I'm loving the oculus sound plugin for unity 5, but the one quirk I have is that the 3D sound only corresponds to the position of the player. When I move my head around, the sound doesn't change. Only moving my body (back, forward, left, right) changes the sound.
How do I "attach" the OSP Manager to my head movements?
For some (undocumented?) reason, it looks like only certain sound *file types* will spatialize. The sound I was using was a mono AIFF file (which imports into unity as "Vorbis"?) When I swapped out my sound for a mono 44k wav sound, tracking/spatialization returned.
I read in the documentation that stereo files would not work. However I no suspect that to stay on the safe side, I should only use mono WAV sounds.