I am currently trying to implement Touch haptics for my Unity game, and since we are using Wwise instead of Unity's audio engine, I am trying to implement haptic vibration through Wwise Motion. However, it seems that the Touch controllers are not set up like a standard game controller (Xbox, PlayStation) and are not registered as Human Interface Devices. So I can currently get haptics running great through Wwise Motion and an Xbox One controller, but I can't find any way for Wwise to detect my Touch controllers.
Has anyone developed for Rift & Touch with Wwise and used Wwise Motion? Or are hard-coding impulses the only way to implement OVRHaptics in Unity?