFocusReleased old=7272 new=0 Sun Dec 11 2016 14:12:07.232 - Starting internal process D:\Program Files (x86)\Steam\steamapps\common\The Lab\TheLab\win64\TheLab.exe -ReturnFromExternalScene -popupwindow (working directory D:\Program Files (x86)\Steam\steamapps\common\The Lab) from app system.generated.thelab.exe, pid 12556. New PID 3300 Sun Dec 11 2016 14:12:07.232 - Setting app system.generated.thelab.exe PID to 3300 Sun Dec 11 2016 14:12:07.283 - Setting pidSceneFocus to 0 because process 12556 isn't running anymore Sun Dec 11 2016 14:12:07.369 - IPCPipe(SecretShop (12556)): Process disconnected. Sun Dec 11 2016 14:12:07.369 - Process SecretShop (12556) disconnected Sun Dec 11 2016 14:12:08.429 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\The Lab\TheLab\win64\TheLab.exe (VRApplication_Scene) (Args: -ReturnFromExternalScene -popupwindow) 3300 Sun Dec 11 2016 14:12:08.429 - Setting app system.generated.thelab.exe PID to 3300 Sun Dec 11 2016 14:12:08.429 - Using existing HMD oculus.WMHD302P60073N Sun Dec 11 2016 14:12:21.397 - Capturing input focus for vrcompositor (7272). Old focus was 0. Focus stack size 0 Sun Dec 11 2016 14:12:21.397 - Sending InputFocusCaptured old=0 new=7272 Sun Dec 11 2016 14:12:27.823 - Releasing input focus for vrcompositor (7272) because of message. new focus is 0. Sun Dec 11 2016 14:12:27.823 - Sending VREvent_InputFocusReleased old=7272 new=0 Sun Dec 11 2016 14:12:29.606 - Capturing input focus for vrcompositor (7272). Old focus was 0. Focus stack size 0 Sun Dec 11 2016 14:12:29.606 - Sending InputFocusCaptured old=0 new=7272 Sun Dec 11 2016 14:12:33.242 - Releasing input focus for vrcompositor (7272) because of message. new focus is 0. Sun Dec 11 2016 14:12:33.242 - Sending VREvent_InputFocusReleased old=7272 new=0 Sun Dec 11 2016 14:12:40.293 - Capturing input focus for vrcompositor (7272). Old focus was 0. Focus stack size 0 Sun Dec 11 2016 14:12:40.293 - Sending InputFocusCaptured old=0 new=7272 Sun Dec 11 2016 14:12:45.446 - Releasing input focus for vrcompositor (7272) because of message. new focus is 0. Sun Dec 11 2016 14:12:45.446 - Sending VREvent_InputFocusReleased old=7272 new=0 Sun Dec 11 2016 14:13:13.110 - Capturing input focus for vrcompositor (7272). Old focus was 0. Focus stack size 0 Sun Dec 11 2016 14:13:13.110 - Sending InputFocusCaptured old=0 new=7272 Sun Dec 11 2016 14:13:15.491 - Releasing input focus for vrcompositor (7272) because of message. new focus is 0. Sun Dec 11 2016 14:13:15.491 - Sending VREvent_InputFocusReleased old=7272 new=0 Sun Dec 11 2016 14:13:15.943 - Capturing input focus for vrcompositor (7272). Old focus was 0. Focus stack size 0 Sun Dec 11 2016 14:13:15.943 - Sending InputFocusCaptured old=0 new=7272 Sun Dec 11 2016 14:13:25.516 - [Settings] Save Json Settings to D:\Program Files (x86)\Steam\config\steamvr.vrsettings Sun Dec 11 2016 14:13:25.516 - Processing message VRMsg_Settings_Sync from vrdashboard (9884) took 0.0113 seconds Sun Dec 11 2016 14:13:25.516 - Processing message VRMsg_Settings_GetFloat from TheLab (3300) took 0.00721 seconds Sun Dec 11 2016 14:14:39.176 - Sending Quit event to process TheLab (3300) Sun Dec 11 2016 14:14:39.176 - Processing message VRMsg_PerformApplicationPrelaunchCheck from Steam (10764) took 0.019 seconds Sun Dec 11 2016 14:14:39.431 - IPCPipe(TheLab (3300)): Process disconnected. Sun Dec 11 2016 14:14:39.431 - Process TheLab (3300) disconnected Sun Dec 11 2016 14:14:39.534 - Setting app steam.app.450390 PID to 7972 Sun Dec 11 2016 14:14:41.360 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\The Lab\TheLab\win64\TheLab.exe (VRApplication_Scene) (Args: -ReturnFromExternalScene -popupwindow) 3300 - RECONNECT Sun Dec 11 2016 14:14:41.364 - App system.generated.thelab.exe wasn't found in shared memory despite being in