06-14-2022 08:18 AM
These features and enhancements will become available starting the week of June 14th, 2022.
In this release we’re introducing early access to Meta Horizon Home; your personal VR social space. With your new home in VR, you'll now have a central place where you can seamlessly:
We know that sharing things you love is a great way to spend time with friends and family, but distance can make that challenging. Defy distance and share experiences by watching Oculus TV together with friends in Meta Horizon Home, where you can do things like:
We’re launching our initial suite of parental supervision tools. Teens initiate the request for their parent or guardian to supervise their account. Parents can accept these requests from the Oculus mobile app. Once parental supervision is set up, parents can access the following features:
Note that Parental Supervision tools will be rolling out gradually.
We’ve improved performance and stability for using Link and Air Link with Windows 11 systems.
We’ve added a new panel in Settings that lets you control your default filter and sort order within your app library.
We've improved color accuracy for Oculus Home, System UI and other 2D panel apps for Meta Quest headsets. We've also provided a Color Space setting that allows you to choose how you want the colors to appear in your headset in these areas.
You can always find our release notes up to date on our support page here as well.
06-15-2022 07:04 PM
Any further news on build 41 release?? No signs here yet.
06-15-2022 08:59 PM
@justmetoo As usual, it usually takes a couple of weeks to rollout. Even then, it sometimes another week or two to rollout all the new features.
06-17-2022 10:31 AM
Overall, v41 has been performing well.
Although, I did notice that AirLink isn't finding my PC on a couple occasions w/ the v41 (Quest2 and PC) update. A simple headset reboot fixes the issues, but it has happened 3 times already. A little annoying but nothing too big; just giving a heads up.
06-18-2022 08:33 AM
Some developers have noted that Quest 2's performance has been lowered with v40. I also noticed that general system (no game) is even laggy on some occasions.
Has v41 fixed it?
06-21-2022 04:57 AM - edited 06-21-2022 04:58 AM
I got v41 on my Q2/rtx3090 earlier today. All seems to work fine with standalone and PCVR wireless with Air Link running Oculus, Steam, and VivePort apps. I tried opting into the oculus desktop pc app beta v41 but I did not notice any improvements so I rolled it back to non-beta v40 for now.
I don't see any performance improvements but, on the other hand, I don't see any performance drops. All running very smooth, as was v40. I'm using latest win10 and nvidia (516,40) updates. Cheers.
06-21-2022 08:24 AM
If your reply was to me, I was talking about quest 2's own performance, not airlink (PC performance). According to the dev, his users had lower FPS starting around may 23. Maybe because of the new passthrough or other useless features oculus is trying to push.
06-21-2022 12:00 PM
@AzeezAncelo No, I was not replying to you mate. I’ve ran a few graphics intensive standalone games like UW2 and I don’t see any differences in performance. I don’t use 120Hz experimental btw. I think it would be more useful if you post your results after getting the v41 update. Thanks and cheers.
06-21-2022 09:56 PM
Got v41 as Firmware and for Desktop-App as well... Win10/516.40@RTX2080.
First thing I noticed: the graphics quality for Air Link goes nuts... really ugly.
Up to now, I was going with the "standard setting" dynamic bitrate @100MBit.
With fixed bitrate @200MBit the graphics getting clear & sharp again...
(PC wired to router, HMD alone @5GHz, 5-10m away)
As a side-note... settings with ODT are:
- distortion curative: low
- encode resolution width: 3664
- mobile asw: enabled (fi)
I can live with that, but maybe someone from Meta/Oculus has a hint, of what's changed.
06-21-2022 11:15 PM
@Buetigame Not sure what your Q2 Air Link problem is? For me, v41 looks fantastic. I have a rtx3090 so that probably helps but I think you should get good results with your rtx2080 setup. I'd suggest you try the following (some of which you are already doing);
ODT settings all defaults/zeros/auto except Pixel density = 1.0, distortion low, encoding width 3664, enable link sharpening, and leave mobile asw = auto.
With Oculus desktop app (I'm using the latest non-beta v40) dashboard set bitrate to 200mbps Dynamic (not fixed). Device graphics set refresh to 80Hz and res slider as far right as your PC will allow. With my 3090 I can take it full right. With your 2080 you probably can take it to 1.1-1.2x (a few notches left).
If you feel that you must go to 90Hz refresh rates then you'll need to drop the res slider another notch or two left. Although I can easily use 90Hz refresh with the res slider full right I don't see any visual improvements (actually just a few more stutters/artifacts) going higher than 80Hz (same refresh rate as Rift S btw) with all my games/sims. And if you want decent graphics with min stuttering/artifacts steer clear of 120Hz imho.
Nvidia (I'm also using 516.40) set nvidia control panel 3d setting to all defaults except power prefer max performance and below that change default Quality to Performance (not high performance).
Win10 settings; hardware acceleration graphics disabled and turn Game mode off.
SteamVR (I'm using the latest beta) set all visuals manually to 100% and disable advanced super sample filtering.
Anyway, give these settings a go with Air Link and see how you go mate. Cheers.