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Android avatars floating at 1.5m

SkyMage
Explorer
I'm running the social starter example between a gear VR and my Unity editor.
Unity v5.6.3f1, Oculus Utilities v1.19.0, OVRPlugin v1.19.0, SDK v1.19.0.

I'm finding that the character running on the PC has no cone of light underneath, and spawns at the position of the trackingspace. The character running on the android build, however, spawns at the same position, but with a base cone. That is, the android character's light cone begins at eye level, and the avatars head is probably 3-4 meters up in the air. It serializes this value, and so appears the same to remote users. 

How do you enable and disable the base cone? can its size be changed? it seems to make my character VERY tall compared a properly scaled human being. Any idea how I might have done this? lol

20 REPLIES 20

vivekrajagopal
Protege
I am trying to do in Oculus GO, still the height of the remote avatar is raised high. Any fix?