the map. SetApplicationPid failed Sun Dec 11 2016 14:14:41.364 - Using existing HMD oculus.WMHD302P60073N Sun Dec 11 2016 14:14:41.456 - IPCPipe(TheLab (3300)): Process disconnected. Sun Dec 11 2016 14:14:41.456 - Process TheLab (3300) disconnected Sun Dec 11 2016 14:14:42.283 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\The Lab\TheLab\win64\TheLab.exe (VRApplication_Scene) (Args: -popupwindow) 7972 Sun Dec 11 2016 14:14:42.283 - Setting app steam.app.450390 PID to 7972 Sun Dec 11 2016 14:14:42.283 - Using existing HMD oculus.WMHD302P60073N Sun Dec 11 2016 14:14:42.540 - Releasing input focus for vrcompositor (7272) because of message. new focus is 0. Sun Dec 11 2016 14:14:42.540 - Sending VREvent_InputFocusReleased old=7272 new=0 Sun Dec 11 2016 14:14:46.171 - Processing message VRMsg_CreateSwapTextureSet from TheLab (7972) took 0.0288 seconds Sun Dec 11 2016 14:15:39.439 - AppTransition: Aborting external launch because of timeout after 0.00744629 seconds Sun Dec 11 2016 14:15:39.439 - Aborting launch of '' Sun Dec 11 2016 14:16:15.330 - Capturing input focus for vrcompositor (7272). Old focus was 0. Focus stack size 0 Sun Dec 11 2016 14:16:15.330 - Sending InputFocusCaptured old=0 new=7272 Sun Dec 11 2016 14:16:19.138 - Releasing input focus for vrcompositor (7272) because of message. new focus is 0. Sun Dec 11 2016 14:16:19.138 - Sending VREvent_InputFocusReleased old=7272 new=0 Sun Dec 11 2016 14:18:56.742 - Starting internal process D:\Program Files (x86)\Steam\steamapps\common\The Lab\RobotRepair\bin\win64\vr.exe -noassert -retail -autofidelity +map vr_aperture_main +vr_multitool_wormhole 1 +closecaption 1 +cc_subtitles 1 -language english (working directory D:\Program Files (x86)\Steam\steamapps\common\The Lab) from app steam.app.450390, pid 7972. New PID 10868 Sun Dec 11 2016 14:18:56.742 - Setting app steam.app.450390 PID to 10868 Sun Dec 11 2016 14:18:56.742 - Processing message VRMsg_LaunchInternalProcess from TheLab (7972) took 0.135 seconds Sun Dec 11 2016 14:18:56.824 - Setting pidSceneFocus to 0 because process 7972 isn't running anymore Sun Dec 11 2016 14:18:57.038 - IPCPipe(TheLab (7972)): Process disconnected. Sun Dec 11 2016 14:18:57.038 - Process TheLab (7972) disconnected Sun Dec 11 2016 14:18:59.414 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\The Lab\RobotRepair\bin\win64\vr.exe (VRApplication_Scene) (Args: -noassert -retail -autofidelity +map vr_aperture_main +vr_multitool_wormhole 1 +closecaption 1 +cc_subtitles 1 -language english) 10868 Sun Dec 11 2016 14:18:59.414 - Setting app steam.app.450390 PID to 10868 Sun Dec 11 2016 14:18:59.414 - Using existing HMD oculus.WMHD302P60073N Sun Dec 11 2016 14:20:21.204 - Capturing input focus for vrcompositor (7272). Old focus was 0. Focus stack size 0 Sun Dec 11 2016 14:20:21.204 - Sending InputFocusCaptured old=0 new=7272 Sun Dec 11 2016 14:20:27.442 - Releasing input focus for vrcompositor (7272) because of message. new focus is 0. Sun Dec 11 2016 14:20:27.442 - Sending VREvent_InputFocusReleased old=7272 new=0 Sun Dec 11 2016 14:20:29.402 - Capturing input focus for vrcompositor (7272). Old focus was 0. Focus stack size 0 Sun Dec 11 2016 14:20:29.402 - Sending InputFocusCaptured old=0 new=7272 Sun Dec 11 2016 14:21:23.600 - Sending Quit event to process vr (10868) Sun Dec 11 2016 14:21:23.600 - Apps - Initiated simple quit transition for 10868 Sun Dec 11 2016 14:21:23.600 - Processing message VRMsg_QuitProcessRequest from vrdashboard (9884) took 0.0111 seconds Sun Dec 11 2016 14:21:23.974 - Apps - Initiated simple quit transition for 10868 Sun Dec 11 2016 14:21:23.975 - Processing message VRMsg_QuitProcessRequest from vrdashboard (9884) took 0.00837 seconds Sun Dec 11 2016 14:21:24.818 - Releasing input focus for vrcompositor (7272) because of