Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/UnrealEngine/PreventTrafficking/PreventTrafficking.uproject BuildCookRun -project=D:/UnrealEngine/PreventTrafficking/PreventTrafficking.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ASTC -targetplatform=Android -cookflavor=ASTC -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline=" -Messaging" -device=Android_ASTC@1PASH9AQZN9195 -addcmdline="-SessionId=063F43F94956F5B41A3E20A2A3161DF5 -SessionOwner='Cesar Montero' -SessionName='Quest (1PASH9AQZN9195)' " -run Automation.Process: Setting up command environment. InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\UE_4.22\Engine\Binaries\DotNET\AutomationTool.exe=True InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Epic Games/UE_4.22/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Epic Games/UE_4.22/Engine/Programs/AutomationTool/Saved InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Epic Games/UE_4.22 CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Cesar Montero/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Epic+Games+UE_4.22 InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Cesar Montero\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\FinalCopy_NonUFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Cesar Montero\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\FinalCopy_NonUFSFilesDebug.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Cesar Montero\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\FinalCopy_UFSFiles.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Cesar Montero\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\Log.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Cesar Montero\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\Manifest_DebugFiles_Android.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Cesar Montero\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\Manifest_NonUFSFiles_Android.txt InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Cesar Montero\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\Server.log InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder= CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Cesar Montero/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Epic+Games+UE_4.22 InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0 InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0 WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.1.29009.5, Sort=0) AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -22 IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK using manually installed SDK HTML5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK InternalUtils.SafeFileExists: SafeFileExists D:\UnrealEngine\PreventTrafficking\PreventTrafficking.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\UnrealEngine\PreventTrafficking\PreventTrafficking.uproject=True BuildCookRun.SetupParams: Setting up ProjectParams for D:\UnrealEngine\PreventTrafficking\PreventTrafficking.uproject ProjectParams.ValidateAndLog: Project Params ************** ProjectParams.ValidateAndLog: AdditionalServerMapParams= ProjectParams.ValidateAndLog: Archive=False ProjectParams.ValidateAndLog: ArchiveMetaData=False ProjectParams.ValidateAndLog: CreateAppBundle=True ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\UnrealEngine\PreventTrafficking\ArchivedBuilds ProjectParams.ValidateAndLog: BaseStageDirectory=D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds ProjectParams.ValidateAndLog: Build=False ProjectParams.ValidateAndLog: SkipBuildClient=False ProjectParams.ValidateAndLog: SkipBuildEditor=False ProjectParams.ValidateAndLog: Cook=False ProjectParams.ValidateAndLog: Clean= ProjectParams.ValidateAndLog: Client=False ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game ProjectParams.ValidateAndLog: ClientTargetPlatform=Android ProjectParams.ValidateAndLog: Compressed=True ProjectParams.ValidateAndLog: AdditionalPakOptions= ProjectParams.ValidateAndLog: CookOnTheFly=True ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False ProjectParams.ValidateAndLog: UnversionedCookedContent=True ProjectParams.ValidateAndLog: SkipCookingEditorContent=False ProjectParams.ValidateAndLog: NumCookersToSpawn=0 ProjectParams.ValidateAndLog: GeneratePatch=False ProjectParams.ValidateAndLog: AddPatchLevel=False ProjectParams.ValidateAndLog: StageBaseReleasePaks=False ProjectParams.ValidateAndLog: GenerateRemaster=False ProjectParams.ValidateAndLog: DiscVersion= ProjectParams.ValidateAndLog: CreateReleaseVersion= ProjectParams.ValidateAndLog: BasedOnReleaseVersion= ProjectParams.ValidateAndLog: DLCFile= ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False ProjectParams.ValidateAndLog: DLCPakPluginFile=False