04-10-2018 12:38 PM
Solved! Go to Solution.
07-25-2018 07:07 PM
04-10-2018 01:14 PM
04-10-2018 01:33 PM
You can specify the hand and joint you want and then use GetHandTransform() to get its transform.
public Transform GetHandTransform(HandType hand, HandJoint joint)Is
04-10-2018 01:47 PM
04-10-2018 02:54 PM
04-10-2018 05:00 PM
04-10-2018 05:55 PM
04-12-2018 11:29 AM
04-12-2018 02:03 PM
04-16-2018 11:11 AM
alexvilch said:
jimthegreen: According VRTK in the tutorial for “Getting started with Oculus Avatar” they are currently not supporting Avatar handmodel. So I have to use the controllers from Avatar but not able to use hands just like in Oculus dash home where the Ray is coming out from my hand.
Ross_Beef: is there any practical example in Unity to add the ray cast coming out from my my hand in Avatar SDK ?
Thank you all for your help,
Alex