message. new focus is 0. Sun Dec 11 2016 14:21:24.818 - Sending VREvent_InputFocusReleased old=7272 new=0 Sun Dec 11 2016 14:21:28.606 - Kill process vr (10868) because it didn't quit in time Sun Dec 11 2016 14:21:28.617 - Setting pidSceneFocus to 0 because process 10868 isn't running anymore Sun Dec 11 2016 14:21:28.833 - Capturing input focus for vrcompositor (7272). Old focus was 0. Focus stack size 0 Sun Dec 11 2016 14:21:28.833 - Sending InputFocusCaptured old=0 new=7272 Sun Dec 11 2016 14:21:28.851 - IPCPipe(vr (10868)): Process disconnected. Sun Dec 11 2016 14:21:28.851 - Process vr (10868) disconnected Sun Dec 11 2016 14:21:28.851 - Apps - Completed simple quit transition with exit of 10868 Sun Dec 11 2016 14:21:28.851 - Attempting to start home app Sun Dec 11 2016 14:21:30.304 - Releasing input focus for vrcompositor (7272) because of message. new focus is 0. Sun Dec 11 2016 14:21:30.304 - Sending VREvent_InputFocusReleased old=7272 new=0 Sun Dec 11 2016 14:21:31.548 - Capturing input focus for vrcompositor (7272). Old focus was 0. Focus stack size 0 Sun Dec 11 2016 14:21:31.548 - Sending InputFocusCaptured old=0 new=7272 Sun Dec 11 2016 14:21:54.790 - 0 - entering standby Sun Dec 11 2016 14:22:10.879 - Setting app openvr.tool.steamvr_room_setup PID to 6692 Sun Dec 11 2016 14:22:10.879 - Processing message VRMsg_LaunchApplication from vrmonitor (13124) took 0.323 seconds Sun Dec 11 2016 14:22:12.191 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\steamvr_room_setup\win64\steamvr_room_setup.exe (VRApplication_Scene) (Args: -popupwindow) 6692 Sun Dec 11 2016 14:22:12.191 - Setting app openvr.tool.steamvr_room_setup PID to 6692 Sun Dec 11 2016 14:22:12.191 - 0 - leaving standby Sun Dec 11 2016 14:22:12.191 - Using existing HMD oculus.WMHD302P60073N Sun Dec 11 2016 14:22:14.744 - Releasing input focus for vrcompositor (7272) because of message. new focus is 0. Sun Dec 11 2016 14:22:14.744 - Sending VREvent_InputFocusReleased old=7272 new=0 Sun Dec 11 2016 14:22:14.856 - Processing message VRMsg_CreateSwapTextureSet from steamvr_room_setup (6692) took 0.0147 seconds Sun Dec 11 2016 14:22:16.618 - Process vrmonitor (13124) has initiated a quit all Sun Dec 11 2016 14:22:16.627 - Sending Quit event to process vrdashboard (9884) Sun Dec 11 2016 14:22:16.627 - Sending Quit event to process Steam (10764) Sun Dec 11 2016 14:22:16.627 - Sending Quit event to process steamvr_room_setup (6692) Sun Dec 11 2016 14:22:16.699 - IPCPipe(steamvr_room_setup (6692)): Process disconnected. Sun Dec 11 2016 14:22:16.699 - Process steamvr_room_setup (6692) disconnected Sun Dec 11 2016 14:22:16.702 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\steamvr_room_setup\win64\steamvr_room_setup.exe (VRApplication_Scene) (Args: -popupwindow) 6692 - RECONNECT Sun Dec 11 2016 14:22:16.702 - Refusing connect from steamvr_room_setup (6692) because we are shutting down Sun Dec 11 2016 14:22:16.712 - Sending Quit event to process steamvr_room_setup (6692) Sun Dec 11 2016 14:22:16.719 - IPCPipe(steamvr_room_setup (6692)): Process disconnected. Sun Dec 11 2016 14:22:16.719 - Process steamvr_room_setup (6692) disconnected Sun Dec 11 2016 14:22:16.719 - New Connect message from D:\Program Files (x86)\Steam\steamapps\common\SteamVR\tools\steamvr_room_setup\win64\steamvr_room_setup.exe (VRApplication_Scene) (Args: -popupwindow) 6692 - RECONNECT Sun Dec 11 2016 14:22:16.719 - Refusing connect from steamvr_room_setup (6692) because we are shutting down Sun Dec 11 2016 14:22:16.719 - IPCPipe(steamvr_room_setup (6692)): Process disconnected. Sun Dec 11 2016 14:22:16.719 - Process steamvr_room_setup (6692) disconnected Sun Dec 11 2016 14:22:16.722 - Sending Quit event to process steamvr_room_setup (6692) Sun Dec 11 2016 14:22:18.875 - IPCPipe(Steam (10764)): Process