These features and enhancements will become available starting the week of January 17th, 2022.
App Library
Oculus first party apps are no longer pinned to the top of your App Library. Instead, you can control the order of your apps through your App Library’s sort + filter settings.
Link Sharpening+
If it looks like your view in VR with Link is a little bit clearer, you’re right. We’ve improved the Link Sharpening algorithm for better visual clarity.
Stationary Guardian
Stationary Guardian now uses Passthrough. When you move toward the edge of your Stationary Guardian, you won’t see the boundary outlines. Instead, Passthrough will fade in to show your real-life surroundings.
Horizon Home
To help you explore your Horizon Home, you can now teleport to different designated areas in your Home environment.
Simply hide the Universal Menu by pressing the Oculus button, and press your controller thumbstick forward to see a set of potential hotspots. Then aim at one of the hotspots and release the thumbstick to teleport.
With the Universal Menu hidden, you can also press the thumbstick left or right to rotate in place.
Diagonal Resize
To better control your VR workspace, you can now resize your app windows to different heights and widths. Initially, this will be supported in Browser, Oculus TV, and Files as well as some 2D multitasking apps currently available on Quest.
Display Bar
To provide more flexibility in how 2D apps are displayed, you can now change the distance, scale, and rotation of your 2D app panels by using the Display Bar to switch between Tablet and Desktop modes.
To switch between panel types select and hold the Display Bar under the center panel, then drag the bar up or down.
We’re also making Browser tabs a bit smarter as part of this update. When you move between Desktop and Tablet modes, your Browser tabs will now consolidate into a single window to help keep your workspace neat and organized.
Tracked Keyboard Selection
In v28, we made it possible to not just pair but see Logitech’s K830 keyboard in VR. Now we’re also adding support for the Apple Magic Keyboard on Quest 2.
You can pair your Apple Magic Keyboard with your headset under the Experimental Features panel in Settings. You’ll also need to enable hand tracking (if you haven’t already) which can be done under the Hands and Controllers settings menu.
Share to Headset
If you’ve ever been browsing a made-for-VR art gallery on your phone and wished for a more immersive experience, we have you covered. In our latest sharing enhancement you’ll now be able to send a link directly from your phone to your Quest via the Oculus App, making that 3D view actually feel like you’re there.
To do this, first make sure your headset is turned on and Bluetooth is enabled on your phone. Then, open a website on your phone, click Share, choose the Oculus App → Open Now, select your headset, and it’ll automatically open in Browser when you put your headset on.
Please note: Currently this is only available on Android but will be coming to iOS soon.
Improved Quick Actions Menu
Accomplish the basics quicker without needing controllers. You can now use a pinch gesture with your hands to bring up a quick action menu. This allows you to quickly do things like take a screenshot, activate voice commands and more.
To bring up the quick action menu, position your palm in front of your face and pinch with your thumb and index finger.
Redesigned Explore Page
We’ve redesigned your Explore page to make it easier to find the experiences that you care about. To do this, we’ve made the following updates:
Adding cards that make it easier to find your friends.
Updating sections so you can discover the games, apps, and content that you care about.
Controller Settings
We’re adding the ability to adjust your Touch controller settings not only to give power users more options, but also to improve accessibility and address issues that may arise with wear and tear.
The most recent setting addition for v37 is the ability to adjust the thumbstick center dead zone, as well as the thumbstick range. You can make these adjustments from the Experimental Settings section within the settings panel.
I can unfortunately confirm that the new standalone environments crash the SystemUX with FW 37 when you go into the Virtual environments tab. It is a pity that this has not been tested before. This will bring quite a mess with thousands of users 😔
This was identified during testing, and the team has been working on it. The most recent news from them is that there should be a fix coming soon. I'll let you know in here when I've got confirmation that it's deployed.
For ease, I've opened up a new thread for this specific issue, you can find it here and please do follow it for updates. I'll post in there when there's a resolution.
@Ryanality For link/Air Link users should we be opting into the oculus pc desktop app public beta v37 (which I have been doing) or is v37 now on final? Thanks
Some nice new stuff! Noticed some features (notably the new quick actions menu) aren't available just yet (unless this is due to me participating in PTC and I need to wait for the prod update to be received on my headset)
This is the only way that it will get looked at by Oculus Technical persons. Personally, I don't see the blurry text and chromatic aberrations. But, on the other hand, I don't see any improvements over v35 that v37 +Sharpening was supposed to give. Thanks.
I've also received the latest v37 public release and this blurriness is still an issue!!! Totally heartbreaking, went from using my Quest religiously nearly 30 hours a week to only playing for maybe 20 minutes a week due to the eye strain.
