Been using the oculus audio spatializer and the reverb on my UE4 Game (Through FMOD Studio)- yet it seems there are no controls for audio propagation. Is this feature only available on Unity? if not, I'd love to know how to set the parameters so the reverb would work with the room shape and objects.
Beyond that, the spatializer creates a phasing sound when I'm moving away from the sound source- any ideas what is causing it?
I am running the latest version of Unreal and FMOD.