I'm trying to get started with the Avatars SDK on Oculus Go using Unity 2018.2.15. I have the latest version of the Oculus Integration plug-in (1.34). I have filled in my app ID, and my app can successfully use other platform services (such as VoIP). But when I run any of the samples, the avatars appear as translucent white columns, sometimes accompanied by pink blobs that may be hands. Here's an example from the Avatar Gallery sample:
Any idea what's gone wrong here? How do I get avatars to appear actual avatars?
Aha! I had OpenGLES2 above OpenGLES3 in my graphics API list. :# Forcing OpenGL3 made it work!
Placement of the hands is still a little weird, and clearly the camera isn't quite where the designer probably intended, but these are minor issues I'm sure I can deal with.