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Retired Support

These features and enhancements will become available starting the week of April 8, 2024 and will be pushed to Meta Quest 3, Meta Quest Pro and Meta Quest 2 headsets. Please note that you can find the most up to date release notes on our release notes article and you can check out our v64 blog as well for more details.

Lying down now on Quest 3

Lying down is now available on Quest 3. Kick back, relax and recline for casual experiences including media playback and stationary immersive gaming. You can enable this feature by going to Experimental in Settings and selecting the toggle next to Use Apps While Lying Down.  

Once enabled, you can use this feature by laying down and then pressing and holding the menu button to reset your view. 

External mic support (Quest 3 only)

You can now use an external microphone with your Quest 3 headset. You can plug a mic directly into the headset’s USB-C port, or use an adapter to connect a mic through the USB-C port. Once you’ve plugged in your external mic, you can switch to it by going to Experimental in Settings  and selecting the external mic.

Keep casting when headset taken off

Previously, when you removed your headset while casting, the livestream would go black. Now when you take off your headset while casting to the Meta Quest app, the stream will stay alive, providing an improved and more seamless casting experience.

Directly Join friends in Horizon Worlds

We’re testing new ways to make it easier to join up with friends in Meta Horizon Worlds. If your friend is online with their location shared and in a public world, you can join them directly from the People app on the universal menu. You can control the sharing of your Active Status on  Quest (learn more) and in Meta Horizon Worlds, where you can also control the sharing of your world location (learn more).

Passthrough improvements

Passthrough is the fundamental mixed reality capability that allows users to comfortably view and interact with the physical world while wearing a headset. Today we are announcing a number of improvements to the passthrough experience that will roll out to all users on Quest 3 with the v64 release.

Improved resolution

We have improved the perceived resolution for passthrough by optimizing the passthrough pipeline. This makes it easier for users to see finer details and read smaller text in the real world - such as notifications on a smartphone screen.

Improved image quality

We have fine tuned the camera processing pipeline to improve color, exposure, contrast and dynamic range in passthrough. This makes color passthrough better match the real world. We have also reduced graininess (aka image noise) in lower light conditions making for an overall more comfortable passthrough experience in a range of lighting conditions.



We wanted to provide an update regarding the scoped storage fix. Although it was implemented in v.63, we also wanted to share that Google has published guidelines for managing all files on a device that supports scoped storage:

These guidelines offer valuable information on permissions and APIs that application developers can use to maintain the same level of file management capabilities as before the scoped storage fix was introduced. We encourage you to consider these guidelines when updating your apps for optimal results.