disconnected. Sun Dec 11 2016 14:22:18.875 - Process Steam (10764) disconnected Sun Dec 11 2016 14:22:19.190 - IPCPipe(vrdashboard (9884)): Process disconnected. Sun Dec 11 2016 14:22:19.190 - Process vrdashboard (9884) disconnected Sun Dec 11 2016 14:22:19.192 - Sending Quit event to process vrcompositor (7272) Sun Dec 11 2016 14:22:19.192 - Sending Quit event to process vrmonitor (13124) Sun Dec 11 2016 14:22:19.433 - IPCPipe(vrmonitor (13124)): Process disconnected. Sun Dec 11 2016 14:22:19.433 - Process vrmonitor (13124) disconnected Sun Dec 11 2016 14:22:19.550 - IPCPipe(vrcompositor (7272)): Process disconnected. Sun Dec 11 2016 14:22:19.550 - Process vrcompositor (7272) disconnected Sun Dec 11 2016 14:22:19.560 - VR server shutting down Sun Dec 11 2016 14:22:19.622 - Listener thread ending --- vrserver.previous.txt - D:/Program Files (x86)/Steam/logs === vrdashboard.txt - D:/Program Files (x86)/Steam/logs Wed Jul 06 2016 19:28:11.565 - //===================================================================================================================== Wed Jul 06 2016 19:28:11.568 - VR dashboard (v1467410709) starting up Wed Jul 06 2016 19:41:14.392 - //===================================================================================================================== Wed Jul 06 2016 19:41:14.394 - VR dashboard (v1467410709) starting up Wed Jul 06 2016 19:43:06.453 - //===================================================================================================================== Wed Jul 06 2016 19:43:06.456 - VR dashboard (v1467410709) starting up Wed Jul 06 2016 20:31:57.640 - //===================================================================================================================== Wed Jul 06 2016 20:31:57.643 - VR dashboard (v1467410709) starting up Wed Jul 06 2016 23:28:57.424 - //===================================================================================================================== Wed Jul 06 2016 23:28:57.489 - VR dashboard (v1467410709) starting up Thu Jul 07 2016 18:21:33.069 - //===================================================================================================================== Thu Jul 07 2016 18:21:33.070 - VR dashboard (v1467410709) starting up Thu Jul 07 2016 18:29:46.318 - //===================================================================================================================== Thu Jul 07 2016 18:29:46.320 - VR dashboard (v1467410709) starting up Thu Jul 07 2016 18:31:05.790 - //===================================================================================================================== Thu Jul 07 2016 18:31:05.792 - VR dashboard (v1467410709) starting up Fri Jul 15 2016 20:51:13.463 - //===================================================================================================================== Fri Jul 15 2016 20:51:13.464 - VR dashboard (v1467410709) starting up Fri Jul 15 2016 20:54:17.653 - //===================================================================================================================== Fri Jul 15 2016 20:54:17.653 - VR dashboard (v1467410709) starting up Fri Jul 15 2016 20:55:05.162 - //===================================================================================================================== Fri Jul 15 2016 20:55:05.163 - VR dashboard (v1467410709) starting up Sat Jul 16 2016 12:19:57.117 - //===================================================================================================================== Sat Jul 16 2016 12:19:57.118 - VR dashboard (v1467410709) starting up Sat Jul 16 2016 12:28:30.900 - //===================================================================================================================== Sat Jul 16 2016 12:28:30.901 - VR dashboard (v1467410709) starting up