UnrealBuildTool.GuardedMain: Command line: "D:\Programs\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe" UE4Editor Win64 Development -plugin=C:\Users\pinwo\Desktop\ols\OVRLipSync\HostProject\Plugins\OVRLipSync\OVRLipSync.uplugin -iwyu -noubtmakefiles -manifest=C:\Users\pinwo\Desktop\ols\OVRLipSync\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml -NoHotReload -log="D:\Programs\UE_4.21\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Editor-Win64-Development.txt" WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1 WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.16299.0 at C:\Program Files (x86)\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.16299.0 at C:\Program Files (x86)\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17134.0 at C:\Program Files (x86)\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17134.0 at C:\Program Files (x86)\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10 VCToolChain.PrintVersionInfo: Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10). VCToolChain.PrintVersionInfo: Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe VCToolChain.PrintVersionInfo: Linker: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe VCToolChain.PrintVersionInfo: Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\lib.exe VCToolChain.PrintVersionInfo: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.16299.0\x64\rc.exe UEBuildTarget.AddPlugin: Enabling plugin 'OVRLipSync' (referenced via command line) UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MeshEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> MeshEditor.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AppleVision' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'HTML5Networking' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeap' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> MagicLeap.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LinearTimecode' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemIOS' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'Firebase' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins) UEBuildModule.CreateDirectoryHashSet: D:\Programs\UE_4.21\Engine\Plugins\Marketplace\RunebergVRPlugin\Source\RunebergVRPlugin.Build.cs: warning: Referenced directory 'D:\Programs\UE_4.21\Engine\Source\RunebergVRPlugin\Source\Public' does not exist. ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for UE4Editor ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool UE4Editor "D:\Programs\UE_4.21\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for UE4Editor in 34.4353183 seconds UEBuildTarget.GenerateManifest: Writing manifest to C:\Users\pinwo\Desktop\ols\OVRLipSync\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml ActionGraph.IsActionOutdated: SharedPCH.Engine.cpp: Produced item "SharedPCH.Engine.h.pch" doesn't exist. ActionGraph.IsActionOutdated: SharedPCH.Engine.cpp: Produced item "SharedPCH.Engine.h.obj" doesn't exist. ActionGraph.IsActionOutdated: Module.OVRLipSync.cpp: Produced item "Module.OVRLipSync.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: Module.OVRLipSync.gen.cpp: Produced item "Module.OVRLipSync.gen.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: PCLaunch.rc: Produced item "PCLaunch.rc.res" doesn't exist. ActionGraph.IsActionOutdated: OVRLipSyncEditorModule.cpp: Produced item "OVRLipSyncEditorModule.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: PCLaunch.rc: Produced item "PCLaunch.rc.res" doesn't exist. ActionGraph.IsActionOutdated: UE4Editor-OVRLipSync.lib: Produced item "UE4Editor-OVRLipSync.lib" doesn't exist. ActionGraph.IsActionOutdated: UE4Editor-OVRLipSyncEditor.dll: Produced item "UE4Editor-OVRLipSyncEditor.dll" was produced by outdated command-line. ActionGraph.IsActionOutdated: Old command-line: ActionGraph.IsActionOutdated: New command-line: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe @"C:\Users\pinwo\Desktop\ols\OVRLipSync\HostProject\Plugins\OVRLipSync\Intermediate\Build\Win64\UE4Editor\Development\OVRLipSyncEditor\UE4Editor-OVRLipSyncEditor.dll.response" ActionGraph.IsActionOutdated: UE4Editor-OVRLipSyncEditor.dll: Produced item "UE4Editor-OVRLipSyncEditor.pdb" was produced by outdated command-line. ActionGraph.IsActionOutdated: Old command-line: ActionGraph.IsActionOutdated: New command-line: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe @"C:\Users\pinwo\Desktop\ols\OVRLipSync\HostProject\Plugins\OVRLipSync\Intermediate\Build\Win64\UE4Editor\Development\OVRLipSyncEditor\UE4Editor-OVRLipSyncEditor.dll.response" ActionGraph.IsActionOutdated: UE4Editor-OVRLipSync.dll: Produced item "UE4Editor-OVRLipSync.dll" was produced by outdated command-line. ActionGraph.IsActionOutdated: Old command-line: ActionGraph.IsActionOutdated: New command-line: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe @"C:\Users\pinwo\Desktop\ols\OVRLipSync\HostProject\Plugins\OVRLipSync\Intermediate\Build\Win64\UE4Editor\Development\OVRLipSync\UE4Editor-OVRLipSync.dll.response" ActionGraph.IsActionOutdated: UE4Editor-OVRLipSync.dll: Produced item "UE4Editor-OVRLipSync.pdb" was produced by outdated command-line. ActionGraph.IsActionOutdated: Old command-line: ActionGraph.IsActionOutdated: New command-line: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe @"C:\Users\pinwo\Desktop\ols\OVRLipSync\HostProject\Plugins\OVRLipSync\Intermediate\Build\Win64\UE4Editor\Development\OVRLipSync\UE4Editor-OVRLipSync.dll.response" ActionGraph.IsActionOutdated: UE4Editor-OVRLipSyncEditor.lib: Produced item "UE4Editor-OVRLipSyncEditor.lib" doesn't exist. ActionGraph.DeleteOutdatedProducedItems: Deleting outdated item: C:\Users\pinwo\Desktop\ols\OVRLipSync\HostProject\Plugins\OVRLipSync\Binaries\Win64\UE4Editor-OVRLipSyncEditor.pdb ActionGraph.DeleteOutdatedProducedItems: Deleting outdated item: C:\Users\pinwo\Desktop\ols\OVRLipSync\HostProject\Plugins\OVRLipSync\Binaries\Win64\UE4Editor-OVRLipSync.pdb UEBuildTarget.TryRecycleVersionManifests: Unable to recycle manifests - modifying C:\Users\pinwo\Desktop\ols\OVRLipSync\HostProject\Plugins\OVRLipSync\Binaries\Win64\UE4Editor-OVRLipSync.dll invalidates C:\Users\pinwo\Desktop\ols\OVRLipSync\HostProject\Plugins\OVRLipSync\Binaries\Win64\UE4Editor.modules. Using build id 4541578. ParallelExecutor.ExecuteActions: Building 10 actions with 8 processes... ParallelExecutor.ExecuteActions: [1/10] PCLaunch.rc ParallelExecutor.ExecuteActions: [2/10] PCLaunch.rc ParallelExecutor.ExecuteActions: [3/10] SharedPCH.Engine.cpp ParallelExecutor.ExecuteActions: [4/10] Module.OVRLipSync.cpp ParallelExecutor.ExecuteActions: C:\Users\pinwo\Desktop\ols\OVRLipSync\HostProject\Plugins\OVRLipSync\Source\OVRLipSync\Private\OVRLipSyncActorComponentBase.cpp(26): fatal error C1083: Cannot open include file: 'Classes/Components/SkeletalMeshComponent.h': No such file or directory ParallelExecutor.ExecuteActions: [5/10] Module.OVRLipSync.gen.cpp ParallelExecutor.ExecuteActions: C:\Users\pinwo\Desktop\ols\OVRLipSync\HostProject\Plugins\OVRLipSync\Source\OVRLipSync/Public/OVRLipSyncPlaybackActorComponent.h(26): fatal error C1083: Cannot open include file: 'Classes/Components/AudioComponent.h': No such file or directory ParallelExecutor.ExecuteActions: [6/10] OVRLipSyncEditorModule.cpp ParallelExecutor.ExecuteActions: C:\Users\pinwo\Desktop\ols\OVRLipSync\HostProject\Plugins\OVRLipSync\Source\OVRLipSyncEditor\Private\OVRLipSyncEditorModule.cpp(28): fatal error C1083: Cannot open include file: 'Classes/Sound/SoundWave.h': No such file or directory Log.WriteException: ============================================================================== Log.WriteException: ERROR: UBT ERROR: Failed to produce item: C:\Users\pinwo\Desktop\ols\OVRLipSync\HostProject\Plugins\OVRLipSync\Intermediate\Build\Win64\UE4Editor\Development\OVRLipSync\UE4Editor-OVRLipSync.lib Log.WriteException: (see D:\Programs\UE_4.21\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4Editor-Win64-Development.txt for full exception trace) Log.WriteException: Log.WriteException: BuildException: UBT ERROR: Failed to produce item: C:\Users\pinwo\Desktop\ols\OVRLipSync\HostProject\Plugins\OVRLipSync\Intermediate\Build\Win64\UE4Editor\Development\OVRLipSync\UE4Editor-OVRLipSync.lib Log.WriteException: at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, String& ExecutorName, String TargetInfoForTelemetry, EHotReload HotReload) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 507 Log.WriteException: at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1699 Log.WriteException: ============================================================================== UnrealBuildTool.RunUBT: Total build time: 91.60 seconds (Parallel executor: 0.00 seconds)