ProjectParams.ValidateAndLog: DiffCookedContentPath= ProjectParams.ValidateAndLog: AdditionalCookerOptions= ProjectParams.ValidateAndLog: DedicatedServer=False ProjectParams.ValidateAndLog: DirectoriesToCook= ProjectParams.ValidateAndLog: CulturesToCook= (Use Defaults) ProjectParams.ValidateAndLog: EditorTargets= ProjectParams.ValidateAndLog: Foreign=False ProjectParams.ValidateAndLog: IsCodeBasedProject=False ProjectParams.ValidateAndLog: IsProgramTarget=False ProjectParams.ValidateAndLog: IterativeCooking=False ProjectParams.ValidateAndLog: IterateSharedCookedBuild= ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False ProjectParams.ValidateAndLog: CookAll=False ProjectParams.ValidateAndLog: CookPartialGC=False ProjectParams.ValidateAndLog: CookInEditor=False ProjectParams.ValidateAndLog: CookMapsOnly=False ProjectParams.ValidateAndLog: Deploy=True ProjectParams.ValidateAndLog: IterativeDeploy=False ProjectParams.ValidateAndLog: FastCook=False ProjectParams.ValidateAndLog: LogWindow=False ProjectParams.ValidateAndLog: Manifests=False ProjectParams.ValidateAndLog: MapToRun= ProjectParams.ValidateAndLog: NoClient=False ProjectParams.ValidateAndLog: NumClients=0 ProjectParams.ValidateAndLog: NoDebugInfo=False ProjectParams.ValidateAndLog: SeparateDebugInfo=False ProjectParams.ValidateAndLog: MapFile=False ProjectParams.ValidateAndLog: NoCleanStage=False ProjectParams.ValidateAndLog: NoXGE=False ProjectParams.ValidateAndLog: MapsToCook= ProjectParams.ValidateAndLog: MapIniSectionsToCook= ProjectParams.ValidateAndLog: Pak=False ProjectParams.ValidateAndLog: Package=False ProjectParams.ValidateAndLog: ForcePackageData=False ProjectParams.ValidateAndLog: NullRHI=False ProjectParams.ValidateAndLog: FakeClient=False ProjectParams.ValidateAndLog: EditorTest=False ProjectParams.ValidateAndLog: RunAutomationTests=False ProjectParams.ValidateAndLog: RunAutomationTest= ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 ProjectParams.ValidateAndLog: CrashIndex=0 ProjectParams.ValidateAndLog: ProgramTargets= ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Android, D:\Program Files\Epic Games\UE_4.22\Engine\Binaries\Android] ProjectParams.ValidateAndLog: ProjectExePaths=[Android, D:\Program Files\Epic Games\UE_4.22\Engine\Binaries\Android\UE4Game] ProjectParams.ValidateAndLog: Distribution=False ProjectParams.ValidateAndLog: Prebuilt=False ProjectParams.ValidateAndLog: Prereqs=False ProjectParams.ValidateAndLog: AppLocalDirectory= ProjectParams.ValidateAndLog: NoBootstrapExe=False ProjectParams.ValidateAndLog: RawProjectPath=D:\UnrealEngine\PreventTrafficking\PreventTrafficking.uproject ProjectParams.ValidateAndLog: Run=True ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development ProjectParams.ValidateAndLog: ServerCookedTargets= ProjectParams.ValidateAndLog: ServerTargetPlatform=Android ProjectParams.ValidateAndLog: ShortProjectName=PreventTrafficking ProjectParams.ValidateAndLog: SignedPak=False ProjectParams.ValidateAndLog: SignPak= ProjectParams.ValidateAndLog: SkipCook=False ProjectParams.ValidateAndLog: SkipCookOnTheFly=False ProjectParams.ValidateAndLog: SkipPak=False ProjectParams.ValidateAndLog: PrePak=False ProjectParams.ValidateAndLog: SkipStage=False ProjectParams.ValidateAndLog: Stage=True ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False ProjectParams.ValidateAndLog: bUseExtraFlavor=False ProjectParams.ValidateAndLog: NativizeAssets=False ProjectParams.ValidateAndLog: StageDirectoryParam= ProjectParams.ValidateAndLog: AdditionalPackageOptions= ProjectParams.ValidateAndLog: Project Params ************** InternalUtils.SafeFileExists: SafeFileExists D:\UnrealEngine\PreventTrafficking\PreventTrafficking.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\UnrealEngine\PreventTrafficking\PreventTrafficking.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\UnrealEngine\PreventTrafficking\PreventTrafficking.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\UnrealEngine\PreventTrafficking\PreventTrafficking.uproject=True Project.Cook: ********** COOK COMMAND STARTED ********** InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor.exe=True CommandUtils.Run: Running: D:\Program Files\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor.exe D:\UnrealEngine\PreventTrafficking\PreventTrafficking.uproject -run=cook -cookonthefly -unattended -CrashForUAT -log -abslog="C:\Users\Cesar Montero\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\Server.log" -SessionId=063F43F94956F5B41A3E20A2A3161DF5 -SessionOwner="Cesar Montero" -SessionName="Quest (1PASH9AQZN9195)" Project.Cook: Waiting a few seconds for the server to start... Project.Cook: ********** COOK COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists D:\UnrealEngine\PreventTrafficking\PreventTrafficking.uproject=True Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ProjectFile = D:\UnrealEngine\PreventTrafficking\PreventTrafficking.uproject Project.LogDeploymentContext: ArchiveDir = Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = Android Project.LogDeploymentContext: InputRootDir = D:\Program Files\Epic Games\UE_4.22 Project.LogDeploymentContext: InputProjectDir = D:\UnrealEngine\PreventTrafficking Project.LogDeploymentContext: PlatformDir = Android Project.LogDeploymentContext: StagedOutputDir = D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC Project.LogDeploymentContext: ShortProjectName = PreventTrafficking Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../PreventTrafficking/PreventTrafficking.uproject Project.LogDeploymentContext: RunRootDir = D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC Project.LogDeploymentContext: RunProjectDir = D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\PreventTrafficking Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: PlatformUsesChunkManifests = False Project.LogDeploymentContext: End Deployment Context ************** Project.WriteStageCommandline: Creating UE4CommandLine.txt Project.CreateStagingManifest: Creating Staging Manifest... Project.CleanStagingDirectory: Cleaning Stage Directory: D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Manifest_DebugFiles_Android.txt InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles_Android.txt InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Manifest_ObsoleteNonUFSFiles_1PASH9AQZN9195.txt InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Manifest_ObsoleteUFSFiles_1PASH9AQZN9195.txt InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\UE4CommandLine.txt InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Engine InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Engine\Content InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug\Fonts InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug\Fonts\LastResort.tps InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug\Fonts\LastResort.ttf InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug\Fonts InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Engine\Content InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Engine InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Cesar Montero\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\FinalCopy_UFSFiles.txt InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Cesar Montero\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\FinalCopy_NonUFSFiles.txt InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\Cesar Montero\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\FinalCopy_NonUFSFilesDebug.txt Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles_Android.txt InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC InternalUtils.SafeCopyFile: SafeCopyFile D:\UnrealEngine\PreventTrafficking\Intermediate\UAT\Android_ASTC\UE4CommandLine.txt D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\UE4CommandLine.txt InternalUtils.SafeWriteAllLines: SafeWriteAllLines D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles_Android.txt InternalUtils.SafeCopyFile: SafeCopyFile D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles_Android.txt C:\Users\Cesar Montero\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\Manifest_NonUFSFiles_Android.txt Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC InternalUtils.SafeDeleteFile: SafeDeleteFile D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Manifest_DebugFiles_Android.txt InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug\Fonts InternalUtils.SafeCopyFile: SafeCopyFile D:\Program Files\Epic Games\UE_4.22\Engine\Content\SlateDebug\Fonts\LastResort.tps D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug\Fonts\LastResort.tps InternalUtils.SafeCopyFile: SafeCopyFile D:\Program Files\Epic Games\UE_4.22\Engine\Content\SlateDebug\Fonts\LastResort.ttf D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Engine\Content\SlateDebug\Fonts\LastResort.ttf InternalUtils.SafeWriteAllLines: SafeWriteAllLines D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Manifest_DebugFiles_Android.txt InternalUtils.SafeCopyFile: SafeCopyFile D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Manifest_DebugFiles_Android.txt C:\Users\Cesar Montero\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\Manifest_DebugFiles_Android.txt InternalUtils.SafeFileExists: SafeFileExists D:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True CommandUtils.Run: Running: D:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AQZN9195 shell "echo $EXTERNAL_STORAGE" CommandUtils.Run: Took 0.0539645s to run adb.exe, ExitCode=0 