Sun Aug 21 2016 13:30:42.693 - //===================================================================================================================== Sun Aug 21 2016 13:30:42.693 - VR dashboard (v1469551863) starting up Mon Aug 29 2016 20:47:36.813 - //===================================================================================================================== Mon Aug 29 2016 20:47:36.814 - VR dashboard (v1469551863) starting up Mon Aug 29 2016 20:54:29.988 - //===================================================================================================================== Mon Aug 29 2016 20:54:29.988 - VR dashboard (v1469551863) starting up Tue Aug 30 2016 19:36:00.679 - //===================================================================================================================== Tue Aug 30 2016 19:36:00.680 - VR dashboard (v1472066501) starting up Sun Sep 11 2016 13:44:06.814 - //===================================================================================================================== Sun Sep 11 2016 13:44:06.815 - VR dashboard (v1473196558) starting up Sun Sep 11 2016 15:47:56.824 - //===================================================================================================================== Sun Sep 11 2016 15:47:56.824 - VR dashboard (v1473196558) starting up Sun Sep 11 2016 16:34:16.352 - //===================================================================================================================== Sun Sep 11 2016 16:34:16.392 - VR dashboard (v1473196558) starting up Sun Oct 09 2016 16:33:20.270 - //===================================================================================================================== Sun Oct 09 2016 16:33:20.271 - VR dashboard (v1475692351) starting up Sun Oct 09 2016 16:34:23.510 - //===================================================================================================================== Sun Oct 09 2016 16:34:23.510 - VR dashboard (v1475692351) starting up Sun Oct 09 2016 16:36:21.736 - //===================================================================================================================== Sun Oct 09 2016 16:36:21.736 - VR dashboard (v1475692351) starting up Sun Oct 09 2016 16:39:53.294 - //===================================================================================================================== Sun Oct 09 2016 16:39:53.294 - VR dashboard (v1475692351) starting up Sun Oct 09 2016 16:42:50.315 - //===================================================================================================================== Sun Oct 09 2016 16:42:50.316 - VR dashboard (v1475692351) starting up Sun Oct 09 2016 16:49:12.371 - //===================================================================================================================== Sun Oct 09 2016 16:49:12.372 - VR dashboard (v1475692351) starting up Sat Oct 15 2016 19:22:32.283 - //===================================================================================================================== Sat Oct 15 2016 19:22:32.284 - VR dashboard (v1476136918) starting up Sun Oct 16 2016 13:19:35.751 - //===================================================================================================================== Sun Oct 16 2016 13:19:35.751 - VR dashboard (v1476136918) starting up Sun Oct 16 2016 14:01:36.482 - //===================================================================================================================== Sun Oct 16 2016 14:01:36.483 - VR dashboard (v1476136918) starting up Sun Oct 16 2016 14:02:33.616 - //===================================================================================================================== Sun Oct 16 2016 14:02:33.616 - VR dashboard (v1476136918) starting up Sun Oct 16 2016 14:03:29.506 - //===================================================================================================================== Sun Oct 16 2016 14:03:29.507 - VR dashboard (v1476136918) starting up Mon Oct 31 2016 14:59:56.146 - //===================================================================================================================== Mon Oct 31 2016 14:59:56.157 - VR dashboard (v1476136918) starting up Mon Oct 31 2016 15:00:19.033 - //===================================================================================================================== Mon Oct 31 2016 15:00:19.033 - VR dashboard (v1476136918) starting up Sat Nov 05 2016 11:23:41.417 - //===================================================================================================================== Sat Nov 05 2016 11:23:41.417 - VR dashboard (v1476136918) starting up Sat Nov 19 2016 01:33:49.764 - //===================================================================================================================== Sat Nov 19 2016 01:33:49.764 - VR dashboard (v1479163853) starting up Sat Nov 19 2016 01:55:01.549 - //===================================================================================================================== Sat Nov 19 2016 01:55:01.549 - VR dashboard (v1479163853) starting up Sat Nov 19 2016 17:29:02.029 - //===================================================================================================================== Sat Nov 19 2016 17:29:02.029 - VR dashboard (v1479163853) starting up Sat Nov 19 2016 19:22:33.958 - //===================================================================================================================== Sat Nov 19 2016 19:22:33.958 - VR dashboard (v1479163853) starting up Tue Nov 22 2016 19:04:54.885 - //===================================================================================================================== Tue Nov 22 2016 19:04:54.885 - VR dashboard (v1479163853) starting up Tue Nov 22 2016 19:17:41.194 - //===================================================================================================================== Tue Nov 22 2016 19:17:41.194 - VR dashboard (v1479163853) starting up Tue Nov 22 2016 19:24:38.346 - //===================================================================================================================== Tue Nov 22 2016 19:24:38.346 - VR dashboard (v1479163853) starting up Tue Nov 22 2016 19:33:58.601 - //===================================================================================================================== Tue Nov 22 2016 19:33:58.601 - VR dashboard (v1479163853) starting up Sat Nov 26 2016 11:44:08.714 - //===================================================================================================================== Sat Nov 26 2016 11:44:08.715 - VR dashboard (v1479163853) starting up Sat Nov 26 2016 19:25:56.834 - //===================================================================================================================== Sat Nov 26 2016 19:25:56.851 - VR dashboard (v1479163853) starting up Sat Nov 26 2016 19:28:36.107 - //===================================================================================================================== Sat Nov 26 2016 19:28:36.107 - VR dashboard (v1479163853) starting up Sun Nov 27 2016 15:20:27.960 - //===================================================================================================================== Sun Nov 27 2016 15:20:27.961 - VR dashboard (v1479163853) starting up Sun Nov 27 2016 16:09:44.486 - //===================================================================================================================== Sun Nov 27 2016 16:09:44.486 - VR dashboard (v1479163853) starting up Sun Dec 04 2016 16:28:02.920 - //===================================================================================================================== Sun