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3rd party peripheral device support through 2D app

alex.f.26
Explorer

Hello,

I've developed a VR locomotion device and it would be awesome to be able to use it to send joystick commands to games running on the Meta Quest. I've looked into OpenXR and SDK support on the Meta Quest but I don't believe it's possible through those methods. I then looked into seamless multitasking and 2D apps and wondered if I could develop a 2D app that receives input from the peripheral, transforms it into joystick input, then sends that input to the game. It would also be great if the 2D app could get the position and orientation of the headset and send that to the peripheral.

After looking into it I don't believe what I want to do is currently possible with multitasking and 2D apps, but wanted to post here to see if I am wrong. My understanding is 2D apps can only receive input, not send it, and it only receives input when the 2D app is focused (cursor is pointing at it). It also appears a 2D app does not have a way of receiving headset position and orientation. Is my understanding correct?

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