InternalUtils.SafeFileExists: SafeFileExists D:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True CommandUtils.Run: Running: D:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AQZN9195 pull /sdcard/UE4Game/PreventTrafficking/Manifest_UFSFiles_Android.txt "D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles_Android_1PASH9AQZN9195.txt" CommandUtils.Run: Took 0.0469664s to run adb.exe, ExitCode=1 Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists D:\UnrealEngine\PreventTrafficking\PreventTrafficking.uproject=True Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ProjectFile = D:\UnrealEngine\PreventTrafficking\PreventTrafficking.uproject Project.LogDeploymentContext: ArchiveDir = Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = Android Project.LogDeploymentContext: InputRootDir = D:\Program Files\Epic Games\UE_4.22 Project.LogDeploymentContext: InputProjectDir = D:\UnrealEngine\PreventTrafficking Project.LogDeploymentContext: PlatformDir = Android Project.LogDeploymentContext: StagedOutputDir = D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC Project.LogDeploymentContext: ShortProjectName = PreventTrafficking Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../PreventTrafficking/PreventTrafficking.uproject Project.LogDeploymentContext: RunRootDir = D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC Project.LogDeploymentContext: RunProjectDir = D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\PreventTrafficking Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: PlatformUsesChunkManifests = False Project.LogDeploymentContext: End Deployment Context ************** Project.Package: ********** PACKAGE COMMAND STARTED ********** Project.Package: ********** PACKAGE COMMAND COMPLETED ********** InternalUtils.SafeFileExists: SafeFileExists D:\UnrealEngine\PreventTrafficking\PreventTrafficking.uproject=True InternalUtils.SafeFileExists: SafeFileExists D:\UnrealEngine\PreventTrafficking\PreventTrafficking.uproject=True Project.Deploy: ********** DEPLOY COMMAND STARTED ********** Project.LogDeploymentContext: Deployment Context ************** Project.LogDeploymentContext: ProjectFile = D:\UnrealEngine\PreventTrafficking\PreventTrafficking.uproject Project.LogDeploymentContext: ArchiveDir = Project.LogDeploymentContext: IsCodeBasedUprojectFile = False Project.LogDeploymentContext: DedicatedServer = False Project.LogDeploymentContext: Stage = True Project.LogDeploymentContext: StageTargetPlatform = Android Project.LogDeploymentContext: InputRootDir = D:\Program Files\Epic Games\UE_4.22 Project.LogDeploymentContext: InputProjectDir = D:\UnrealEngine\PreventTrafficking Project.LogDeploymentContext: PlatformDir = Android Project.LogDeploymentContext: StagedOutputDir = D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC Project.LogDeploymentContext: ShortProjectName = PreventTrafficking Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../PreventTrafficking/PreventTrafficking.uproject Project.LogDeploymentContext: RunRootDir = D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC Project.LogDeploymentContext: RunProjectDir = D:\UnrealEngine\PreventTrafficking\Saved\StagedBuilds\Android_ASTC\PreventTrafficking Project.LogDeploymentContext: PakFileInternalRoot = ../../../ Project.LogDeploymentContext: PlatformUsesChunkManifests = False Project.LogDeploymentContext: End Deployment Context ************** InternalUtils.SafeFileExists: SafeFileExists D:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True CommandUtils.Run: Running: D:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 1PASH9AQZN9195 shell getprop ro.product.cpu.abi CommandUtils.Run: Took 0.0759569s to run adb.exe, ExitCode=0 AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Online\Android\OnlineSubsystemGooglePlay\Source\OnlineSubsystemGooglePlay_UPL.xml AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\Firebase\Source\Firebase.upl.xml AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\Oculus\OculusVR\Source\OculusHMD\GearVR_APL.xml AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Source\Runtime\Advertising\Android\AndroidAdvertising\AndroidAdvertising_APL.xml UnrealPluginLanguage..ctor: UPL: Engine\Plugins/Online/Android/OnlineSubsystemGooglePlay/Source/OnlineSubsystemGooglePlay_UPL.xml UnrealPluginLanguage..ctor: UPL: Engine\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml UnrealPluginLanguage..ctor: UPL: Engine\Plugins/Runtime/Firebase/Source/Firebase.upl.xml UnrealPluginLanguage..ctor: UPL: Engine\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml UnrealPluginLanguage..ctor: UPL: Engine\Plugins/Runtime/Oculus/OculusVR/Source/OculusHMD/GearVR_APL.xml UnrealPluginLanguage..ctor: UPL: Engine\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml