Dungeons of Eternity is more than just a cool name for an action RPG—it’s also a very succinct description of the game itself. It uses procedural generation to assemble a new dungeon every time you play, and each contains a different mix of combat rooms, traps, puzzles, and other types of chambers.
To celebrate the launch, we spoke with two of Othergate’s co-founders—Designer Ryan Rutherford and Programmer Andrew Welch—about creating their own unique fantasy mythology, the challenges they faced while building the game, and how they plan on updating Dungeons of Eternity in the future. Check out the blog for the full interview.