The Public Test Channel (PTC) for Quest and Quest 2 v50 is starting to roll out. Meta Quest Pro is not included in the PTC at this time. Let's use this thread for collecting feedback on it. Share your impressions and let us know if you see any issues. Please make sure to alsosend in bug reportsalong with posting here if you notice anything going wrong.
Thanks to everyone testing out PTC and sharing your feedback! We appreciate your help testing out the core functionality of software as we develop!
Will ghost hands return? I really don’t like the avatar’s hands, they are much smaller than my real hands and less ghostly, which causes dissonance, the new hands also have short fingers and few polygons, and therefore the ghostly hands are more realistic, closer to my real hands
I hope this update finally fixes the issue of having to restart my Quest 2 every time I wake it from sleep when using pro controllers. Fixing that will make me super happy.
Vulkan rendering fails after a few seconds in our game on this version, while the game still runs,
Version 50.0.0.147.257.444962360
Runtime Version 50.0.0.147.257.444962109
OS version user-50163300158200150
Untiy 2020.3.41f
Vulkan backend, Application Spacewarp is enabled so URP
Game keeps running as i can hear the UI buttons when i aim the contollers etc. even click on the buttons and create a lobby. but only last frame is visible (until pressin on power off/on or going outside of guardian then screen is only black)
No visible exception or null references except this starting from this warninglog
02-20 11:48:47.853: W/Adreno-GSL(10701): <log_gpu_snapshot:471>: panel.gpuSnapshotPath is not set.not generating user snapshot 02-20 11:48:47.853: W/Vulkan_Utils(10701): Vulkan error: vulkanLoader.vkQueueWaitIdle(queue): 'VK_ERROR_DEVICE_LOST'(-4) at arvr/projects/xrruntime/mobile/VrRuntime/Common/Vulkan/Vulkan_Utils.cpp:198
02-20 11:49:03.684: W/Adreno-GSL(10701): <log_gpu_snapshot:471>: panel.gpuSnapshotPath is not set.not generating user snapshot 02-20 11:49:03.685: W/VrRuntimeClient(10701): Fence still couldn't be reset in WarpSwapAddFenceJobs : Submitting fenceless frame 02-20 11:49:03.786: W/FenceChecker(10701): FenceChecker: wait timed out after 100 msec
Enrolling in this PTC fixed Minecraft UWP crashing on Quest 2 and on desktop when launching with an Internet Link using URL minecraft://Mode/?OpenXR=true.
I also had issues with Vulkan on Oculus Quest 2 after v50. My game stopped to work after the update. Turning off Vulkan on Player Settings solved to me.
I'm using Unity 2021.3.6f1 with URP and everything used to work fine in V49.
@sa_murat did you find a fix or cause for this? We've just hit the exact same issue this week.
Quest 2, Vulkan, URP and the Unity 2021.3.x LTS.
We've spent 3 days trying to track down the cause but failed. Smaller scenes do run - including stripped down versions of our production levels - but we just can't zero in on what is actually causing the problem.
The fix from @benderlucas below works but switching to GLES is hardly a longterm solution.