UnrealPluginLanguage..ctor: UPL: Engine\Source/Runtime/Advertising/Android/AndroidAdvertising/AndroidAdvertising_APL.xml UEDeployAndroid.MakeApk: UEDeployAndroid.MakeApk: ====7/2/2019 1:17:48 AM====PREPARING TO MAKE APK================================================================= UEDeployAndroid.LogBuildSetup: bBuildForES2: true UEDeployAndroid.LogBuildSetup: bBuildForES31: false UEDeployAndroid.LogBuildSetup: bSupportsVulkan: false UEDeployAndroid.GetSdkApiLevel: Building Java with SDK API level 'android-28' UEDeployAndroid.GetBuildToolsVersion: Building with Build Tools version '29.0.0' UEDeployAndroid.PatchAntBatIfNeeded: UEDeployAndroid.PatchAntBatIfNeeded: Patching ant.bat to work around commandline length limit (using unused drive letter Z:) UEDeployAndroid.GetPackageName: Using package name: 'PincheGroup.PreventTrafficking' UEDeployAndroid.WriteJavaOBBDataFile: UEDeployAndroid.WriteJavaOBBDataFile: ==== Writing to OBB data file D:\UnrealEngine\PreventTrafficking\Build\Android\src\PincheGroup\PreventTrafficking\OBBData.java ==== UEDeployAndroid.WriteJavaOBBDataFile: UEDeployAndroid.WriteJavaOBBDataFile: ==== OBB data file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to shim file D:\UnrealEngine\PreventTrafficking\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Shim data file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file D:\UnrealEngine\PreventTrafficking\Build\Android\src\PincheGroup\PreventTrafficking\AlarmReceiver.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file D:\UnrealEngine\PreventTrafficking\Build\Android\src\PincheGroup\PreventTrafficking\DownloaderActivity.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Writing to template target file D:\UnrealEngine\PreventTrafficking\Build\Android\src\PincheGroup\PreventTrafficking\OBBDownloaderService.java ==== UEDeployAndroid.WriteJavaDownloadSupportFiles: UEDeployAndroid.WriteJavaDownloadSupportFiles: ==== Template target file up to date so not writing. ==== UEDeployAndroid.MakeApk: Cleaning up files based on template dir D:\UnrealEngine\PreventTrafficking\Build\Android\src\PincheGroup\PreventTrafficking UEDeployAndroid.CheckDependencies: D:\UnrealEngine\PreventTrafficking\Binaries\Android\PreventTrafficking-armv7-es2.apk is out of date due to newer input file D:\Program Files\Epic Games\UE_4.22\Engine\Binaries\Android\UE4Game-armv7-es2.so UnrealPluginLanguage.Init: UPL Init: armeabi-v7a UnrealPluginLanguage.ProcessPluginNode: Subsystem Google Play SDK Android init UnrealPluginLanguage.ProcessPluginNode: Android Permission Plugin Init UnrealPluginLanguage.ProcessPluginNode: Firebase init UnrealPluginLanguage.ProcessPluginNode: Google Cloud Messaging init UnrealPluginLanguage.ProcessPluginNode: GCMClientSenderID set: false UnrealPluginLanguage.ProcessPluginNode: GearVR init UnrealPluginLanguage.ProcessPluginNode: Android Voice init UnrealPluginLanguage.ProcessPluginNode: AndroidAdvertising init UnrealPluginLanguage.ProcessPluginNode: Including AdMob support. Disable in Android project settings if you do not need to use it. UEDeployAndroid.RequiresOBB: APK contains data. UEDeployAndroid.GenerateManifest: Disabling Show Launch Image for Gear VR enabled application UEDeployAndroid.MakeApk: Performing complete package - wiping D:\UnrealEngine\PreventTrafficking\Intermediate/Android/APK, except for predexedLibs UEDeployAndroid.MakeApk: bPackageDataInsideApk = False AndroidAARHandler.AddRepositories: Added repository: D:\NVPACK\android-sdk-windows\extras\android\m2repository AndroidAARHandler.AddRepositories: Added repository: D:\Program Files\Epic Games\UE_4.22\Engine\Source\ThirdParty\Android\extras\google\m2repository AndroidAARHandler.AddRepositories: Added repository: D:\Program Files\Epic Games\UE_4.22\Engine\Source\ThirdParty\Android\extras\android\m2repository UEDeployAndroid.CreateAARHandler: AARImports: com.google.android.gms, play-services-auth, 11.0.4 UEDeployAndroid.CreateAARHandler: AARImports: com.google.android.gms, play-services-games, 11.0.4 UEDeployAndroid.CreateAARHandler: AARImports: com.google.android.gms, play-services-nearby, 11.0.4 UEDeployAndroid.CreateAARHandler: AARImports: com.google.android.gms, play-services-plus, 11.0.4 UEDeployAndroid.CreateAARHandler: AARImports: com.android.support, support-v13, 25.2.0 UEDeployAndroid.CreateAARHandler: AARImports: com.google.android.gms, play-services-ads, 11.0.4 AndroidAARHandler.ExtractAARs: Extracting AARs AndroidAARHandler.ExtractAARs: Extracting AAR play-services-auth-11.0.4 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-auth-base-11.0.4 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-base-11.0.4 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-basement-11.0.4 AndroidAARHandler.ExtractAARs: Extracting AAR support-v4-25.