11-02-2021 10:38 AM - edited 11-02-2021 02:31 PM
These features and enhancements will become available starting the week of November 1st, 2021.
11-18-2021 11:43 PM
Found a very interesting fact about AirLink ...
After the "secure pairing" it is not necessary to activate AirLink in the beta area of the desktop app.
Link is available immediately after starting the Oculus service (shortly before the app is visible).
Very nice!
11-21-2021 09:51 AM
what a PITA having to now be at the PC to verify every time I re-use airlink
11-21-2021 11:36 PM
At least provide something, I feel like those having problems installing drivers would much rather deal with lag than having to wait to use their headset because the program that supplies drivers constantly fails. I just bought a used Rift S and am unable to use it because it needs drivers to run. That means no SteamVR, no OculusVR. infact all I have is a device that has a mic and headset built into it. Windows 11 should not have changed that much, Any update to the program, or even an update as to why this is taking such a long time to develop a fix for W11 would be a god send. I really hope you see this. I mean no disrespect. But It needed to be said.
11-22-2021 08:13 AM
Install the current software on top of Windows 11. It should work just fine. The Rift S does not have the latency and rendering issues that Airlink/Link is having with the Quest2 that needs terminal opened all the time. The Rift S work just fine. I know because I have both, Rift S and Quest 2 both running under Windows 11.
They are giving all the wrong messages to the community, I just can't believe it. Software is bugged for Airlink/Link but it does NOT affect Rift S currently.
11-22-2021 10:57 AM - edited 11-22-2021 11:00 AM
But it doesn't I had to tamper with the driver executable in order to get it installed and now I'm not sure if it's the headset or my computer. I feel cheated because this was supposed to be an easy thing and now I'm not sure if it's drivers or the headset. It states the headset isn't plugged into a display port when it clearly is. And the 50% of the time when it does detect its plugged in The sensors don't work during device setup.