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02-18-2019 05:51 AM
02-18 06:42:24.166 10682 10697 E Unity : Texture2DArray is not supported on this platform/GPU
02-18 06:42:24.166 10682 10697 E Unity :
02-18 06:42:24.166 10682 10697 E Unity : (Filename: Line: 103)
02-18 06:42:24.166 10682 10697 E Unity :
02-18 06:42:24.168 10682 10697 E Unity : UnityException: Failed to create 2D array texture because of invalid parameters.
02-18 06:42:24.168 10682 10697 E Unity : at UnityEngine.Texture2DArray.Internal_Create (UnityEngine.Texture2DArray mono, Int32 w, Int32 h, Int32 d, GraphicsFormat format, TextureCreationFlags flags) [0x00000] in <filename unknown>:0
02-18 06:42:24.168 10682 10697 E Unity : at UnityEngine.Texture2DArray..ctor (Int32 width, Int32 height, Int32 depth, TextureFormat textureFormat, Boolean mipChain, Boolean linear) [0x00000] in <filename unknown>:0
02-18 06:42:24.168 10682 10697 E Unity : at OvrAvatarMaterialManager.InitTextureArrays () [0x00000] in <filename unknown>:0
02-18 06:42:24.168 10682 10697 E Unity : at OvrAvatarMaterialManager.OnCombinedMeshReady () [0x00000] in <filename unknown>:0
02-18 06:42:24.168 10682 10697 E Unity : at OvrAvatarSkinnedMeshPBSV2RenderComponent.Initialize (IntPtr renderPart, ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2 skinnedMeshRender, .OvrAvatarMaterialManager materialManager, Int32 thirdPersonLayer, Int32 firstPersonLayer, Int32 sortOrder, Boolean isCombinedMaterial, ovrAvatarAssetLevelOfDetail lod) [0x00000] in <filename unknown>:0
02-18 06:42:24.168 10682 10697 E Unity : at OvrAvatar.AddSkinnedMeshRenderPBSV2Component (I
Also, there is a bigger pink lump right in front of the camera when facing forward (not visible in my screenshot above). I just realized this morning what that may be: it's all the avatar bodies, overlapping in one spot. So the giant "wtf?" question has been reduced to three more specific questions:02-18-2019 08:00 AM
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