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Spatializer in c#

lightsome
Honored Guest
Hi all!

      at first I have to appologize that I'm still quite inexperienced. I am a blind student of Applied informatics and I'm just starting development of a c# audiogame for the blind as my bachelory project. For obvious reasons I can't use any game engines, just middleware. I almost learnt how to use OSP with FMOD core low level API but then I was told that FMOD struggles with too big latency.


That's why I'd like to ask you for an advice: how can I use Oculus spatializer in directly c# without Unity and without FMOD? Should I download OSP native and import functionality from that DLL? Is there any tutorial how to do this?

I'll be really gratefull for each answer.

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