Will submit another bug report to Oculus, considering some users are experiencing this and some aren't, I suspect maybe there's some kind of manufacturing difference between our headsets and theirs. There's just no way they coincidentally all don't notice the change, there must be something else up.
I got the update and i see all the changes except for the moving around your Oculus environment. pressing the thumbstick does nothing sadly. whats going on?
I have started a new thread in the quest 2 section about the v37 update being blurred, if you have this problem remember to report the bug and you can leave a comment in the new thread so we know how many people this is affecting. Thanks.
Thanks for jumping in everyone! If you're having trouble after the v37 update where you're seeing things blurrier when using Link or Airlink, please add to and follow this thread that @Rage_Wareham put together. I've already passed it on to the team, and they're looking into it. I'll update that thread when there's some news.
Just to be clear, this is not happening on just Link or AirLink, this is system-wide. The Oculus OS menus and all apps are suffering from this blurriness.
There are also long standing issues with crackling audio. Just google to see how widespread it is.
Windows 11 support is still nowhere to be seen. It's been over 6 months since the first betas but Oculus "legendary engineering team" have still not figured things out.
I just noticed that since the update, the hand tracking quality is also back to the level of the first revisions. If the hands come closer than 2 cm, both hands are hidden. With V35 overlapping and touching of hands and fingers was possible without problems.
I am also experiencing this issue but it is all the time. It is not an airlink or link specific issue, it was obvious to me the moment I started the headset and the edges of everything on the menu in home are also blurry.
I noticed the oculus rep on reddit also seemed to think this is a link/airlink issue in some of their comments. It is an issue across the device for me.
There should be updates every odd hour or an emergency patch or rollback. I am so sick of substandard software deployments with lack of testing. If there are hardware differences between devices causing this mishap there NEEDS to be a FW rollback mechanism. I do not know how much stronger I can put it: its amateurish.
Hey @Captain.Luds , I just deleted your last post targeted at one of the other users. You're welcome to disagree, but not insult other users. Everyone must remain friendly with other members of the community and follow the rules of the board. The team is hard at work on getting this issue resolved, but let's keep the discussion in one thread please, there's no need to jump to each of them, it just makes the forums and discussion harder to follow. As soon as there's a fix, I'll update the main thread for the issue so everyone knows.
I know you can't give an ETA on the update, but may I ask if updates are worked on or released during weekends?
Obviously it would be ideal but probably unrealistic to have this fixed before the weekend, so I'm just curious if work will continue until it's done, or if the whole team gets weekends off and work will resume on Monday.
There are software folks working over the weekend and around the clock too, but I don't know what tasks they're on specifically. They're working hard on getting a fix out though, so I wouldn't be surprised if they were on it over the weekend.
That's great news. Even if it doesn't get fixed before or on the weekend it's relieving to know there is a chance, and progress will still be made during the weekend.
Minimalistic expectations to appear friendly is not helping this situation. We need corrective action. One of which is to have the ability as user to roll back updates to the previous version. Even if that meant exclusion from online play or such due to version mismatch. At least people affected could use the device in limited form until a fix is released. Right now its literally not usable for me. Your mileage may vary.
Factory reset will not solve the problem, this has already been proven. This is an issue with the latest firmware and firmware doesn't rollback or uninstall when performing a factory reset.
Hundreds of users are encountering this problem and not only has Oculus confirmed this is a problem, Oculus has confirmed they're aware of the problem, and Oculus has confirmed they're working on a fix. This is undeniably a real problem, and there is nothing anybody here can do to mitigate the problem until Oculus releases a patch.
Captain.Luds raises a great point, the ability to rollback updates (or even just leave PTC and return to normal firmware) would be greatly appreciated.
@krillme Ya if you are on PTC you are stuck with it. I’ve opted out now so I guess I’ll need to wait for v38, lol! Fortunately I don’t see to have any issues so far with my 64Gb Q2. I wonder if 128Gb is having more issues? Cheers mate.
May I ask what the point is of the PTC if issues that are raised weeks ago are not addressed before the update is released?
It does seem to completely defeat the point of having such a test channel if you then go live with intrusive known problems, then promise to scrabble over a weekend to resolve!
Hi Please note that I have never detected the color problems even in the first beta of V37. About a week ago I received a second update to V37 and I thought I could test the new features described in this post. How come I can't find any of the new features? I also wanted to test the groom in my home, but it is not there. How is it possible to activate these new features? It's like the two updates in V37 in my Oculus Quest 2 are not there even though they were installed.... All the same as V35. Is there a reason why I can't try V37?
I've been posting on the other thread frequently and have a ticket open. Despite the Oculus support generally being really good, they basically ignore anything to do with Windows 11. No updates. No info. No workarounds (other than those found by customers). Silence and standard "rollback to Win 10" (which isn't always possible to do).