09-27-2018 08:37 AM
12-11-2018 07:51 AM
imperativity said:
@motorsep
From integrations and Audio SDK teams:
"The developer can update it themselves by dropping in new binaries and header."
There will be a process put in place to allow for this in the future, currently there is no method to push the latest audio SDK into these releases.
12-20-2018 09:46 PM
02-23-2019 05:25 PM
02-24-2019 04:35 PM
pax_invictus said:
To be able to use the latest audio plugin, I think we're supposed to use the oculus-vr branch and build UE4 from source. This is not ideal in many situations.
I tried moving just the audio plugin folder from the ovr branch into my project, but it fails to compile. I guess it has hooks into parts of the engine that are different in their branch.
I am not quite sure why it's called a plugin if using it requires a different engine (version) altogether. Can anyone clarify?
02-25-2019 05:48 AM
02-25-2019 06:17 AM
xN31 said:
@motorsep what are the biggest improvements since 1.18? I cannot find a page with the release notes of each version, do you have a link?
02-25-2019 06:31 AM
motorsep said:
xN31 said:
@motorsep what are the biggest improvements since 1.18? I cannot find a page with the release notes of each version, do you have a link?
I am guessing you don't follow Oculus dev blogs https://developer.oculus.com/blog/february-monthly-tech-updates/ and https://www.oculus.com/blog/simulating-dynamic-soundscapes-at-facebook-reality-labs/
02-25-2019 07:40 AM
xN31 said:
I am guessing you don't follow Oculus dev blogs https://developer.oculus.com/blog/february-monthly-tech-updates/ and https://www.oculus.com/blog/simulating-dynamic-soundscapes-at-facebook-reality-labs/
Thanks! I was looking more for a page with all the release notes for each version of the SDK, though, do you know if something like this exists? By the way, from this post it looks like the latest integration includes already the Audio Spatializer 1.34, is this different from the Audio SDK?
02-25-2019 07:49 AM