I am using the Oculus Avatar SDK for Unreal on the Oculus Unreal project that I compiled, and I was testing it with your sample project called "AvatarSamples"
I am trying to customize it so that a user can switch avatars mid-game. The method that is called to request an avatar is UOvrAvatar::RequestAvatar. This method works correctly the first time it is called during initialization, but if I attempt to change the avatar mid-game with the same method call then nothing happens. I am unsure of how to get past this problem.