Audio SDK Development
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Audio does not sync with animation when using audio sdk

I am making a Miku type dance demo using the MMD4Mecanim converter. I tried the Oculus Audio SDK for this is it's amazing hearing precisely where the sound is coming from. But The problem is, every time I start the demo the audio starts at a differen...

vrguy2 by Protege
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Pause/Unpause volume glitch in Unity 5

In Unity 5.2.1p3 (and at least a few earlier versions), if I pause and unpause an OSPAudio source that isn't set to full volume, the sound seems to play at full volume (or perhaps unspatialised via Unity's sound system?) for a split second (one frame...

Brainwave retrainment for VR

Err.. this is probably the only forum / area which I can ask, so here it goes.Emulating a 30hz tone/beat to (hopefully) incite the fight/flight fear response. Does it need to be a 30hz tone, or can it be a sound that plays 30 times a second?I would e...

Creating 5.1 AAC mp4's

Seeing the milkvr specs for 5.1 audio:Format: AACProfile: AAC-LCInput/Output Buffers Interleaved16 bit PCM audio buffersSampling Rate 32, 44.1, or 48 kHzMy issue is in logic I am only able to export 5.1 aif file. When I convert that to AAC and try an...

Audio SDK C++ request

Trying to get spatial audio working with a native android app for gear vr s6. I tested with 5.1 sample from milk vr and loaded it with the 360videosSDK.apk example in the mobile sdk and it didnt seem to work as I spun around the sound wasnt spatial. ...

Oculus audio Wwise plugins - do not work (seem bypassed)

Hi,Issue is in the subject. I am using- Wwise x64 2014.1.4 build 5248- Windows 7 64 bit- Oculus audio sdk plugins 0.11.3 | Updated 2015-07-28Wwise plugin is registered, shown in the voices graph, but changing parameters in the plugin does not do anyt...

Khrome by Honored Guest
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Oculus audio SDK aax version

Hey everyone,Has anyone been successful to install and run the aax version of the spacializer on protools 11?On OS 10.10.4 and protools 11.3.1 the plug in is not recognize as a 64bit.....Thanks!

ludovicm by Honored Guest
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Voicechat audio does not spatialize

I recently integrated voice chat into my project to handle multiplayer chat. I wanted the voicechat to sound like you're in the room with your friend so I added the the occulus audio sdk. All other audio sources sound fantastic, but the voicechat doe...

Problems with Oculus Audio Plugin in Unreal 4.8

Hi there,I made some tests with the HRTF plugin from Oculus for Unreal Engine 4.8. Generally, the accuracy of the localisation isn't that good as expected.From the Audio SDK presentations at GDC I remember, that there was something like low- and high...

spyro by Expert Protege
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DLLNotFoundException in Unity3d OSX (4.6)

Hey folks,I've been consistently getting DllNotFoundException whenever using the audio sdk in the editor. It seems to work fine on the gear VR but on mac it seems to flat out not work for me.Interestingly it can be temporarily fixed by forcing a reim...

OSPAudioSource.PlayOneShot?

Hi!Are there plans to add a PlayOneShot() method to the OSPAudioSource? I'm getting a bug right now that I think I've traced to the OSPAudioSource.Play() method in a footsteps script I'm using.So this coroutine gets called each time there's a footste...

OSPAudioSource.Priority

Hi,I've just started looking at the Oculus Audio SDK, and to be specific, audiosdk_0.10.2_latest running on Unity 5.1.1p4.The documentation for OSPAudioSource.Priority suggests the following:A currently-spatialized sound surrenders spatialization to ...

Multiple OSPManagers?

Hey everyone,I'm beginning to implement the audioSDK. I have some environments with multiple rooms of different dimensions. Can we set multiple OSP managers to reflect different room sizes?Thanks! Sorry in advance for the relatively noobish question....

OggV0rbis by Honored Guest
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Spatialization check

Hi,I'm using Unity 5. The SDK manual says (regarding Pan Level and Spread): "It is important not to modify these values while sound is running through the spatializer, or it will dramatically affect the output of the spatialization."So is there any w...

Background noises in VR

Hello Brian and Dave,I'm doing my MSc Sound Design course and want to take "Sounds in VR" as my Final Project theme. Especially, I want to concentrate on problems of atmosphere/background noises. For, instance, it is not obvious how a stadium crowd n...

portwain by Honored Guest
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OVRAudio C/C++ SDK access?

The release notes for the audio SDK indicate "The optional OVRAudio C/C++ SDK is available to qualified developers by contacting developer support directly."Is this forum the best place to request that?-jp

japes98 by Honored Guest
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OSP 3D sound in Unity 5 working great, except for tracking

I'm loving the oculus sound plugin for unity 5, but the one quirk I have is that the 3D sound only corresponds to the position of the player. When I move my head around, the sound doesn't change. Only moving my body (back, forward, left, right) chang...

canton by Honored Guest
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Unity/OSP Audio Performance Diagnosis Help

Hi!I'm getting quite a few audio performance issues in an Oculus Unity game using the audio SDK, and I was wondering if I could get a hand in finding the problem(s). I have a relatively graphically simple scene with a number of different audio things...

Oculus Audio SDK as VST or Unity Plugin

Hey audio people,I'm an audio intern at a small game developer in the Midwest that is working on an Oculus project in Unity, and I'm trying to find a 3D audio solution to bring back to the team. Since the company is not likely to be into working Wwis...

GearVr, c++ and head tracking

Hi all,My name is Rodrigo. I am a developer and specialize in audio. Lately I've been asked to design a workflow to produce audio content for the GearVr. I've come across the OculusSaptializer and I was planning to implement head tracking directly wi...

VST Automation Fixes

There is a bug in the current release (0.10.2) that causes an incorrect mapping of plugin parameters to the host automation. All plugin parameters, regardless of their range, should be getting mapped to a [0, 1] range in the DAW. The bug is causing t...

VST Plugin with MIDI CC/Automation in Ableton

I've been experimenting with LeapMotion to control 3D positioning with gestural control and have it nicely rigged up to your VST plugin running in Ableton Live. However, it seems that both the plugin sliders (where one would set up controllers) and t...

B55hz by Honored Guest
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0.10.2 issues in 64Bit Unity 5 builds

Using the Audio SDK 0.10.2 in Unity 5.0.1p4, I get spatialized sound in the editor but no sound whatsoever in 64bit Windows standalone builds. x86 builds are fine.I tried deleting the audio integration files and reinstalling, and not I get the follow...

Unreal FMOD Crashing, popping, and cutting out

I am working with the FMOD plugin and UE4 4.7 QA, following the various guides here and on the Unreal forums, and I have gotten everything working with great sounding spatialization, but I am encountering a lot of problems.First, I am seeing sporadic...

owenwp by Expert Protege
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An HMD with automatic 3D sound? Um, no.

A new 3D audio myth is calling out to developers like a siren's song. Time for a debunking session.Have you seen any new HMDs being advertised that have integrated headphones that imply they can provide 3D sound automatically?How about this one?http:...

ajocular by Honored Guest
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