Dec 04 2016 16:28:02.920 - VR dashboard (v1479163853) starting up Sun Dec 04 2016 16:44:08.024 - //===================================================================================================================== Sun Dec 04 2016 16:44:08.024 - VR dashboard (v1479163853) starting up Wed Dec 07 2016 17:26:01.274 - //===================================================================================================================== Wed Dec 07 2016 17:26:01.275 - VR dashboard (v1479163853) starting up Wed Dec 07 2016 18:30:37.776 - //===================================================================================================================== Wed Dec 07 2016 18:30:37.776 - VR dashboard (v1479163853) starting up Sat Dec 10 2016 14:57:19.822 - //===================================================================================================================== Sat Dec 10 2016 14:57:19.822 - VR dashboard (v1481163074) starting up Sun Dec 11 2016 13:55:55.423 - //===================================================================================================================== Sun Dec 11 2016 13:55:55.423 - VR dashboard (v1481163074) starting up Fri Dec 16 2016 11:11:46.068 - //===================================================================================================================== Fri Dec 16 2016 11:11:46.068 - VR dashboard (v1481163074) starting up Fri Dec 16 2016 11:11:48.583 - VR_Init failed with VRInitError_IPC_CompositorInvalidConnectResponse Sat Dec 17 2016 13:36:03.440 - //===================================================================================================================== Sat Dec 17 2016 13:36:03.440 - VR dashboard (v1481163074) starting up Sat Dec 17 2016 13:58:12.718 - //===================================================================================================================== Sat Dec 17 2016 13:58:12.718 - VR dashboard (v1481163074) starting up Wed Dec 21 2016 17:33:45.777 - //===================================================================================================================== Wed Dec 21 2016 17:33:45.777 - VR dashboard (v1481163074) starting up Wed Dec 21 2016 17:33:48.551 - VR_Init failed with VRInitError_IPC_CompositorInvalidConnectResponse Wed Dec 21 2016 17:37:06.869 - //===================================================================================================================== Wed Dec 21 2016 17:37:06.869 - VR dashboard (v1481163074) starting up Thu Jan 26 2017 01:03:23.021 - //===================================================================================================================== Thu Jan 26 2017 01:03:23.036 - VR dashboard (v1481926580) starting up Thu Jan 26 2017 01:03:25.563 - VR_Init failed with VRInitError_IPC_CompositorInvalidConnectResponse --- vrdashboard.txt - D:/Program Files (x86)/Steam/logs Runtime Directory: D:\Program Files (x86)\Steam\steamapps\common\SteamVR\ Log Directory: D:\Program Files (x86)\Steam\logs Config Directory: D:\Program Files (x86)\Steam\config { "audio" : { "offPlaybackDevice" : "{0.0.0.00000000}.{72eb37fa-0215-419c-b2a4-802c4785c9df}", "onPlaybackDevice" : "{0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196}", "onPlaybackMirrorDevice" : "{0.0.0.00000000}.{bf98c4f6-880a-4f53-b97f-a0cb2f5a9196}", "onRecordDevice" : "{0.0.1.00000000}.{7ee69ca4-2ed1-4484-87d9-0418d9fe6ce1}" }, "keyboard" : { "TutorialCompletions" : 1 }, "steamvr" : { "allowReprojection" : false, "background" : "D:\\Program Files (x86)\\Steam\\steamapps\\common\\SteamVR\\\\resources\\backgrounds\\night_mountains.png", "backgroundUseDomeProjection" : true, "directMode" : false, "directModeEdidPid" : 0, "directModeEdidVid" : 53822, "mirrorViewGeometry" : "0 0 1080 600" } }