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Ryanality
Community Manager
Community Manager

These features and enhancements will gradually become available starting the week of February 7, 2024 and will be pushed to Meta Quest 3, Meta Quest Pro, and Meta Quest 2 headsets. Please note that you can find the most up to date release notes on our release notes article and you can check out our v62 blog as well for more details.

Spatial Video Gallery

If you have an iPhone 15 Pro or Pro Max, you can now upload spatial videos to your Quest headset using the Meta Quest mobile app. Sample spatial videos are available for viewing on your Quest headset in the Spatial videos section of the Files app.

  • Spatial video length is limited to 20 minutes.

Gamepad support

Meta Quest Browser now supports external gamepads, including PlayStation, Xbox, and many more. Connect via Bluetooth or USB-C and enjoy countless web-based games on a massive 2D VR screen.

Quest support for gamepads has also been enhanced to include PlayStation 5 DualSense Wireless Controllers and PlayStation 4 DualShock.

Safety Center

We’ve introduced a Safety Center within Privacy and Safety Settings, making it easier to view profile status details, any restrictions added to your profile for code of conduct violations, and your reports about others.

Simplified Quick Actions menu

We’ve streamlined the default Quick Actions when using hands. A quick pinch and release now opens the universal menu, and a pinch and hold recenters the headset view.

You can try out the new default Quick Actions or use the previous version of Quick Actions with more shortcuts. You can find this feature in Settings under Movement tracking, select Hand tracking, then select the toggle next to Expanded Quick Actions.

Set up multiple spaces

We've added support to save up to 15 total spaces in Space Setup. You can now scan, name and experience the magic of mixed reality in more than one room.

To manage your spaces, go to Settings, then Physical space and select Space setup.

Space Recall improvements

We continue to improve the headset’s ability to remember previously set up spaces. For situations when a previous space can’t be recalled, we’ve added the ability for you to look around the room and have the headset recall the space without having to rescan the area.

Anchors improvements and fixes

Anchors are foundational to support boundary and Space Setup and further allow you to position and persist virtual content in your apps.

To best support adaptive experiences, our improvements include:

  • Increased resilience powered by Meta Quest Point Clouds.
  • Increased accuracy across all Quest devices as well as larger space tracking for Quest 3.
  • Improved Scene Anchors to have fixed relative poses and walls stay fixed to improve roomscale experiences that involve physics.

Quest Link updates

We’ve made a number of updates and improvements for Meta Quest Link, including:

  • Oculus PC app is now the Meta Quest Link App.
  • Link now offers a 120Hz refresh rate with compatible PCVR titles
  • When USB Link Auto-Connect is turned on, Link will now automatically reconnect if there is a software crash or disconnection.
    • You can find this setting by going to Developer in System Settings. Make sure Enable custom settings is toggled on, then you can select the toggle next to USB Link Auto-Connect.
  • Link now fully supports the following Quest Presence Platform features: Hand Tracking, using hands and controllers simultaneously, and body, face, and eye tracking for PCVR games and applications (these were previously only supported for developers).
  • We introduced Spatial Data Permission to our headsets and are now also bringing it to Link. This gives you control over sharing spatial data over Link. You’ll need to enable Spatial Data sharing in Settings to use Scene API over Link.
  • Link now supports nVidia 4000 Series GPUs.
  • We’ve made improvements to Link stability, reliability and battery efficiency.
  • We resolved a number of known issues and bugs.

App continuity when multitasking

This feature allows you to pick up where you left off within apps and between apps as you transition across various experiences in VR, making it easier for you to continue your tasks without interruption.

Microphone quality enhancements

We’ve made a number of improvements to Quest microphone quality and usability, including:

  • Increased audio quality and improved audio/video synchronization for screen recordings.
  • Improved speech clarity with suppressed plosives or pop sounds like “P” and “T” and fine-tuned equalization to give your voice a more balanced and pleasant sound.
  • When making a party call on Quest, there is Improved discoverability of the Call bar, with the option to switch the microphone between Calls and App.
  • We fixed an issue where you could accidentally mute your microphone.
  • Added prompts to alert you when your microphone is muted, like when an app is trying to use your microphone so you can chat with other people.

Facebook livestreaming

First announced in v56, Facebook livestreaming is now available on Meta Quest, allowing you to livestream to your Facebook friends from Meta Quest.

Once you add your Facebook account to the same Accounts Center as your Meta account, you will be able to livestream from Quest to Facebook by selecting Camera from the universal menu, and then selecting Go Live.

YouTube livestreaming and chat

We are introducing a new way for YouTube livestreamers to engage with their community in real time. YouTube streamers can now see their YouTube live chats while fully immersed in VR. YouTube livestreaming requires casting to desktop and using stream companion desktop software, such as OBS.

Note: This feature works for public live streams only and will not work for private or unlisted streams.

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