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OSP 3D sound in Unity 5 working great, except for tracking

canton
Honored Guest
I'm loving the oculus sound plugin for unity 5, but the one quirk I have is that the 3D sound only corresponds to the position of the player. When I move my head around, the sound doesn't change. Only moving my body (back, forward, left, right) changes the sound.

How do I "attach" the OSP Manager to my head movements?
2 REPLIES 2

canton
Honored Guest
Solved this issue for myself.

For some (undocumented?) reason, it looks like only certain sound *file types* will spatialize. The sound I was using was a mono AIFF file (which imports into unity as "Vorbis"?) When I swapped out my sound for a mono 44k wav sound, tracking/spatialization returned.

I read in the documentation that stereo files would not work. However I no suspect that to stay on the safe side, I should only use mono WAV sounds.

Anonymous
Not applicable
Choice of format shouldn't have an impact, so there must be something else going on in the Unity side. Glad you got it resolved either way!