Audio SDK Development
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Audio VST distorted in Bitwig Studio

I have had success with the oculus audio plugin in Reaper. Recently switched to Bitwig for the nicer UI but the one thing I'm having issues with is the Oculus audio VST. The sound is low volume and distorted. Please help!

Oculus Spatializer Plug-in Unregistered error in Wwise

Hi all,I had the Oculus plug-in registered and working once before but then I upgraded to Wwise 2017 and need to repeat the process and for the life of me, I can not remember where to put the OculusSpatialier.h code as mentioned here: https://develop...

Unity Audio Listener FIX

Hi, I'm a Unity Dev, and working with our Audio Designer we encountered a problem with the Spatializer.Our Camera Rig (VR) has a scale of 10, and therefore, our Audio Listeners where also that big. Not a problem, right?Well, it is a problem. Somehow,...

Goyoman by Honored Guest
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Spatializer VST does not load in Reaper

When attempting to scan for the OculusSpatializer.dll file, Reaper (Reaper v5.40, 64bit) reports back the following error: "Cannot load Win7 shader compiler"By clicking "OK" the Oculus App opens, and then Reaper crashes.The plugin is located on my D ...

Unity Native Spatializer

I'm a little confused about the differences between the Native Oculus Spatializer that comes with Unity 2017 and the one you download from Dev's page, version 1.17. I place my sounds using the one that comes with Unitty, but nce I import the 1.17 SDK...

alit87 by Honored Guest
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Resolved! FMOD/Unity Integration Error

I've been working on a project using Unity and FMOD integration that has so far been going well. But, as soon as I added the Oculus Spatializer FMOD plugin I keep getting errors every time I try to create an event emitter in Unity, and there is no lo...

360 Video Audio Format Issue In Unity

Does anyone have experience with audio formats in Unity when bringing in edited video assets? I'm exporting video (H.264 Mp4) from Adobe Premiere and using a default AAC codec for audio, but when I build a video player in Unity for the Gear VR, the a...

sberky by Protege
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Resolved! Where is the 'Oculus Audio Manager'?

Hello everyone!I've tried now for weeks to find the 'Oculus Audio Manager' as described here: https://developer.oculus.com/documentation/audiosdk/latest/concepts/ospnative-unity-audiomanager/ - but it seems like it's nowhere to be found, unfortunatel...

Anonymous by Not applicable
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Various chromecast audio problems

I've already seen a thread about the problem of apps having no audio; that is happening to me in basically every non-Oculus-made app.But I'm also having various other issues when Chromecast is active, including:1) UI sounds in Oculus Home are delayed...

Unity spatializer problem

I just upgraded a project to Unity 2017 and imported the newest spatializer, but I am having the weirdest of problems.There is a particular scene with multiple audio sources that is playing totally fine on its own but, if it is preceeded by another s...

Oculus FMOD plugin editor runtime

Please help, maybe it's just me, but... where did you put the UnityPackage for Oculus FMOD plugin in v1.16 download?I see that now there's a specific download for FMOD plugin, and I'm able to work with Oculus Audio into FMOD editor. But I can't add t...

WANTmusik by Honored Guest
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Wwise/UE4 Reflections Engine Issue

I've spent the day getting the Oculus Audio SDK 1.1.1 installed and integrated with Wwise 2016.1.3 and UE 4.13.2. The test project that I have set up is recognising the plugin and seems to be correctly processing the sounds through the HRTF algorithm...

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Anonymous by Not applicable
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FMOD Unity Ambisonics - Not Working

I'm want to use ambix with FMOD for my ambiences, problem is that they dont react to the head movements in Unity.I'm using Unity 5.6, FMOD 1.09.04, OculusPlugin 1.1.4I've tried the first solution, with one ambix only and the effect on that track and ...

Audio SDK 1.1.4, reflection engine issue

Hi all,We're experiencing some problems with the Oculus Spatializer Audio plug-in (workflow: FMOD 01.09-04 / Oculus Plug- in 1.1.4 / Unity 5.5.3.f1).Some of the FMOD events equipped with the Oculus Spatializer plugin start playing at a low volume - d...

Low-level C/C++ SDK Request

It states on the Oculus SDK Contents and Features webpage that a low-level C/C++ SDK [..] is also available by request. I am very interested in working with this SDK. Please can someone from Oculus provide me with access to this SDK. Many thanks.

Resolved! Memory problem with FMOD + Oculus Audio SDK plugin

Hi guys,I encountered this curious problem with Fmod (1.09.05) equipped with Oculus Audio SDK (1.1.5).The problem I encountered is as follows:When I start my FMOD session, the program reserves 51 200 K of memory.When I play a relatively complex sound...

samijtk by Honored Guest
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Any progress on the AU version of the Spatializer?

Hi gang, I'm an established composer working in the film and game industry and would LOVE to be able to not have to program in Logic, bounce to PT, and then remix in the Spatializer. Any progress you've got on this for other DAWs would be WONDERFUL. ...

Anonymous by Not applicable
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Spatial Blend in Unity not working

We recently updated our project to Unity 5.5.2 (from 5.5.1) and it seems like the spatial blend setting for audio sources stopped working on our Oculus spatialized sounds.We're dynamically generating audio sources from preset data and all of our sett...

jlink by Explorer
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Gear VR, Unity & Wwise

Hi guys, Currently trying to create a small VR game with a main focus on immersive 3D audio for the GearVR. I'm using Unity5 and Wwise 2016. I'm able to import sounds from Wwise into Unity and playtest within Unity, though upon building the game for ...

mf_ferris by Honored Guest
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3D Audio for 360 video workflow

I'm looking for the easiest way to create and publish 360 videos with 3D spatialized audio on the Rift, with an emphasis on 3D music authoring.After reading thru the forums, looks like that entails putting spherical video into a game engine such as U...

Anonymous by Not applicable
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