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Dumping QWERTY and porting an alternative text entry system to Oculus

saiedbn
Honored Guest

It seems that we are about to continue using QWERTY for text input, even though we are entering a completely new technological era with VR/XR/Oculus/Metaverse.

 

Puleeeeeze! Let's NOT!

About two centuries ago, QWERTY was purposefully designed to slow down typing! It's time to put it to rest. There are much, much more efficient alternatives for a single finger/hand full text entry, more suitable for VR/AR. Our imminent technological transformation begs for a commensurate technological innovation.

 

My question is, given that a non-qwerty input tool is implemented and available for Android, what's the easiest way to port it from Android Studio to Oculus?

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