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Oculus Propagation method - diffraction and occlusion at the corner

Level 2

Very sharply, harshly. I'd say no diffraction at all. Or occlusions are not blurred.
Is it intended to be that way in beta version of Propagation or it is my mistake somewhere in the settings? (Rays per sec parameter was at maximum)


Level 7
Hi Arcady, sorry for the delay I didn't see you post. I moved the thread to the Audio SDK discussion subforum. There is a known issue with the occlusion being quite abrupt, we're working on improvements to the occlusion currently. You're also right that there is no diffraction modeling, we're also investigating various ways of modeling diffraction.