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR support-compat-25.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR support-media-compat-25.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR support-core-utils-25.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR support-core-ui-25.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR support-fragment-25.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-tasks-11.0.4 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-games-11.0.4 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-drive-11.0.4 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-nearby-11.0.4 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-plus-11.0.4 AndroidAARHandler.ExtractAARs: Extracting AAR support-v13-25.2.0 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-ads-11.0.4 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-ads-lite-11.0.4 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-clearcut-11.0.4 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-gass-11.0.4 AndroidAARHandler.ExtractAARs: Extracting AAR play-services-safetynet-11.0.4 AndroidAARHandler.CopyJARs: Copying JAR support-annotations-25.2.0.jar UEDeployAndroid.MakeApk: UEDeployAndroid.MakeApk: ====7/2/2019 1:17:50 AM====PREPARING NATIVE CODE================================================================= UEDeployAndroid.RequiresOBB: APK contains data. UEDeployAndroid.GenerateManifest: Disabling Show Launch Image for Gear VR enabled application UnrealPluginLanguage.ProcessPluginNode: Copying permission_library directory to staging before build UnrealPluginLanguage.ProcessPluginNode: UnrealPluginLanguage.ProcessPluginNode: Directory D:/Program Files/Epic Games/UE_4.22/Engine/Source/ThirdParty/AndroidPermission/permission_library copied to D:/UnrealEngine/PreventTrafficking/Intermediate/Android/APK/JavaLibs/permission_library UEDeployAndroid.UpdateProjectProperties: UEDeployAndroid.UpdateProjectProperties: ====7/2/2019 1:17:50 AM====UPDATING BUILD CONFIGURATION FILES==================================================== Log.WriteException: ============================================================================== Log.WriteException: ERROR: D:/NVPACK/android-sdk-windows/tools/android.bat failed with args --silent update lib-project --path JavaLibs/downloader_library --target android-28 Log.WriteException: (see C:\Users\Cesar Montero\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.22\Log.txt for full exception trace) Log.WriteException: Log.WriteException: BuildException: D:/NVPACK/android-sdk-windows/tools/android.bat failed with args --silent update lib-project --path JavaLibs/downloader_library --target android-28 Log.WriteException: at UnrealBuildTool.UEDeployAndroid.RunCommandLineProgramWithException(String WorkingDirectory, String Command, String Params, String OverrideDesc, Boolean bUseShellExecute) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 1399 Log.WriteException: at UnrealBuildTool.UEDeployAndroid.UpdateProjectProperties(AndroidToolChain ToolChain, String UE4BuildPath, String ProjectName) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 1592 Log.WriteException: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, TargetType InTargetType, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 3451 Log.WriteException: at UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, DirectoryReference ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Android\UEDeployAndroid.cs:line 4095 Log.WriteException: at AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs:line 1037 Log.WriteException: at Project.Deploy(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\DeployCommand.Automation.cs:line 56 Log.WriteException: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 222 Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41 Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 242 Log.WriteException: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 545 Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 515 Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 162 Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.
b__2() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 88 Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 725 Log.WriteException: at AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 88 Log.WriteException: ============================================================================== ProcessManager.KillAll: Trying to kill 1 spawned processes. ProcessManager.KillAll: UE4Editor ProcessManager.KillAll: Killing process: UE4Editor ProcessResult.StopProcess: Process UE4Editor successfully exited. Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)